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WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

Roll20

Battlemat


1,201 to 1,250 of 2,562 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>

HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Nope. It's not the same without someone to ask "What babe?"


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

"The babe with the power..."

mwhahahahaaha! You have fallen into my trap. :)


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Dammit.

I'd slow clap, but...


The amount of awesome that just happened in this ooc thread is astounding.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

I know. It like both of them are pulling of stretch pants.


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Wait, so "The Babe with the power" isn't Gwyn? I think you broke her fragile little ego.

:)


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Gwyn needs stretch pants.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Please consider my little friend to be attempting to make circles with it's burrowing.

With 20 feet of movement it can cut a circular hole a little more than 6 feet across.


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Oooo, good luck patching that.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

That's what it did in one round. :)


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

I have to wonder, how is the the earth elemental making its swim check to keep pace with the boat, let alone not sink.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

It's not. It's climbing on the hull, hanging onto the sides while it demolishes what's in front of it. That's actually how arctic crabs burrow through ice sheets.

Also, it's an earth elemental, but nothing says what kind of earth it is. Maybe it's made of pumice. ;)


Interesting tactics. Can burrow go through wood? I thought it worked for earth only. What if the ship was an ironclad Titanic? Or an adamantine Titanic?


Huh. Interesting idea. At the very least maybe it's simply hanging onto the hull and attacking it round after round, and the attacks are flavored as "burrowing"?

I havne't a clue if an earth elemental can technically burrow through wood, either, but if it can punch a hole, I'm all for it. :)


King of Talingarde

Honestly I went through the same thoughts on this. In the end, I figured it was cool enough to let it fly. Even if not technically burrowing, the same effect I figured could be achieved, which is sinking the boat from underneath.


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Bravo Xanos. Glad you're on our side.


Oh yes, it was just a technical question. The tactic was cool and fun, and he could have achieved similar result with other stuff (say a fire elemental into the sails, or in the barrel were the ship hides the lantern's oil). I'm all up for creative use of spells (which Xanos seems to be very proficient with) Just wondering if there was some official ruling about it, it might be important in other situations. Burrowing the cell's floor in a 6' radius for example.

*go back to lurker mode*


Xzaral has shown himself to be willing to take some liberties with RAW when it suits creativity or the story, so keep that in mind.

If you're looking for a strict RAW official answer, you may need to go ask in the Rules board.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

I'll make a rules post about it and see what people have to say.

Personally, I figure anything with the Burrow ability capable of tunneling quickly through rock, will make short work of wood.

I was thinking about it from the perspective of "what happens when an earth elemental hits tree roots while burrowing? In the end, the answer I came up with was "nothing special".

If that's the case, then the Burrow ability is the bane of every ship, which is pretty cool really.

Alternative ideas involved Ice or Magma Elementals, since energy attacks tend to bypass hardness.

A boat that size has a hull no thicker than 2-3 inches. One way or another I was going through it. >:)


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

You won't find a strict RAW answer to this one because Paizo forgot to/decided not to write any rules for burrow. So it's all up to Mark.


King of Talingarde
Shulme-Silule wrote:
You won't find a strict RAW answer to this one because Paizo forgot to/decided not to write any rules for burrow. So it's all up to Mark.

The vile DM reclines back in his throne composed of gaming tables tossed and destroyed by angry players from the years gone by, warmed by a fire fed by the sheets of characters slain under his regime. He drinks from a cup filled with the tears of players who have lost beloved friends given form by their imaginations. He sits down his cup, a cup now seen to be composed of dice molded together, dice who only show ones for all their sides. He brings his fingertips together and looks out upon his current batch of victims and smiles. "Excellent...."


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

You do not scare me. I just shot a monk in the back who is at least a couple of levels higher than me. He sleeps in my bunkhouse and said he is going to kill me. The party member that he told this to said "go ahead."


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Eep!

Gwyn hides in the nearest nuclear bomb shelter.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

It's nice of that friendly Balor to help us kill that boat.


King of Talingarde

:)


Everyone doing alright? Game seems to have slowed down a bit.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

I'm here.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

I died.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
Cain... wrote:
Everyone doing alright? Game seems to have slowed down a bit.

I'm mostly around. One of my jobs is at an apple orchard, and it's in the middle of the busy time of year. Things should settle down before too long. And I still have some time to post, just not necessarily every day.


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Still here, nothing for Gwyn to do until we get into melee. I'll be correcting the lack of ranged weapons sometime in the future.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

I have a cross bow, but can not so much of anything with it.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Ah, the adventurer learning curve.

