At present I'm waiting on a response from Xanos on his sheet, as well as Gwyndolin to make her adjustments so that I can review them. Also I'm off this weekend (yay!) and will try to get it started (I've already scripted the initial posting, just waiting on crunch review to post it).
At present I'm waiting on a response from Xanos on his sheet, as well as Gwyndolin to make her adjustments so that I can review them. Also I'm off this weekend (yay!) and will try to get it started (I've already scripted the initial posting, just waiting on crunch review to post it).
HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning
Having to reinstall my OS today. Posting from phone.
King:
Channel- thanks for the catch. Edited.
Having trouble picking a feat. Would you allow me to take Skeleton Summoner, or is that too combat oriented?
Opposed Schools are Illusion and Evocation. Added to Spellbook section.
The bolded spells are Necromantic, and have a higher DC.
Cantrips Added.
I was thinking that since we'd talked about my character not having been a Wizard originally that he had managed to somehow scape together a spellbook while in prison. He might only have a couple spells in a makeshift "book" written out on the inside of his prison garb or something. I don't mind the limitation since it fits with the backstory, but it would mean that he'd been in prison longer than everyone else.
Actually, on that spellbook. Don't know what I was thinking but it's supposed to be no spellbook to start (Brain had been worked overtime, needed a relaxing day at work). How does this sound? The spells you start with are remnants of your former power? That will get past the prison break part.
Not sure how much you know about this AP overall, but unless you guys doe something REALLY crazy, there should be plenty of story-based opportunity to get you a spellbook by the time it will matter. Should be plenty able to get the transition from innate power to wizardly skill in that time. You can keep the spellbook there as well, it'll just give me a guide for then. Does that sound good?
Also if something strange does happen, the GM will provide!
I realized I kinda moved through pretty quickly for a PBP. Part excited about new campaign, part getting the group together. About to leave for abit (brother's in town, and my Table-top game). Be back in about, oh say 10-12 hours. Feel free to talk, plan, plot, scheme during that time.
HP 27/35, Temp HP 0, 3 str damage, AC: 11, Fort +02/ Ref +2 / Will +6, Perception:+5 Channel 8/8, Bolster 8/8, Infernal Healing 50/50, Command Undead 50/50. Active Effects: Fox's Cunning
Thanks. I thought it fit nicely with his current state. His concept has evolved quite a bit from my original premise, so now I'm not sure what I'm going to change it to once I get things like clothes.
Guess we'll see if I manage to survive the breakout first. Wizards are squishy.
Variable. I work a job that's 50/50 desk vs. observation, with a flexible schedule (usually 2nd shift Central Time). Even days off though it gets hectic.
Dammo, Gwyn. I wish you got some better rolls on the crit damage!
I was hoping you'd drop the dwarf in one hit - I guess the beard got in the way of a clean throat slice.
It depends on whether the manacles 'normally' do lethal or non-lethal damage. I don't think improvised weapon are automatically one way or the other. I can see a reasonable argument either way so you'll have to wait on Mark's judgment for that... unless I'm missing something in the rules.
I checked through the rules briefly and I don't see anything that says improvised weapons 'default' to lethal or non-lethal. The rule is assign damage based on its closest equivalent weapon but there is no mention otherwise. Personally, I'd think it would depend on the improvised weapon. A salad fork is 'closest' to an Emei Piercer but I'm hard-pressed to believe the salad fork could do a 1d3 lethal. :) But YMMV.
Yah, if the manacles are metal, then i'm inclined to think they'd take the -4 penalty to deal non-lethal damage with them. If they have some kind of leather lining or cuffs, it could go either way.
Female Half-elf Bard 1/Unchained Rogue 3 HP: 20/20 AC 14/10/14: F+2, R +9, W+6 (+2 vs. Enchantments), Per:+18, Init: +10
True, but my characters tend to have abysmal luck. Some of it's self inflicted (5th level rogue vs. 10th level fighter), but most of it's not (getting mauled by a baby snow leopard because I'm the smallest in the party). We'll see, hopefully I knocked him down to half, or close to it. otherwise, *shudder*.
The dwarf whistles and his thief-hating, 10th level, Snow Leopard animal companion named 'Mr. Yum Yums' enters the cell and eyes Gwyn like she is made of steak...