WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

Roll20

Battlemat


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Price wrote:
Cain and Price as shield-carrying door guards with Gwyn playing washer-woman going to throw scraps to the dogs.

This has my vote. Distance + darkness should give all three of the scouting impostors a potential edge versus any watching guards/wardens.

But again, I'm fine using whichever of the two plans.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'm good with this one, if Gwyn is willing. If she isn't - happy to go the other way or some variant I've overlooked.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Anything we can poison the dog treats with?

Xanos might be able to Alchemy something with those bad rations...


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

I'm fine with it, but if it's out of character for Irena, then we might have a problem on our hands.


King of Talingarde

Just to make sure I understand properly, Xanos and Grumblejack are setting the prison to catch aflame, while Price and Cain act as the guards outside. Gwyn will go out to feed the dogs, disguised as Irena.

If Xanos wants to try to mess with the rations to poison the dogs, I'de be fine with an attempt.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Yeah, Xanos and GJ are rigging the place to go 'boom' but NOT lighting it off yet... at least I HOPE that's what he is doing. :D

Price and Cain will go out first and resume their guard posts by the door, with their shields up. I think they'll take a look around first before giving Gwyn the 'all clear' to come out - as needed. Kalina will be in the hall with Gwyn and have her bow ready in case things get really dicey.

You guys agree with that?


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

No, not lighting it yet.

Just soaking the ropes in oil and running them as fuses to the key areas where the oil will be pooled.

I'm thinking twenty gallons on the ground floor and twenty on the second floor, with ropes running together out to the main door, and to everything that might catch, but avoiding the kitchen entirely.

I'll need to put something thick and difficult to burn around the kitchen door to keep the air intake from the fireplace from drawing the flames closer. A soaking wet mattress or wad of sheets would probably work.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'd suggest sneaking a strike team up into the tower at DJ71 way ahead of the wall guards. That spots puts them far away from the Warden's tower and the Gatehouse. Our team lies in wait and then hammers the guards when the come into the tower.

Strike Team Suggestion:
Cain, Gwyn, Jakes, and Xanos if he's finished wiring the prison to blow.

Price continues to play door guard by the prison. If things go wrong - she has options... bow, mace, Daze spell, lying, or Ear-Piercing scream. GJ stays behind the front door to backup Price if things go really REALLY wrong.

Thoughts? Amendments? Do we like this plan?


I'm fine with that. Just as a guess, i don't imagine it would take us more than 30 seconds to cover the distance from the front door of the prison itself to the desired tower (I'd actually guess more like 20 seconds) -- even if we're moving at half-speed to sneak. Then we either start trying keys to get the tower door open or use Gwyn's lock-pickin' skills to get us inside. Then we have Price point out where the guards are, and we can either wait (which could take a while) or head that way if we think we can set up an ambush at another tower before they get there.

I'm guessing there's some semi-wall or crenelations we can use for cover atop the wall to sneak from wall tower to wall tower.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Brings up a good question... Mark, are the guards moving clockwise or counter-clockwise?

Ideally, I'd like to send a single scout to get the door open - less risk of detection - so Cain or Gwyn. Once we have it open, we send the assault team over while the guards are on the opposite side of the prison... so they can't see the team unless they have x-ray vision through the prison itself. Once the assault team is in the tower, they take up ambush positions in the tower and wait for the guards to come in. Then our blood-thirsty killers jump the guards and wipe them out while protected from sight by the tower walls. Hopefully it will also deaden any horn-blowing.


I think he said clockwise in the game thread.

Gwyn, you interested in a cross-courtyard jaunt to make sure the desired wall tower is unlocked? If not, I'm happy to do it! >:D


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Doh! I must have missed that.

Total aside... Mark, thanks for running this! I'm having a total ball doing this as a gritty, realistic, no-holds-barred escape. :)


AGREED!


King of Talingarde

Yes clockwise. For something a little more helpful, the guards take about 30-45 seconds to walk tower to tower if just walking. They're not hurried about it either and make frequent stops, plus they are trying to pay attention to their surroundings. Then they spend at least a round or two in each tower. Also it's about to rain, so....

