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WotW: A Knot of Thorns The First Parchment (Inactive)

Game Master Xzaral

A group of villains escape Branderscar prison to take revenge upon Talingarde.

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HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

58 point buy that will be doing his best to kill the healer first if dominated ;).

I'm not too fussed by who gets it tbh. I just don't want it as "floating" loot.


Under the same reasoning we used to allocate it last time, Alazandaru and Bostarg have the lowest overall saves other than Tatya's. Morthos's saves are off the chart already, and Aedorn's are quite good as well.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I moved you to the other room, AK. Just fyi. I also screwed up the whole map by accidentally dragging it. But I managed to fix it... mostly.


King of Talingarde

When the map itself gets moved, just right click and center it horitzontally and veritcally. That's what I do with it.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. I'll remember that. Thanks.


Male Gnome Bard (Demagogue) 4
Joana wrote:
Under the same reasoning we used to allocate it last time, Alazandaru and Bostarg have the lowest overall saves other than Tatya's. Morthos's saves are off the chart already, and Aedorn's are quite good as well.

Bostarg isn't too interested in the cloak, as he's more keen on fun out of combat specific items. Tatya or Alazandaru can take it :P


Male Halfling Monk (Zen Archer) 3

Yeah Morthos and I will easily have the best saves in the party by far (I'm 5,8,7 and he's 11,5,11). I'm fine with it going to someone else.


Male Halfling Monk (Zen Archer) 3

Can we get a ruling on whether or not I can use the magic arrows?


King of Talingarde

By RAW, I don't believe magical ammunition resizes (if I'm wrong, I would love to see it pointed out, save me time). But personally I'm not too fond of that. Unless someone has a different viewpoint, I'm fine with magical ammunition resizing.

On that topic, with two members now small sized, I most deifinitely will have to watch the inclusion of small sized gear in the adventure. If it seems to get too lopsided, just mention it.


Male Halfling Monk (Zen Archer) 3

Cool, thank you. With those I might be able to actually do something against these undead things. Who had the magic arrows? Do you mind handing them over to me?


Looks like Morthos is carrying them.

Taldor

Male

I'm now finally moving up to Southampton for university. Things will be hectic for me but will settle down on the 1st of October, at which time expect much more posting from me.

I'll try and weigh in where possible but please don't let the game be waiting for me on anything except combat. Assume my character is passive and goes with the flow. Should be able to keep up with combats but perhaps not more than that and if i'm too slow, bot me.

Andoran

So out of curiosity I went and looked at how Xzaral's Second Parchment game handled the Undead menace, and they tore through them without a single scratch! The same encounter that knocked Morthos out in the first round and killed Beatrix, forcing a retreat.

Amazing how differently things can go by the roll of the dice.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah you can take 'em all, Count. Morthos is terrible with ranged weapons.

If you look under LOOT in Morthos's profile, it shows that I split the 20 arrows with Beatrix. Go ahead and claim all of them. Once you've got them in your character sheet, let me know so I can delete them.


Male Gnome Bard (Demagogue) 4

Bostarg will be flying out of Malaysia and back into Australia on 28th September and will be visiting family for a couple of weeks through to the 15th of October. While I should still be able to check in periodically it will likely cause a few interruptions and my posts may involve a little more brevity than usual.

If needed at any point feel free to keep things moving with a DMPC :)


King of Talingarde
Count Buggula wrote:
So out of curiosity I went and looked at how Xzaral's Second Parchment game handled the Undead menace, and they tore through them without a single scratch! The same encounter that knocked Morthos out in the first round and killed Beatrix, forcing a retreat.

When I ran that encounter for my home group, they had managed to sneak in as well. Only before the creatures awakened, they smashed open a different coffin, and ended up with several Draugr at once. I knocked one of the PCs into negatives, and then had a fun discussion about how I need to make it clear that undead have greataxes beyond flavor text, since no one listens to flavor text.

Also since one of my players tends to read my posts...:

EXPLOSIVE RUNES!!!

Andoran

I killed one of my player's animal companion last week with a crit from a heavy pick. Oh, and it was giant-sized. I almost did the same thing to the party rogue in the same encounter but rolled a natural 1 after the 20. Still hurt pretty badly though.

This poor druid...it's her second character because I killed her first one at level 4 and this is the second animal companion I've killed. At least I'm not only picking on her though, we've had one other PC death during the campaign too.


