WotW: A Knot of Thorns The First Parchment (Inactive)

Game Master Xzaral

A group of villains escape Branderscar prison to take revenge upon Talingarde.

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Not in use

To Morthos and Alazandaru: "I heard dogs outside"


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Three men? There was only one left. I keep getting the impression that I want some of whatever Avrandes is smoking xD. Try using the latest version of Firefox for the maps, works 100% for me. IE is usually problematic on a lot of Google apps.


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos looks to Bostarg, "Dogs? That's gonna make things a bit more... interesting." Morthos ponders how they might deal with this new bit of information. Turning his attention to the ogre, "Grumblejack, the 'little 'un's' have dogs and they will use them against you. Kill them just as you would the 'little 'un's'." Morthos rolls his eyes, "Oh how I hate that term." He sighs.


Male Devil-blooded Ogre

"Grumblejack will go smash dogs." With that the ogre heads to the outside and, seeing the cage with the dogs in it, proceeds to head in that direction. The dogs have indeed begun to bark at the ogre. "Dogs in cage. Open and smash?"

Outside the prison, a stone path travels around a fountain upon which stands a statue of Iomedae, sword pointing towards the prison. An inscription upon the statue reads 'Let Justice be Done'. The stone path ends in the large gate that is the entrance to Branderscar prison. Walls surround the prison from your vantage point. At present you see no guards in sight, an unusual fact. The only current source of activity are the barking dogs, their attention focused on Grumblejack.

DM Stuff:

Random Fate: 1d8 ⇒ 8

Map

I've put up a slightly different background map to account for outside. If anyone isn't happy with their position, feel free to move it.


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

"No, Grumblejack, do not open the cage. Hold on a moment, Grumblejack." He holds his hand up making sure he understands to stop. Turning to the others, "I do not like this. It is an obvious ambush." With that last statement, Morthos loses himself in thought, then, "Of course, I could be giving them too much credit." He says as an aside. "Nevertheless, if there are no guards, I say we move toward the entrance and see what it will entail to make our way past it."


Not in use

Bostarg is uneasy. They had not killed that many guards and there was still Blackerly to account for... he waited inside the main building, just inside the doorway until others had made their exit.


male human witch 1

This truly is a general's plan. But we are where we are. We go forward and meet the ambush, or we find another way out, which seems unlikely. The alternative is we find whether the guard knew about the ambush.

The pirate says all this very quickly, then adds Are there stables to go through?


Female Human Fighter (Two-Handed) 1

Was I able to scavenge any armor or weapons off the fallen guards?


King of Talingarde

Yes, each guard has pretty much the same basic gear: 1 Longsword, 1 Longbow, 1 Cudgel, 1 Heavy Steel Shield, 1 Chain Shirt, 20 Arrows. At this point you've killed six guards with a complete complement of gear, two with only longswords and shields.


King of Talingarde

A quick visual search of the area determines no sign of any stable that can be located.

Perception DC 15, if going outside:

A pair of prisoners can be sighted leaving the tower to the northwest. They appear to be in a rather heated discussion at present and apparently have not yet seen the ogre, tough it's only a matter of time.

Map


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Perception: 1d20 ⇒ 10


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk follows the others outsider, keeping an out for trouble 1d20 + 4 ⇒ (2) + 4 = 6 Perception

Any chance you'd be willing to switch up a longbow for some sort of crossbow. Cuz as of right now, Haruk can't use any of the weapons found


Not in use

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Poking his head out the door, he notices the guards on the wall. He hisses "Guards to the North and West... at the Tower"


Female Human Fighter (Two-Handed) 1

Bea pulls a chain shirt off one of the guards, pulling it over her head before picking up a longsword and shield. Feeling a bit more confident now, she peeks outside, and nods at Bostarg's comment. "I see them, up on the wall."

1d20 + 1 ⇒ (18) + 1 = 19 - perception


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

"Well done, the both of you. I saw nothing. To be left unguarded would be far too easy and little challenge." Morthos gives a meager attempt in trying to spot them. Realizing he can't do anything about them at this time, even if he could see them, "Well, we cannot stay here all day. We either move towards the gate in an attempt to see if we can make our way out, or, do any of you have another idea in how we should go about it?" He looks at them all in turn, wondering if any of them might.


Female Human Fighter (Two-Handed) 1

"Well, I could try shooting them but I don't trust my skill with a bow nearly as much as a blade. You see any way we could get up to that wall?"


