WotW: A Knot of Thorns The First Parchment (Inactive)

Game Master Xzaral

A group of villains escape Branderscar prison to take revenge upon Talingarde.

Roll20 Map Link

Google Doc Map Link (Currently not in use)


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Not in use

Bostarg's action is unchanged - delaying at present


King of Talingarde

Beatrix manages to pull the horn from Glim's hand while Alazandaru gives him a good strike to his side, though the other one doesn't penetrate his chainmail. Glim screams out at the top of his lungs, "The prisoners are escaping, To Arms, To Arms!!" while throwing up his shield and trying to back out to the cell door.

Glim takes total defense and trys to move around back to the cell door. Alazandaru can make an AoO against him.

GM Stuff:

1d20 + 2 ⇒ (9) + 2 = 11


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 5 ⇒ (2) + 5 = 7

Alazandaru's dagger lunges for Glim just below the neck, where he was aiming; unfortunately missing his mark by a few inches, he merely catches the chain mail. He curses softly in Common.


King of Talingarde

Avrandes and Morthos are up. The guard has retreated just oustide the cell, screaming at the top of his lungs for help. Can't update map (at work).


Not in use

Round 1 Delayed to after the guard's action.

Bostarg curses under his breath as the guard is given to voice... he moves as far forward as he can without risking being struck and strains his ears to see if there is any reply...

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


King of Talingarde

Bostarg:

Straining to hear any signs of a reply, you hear nothing as of yet, though if the dwarf continues this may change.


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

As the guard screams and runs, Morthos gives an exasperated sigh. "Perfect. Now we have to deal with more of these fools." Unconcerned, he moves in position in hopes to prevent the guard from escaping.

Double move to CI 73 or CH 74. As far as a double move will take me and to where I'm not standing in the same place as the guard. And as close as I can get without taking an AOO.


male human witch 1

Avrandes clings to the iron bars and searches the rooms beyond for the rush of more guards. Without looking back, he hales Morthos, making no effort to hide the annoyance in his voice. This is why a few minutes to plan would have been better. Now instead of escaping beneath notice, we may have to push past every soldier here. When a pirate boards a ship before the ships collide, he drowns.

Avrandes delays, waiting for more guards to appear in the cells and hallways beyond. Can we get clarity on how many prisoners are in neighboring cells?


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

I was honestly expecting almost everyone else to dogpile the guard Alazandaru didn't deal with, with their manacles. Waiting until my round 2 action.


King of Talingarde

There are no other prisoners in the cell block at present besides the 6 of you. The guard has not yet drawn a weapon, choosing instead to focus on total defense with his shield while screaming for help, so he can't AoO yet.

Updated Initiative for Round 2:

  • Beatrix
  • Haruk
  • Alazandaru
  • Guards
  • Bostarg
  • Avrandes - Delaying
  • Morthos

Updated Map


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Alazandaru moves to CH72 (assuming hes still standing on his init count), attempting to hook a leg behind the guards and trip him to the floor.

1d20 + 6 ⇒ (11) + 6 = 17 Trip (shouldn't provoke AOO as he used total defence)


Not in use

Based on my understanding of what has occurred, the guard gets another turn before I get to act again - hence I'm waiting for that before posting


King of Talingarde

Correct, awaiting Beatrix and Haruk before the guard goes again. And correct Alazandaru, the guard is unarmed to no AoO.

Alazandaru moves up and trips the guard to the floor, knocking him prone.


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk mutters a word in Infernal, points his finger at the guard and shoots him with an icy ray Casting Ray of Frost 1d20 + 3 ⇒ (20) + 3 = 23 Ranged touch attack, crit confirm 1d20 + 3 ⇒ (9) + 3 = 12 for 1d3 ⇒ 2

If a crit 1d3 ⇒ 3


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Firing into melee gives that a -4 Haruk but definitely a hit, if not a crit :).


Female Human Fighter (Two-Handed) 1

Hissing through her teeth, "Quiet you!" she tries to grab the dwarf to silence him.