Update from AK:

Quote:

An update... posting this on my group's discussion threads due to lack of time, but I trust helpful people will share the info around as needed.

I am still hoping to get everything posting again on 1st of October. However, I will not have Internet in my home until the 11th of October. We shall have to see how successful my attempts to keep up are in this period.


Percep +4. Init +8 -- Hp 50/50. AC 18, t12, ff16. Fort+4, Ref+4, Will+6
Alazandaru Viorec wrote:
It was only loading the tokens. Its probably a work firewall thing.

Did you figure out a way to solve or work around this? I have the same issue (tokens load, but plain grey on the background).

Oh, and hi, evil compatriots.


Believe we're into Mark's vacation and AK's not due back for a couple of days. Are we going to roll for them or wait at least until Sunday for AK to (hopefully) be able to post? That would at least mean only botting one PC.


Sir Eldon wrote:
This was a rather one-sided fight, lol.

Makes up for the draugr destroying us. ;P


King of Talingarde
Joana wrote:
Sir Eldon wrote:
This was a rather one-sided fight, lol.

Makes up for the draugr destroying us. ;P

Quite true. When I ran it for my homegroup, it was almost a TPK. First round they moved into position against him. Second round he drops two PCs with cleave (one nearly dead). The last PC made a desperate trip attack and nat 20'd the dice, which ended up saving their butts.


1 person marked this as a favorite.
King of Talingarde

Just for a heads up, you all will be leveling up to three after the encounter with Thorn, if you wish to plan that now. In addition to the normal benefits of leveling, you will all be receiving two additional benefits.

1) You all can select 1 Teamwork feat. This does not have to be the same one, but if you all wish to discuss it, go ahead.

2) You all get one additional Trait, chosen from the list I'm providing below.

Traits:

“Asmodeus is with you.” Adrastus Thorn indoctrinates you into the deeper mysteries of worshipping the Prince of Hell. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

“Deception is a tool. Master it.” Adrastus Thorn teaches you the subtle arts of deception and how to sense when they are being used against you. You gain a +1 trait bonus to Bluff and Sense Motive.

“Discover what is real and what is illusion.” Adrastus has taught you to see through deceptions and to never lie to yourself. You gain a +2 trait bonus on saving throws against illusions.

“Fear nothing save our dread lord.” Adrastus Thorn has shown you fear and taught you to master it within yourself. You gain a +2 trait bonus on saving throws against fear effects.

“Focus strengthens your will.” Adrastus Thorn drills you on ways to avoid magic that seek to take control of your mind and divert you from your mission. You gain a +2 trait bonus on saving throws against charm and compulsion effects.

“Let us perfect your favorite spell” Adrastus Thorn drills you again and again in the use of one particular spell. Pick one spell. This spell’s effects manifest at +1 caster level.

“Quiet as death” The Cardinal trained in the arts of being silent and stealthy. You gain a +2 trait bonus to Stealth checks.

“Strike first, strike ruthlessly and thus be victorious” Cardinal Thorn has taught you never to shirk or hesitate in a combat. You gain a +2 trait bonus on Initiative checks.

“Wear your armor like a second skin.” You have drilled extensively in wearing armor in combat. When you wear armor of any sort, reduce that suit’s armor check penalty by 1 to a minimum check penalty of 0.

“You shall be my angel slayer.” Adrastus thorn spends exhausting amounts of time teaching you about good celestials, their strengths and weaknesses. You gain a +2 trait bonus on Knowledge (planes) checks about good-aligned celestials and receive a +1 trait bonus to any damage roll you make against them.

Just a note, the Teamwork feat represents training received as a group, the trait represents specialized training by Thorn. If you don't see anything that quite fits right, let me know and we can talk it out.


Would that holy symbol of Iomedae work with Tatya's False Focus feat? It doesn't seem to matter which holy symbol you use or whether you stick with one or use those of several different gods, by the flavor text. It could come in very handy to be seen casting, say, a clw with a symbol of Iomedae in hand....


Male Halfling Monk (Zen Archer) 3

next level hp: 1d4 + 4 ⇒ (4) + 4 = 8


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

1d5 + 5 ⇒ (5) + 5 = 10 Yay!

I like the Outflank feat, myself. That would be a good one. I'm not familiar with Teamwork feats, to be honest, but I do know that one's a good one.


King of Talingarde
Joana wrote:
Would that holy symbol of Iomedae work with Tatya's False Focus feat? It doesn't seem to matter which holy symbol you use or whether you stick with one or use those of several different gods, by the flavor text. It could come in very handy to be seen casting, say, a clw with a symbol of Iomedae in hand....

