WotW: A Knot of Thorns The First Parchment (Inactive)

Game Master Xzaral

A group of villains escape Branderscar prison to take revenge upon Talingarde.

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HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Sounds good.


King of Talingarde

Alazandaru enters the darkened room, making hardly a sound. Stopping to listen, his own silence is echoed by silence from within. Without noise, he continues into the room, exploring as able. Suddenly, more than a few feet into the room, coming from within a horrible shried suddenly erupts causing a moment of pain in the ears. The shriek echoes off the walls, throughout the dungeon, and possibly even to the top floors of the mansion.


Not in use

As difficult as it is, Bostarg tries to hear past the shrieking... to see if aught else stirs...
Perception: 1d20 + 9 ⇒ (8) + 9 = 17


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

"Hm. Interesting. And unbearably loud. Hopefully he finds something of use."


Female Human Witch 3 / Rogue (Poisoner) 1

"Hush!" Tatya urges Morthos. "It's trying to get him to expose himself ... I hope. No matter what, no lights." She peers anxiously into the dark room. At least if Alazandaru is suddenly cut down like Beatrix was, she won't have such a good view of it....


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Dubious about the plan, Alazandaru clutched his quarterstaff tight and kept his eyes peeled, continuing on through the room by memory...


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos turns his head toward Tatya, an expressionless look upon his face. After a moment, he then turns his vision back towards the room, waiting.


King of Talingarde

Continuing forward, Alazandaru suddenly notices the stone takes on an earthy feel, providing less resistance as his foot steps down. While the noise reverberates throughout the room, he can feel the source coming from directly ahead of him. Though he cannot see it, he can almost feel the noise ahead.

Bostarg:
It's hard to hear through the noise, but it sounds as though wood splintered to the west. The sound is familiar as when the coffins broke earlier.


Not in use

Eyes widening at the sound Bostarg yells "Alazandaru fall back... I hear wood breaking, the dead rise again!"


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Assuming Alazandaru hears this...

The young warrior froze at Bostarg's words but realised that to turn back now would likely mean getting attacked in the dark. As quietly as he was able, he lit his hooded lantern upon the floor to gain a light source all around him. As his flint and steel struck the oil and lit the lantern he shouted-

To me!


King of Talingarde

As Alazandaru's lantern flares to life, revealed in front of him is the largest mushroom any of you have ever seen. From the way the edges seem to shimmer, it appears to be shaking at a very high speed. It also appears to be the source of the loud whine. It sits in the center of a pool of dirt in the floor itself.


Female Human Witch 3 / Rogue (Poisoner) 1

Mushroom sounds like a Knowledge (dungeoneering) roll. Tatya doesn't have that one. I know Bostarg can try it; anyone else?


Male Halfling Monk (Zen Archer) 3

Markadian:

Aedorn cautiously explores the rooms in this dungeon, trying to make as little noise as possible until suddenly the entire place erupts with a loud piercing noise. Figuring that must be where the trouble is, he makes his way towards where the sound seems to be coming from.

Anyone else in the group:
perception DC 31:

stealth: 1d20 + 13 ⇒ (18) + 13 = 31
You see an adult halfling man dressed in finery slinking in the shadows down the hall towards you. He carries a bow at his side, eyes darting this way and that, as if he's very nervous about something.


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos moves in immediately, prepared for the oncoming battle. "What is that thing? I say we kill it just so we can shut it up."


Not in use

Knowledge Dungeon-fungal: 1d20 + 1 ⇒ (4) + 1 = 5 Nope

Yelling over the din Bostarg agrees "End it's heavens damned noise and ware the dead approaching..."


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Can we attack it? Or do we need to roll initiative or what? Morthos would've attacked it initially, I just wasn't sure if I would be jumping the gun by doing so.


King of Talingarde

The mushroom is unmoving besides the shaking. Destroying it will require little effort.

Morthos destroys the mushroom with a single strike from his blade, silencing it. With the noise gone, the sounds of the undead further over can be better heard. It seems they have begun to assault a doorway out by the beatings that can be heard, though it may take time to get through.


Female Human Witch 3 / Rogue (Poisoner) 1

Tatya chuckles bitterly, giving the gnome a sidelong glance. "Apparently, the way we went before we slept was the easy way." Summoning her dancing lights, she spreads them throughout the mushroom's chamber. "Quickly, take a look for the pendant, and then we will retreat and shut the door behind us. If they all break through the side door, we may be able to slip through the door we used yesterday and search the remains of their caskets for our prize."

Perception to look for the silver pendant in the room 1d20 + 1 ⇒ (7) + 1 = 8


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Perception 1d20 + 5 ⇒ (12) + 5 = 17


Female Human Witch 3 / Rogue (Poisoner) 1

kicks thread for Bostarg and Alazandaru to react before the walking dead get any nearer


Not in use

Recoils bodily from the meeting of boot and face.
Technically Bostarg was waiting for the resolution of the Perception checks.