King of Talingarde

Just waiting to see how you want to handle things. If you want to try calling Grumblejack back in, let me know. Otherwise I'll move things along.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

"I'm thinking we should try for the gate. I am not sure attempting to take out the guards is such a smart move. But I am willing to go with whatever plan seems most likely to get us out."


male human witch 1

As far as we know, what's the terrain like outside? If there are miles of flat land, tower guards will know where we go for maybe hours. If there are hills or cragd or woods, maybe we only have to beat the gate to get away.


King of Talingarde

There is a huge Moor outside of Branderscar that would make tracking you quite difficult if you manage to escape (common knowledge), though the potential to get lost does exist. There's also a road you can follow to a nearby town, but it is a road.


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33
Beatrix the Fallen wrote:
"Well, I could try shooting them but I don't trust my skill with a bow nearly as much as a blade. You see any way we could get up to that wall?"

"No. I would expect we would only be wasting arrows if they happen to be too far. And climbing the wall would only paint targets upon us for their archers." Listening to Haruk, Morthos nods. "Yes. Let us make for the gate and see what we need to escape this injustice."

I say we go to the gate and see if we can find a way to open it, bypass it, whatever.


Not in use

Bostarg still lingers at the exit to the prison building proper - preferring to see that the way is made safe before crossing the courtyard.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

We passed several other rooms- we could be better prepared for our escape if any of them happened to be a storeroom for equipment. Alazandaru pointed out. Seeing some indecision at the front door, he muttered back soon... and opened the door leading west.

Door into room 12 please. Its right by the party so if anything does go down, I won't be far away.


King of Talingarde

Alazandaru:
Opening the door, it's quickly revealed to be the prison's armory. A quick search reveals the following items.
[list]
  • Six spare guard uniforms*
  • 6 longswords*
  • 6 chain shirts*
  • 6 longbows*
  • barrel with 240 arrows
  • 12 cudgels on a rack
  • 6 heavy steel shields*
  • Shiv made from a woman's comb (treat as dagger, +2 to Sleight of Hand to hide on person if reasonable)
  • A heavy mace, head shaped like a laughing demon
  • a spear, a tattered peach of cloth at the end long ago ripped off
  • MW Quarterstaff
  • Battle axe, many notches upon it's handle
  • rapier, still stained with blood
  • greatsword, dulling from disuse (still functional though)
  • trident, a salty smell upon it
  • glaive
  • dagger, a small groove in it's length, probably for poison (no mechanical bonus)
  • a suit of leather armor, scarred from numerous strikes against it
  • A rarely used crossbow, unstrung, with a case of bolts next to it (20 bolts) and 2 strings
  • Items with a * are marked with Talingarde symbol, as are all guard equipment

  • HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

    Alazandaru emerged from the side room with a crossbow and quickly loads it. He also has a new heavy mace strapped to his belt.

    Plenty of weapons and armour in there- arm yourselves he said, and someone get that Ogre back inside before he is spotted.

    See the last spoiler with my name on it for the contents of the room. I think everyone can benefit in some way from it :). In particular, a greatsword, masterwork quarterstaff (we should take this even if no one uses it) and a Glaive.


    Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
    Stats:
    AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

    Morthos looks on with interest as Alazandaru mentions the rooms contents. Quickly turning and calling to the ogre, "Grumblejack! Come back inside a moment. I believe we may have a weapon for you that is a bit more useful than that table you carry."


    Not in use

    Bostarg pokes his head into the room, but does not see anything that would aid his small stature. Turning to thought though, his eyes glance back at the other doors as yet unopened. To Alazandaru "Should we plumb the other corridors as well?"


    HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

    I think that would be a logical plan. Alazandaru answered carefully. No matter how careful we are, there is little doubt we will eventually run into more guards. We'd best be prepared.

    GM, I assume crossbow is a light rather than a heavy?


    King of Talingarde

    Yea, thought I listed that. Doh!

    Grumblejack comes back inside the building, barley being missed by the guards who finish their discussion and continue on their patrol.

    Spoiler:

    1d20 + 2 - 8 - 5 ⇒ (20) + 2 - 8 - 5 = 9
    1d20 - 1 ⇒ (16) - 1 = 15


    Female Human Fighter (Two-Handed) 1

    Bea ducks into the room and smiles broadly at the stockpile. She spots the greatsword, and ditching her current sword and shield, picks it up, weighing it in her hands as she tests a few swings.

    Any mechanical penalty?