It seems that no matter how long you play the game for, every low level character you have has to go through the realization of the obvious things that they really aught to carry around with them but for some reason forgot.

Conversly, there's always that one thing that every character you ever make carries around because of that one time in another game that it was desperately useful (or that not having it got you killed)

For me it's soap. Every single character carries soap.


King of Talingarde

About to update. Sorry about delays.

On the ooc topic though, thieves tools. Every single roguish style character I make, I forget to buy thieves tools. There's been exactly two occurrences I can remember actually remembering them.

1) A warlock in fourth edition. I had purchased them as Thievery was a class skill (not sure how). FYI, I didn't have it trained.

2) A wizard I had made had built a 'battle-wagon'. It was just a covered wagon with magical defenses that carried a TON of adventuring gear, including multiple sets of thieves tools both masterwork and none. Every time we looted a set they would go in the battle-wagon, so we had quite a few by the time we were done.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Light sources/firemaking tools/etc. I'm usually pretty good about remembering a continual flame torch with a higher level guy, but at level 1 it's often been:

"The next room is dark? Okay, I pull out my... uh.... crap."

This happened mostly in a group back in 3.5 before at will light cantrips and such... with four or five characters at least.


2 people marked this as a favorite.
HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

Is there any sort of check for crossing to the enemy vessel?

Mark et al, hope you don't mind the many questions - still getting up to speed on the ruleset and a boarding action at sea is not exactly beginner box material.;-)


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Heh, I'm still not familiar with all of the rules. I wouldn't worry.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

A Jump or Climb check would probably do it. We're pretty close now.


Cool. Just wanted tomake sure we were all okay and accounted for.

Adn I guess I'm sad to hear about Fargo's untimely death.


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Wai-What?! I didn't know he died.


Fargo Drinog wrote:
I died.

He was pretty forthcoming about it. :)


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Whoops, just shows you how observant I am.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Gwyn, feel free to borrow Shulme's crossbow if you like until you have a chance to buy your own. Between attack spells, buffing, healing, summoning, or alchemist's fire he has plenty of options in ranged combat already and probably won't use it much.

Alternately, might just be able to yoink one of the Talirean's bows (what kind are they using? Rogues are proficient in shortbows but not longbows IIRC, no?)


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Yep and I'm contemplating taking a level of Fighter to remedy that. That extra feat will come in handy anyway.

I think I'll ask about it when this is over.


2 people marked this as a favorite.
King of Talingarde
Kalina Jakes wrote:

Is there any sort of check for crossing to the enemy vessel?

Mark et al, hope you don't mind the many questions - still getting up to speed on the ruleset and a boarding action at sea is not exactly beginner box material.;-)

Sorry, hadn't responded to this, so going to do so now.

When it comes to rulings on things I don't have one for, I'm pretty laid back and lenient on these things. My preferences tend to go like this:

Story > Awesome > Rules

For example, Xanos's earth elemental. A strict intpretation of the rules it probably shouldn't work and in a Society game would probably disallow it. But since this isn't Society, and I classify it as Awesome, I'll allow it.

In your boarding, I couldn't find anything specifically, so a climb check is fine by me. I also would accept an acrobatics roll (even letting you use strength instead of dexterity) or probably any other number of options as long as reasonably presented.

The best thing to do, in my opinion, is when not certain, just describe what you want to try and roll a d20 for it. I'll look up your skills, see what might be appropriate and use that modifer to see for success. Sometimes I'll use CMB vs. CMD depending on the situation.

Now that all said, sometimes there will be a rule and I won't know it and make a different call on it. Feel free to let me know, that way I know as well for the future. I make mistakes (though don't tell my co-workers).

In the end though, the important thing is fun!

DISCLAIMER: I'm very tired when writing this, so if it seems rambly, that's why.


HP: 38/38 AC 22/14/18: F+6, R +4, W+1*, Per:0, Init: +11

Sounds good!


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Mark, it looks like one of the sailors who mobbed Teon is the one I missed last round? Or did he die? If it was him, then he moved further than a 5' step away from me - can I take an AoO?


YAH! kill him!

Also, Teon, KILL THEM ALL! (CAin wil be there shortly to flank for you... hang in there, big guy)


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Or let the rouge do it. :D


Female Aasimar (Musetouched) Fighter 1/Rogue 1 HP: 11/16 AC 17/13/14: F+3, R +5, W+0 (+1 versus Charm/Compulsion), Per:+5, Init: +3

Or let the rouge do it. :D


King of Talingarde

Looking at it, Shulme, it does look so. So feel free to take your AoO.

Also how are you going to kill him with make-up, Gwyn? ;p

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