Having not yet followed the others into the room, Bostarg waits outside in the corridor nervously. The twin concerns of the shrieking mushroom and potential approach of the living dead weighing upon him.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Alazandaru moved to guard the others while they searched.


King of Talingarde

The mushroom destroyed, the room is searched. Alas, even with light, nothing is revealed during the search aside from a large area of dirt from which the mushroom rooted itself.

The sound of the undead can be heard coming from the west, beyond a doorway leading out of this room. Several loud thuds resound, the sounds of wood splintering as a heavy weight descends upon it, thwack, thwack, thwack. For how long, it remains to be seen.

The Map Link

There's a token for Aedorn now.


Female Human Witch 3 / Rogue (Poisoner) 1

"Get out; shut the door," Tatya urges, following her own advice as she joins Bostarg in the corridor. "When we hear them break through here, we dash to the other room to see if the pendant is visible. If not, we can at least hope to retrieve Beatrix's belongings; she had potions, did she not?"

Cold-hearted and practical. :P


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

"Let me know when you hear them break through. I will look for the pendant as quickly as I can. And as you mentioned, fair Tatya, if nothing else, I shall grab Beatrix and pull her out." Morthos immediately heads toward the other door, awaiting the signal.


Male Halfling Monk (Zen Archer) 3

They're coming back this way! Deciding it'd be a better idea to let his presence be known rather than be discovered and thought an enemy, Aedorn steps out from around the corner. He is an adult halfling man dressed in finery and carries a bow at his side as he waves to get your attention. "Hello! I say, uh...the lord of the manor sent me to aid you. Aedorn, at your service," he says with a bow and a flourish.


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

As Morthos pauses to take in the newcomer, "Quiet down, they'll hear you," he commands without the slightest expression as he immediately resumes his way toward the opposite door.


Female Human Witch 3 / Rogue (Poisoner) 1

Thoroughly taken by surprise by the halfling's appearance, Tatya jumps as he speaks, and her hand fumbles for her dagger before his words register in her mind. "If you wish to stay alive," she hisses angrily, "do not creep up behind armed people fighting the undead." As she thinks about his words and the timing of his appearance, she frowns. "The Cardinal knows she is dead," she says half to herself. "He knows we are failing! Quickly," she tells the newcomer, "are your eyes as deft as your toes? We must find a silver-and-sapphire pendant before the draugr cut us down. Follow Morthos."


Not in use

The arrival of a new member makes Bostarg wary... and the concern is not allayed by his mention of the Cardinal. He bids the halfling to stride before him and after Morthos before following - with his eyes fixed upon the newcomer's back.


Male Halfling Monk (Zen Archer) 3

Aedorn's eyes go wide, but he lowers his voice. "Undead? Well, yes, I have sharp eyes. Lead the way."

The halfling falls in behind the much taller warrior, now feeling slightly unsure about his decision to come down here.

perception: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

As the halfling follows in step, "Listen and listen well, I'm only going to say this once. Once Tatya gives word that the undead have managed through to the room she is watching, we will be going in this room." He motions the room with a nod. "You are to look for a pendant that is silver and sapphire colored. That will be your only objective. I would suggest you find it, and find it quickly, just in cast there are more of these creatures within that have yet to exit their sarcophagi. If there are more that happen to arise, I suggest you leave. Immediately. Any attempt to take them on will result in your demise. But the choice is ultimately yours. I will be busy grabbing Beatrix and getting what's left of her out of there. Understood? Good." He says, uncaring of whether or not he does. He then turns his attention to Tatya, awaiting her signal.


Female Human Witch 3 / Rogue (Poisoner) 1

Assuming Alazandaru agrees to vacate the shrieker room ahead of the undead, Tatya pushes the door almost to and peers nervously through the gap, keeping her dancing lights active in the room as she watches for the connecting door to splinter. She stands ready to scream a confirmation down the hall to others and to slam the door.

Do I need a Perception check? Ought to be fairly obvious. She'll take 10 for an 11. :P


Male Halfling Monk (Zen Archer) 3

A little color fades out of Aedorn's face, but he nods and follows closely.


King of Talingarde

As Tatya awaits the undead, the door beyond can be heard to splinter apart. The sound of the undead moving forward, can be heard, followed by their axes hammering upon the next door.

Awaiting Alazandaru's consent to the plan before moving on.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

All fine with me, more from me tomorrow.