And np on running this. It's interesting to see how groups do it. I'll tell ya about my home group when we get out of here, I think you'll find it pretty funny.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image
King Markadian V wrote:
And np on running this. It's interesting to see how groups do it. I'll tell ya about my home group when we get out of here, I think you'll find it pretty funny.

This sounds like a good story. :)


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Good plan. Here's my suggestions:

Send Gwyn to pick the lock first. Then Cain makes the dash, opens the door and the two of them slip in and clear the tower room. Once they know it's empty, the rest of the group follows and sets the ambush.

It would also be best if the non stealthy folks (like me) moved when the guards reach the other tower. Then we just wait for them to come around.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Mark, do we have any idea when this storm will hit or how big it will be? i.e. rain or wrath o' God thunder and and lightning?

I'm thinking we can use as much cover as possible during the rest of this operation. :) It might be worth a 10 minute delay.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Sure, If you don't mind waiting until I can do a nice post. Gwyn needs a little loving on the character development front.


No problem. I just had a slow day at work.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Kinda having one this afternoon, but I try and limit my posting to short posts.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Feel free to do a Gwyn spotlight. :) I enjoy reading.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning
Price wrote:
Feel free to do a Gwyn spotlight. :) I enjoy reading.

Ditto here. I'm all for some Gwyn spotlight time.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Typing it up now.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Apparently no one taught Gwyn proper Doorbreak procedure :)

(Gwyn, you don't come back. You stay there and wave the rest of the group forward)

I seriously laughed at her skipping back to everyone else.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

It's 130' in the dark and rain, they probably can't see much more than a silhouette.

But yeah, She's enjoying herself. I thought I'd make that a little more clear before scaredy Gwyn comes back.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Don't worry about me, I'll stay behind and do what wizards do best.

You crazy kids have fun. :)


Yah. i definitely didn't want to exclude you, but Xanos seemed content setting us up the bomb.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

No worries. I'm happy to play along and if something goes sideways at the prison Xanos, Jakes, and GJ can launch all sorts of hell.


A wizard, a fiendish ogre, and a chick buzz-saw walk into a bar...


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

If the quiet approach doesn't work, the loud one probably will. :)

I've decided to invest in Stealth next level though. I like the idea of the whole party being sneaky.


I think that would be awesome!

Team Evil levels multiclasses into TEAM NINJA!


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Epic win idea!

Did I mention, I have Price taking levels in Assassin? :)


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I like it. What are you other folks doing with your build?


Cain is built to be a pretty straight-forward switch-hitting Urban Ranger. I'm going to race to 4th or 5th level (to get spells and what-not), but then i'm toying with the idea of picking up rogue to diversify my skills a bit. I'd do it earlier, but I'm really wanting to bring some healing support to Price.

Though all of this is tentative. Im open to looking at other options that open up based on where this story takes us.

So no strictly ninja themes, but he's got some inherent ninjosity going for him... not to mention some wolf-blood. >:)


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

If you are curious about my tentative build model, check out Price's character sheet under the Advancement (last) tab. It's a bit messy but you can get the gist of where I want to take her.


I actually have the same tab at the bottom of my profile as well.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

Straight rogue. Going for a High Class Thief. Think something along the lines of the main protagonist from Mistborn, Except with out quite as much magic (UMD is one I'll be moderately investing in, Just enough to get a 20 without trying too hard.).

BTW If you have not read the Mistborn Trilogy, I highly recommend it.

EDIT:

Cain... wrote:

He's struck again by the girl's strange mix of cut-throat glee and child-like fragility, and he can't help but shake his head and smile. Innocent evil… now that's new…

I really do like the juxtaposition. :D

This is just too awesome not to get some recognition. I think it describes Gwyn quite well.


Agreed. It was a good series. Have you read the most recent addition? Well... kind of addition, anyway. Called Alloy of Law, I think?

