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WotW: A Knot of Thorns The Second Parchment

Game Master Xzaral

Way of the Wicked by Fire Mountain Games

Roll20

Battlemat


751 to 800 of 2,540 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Wow. Glad your and yours are safe, but hate to hear of anything like that.

-----

The ID list - and suggestions on use:

Potion of Cure Mod x2 -- I say give to non-healers (Xanos, Cain, or Teon)
Potion of Lesser Restoration x2 -- people can pretty much use these now, right? Teon/Shulme?
Potion of Enlarge Person x2 -- Strong option for front-liners. Cain would love one. :)
Potion of Mage Armor x2 --Teon and Xanos?
Potion of Vanish x2 -- Not sure. Could see these for scouts or second-line folk
Oil of Magic Weapon x2 -- Whoever attacks most: which could be anyone
Unknown: Arcane Scroll x2 DC 23 or Read Magic
Unknown: Arcane Scroll x2 DC 23 or Read Magic
Unknown: Arcane Scroll x2 DC 21 or Read Magic
Unknown: Arrow 1 x2 DC 25
Unknown: Arrow 2 x2 DC 23
Unknown: Arrow 2 x2 DC 23
Unknown: Bolt 1 x2 DC 25
Unknown: Bolt 2 x2 DC 23
Bolt 3: +1 Shock Bolt -- ANyone actually have/use a xbox?
Cloak of Resistance +1 -- Xanos, Gwyn, and Shulme seem to have the worst save spread


HP: 25/25 AC 19/15/14: F+3, R +9, W+5, Per:+12, Init: +4

Thanks, beyond that the past couple of weeks have been rough emotionally due to some personal things, but I felt that the people involved and their families need the blessings more than I do.

And back on topic. Gwyn would love a potion of Vanish or two, She'll also take the cloak unless someone needs it more.


I guess we need to sort this gear before moving on, huh? Anyone have any thoughts? Or should we just bag up what we can't ID and move forward?


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

Xanos can give us some spellcrafty rolls, I believe... Hopefully, he'll have more luck than I did. It would be great to distribute what items we can before moving on, even if our distribution is temporary. I can see Gwyn getting the cloak on a permanent basis but - in this dungeon of hell - if Teon is going to be taking the brunt of magical attacks it might be good to let him wear it for awhile. Just a thought to consider.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

[ooc]The potions of vanish are of limited use. They only last for one round per lvl and take a standard action to use.


(why are we ooc'ing in the discussion thread?) :)


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Force of hobbit


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

Yeah, and why are we whispering too?


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Ok, here come the rolls-

Arcane Scroll DC 23: 1d20 + 10 ⇒ (18) + 10 = 28 Scorching Ray
Arcane Scroll DC 23: 1d20 + 10 ⇒ (11) + 10 = 21
Arcane Scroll DC 21: 1d20 + 10 ⇒ (13) + 10 = 23 Bless
Arrow 1 DC 25: 1d20 + 10 ⇒ (10) + 10 = 20
Arrow 2 DC 23: 1d20 + 10 ⇒ (9) + 10 = 19
Arrow 3 DC 23: 1d20 + 10 ⇒ (15) + 10 = 25 +1 shock arrow
Bolt 1 DC 25: 1d20 + 10 ⇒ (9) + 10 = 19
Bolt 2 DC 23: 1d20 + 10 ⇒ (2) + 10 = 12


King of Talingarde

psst, the DC21 scroll is divine.

Also the Potions of Vanish have a CL of 5 (useable for 5 rounds).


HP: 25/25 AC 19/15/14: F+3, R +9, W+5, Per:+12, Init: +4

"DIBS!"


Probably a good call to give the Vanish pots to Gwyn. Anyone else want one of these Enlarge pots? It could improve Shulme's reach with that spear. Would it even work on Teon? I'm not sure how imbibed potions interact with his ability to share spells with his eidelon.

I wouldn't turn down the Shock arrow, but Price uses her bow as much or more than Cain, so I'm fine either way there.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

It would not help Teon, since it does not effect outsiders normally.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Can we compile a list of the identified gear and write names next to them? That would help keep track of who has what and what is left to be claimed.