King of Talingarde

As Tatya watches, the door takes blow after blow from the undead. The door holds fast at first, but alas the axes take their toll, the door collapsing. At the signal the room beyond is searched, four coffins have been splintered open, no signs of the a pendant beyond. Four other coffins remain intact. Upon opening, they do indeed hold bodies, but not ones that rise. The pendant is still not to be found.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Alazandaru was clearly not happy with the sneaking around and yearned to take his fury out on the remaining undead. He looked even less pleased at the arrival of the newcomer and appeared to be scowling frequently.

What now?


Female Human Witch 3 / Rogue (Poisoner) 1

Tatya backs quickly away from the door after she slams it shut and retreats a little way down the north passageway, hoping that the draugr aren't intelligent enough to go looking for what they can't see. If she doesn't hear them coming out after her, she'll quickly follow to see what the other have found in the room with the standing caskets. Frustrated that they still have not found their prize, she nods to the eastern door. "It's the only way we haven't searched, but we will have to fight our way back through the undead if there is no egress back to the main floor on the other side."

Did we retrieve Beatrix and her stuff? Mostly, her stuff? :)


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

Morthos will drag Beatrix out of the room so as to avoid the walking death dealers.


Not in use

"There is no pendant... and only one passage left to explore" pointing to the West while within the chamber where the dead rose. "But first I fear we need destroy the walking dead... as I would not wager it wise to leave them with the potential to come upon us while we were not prepared..."


King of Talingarde

Yes, Beatrix's body can be gotten out.


King of Talingarde

The sounds of the undead can be heard attempting to penetrate the door closed by Tatya, axefall after axefall.


Female Human Witch 3 / Rogue (Poisoner) 1
Bostarg Halvardonwine wrote:
"But first I fear we need destroy the walking dead... as I would not wager it wise to leave them with the potential to come upon us while we were not prepared..."

"And how do you suggest 'we' do that," Tatya asks testily, "considering that the last time we tried it ended with one of our warriors dead and the other insensate? Or have you some great personal physical prowess you have chosen not yet to reveal?"


Male Halfling Monk (Zen Archer) 3

Aedorn's face looses even more of its color as his eyes dart nervously between Beatrix's body and the direction the axe sounds are coming from. "Uh...dead? Who died, and what exactly are we facing down here?"


Not in use

Rebutting with equal snide "It's either that or return to the Cardinal above and say we could not complete the task... I would fear his anger more than the cold touch of the draugr. Though if you feel he would be kinder" beckoning that she is free to try out Thorn's beneficence. Bostarg just draws his thin rapier and checks the buckler on his off hand. Purposefully placing himself closer to the danger than Tatya... but trying all the same to leave either Morthos or Alazandaru as the first to feel the draugr's fury if they were to come.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

Bostarg is right. Halfling, we lost one of our number fighting the Draugr. Now we shall avenge her, for what good it will do her... he declared, producing a potion and quaffing it.

Potion of Shield of Faith, +2AC/CMD.

Alazandaru will take the front, quarterstaff in hand. Assuming he gets time after his potion.


Female Human Witch 3 / Rogue (Poisoner) 1

"Draugr," Tatya explains off the halfling's blank look. "The animated remains of sailors drowned at sea that His Eminence has dredged up from somewhere for our betterment. Very hard to stop, as we have learned. Merely piercing their flesh avails little; you must slice them into pieces, as they did Beatrix, or crush them with blunt force. They killed her with axes, but they will strike even weaponless and their rancid touch can make one sick and helpless before them." As she speaks, she rifles through the dead woman's blood-soaked pack, looking for the potion vials she had placed there.

Beatrix should have had a potion of cmw and an oil of magic weapon, both of which might come in handy this fight.


Male Halfling Monk (Zen Archer) 3

Beatrix had the following: Guard uniform, 50' silk rope, hooded lantern, masterwork backpack, masterwork breastplate, longbow, 19 arrows, masterwork greatsword, +1 Cloak of Resistance, potion of cure moderate wounds, oil of magic weapon.


Male Human Antipaladin (Tyrant)/Fighter/Gestalt 3rd
Stats:
AC 21; Fort: +9, Ref: +10; Will: +12; Int: +3; Perc: +6; Hp's 33/33

After pulling Beatrix out of the room, Morthos listens to the conversation between the others. Realizing they've little choice, he re-arms himself with his sword and shield. "One way or another, this will end."

We are all like all over the place. Where are we suppose to be? Inside the room where Beatrix's token is? Or outside the room where Morthos is? I was under the impression that I removed Beatrix's body out of the room and into the hall where I'm standing. But if we can actually be in the room where Tatya is now, then that's fine. I just didn't want to get jumped again by some more of those dang undead.


King of Talingarde

Either option is fine at this point. I just moved the Draugr, which are currently beating on the door they are at. The Draugr are making a significant amount of noise, so as long as no significantly noisy action is taken (like combat), they won't be heard during the smashing. Effectively, you can choose how to meet them, though without much time for prep (as long as it takes to smash a door down).

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