    Her eyes rest on the guards uniforms and she pauses for a moment. "The big brute aside...you think we could all just walk out of here if we put on those uniforms and acted like we owned the place? Maybe while he makes a distraction we could slip out."


    King of Talingarde

    The sword mechanically is fine.


    Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
    Stats:
    AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

    Morthos thinking along the same lines, "I wondered that as well, Beatrix. But I believe our small companion here," he motions to Bostarg, "might stand out a bit with an oversized uniform. Which, in an of itself, would more than likely draw a fair amount of attention our way."


    Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

    Haruk picks up the crossbow, strings it and straps on the bolts to his belt.

    "That's not a bad plan, could work"


    Not in use

    Haruk - I think Alazandaru has already taken the crossbow.


    HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

    Yup. See my last post (and indeed, the one before that).


    Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

    GAH!! That's messed up, since I specifically asked for a crossbow up thread. I thought he placed it there for me.


    Female Human Fighter (Two-Handed) 1

    Shrugging, she adds, "Five guards escorting a short prisoner then?"


    Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
    Stats:
    AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

    Morthos rubs his chin, pondering such a plan. "I believe the lady has come up with what sounds like a clever idea. It should be quite a useful disguise at a distance. Of course, if they come to close, well, we will deal with that as necessary when/if the time comes." He grins wickedly. Turning to the gnome, "What say you, Bostarg?" He asks as he grabs one of the longbows along with a score of arrows.


    Not in use

    Stroking his chin a moment in pause before shrugging, Bostarg finds the smallest of the guard uniforms he can and dons it. Once he is garbed, he mumbles in gnomish as he smooths out the folds and bunches in the fabric. When he stops he seems slightly larger in all proportions. Taking a critical eye he shrugs and states "It will do one supposes."

    Disguise: 1d20 + 11 + 10 ⇒ (18) + 11 + 10 = 39 I'm assuming some fairly hefty penalties to appear human ish, as the disguise self spell only allows for 1 ft taller.


    Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
    Stats:
    AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

    Morthos looks genuinely impressed. "Impressive. It appears you have quite a talent. Very well," he then turns to the others, "let us become guards for the time being. At least until they figure out that we are not what we seem." Morthos then dons a guard uniform himself.


    King of Talingarde

    If you are going to disguise yourselves as guards, I will need disguise checks.

    Disguise rolls thus far:

    Bostarg - 39
    Morthos - ??
    Alazandaru - ??
    Beatrix - ??
    Haruk - ??
    Avrandes - ??


    Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
    Stats:
    AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

    Disguise: 1d20 + 5 ⇒ (9) + 5 = 14


    Not in use

    Will you permit Bostarg to aid another for these rolls?


    King of Talingarde

    From my very limited experience with theatre (I did a junior high school play, which I was quite terrible in I'd like to say), I would agree that someone could help another person get a costume on and make it look appropriate ('cause I sure couldn't do it).


    Not in use

    Cool - with a +11 he can't actually fail on a DC 10 aid another check - so everyone can add a +2 on their roll

    As the others don their uniforms, Bostarg moves among them helping out at making sure they suit the appearance.


    Female Human Fighter (Two-Handed) 1

    1d20 + 1 + 2 ⇒ (11) + 1 + 2 = 14 - disguise


    Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

    "Allow me to take lead. If any trouble arises, I should be able to talk my way out of it. If not, hopefully we can put them down quickly, before an alarm is sounded"

    1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13 Disguise


    HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

    Alazandaru was a little more sceptical about the plan but he saw no harm in trying it. He donned his disguise with a degree of expertise despite the fact that such a skill had never been one that Sir Balin had insisted he add to his repertoire.

    1d20 + 1 ⇒ (19) + 1 = 20 Disguise

    We should quickly search the other rooms in this building before we move outside he added. Perhaps they will even be as helpful as this one. If an alarm had been raised, we'd be seeing its effects by now.

    GM, all the extra chain shirts and longbows etc. come up to quite a large sum of money which Alazandaru is reluctant to leave behind (hes sure the group will need cash as ex-cons). As we are without sacks/backpacks etc., are you comfortable with us taking them or does it stretch verisimilitude? We easily have the carrying capacity between us to take them without anyone going into a medium load.


    King of Talingarde

    I'd be fine with it as long as it's halfway reasonable. No taking tables and whatnot. The one thing I've learned running this AP with my home group is that it seems abit cash shy, so I'm trying to pay attention to what you have, and account for the fact there's six of you.


    Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
    Stats:
    AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

    "Agreed. Let us see what other treasures our captors might have left for us."

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