1d20 + 5 ⇒ (3) + 5 = 8 - grapple


King of Talingarde

Updated Map

You should be able to move people around on this one. Please only move your own around. Also since the guard is prone, that's another -4 for ranged attacks. Definitely a hit, but not a crit.

Haruk strikes the guard with an icy ray, but the durable dwarf still yet stands. Beatrix tries to engage him, but he is tenacious and manages to fend her off. Shield above him like a protective cover, he calls out, "Leave me be, I won't tell a soul!" He has stopped his yelling for aid, though he is still calling out loudly.

I'll take actions by post order since everyone goes before the guard again.

Sense Motive DC 16:
It would appear that he's stalling for time.

No peeking, now:

EXPLODING RUNES!!: 1d20 - 1 ⇒ (17) - 1 = 16


Not in use

Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25

Calling over his shoulder as he continues walking towards the guard room "I'll leave his fate to your proclivities... but it sounds to me as though he is merely pleading for time and the arrival of his fellows at arms."

Double move to N,26 - the google doc isn't letting me move the pog as it is set to 'view only'?
If the door is open, then I'll take a look at whatever's visible... and cast an ear for any further visitors...
Perception: 1d20 + 4 ⇒ (20) + 4 = 24

Edit: Updated settings are a go. I was able to move my pog :)


King of Talingarde

Found the setting, should be able to edit it now.

Bostarg:
The door is open. Beyond you see a small table with two chairs on it. A deck of cards is on the table, an apparent game in progress. Above the table sits a shelf with a row of keys on it. Opposite the door is a rather large chimney. As of present, you hear no sounds from below.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Did the guard try and stand?


King of Talingarde

He did not


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Alazandaru's first dagger swing misjudges the guard's flailing movements and completely misses him, but his left hand dagger strikes true...

1d20 + 8 ⇒ (1) + 8 = 9 (Flanking, attacking prone, twf)
1d4 + 5 + 1d8 ⇒ (1) + 5 + (2) = 8

1d20 + 8 ⇒ (13) + 8 = 21 (Flanking, attacking prone, twf)
1d4 + 3 + 1d8 ⇒ (3) + 3 + (8) = 14

Wrong place, wrong time... he says softly, almost sympathetically to the Dwarf.


Not in use

Assumption taken that Alazandaru's 14 damage is enough to end the blighter.

Bostarg continues to walk toward and into the guard-room, idly checking the hands of cards on the table to see who the victor was. He then maneuvers a chair to the wall and climbs upon it so that he might reach the key ring. Bostarg then moves back towards the others setting the keys to spinning on one finger idly as he passes on "No sounds from below, so we may be lucky yet..."


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33
Avrandes Ghael wrote:
Avrandes clings to the iron bars and searches the rooms beyond for the rush of more guards. Without looking back, he hales Morthos, making no effort to hide the annoyance in his voice. This is why a few minutes to plan would have been better. Now instead of escaping beneath notice, we may have to push past every soldier here. When a pirate boards a ship before the ships collide, he drowns.

Morthos grins, "Not unless he knows how to swim." He responds. Turning to the guard who is bleeding out, "And it appears Alazandaru has the matter well in hand, wouldn't you agree?" He asks Avrandes.

Will wait and see if the guard survived Alazandaru's attack. If not...

Morthos turns to Bostarg, "Good. Then let us be gone from here. After..." Morthos then looks to grab one of the weapons off of the guards. "There. This should suffice. Pathetic, but it will serve it's purpose. Let's move."

Will take one of the weapons the guard has. Of course, if he's still alive then...

Manacles: 1d20 + 4 - 4 ⇒ (7) + 4 - 4 = 7


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Suspect Beatrix and Morthos in particular will want to strip them of their armour and weapons. I'm on the lookout for studded leather or a chain shirt, or leather in a pinch.


King of Talingarde

Alazandaru's dagger sinks into the dwarf, dealing a fatal wound. As his blood spills out onto the floor, he gives him a cold stare. "Iomedae...Damn you..." And with that, the dwarf slips into unconsciousness.