-- reposted (and edited per suggestions) --

Potion of Cure Mod x2 -- Xanos and Gwyn get my vote
Potion of Lesser Restoration x2 -- Shulme/Teon use now?
Potion of Enlarge Person x2 -- Cain and Shulme
Potion of Mage Armor x2 -- Xanos/Teon
Potion of Vanish x2 -- Gwyn (both)
Oil of Magic Weapon x2 -- Cain, Price, or Shulme
Scroll of Scorching Ray x2 -- Xanos
Unknown: Arcane Scroll x2 DC 23 or Read Magic -- Xanos until we can ID it
Unknown: Arcane Scroll x2 DC 21 or Read Magic <- does this being divine mean Xanos can't ID it?
Unknown: Arrow 1 x2 DC 25 -- Same as the shock arrow
Unknown: Arrow 2 x2 DC 23 -- Same as the shock arrow
+1 Shock Arrow -- Price or Cain. Price, you wanna weigh in?
Unknown: Bolt 1 x2 DC 25 -- Same as the shock bolt
Unknown: Bolt 2 x2 DC 23 -- Same as the shock bolt
Bolt 3: +1 Shock Bolt -- Anyone use a crossbow?
Cloak of Resistance +1 -- Suggestion


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

I am carrying a cross bow. I would not mind one of the lesser restorations.


People should check the list above and make a list about what all they think is a good fit for their character and why.

Then we'll make the call on anything that's been called twice.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

1x Lesser restoration. Down 1 Con and 2 Dex

Elemental bolt any. Carrying a crossbow.


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

Sorry, work me jumping. I'm fine with all that. I do think we should consider our divvy up in two ways - for this dungeon and then long-term.

For this dungeon, since Cain is in front, it seems unlikely he'll be pulling his bow, whereas Price in the second line might use hers. So short-term Price should probably get a selection of arrows.
Long-term - I think we should split the arrows among whoever uses a bow frequently... so Price, Cain, and whoever else might have a use for them.

I'm OK passing on the weapon oil for the time being. I'd rather have our front-liners have it in case we run into some badasses later on. Price still has her Judgment and I can probably do as well with that as the oil.


King of Talingarde

Don't forget the Alchemical items in the cache. Just a friendly reminder.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

Cain, the list you posted seems fine.

Shulme does carry a crossbow, though he's not particularly good with it.

Cloak of Resistance should probably go to whoever gets the least of the other gear. Or failing that, Shulme could always valiantly take one for the team and claim it himself. But I think the former would be better :p


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

I can ID the divine scroll. I just can't use it.

Here's how I think we should do this, just to simplify.

Copy-paste the list, separate out the stuff you're taking (in case there's discussion about it). The next person does the same, copying the stuff that's left and separating out their claims. The list gets smaller with each passing person.

Basically, we're being to nice about this and it's slowing things down. We're bad guys! Take what you want and if someone else wants it too, well, then we can argue about it.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

-Xanos takes-
Potion of Cure Mod
Potion of Mage Armor
Scroll of Scorching Ray x2
Unknown: Arcane Scroll x2 DC 23

-Unclaimed gear-
Potion of Cure Mod
Potion of Lesser Restoration x2
Potion of Enlarge Person x2
Potion of Mage Armor
Potion of Vanish x2
Oil of Magic Weapon x2

Unknown: Divine Scroll x2 DC 21

Unknown: Arrow 1 x2 DC 25
Unknown: Arrow 2 x2 DC 23
+1 Shock Arrow x2
Unknown: Bolt 1 x2
Unknown: Bolt 2 x2 DC 23
+1 Shock Bolt x2

Cloak of Resistance +1
Tanglefoot Bags x2
Alchemist's Fire x2
Flasks of Acid x3
One Quiver of 20 arrows (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)
One Bolt case of 20 Bolts (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

-Xanos takes-
Potion of Cure Mod
Potion of Mage Armor
Scroll of Scorching Ray x2
Unknown: Arcane Scroll x2 DC 23

Teon Takes
Potion of Lesser Restoration x1
Potion of Mage Armor
+1 Shock Bolt x1
Flasks of Acid x1

-Unclaimed gear-
Potion of Cure Mod
Potion of Lesser Restoration x1
Potion of Enlarge Person x2
One Bolt case of 20 Bolts (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)