I'd allow that.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You folks don't mind me taking the Full plate, do you?

@KM: How long does this damage/drain business last? Just curious to when I can get my 2 hit points back.


Ability damage comes back at a rate of 1 point per day. Unless the Cardinal wants to restore you, which, honestly, seems a little kind-and-gentle for him. ;)


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Two days it is then. :)


Male Halfling Monk (Zen Archer) 3

I obviously have no need for Full Plate. Incidentally, what is left from party loot? Anything that I might find useful?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yeah, I think it's fairly safe to say no one has a need for it outside of Morthos. :) But I thought I'd ask anyway.

I've got a list of loot under Morthos's profile.


Don't forget to claim Beatrix's iron circlet, Aedorn.


King of Talingarde
Joana wrote:
Ability damage comes back at a rate of 1 point per day. Unless the Cardinal wants to restore you, which, honestly, seems a little kind-and-gentle for him. ;)

Hey, the Cardinal might restore him....after whipping another 10 points out of him first ;p

"This is called hardcore training! We'll put you through these dungeons with a 6 con! That'll make a beast out of you! Whatever doesn't kill you!"


King of Talingarde
Joana wrote:
Don't forget to claim Beatrix's iron circlet, Aedorn.

Good point, didn't include that in the RP.


Male Halfling Monk (Zen Archer) 3

So any thoughts on teamwork feats?


Well, one has to select a Teamwork feat with the expectation not only that one of the other PCs will take the same one but that it will be someone your character can be adjacent to in most cases. Makes it complicated with two casters, two melees, and one ranged. :P

Teamwork feats at least two of us qualify for:
Allied Spellcaster
Back to Back
Coordinated Defense
Coordinated Maneuvers
Duck and Cover
Escape Route
Feint Partner
Lookout
Pack Attack
Paired Opportunists
Precise Strike
Shake It Off
Shielded Caster
Stealth Synergy
Swap Places
Tandem Trip


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Let's not forget Outflank. Morthos and Alazandaru could use Outflank quite well in my opinion. But, I'm not sure what AK has in mind and I still need to go through and read upon the rest.


You have to have BAB +4 for Outflank. None of us have that yet at level 3.

EDIT: My presumption is that, although these are "free" feats, we still have to meet the prerequisites for them.


HP 49/37, AC 18, CMD 15, Fort +0, Ref +1, Will +5 Per +4 Channel 9/9, Grave Touch 8/8, Shirt 1/1, Vestments 1/1, Slippers 10/10 Current effects: Detect Magic, False Life, Mage Armor, Message, Spider Climb, Shield

You know, if this whole "overthrow the kingdom" thing isn't working out for you guys, we professional villains of the Second Parchment might have some openings for Cohorts.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Joana wrote:

You have to have BAB +4 for Outflank. None of us have that yet at level 3.

EDIT: My presumption is that, although these are "free" feats, we still have to meet the prerequisites for them.

Now that I haven't even thought about. Duh. Nothing to see here, move along.


In an effort to be a bit more helpful (since no one's posting in any of my games tonight):

Allied Spellcaster gives +2 to overcome spell resistance. Useable only by Tatya and Bostarg and honestly kind of niche, although if we're going to be going up against good outsiders probably handy. Casters have to be adjacent (i.e., positioned perfectly to be targeted by an AoE).

Back to Back gives +2 to AC when flanked and adjacent to an ally with the same feat. Prerequisite is 3 ranks in Perception. Mostly handy for melee characters, but depends on fairly specific positioning to come into play.

Coordinated Defense gives +2 to CMD when adjacent yada yada. Also best for melee characters, but no prereqs so useable by anyone.

Coordinated Maneuvers is the same but to CMB. Virtually useless to anyone not invested in maneuvers. (Can't see Tatya ever trying to grapple or bullrush anyone.)

Duck and Cover comes in handy for all those times you're standing there adjacent to an ally asking for an AoE. Take the best die roll for Reflex and add your own modifiers. Also +2 to AC when your adjacent ally is wielding a shield, which I don't believe any of us are. (EDIT: Actually, Bostarg has a buckler.)

Escape Route lets you move through an ally's square or adjacent squares without provoking AoOs. Kind of handy.