Loot!:
  • 2x Chain Shirt
  • 2x Heavy Steel Shield
  • 2x Longsword
  • 2x Cudgel
  • 2x Longbow
  • 40x Arrows (in 2 quivers)
  • 2x Empty Coin Purses
  • Signal Horn (in Beatrix's possession)
  • 2 keyrings, each with two keys (each ring has a key that matches one on the other ring, each ring also has a unique key)
  • 2x Belt Pouches (24gp total)
  • Mostly empty flask of bad smelling liquor
  • Set of Marked cards
  • Folded hand-drawn picture of a dwarven woman with the name Bazlin written on it

Bostarg:
Still no sounds have been heard from below.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Alazandaru helps himself to one of the chain shirts, slipping it on after giving it a quick clean on Wendell's clothes. Despite his clear lethalness with his blades, he looks a little upset at the lives he took.

He takes one of the coin purses and fills it with the gold of the fallen, arresting any protests or concerns with the sincere words-

I am not trying to steal from my new allies. I'll keep it safe until we're free of here; if you don't trust that I am a man of my word, propose another of us to act as a treasurer.

He then politely steps back to allow everyone else their fill of equipment, although he makes it clear hes prepared to carry anything for anyone physically lacking in strength to carry what they want to take.

Profile updated and coins added to "Group Loot" spoiler on my profile.

When the group is ready to move on, he'll stay near the front, daggers in hand rather than concealed.


Not in use

Bostarg retrieves a cudgel from one of the guards and leaves all other equipment to his newly freed companions. Nodding assent to Alazandaru's suggestion of gold keeper the gnome adds "It does not sound as though his cries for aid were heard below... so we may have a window with which to prepare."


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

"Perfect." Morthos responds to both Alazandaru and Bostarg. Morthos will then strip the other guard of his armor and grab his shield as well--to go along with the weapon he has already taken.


Female Human Fighter (Two-Handed) 1

Bea grabs one of the swords and bows, slinging one of the quivers over her shoulder. "We should move quickly."


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Actually... We should be reasonably cautious. Doesn't sound like the place is on alert, we should have some time. Did you know more thieves are caught trying to make a hasty getaway after a successful theft, than the number caught trying to get to the item in the first place? All too often, they lose their heads and their caution once the prize is theirs. I don't believe I caught your name ma'am?

Alazandaru will take 10 on perception to listen at each door once we get moving.


Female Human Fighter (Two-Handed) 1

Cocking her head slightly as she listens to Alazandaru, Beatrix allows a slight smile to sneak through the corner of her lips. "Bea. Very well, we will be quick to exercise caution."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

Haruk opts not to take any gear, as he is not capable of using any of it overly well. He does however pause a moment once he leaves the cell to bolster his defenses mystickally Casting Mage Armor AC 17


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

1d20 + 7 ⇒ (13) + 7 = 20 Spellcraft VS DC16


Not in use

Bostarg takes a place towards the back of the group as they begin to move, happy to leave the investigation and scouting to others.

I'm guessing we check all this floor, then consider the stairs?


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos moves near the front; leaving enough space for Alazandaru to be able to scout more effectively.

Will remain about 15' or 20' back of Alazandaru. Twenty might be best. No since in being overheard before necessary.

I'm with Bostarg's plan.


male human witch 1

Also casting mage armor.

Avrandes nods approval to the strong man with the daggers. Agreed. We can die cursing them defiantly, or... here he looks at Haruk, they can die after their families learn of their hidden sins and they confess they should have treated their prisoners with more compassion.

The former pirate notices the quiet stance of the rogue and holds out a palm for silence.

Perception 1d20 + 1 ⇒ (15) + 1 = 16


King of Talingarde

As you all are making your preparations, a deep voice can be heard from the west Cell 19. "Grumblejack smell blood."