Potion of Vanish x2
Oil of Magic Weapon x2

Unknown: Divine Scroll x2 DC 21

Unknown: Arrow 1 x2 DC 25
Unknown: Arrow 2 x2 DC 23
+1 Shock Arrow x2
Unknown: Bolt 1 x2
Unknown: Bolt 2 x2 DC 23 -- Same as the shock bolt
+1 Shock Bolt x1

Cloak of Resistance +1
Tanglefoot Bags x2
Alchemist's Fire x2
Flasks of Acid x2
One Quiver of 20 arrows (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7
Xanos wrote:
Basically, we're being to nice about this and it's slowing things down.

Well, that's something I've rarely been accused of. :)

Cain, let's split the arrows, just in case. Gwyn, how about you take the cloak since you are at the pointy end of the spear? I'll wait for a couple more takers before I weigh in on what Price will snag.


King of Talingarde

When you guys are ready to move on (loot distributed), just let me know.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6

-Xanos takes-
Potion of Cure Mod
Potion of Mage Armor
Scroll of Scorching Ray x2
Unknown: Arcane Scroll x2 DC 23

Teon Takes
Potion of Lesser Restoration x1
Potion of Mage Armor
+1 Shock Bolt x1
Flasks of Acid x1

Shulme takes
Potion of Lesser Restoration x1
Potion of Enlarge Person x1
Oil of Magic Weapon x1
Unknown: Divine Scroll x2 DC 21
Alchemist's Fire x2
+1 Shock Bolt x1

-Unclaimed gear-
Potion of Cure Mod
Potion of Enlarge Person x1
One Bolt case of 20 Bolts (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)

Potion of Vanish x2
Oil of Magic Weapon x1

Unknown: Arrow 1 x2 DC 25
Unknown: Arrow 2 x2 DC 23
+1 Shock Arrow x2
Unknown: Bolt 1 x2
Unknown: Bolt 2 x2 DC 23 -- Same as the shock bolt

Cloak of Resistance +1
Tanglefoot Bags x2
Flasks of Acid x2
One Quiver of 20 arrows (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)


HP: 25/25 AC 19/15/14: F+3, R +9, W+5, Per:+12, Init: +4

-Xanos takes-
Potion of Cure Mod
Potion of Mage Armor
Scroll of Scorching Ray x2
Unknown: Arcane Scroll x2 DC 23

-Teon takes-
Potion of Lesser Restoration x1
Potion of Mage Armor
+1 Shock Bolt x1
Flasks of Acid x1

-Shulme takes-
Potion of Lesser Restoration x1
Potion of Enlarge Person x1
Oil of Magic Weapon x1
Unknown: Divine Scroll x2 DC 21
Alchemist's Fire x2
+1 Shock Bolt x1

-Gwyn calls dibs on...-
Potion of Cure Mod
Potion of Vanish x2
Cloak of Resistance +1

-Unclaimed gear-
Potion of Enlarge Person x1
Oil of Magic Weapon x1

Unknown: Arrow 1 x2 DC 25
Unknown: Arrow 2 x2 DC 23

+1 Shock Arrow x2
One Quiver of 20 arrows (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)

Unknown: Bolt 1 x2
Unknown: Bolt 2 x2 DC 23 -- Same as the shock bolt

One Bolt case of 20 Bolts (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)

Tanglefoot Bags x2
Flasks of Acid x2

I'll update Gwyn's sheet later, now sleep...zzzzzzzzzzzz


-Xanos takes-
Potion of Cure Mod
Potion of Mage Armor
Scroll of Scorching Ray x2
Unknown: Arcane Scroll x2 DC 23

-Teon takes-
Potion of Lesser Restoration x1
Potion of Mage Armor
+1 Shock Bolt x1
Flasks of Acid x1

-Shulme takes-
Potion of Lesser Restoration x1
Potion of Enlarge Person x1
Oil of Magic Weapon x1
Unknown: Divine Scroll x2 DC 21
Alchemist's Fire x2
+1 Shock Bolt x1

-Gwyn calls dibs on...-
Potion of Cure Mod
Potion of Vanish x2
Cloak of Resistance +1