Feint Partner requires a rank in Bluff, so at this point, only Alazandaru and Bostarg, although since we're leveling up, any of the rest of us could put a rank in Bluff. Basically allows you to feint for two. Good for melee characters who have a shot at succesfully feinting (which is none of us).

Lookout lets anyone adjacent to someone with the same feat who can act in the surprise round also act in the surprise round. Could come in handy, especially for those of us with poor Perception.

Pack Attack basically gives an extra 5-foot-step the first round you attack in melee when adjacent to someone with the same feat. Again, only good for melee characters. I'm sure there's some tactical usage for this, but its general usefulness escapes me at the moment.

Paired Opportunists gives +4 to AoOs when adjacent. Probably quite handy for melee combatants.

Precise Strike requires 13 Dex, which means everyone but Morthos. An extra 1d6 of precision damage when flanking with an ally with the feat. Very handy for Alazandaru; would be more so if Morthos could take it as well. Aedorn and Tatya are unlikely to be flanking.

Shake It Off gives you +1 to all saving throws per adjacent ally with the feat. And we'll need it if we're all standing there in a clump asking to be flamestruck or the like.

Shielded Caster gives +4 to Concentration checks when adjacent, +1 more for Bostarg's buckler.

Stealth Synergy would somewhat offset Morthos and Tatya's tendency to be stompy, in that it lets everyone with the feat in sight of each other to take the highest die roll for Stealth and add their own modifier.

Swap Places lets you, well, swap places with an adjacent ally in combat. Could be useful for melee types. (Or, come to think of it, for us non-melee types who accidentally get in reach of the enemy anyway.)

And Tandem Trip lets you roll twice and take the higher result when trying to trip an enemy threatened by an ally with the same feat. Probably not really worth it unless you're heavily invested in Tripping.


Male Halfling Monk (Zen Archer) 3

I could see myself either doing Lookout, Duck and Cover, Stealth Synergy, or Swap Places. I'll likely be sitting back with the spell casters most of the time (although I'll be picking up a feat that makes me not provoke AoO when using my bow in melee) and those would benefit all of us back-liners.


Hit points: 1d3 + 3 ⇒ (3) + 3 = 6

Well, that makes up a bit for the 1 I rolled for 2nd level. :P

EDIT: Ha, just noticed all three of us who have rolled for hp so far have maxed out. Can AK and Mark match us? :D


Just heard from AK in another discussion thread. He went away for the weekend at the last minute; will be back on Monday. Hopefully Mark will be back at about the same time.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

With the new armor, can I sell the old stuff first chance we get?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I like Stealth Synergy. That is pretty much the only one I do like. Precise strike is cool, but I can't use that one.


HP 45/45, AC- 18, Touch- 14, Flat- 14, CMD- 21, Fort- +6, Ref- +9, Will- +2, Percep- +7, Init- +4

I would like Shake It Off. Its very strong (although Joana is correct in that it invites blasting effects etc.) and helps everyone. Evocation is generally quite weak anyway, i'm not too worried about blasting.

Precise Strike would be my favourite but Morthos can't take it so a bad choice I think.

Stealth Synergy would be ok with me too.


Alazandaru Viorec wrote:
Evocation is generally quite weak anyway, i'm not too worried about blasting.

... says the man with a +8 Reflex save and Evasion. Over here with Tatya's +2, evocation is a little more anxiety-inducing. ;)

All of her saves are so bad, investing in "improving" them feels like a gnome illusionist spending his share of treasure to buy a belt of giant strength. Then again, this is a "free" feat and there's nothing in the list of teamwork feats that really does much for her. (Even with Stealth Synergy, the best she can manage is a 21, which is still better than Morthos's 19 on a natural 20.) If the majority wants it, I could go along with it.

It's hard to pick one feat for everyone in such a disparate group to get some benefit out of. I suppose we could divide into groups of 3 and 2 and take two different teamwork feats, but that's still not a no-brainer.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Feint Partner is not bad. That might be useful also.

It really is hard to pick one for the whole party. It really makes it tough to choose any of them, honestly. If I took the stealth one and everyone else did too, it really only benefits Morthos and Tatya. The rest of y'all probably have good stealth scores and would rather benefit from some other feat.

So with that, I'll just take whatever the majority wants to take. Now that I think about it, there really is nothing that stands out for Morthos.

The Stealth one and the Feint one are pretty much it. And those are just alright. They're not great by any means.

The ones I really like are Precise Strike and Outflank and neither of those are an option.

So I'll just roll with whatever.

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