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos turns and looks in the direction of the voice. "Oh bother. That is all we need." Moving to the door, "It would be wise to keep your voice down. Who are you? More precisely, what are you? You do not sound human. But I could be mistaken. Nevertheless, go on." He waits for Grumblejack to respond.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

1d20 + 7 ⇒ (13) + 7 = 20 Spellcraft VS DC16

While scouting to save time and keep the pace of the game up, Alazandaru will just take 10 on perception and stealth. Skill modifiers have been updated to reflect chain shirt ACP.

Alazandaru watches Morthos deal with the situation, not particularly wanted to get involved talking to yet another prisoner.


Not in use

Bostarg keeps his distance from the conversation at this point also.


Male Devil-blooded Ogre

Peering through the bars on the very large door to the chamber, you see beyond an ogre, chained as you were. He responds to you in turn, his voice lower. "Grumblejack I am. Grumblejack is hungry, smells blood. Grumblejack heard battle, you don't look like little 'uns who put Grumblejack in here. Grumblejack think you hurt little 'uns, maybe give Grumblejack bodies?"

Sense Motive DC 15:
There is a hint of intelligence in this ogre not seen in most.

Heal DC 15:
The ogre is injured, and appears to have been weakened for a creature of it's size.

Perception DC 10:
The ogre has a small set of horns growing out of it's head.

If perception is made, Knowledge Arcana DC 15:
The ogre apparently has some devil's blood in it, the ogre equivalent of a tiefling.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

1d20 ⇒ 5 Sense Motive

1d20 ⇒ 8 Heal

1d20 + 4 ⇒ (14) + 4 = 18 Perception

Shelyn's tits... Alazandaru mutters as he sees the monstrous Ogre before him, glancing apologetically to Beatrix as though worried his language would offend her.


Not in use

Sense Motive: 1d20 + 6 ⇒ (12) + 6 = 18
Heal: 1d20 + 2 ⇒ (19) + 2 = 21
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Knowledge (Arcana): 1d20 + 2 ⇒ (5) + 2 = 7

Bostarg regards the ogre with a curious eye and moves a little closer, making no attempt to hide the keyring that he still holds. "My you are a big one aren't you..."


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

1d20 + 4 ⇒ (15) + 4 = 19 Perception

1d20 + 5 ⇒ (19) + 5 = 24 Knowledge(Arcana)

Haruk smiles upon seeing the horns atop Grumblejack's head, and knows he has found a kindred spirit. "Asmodeus be praised, it looks like he has blessed us with a potential mighty ally."He says quietly to his fellow escapees. To the fiendish ogre he says "Grumblejack, we not hurt you. We not lock you up. You want bodies? Help us leave, you get plenty of bodies"


Male Devil-blooded Ogre

Grumblejack's eyes narrow at Haruk's words. "Grumblejack don't know As-mo-dus. You little 'uns help Grumblejack leave, Grumblejack help little 'uns leave too. Grumblejack can't break chains, other little 'uns feed Grumblejack bad food, make Grumblejack weak."

Sense Motive DC 10:
He seems to be telling the truth


Male Human Sorcerer(Infneral) 5/Infernal Disciple 3

The infernalist shakes his head and points to himself "Me Haruk. Other little uns mean to Grumblejack. Haruk not be mean. Grumblejack hungry?" He motions to Bostarg. "Haruk friend can free you."


Not in use

Bostarg passes his keyring off to Haruk "If you wish it freed, then here are the means"


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Sense Motive: #1 1d20 + 4 ⇒ (10) + 4 = 14
Heal: 1d20 ⇒ 9
Perception: 1d20 ⇒ 8
Sense Motive: #2 1d20 + 4 ⇒ (19) + 4 = 23

Morthos steps away, turning to the others, and with a strange look at Haruk with the way he's speaking. "As far as I'm concerned, any enemy of the pathetic king, should be free to stand for his rights." Stepping back to the door, "We shall release you, Grumblejack. One moment." He then steps aside for Haruk to enter and free the beast.


Female Human Fighter (Two-Handed) 1

1d20 ⇒ 19 - sense motive
1d20 ⇒ 16 - heal
1d20 + 1 ⇒ (19) + 1 = 20 - perception

"He's hurt - can anyone help him?"

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