It's pretty good, too... if you're up for a genre-mixed.


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10
Cain... wrote:

Agreed. It was a good series. Have you read the most recent addition? Well... kind of addition, anyway. Called Alloy of Law, I think?

It's pretty good, too... if you're up for a genre-mixed.

nope, but I plan on it after I finish the first four of the A Song of Ice and Fire series. Might be awhile.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Cain, have you looked into the Spellless Ranger archetypes? (skirmisher and trapper) They've got some neat stuff.


@Gwyn: Ice & Fire is well-written. I hope you enjoy it.

@ Cain: Yah, I had considered the skirmisher, but in the end, the spells look about as fun as the core spell option, plus the spells give Cain the gropu some more support heals. Obviously not any real in-combat healing, but in a pinch, he'll have a few spells and the abiltyto use any Cure wands.

Plus, Lead Blades, Gravity Bow, Instant enemy... some really, really good options there.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

What do we want to do with Blackerly? Knock him seriously unconscious, brand him, and leave him alive... possibly with the evidence of his theft on him? Or brand him and kill him? Or something else?

Price has no preference... so whatever you want to do is fine with me.

Issue #2 - How do we want to organize the assault on the Gatehouse?

FULL MAP


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

We don't where the guys are in the Gatehouse. They could all be spread out or on multiple levels. So maybe we should send some spies over to listen at 3a and 3b. If we hear something at 3a - we could do a direct assault through the main doors - gambling that all three guards are in the one area. Otherwise, we probably want to hit 3b first in case there is a guard at those arrow slits. That will allow us to see into 3a and maybe we can figure out how to get up to Level 2 and then down into 3c - since I don't see a door into it.

We could use the veil's window patch to make a quick entrance into 3c if needed... but I'd rather save it. If you follow the map to the Bridgehouse, we could use that patch to get into the Bridgehouse and completely bypass the gate if needed.


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

Killing Blackerly would deprive him of the pleasure of the king's justice. I'm a fan of leaving him alive, tied to a chair with the evidence of his crimes in his footlocker.

That's why I brought the chair. :)


What kind of justice do you think is likely for what basically amounts to stealing? I'm not sure they'll kill him for it, and Cain is definitely interested in leaving Blackerly as worm-food. But if the others thinks leaving him alive is best, Cain will play along... for the sake of the pack and all.

Also, Xzaral. Did the wall-guards have access to the upper level of the gatehouse from atop the wall? It seemed that they did from your description, but I can't tell on the map how that's possible. If any scouting's necessary, Cain will do it (and obviously Gwyn's eyes/ears are welcome). Having options here is a good thing.


IN fact (regarding Blackerly), Cain's ideal solution would be to leave Blackerly -- tied to the chair -- burned alive and branded up with the evidence and basically a sign that says, "You're welcome."


King of Talingarde

You actually make a valid point. I just re-read through the adventure on guard placement and I had made the assumption that the guards who patrol the walls go through the gatehouse. I missed that there aren't actually doors on the wall level to do so. So in fact they should be going to the gatehouse and then reverse their patrol.

Of course that's my fault, and as I've already said how they operate, I'm going to leave it as I stated. There are two doors on level 2 of the gatehouse that go in.

Of course I run this again now I'll remember that.


Hey, dont sweat it; I think you're doing a good job. Everyone has gotten to be their particular brand of bad-ass, I've had fun getting to the point we're at, and I've felt like we were balancing on the edge of disaster once or twice. That's all good in my book.

So we have access from the walls into the gatehouse. Only way I can think to use that strategically is to potentially use that as our assault point -- either as a team or as a smaller flanking unit (though I'm gunshy of splitting the team on something like this.

One other thing, if I can get everyones help on something. Without looking back too much or checking Cain's sheet, about his tall is Cain in everyone's memory?


Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10

6' to 6' 3"


HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning

I don't know if I ever got a good description of height, but in my head Cain is built a lot like Hugh Jackman. About 6 foot, long and lanky, wiry muscle, hairy and scruffy.

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