- Cain pockets -
Potion of Enlarge Person x1
Oil of Magic Weapon x1

-Unclaimed gear-

Price, go ahead and take all the arrows. Like you said, we can redistribute if it's called for later.
Unknown: Arrow 1 x2 DC 25
Unknown: Arrow 2 x2 DC 23
+1 Shock Arrow x2
One Quiver of 20 arrows (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)

Teon or Shulme, go ahead and take all of these.
Unknown: Bolt 1 x2
Unknown: Bolt 2 x2 DC 23 -- Same as the shock bolt
One Bolt case of 20 Bolts (5 MW Cold Iron, 5 MW Silver, 4 Adamantine)

Xanos, take these so you have a few more options in combat. Right now you often end up delaying… these might help that in the right situation.
Tanglefoot Bags x2


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Just for my own information, are we playing things tha Gwyn was with us the entire time. I am trying to figure out if she and Fargo/Teon have already interacted. If not, all she has seen is Teon, looking like an elderly human wizard, grabbing snakes.


King of Talingarde

Gwyn has not been with the group of you all the time. What she wishes to relate to you and Shulme is her decision, but this will be the first time you've met.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

Thank you.


HP: 25/25 AC 19/15/14: F+3, R +9, W+5, Per:+12, Init: +4

Yep, as far as Gwyn knows, you're just an old wizard with the peculiar hobby of wrangling venomous snakes. Should be fun once she learns the truth.

Sorry if I didn't make it clear that Gwyn had just walked up when she saw all of you trying to put snakes in the bag.


Male Half Elf (AC: 15|11|14 - For:+4 | Rex:+3| Wil:+5- Per:+2Init:+3)

I thought so, but I was not sure.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

I have an 11 dex and no BaB. I'm worried I might just be throwing away fairly expensive gear. I can use them as Alchemical Power Components a little later on, but right now they're not going to do me much good.

They might be better for Price or Gwyn.


King of Talingarde

Cough 11 dex cough


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

edited. yeah, fixed that.


King of Talingarde

Out of curiousity, can I get a general marching order you all take for when setting up encounters? Preferably a single tier and double tier ones. Thanks in advance.


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

Gwyn / Cain
Price / Teon
Shulme / Xanos

Cain
Gwyn
Teon
Price
Xanos
Shulme

Thoughts, guys?


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7
Xanos wrote:
They might be better for Price or Gwyn.

I can hold those or some of those... decent throw chance and I'm not in the front line.


Outsider (AC: 22|12|20- For:+5| Rex:+6| Wil:+7- Per:+2Init:+3)

marching order makes sense to me


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Sure


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
Price wrote:

Gwyn / Cain

Shulme / Teon
Price / Xanos

Revised - in this spot Shulme can strike in either direction with the spear, and he is really more of a meleer than a combat caster at this stage.


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

Works for me Shulme. I forgot you had reach.

Do we want to revise the single line order? Price can take rear guard unless she's better closer to the front for her perception rolls. I'm happy to roll either way.


HP: 25/25 AC 19/15/14: F+3, R +9, W+5, Per:+12, Init: +4
Xanos wrote:
They might be better for Price or Gwyn.

Sadly the cloak just put me at 33 lbs, which is as much as Gwyn can carry without taking some major penalties, especially for a glass cannon like her. -3 dex, max DEX mod of +3, and -10 speed, no thank you please.


Then let's put them on Price's sheet and call it done.

Am I missing something on the stairs up? It seems to me that we're not ready to head up -- up seeming to suggest we think we're finished. Or am i thinking about it all wrong?


Class: AC: 16|12|14 - For:+4 | Rex:+3 | Wil:+9 - Per:+15 Init:+7

Nope. You are right. I think Gwyn was suggesting it was trapped because we were led to think that this is the correct pendant and that we'd wander up stairs here and get hammered.


No, i agree with her. I had missed that you had uncovered a secret door... which made me think we were out of options EXCEPT for the stairs.

That not being the case, I agree that we should avoid going up the (very probably dangerous) stairs.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

Are those the stairs that were mentioned earlier by the squire? The ones with the undead nearby?

I could really use some minions.


Male Human Squire

Timeon talking about undead (he has a name, y'know).

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