WormysQueue |
As Iolaire opens the door, the stench of animal feces combined with the smoky smell of cured meat evades the room behind it. It's obvious that the smell stems from the slabs of meat dangling from hooks attached to the ceiling. It's equally obvious that the biting stench was caused by two big, pale-scaled and pink-eyed cave lizard that might be set here as guardians of the room. Both turn their head simultaneously to the door, when one of them is already hit by Kendren's Acid Splash. It hisses, when the acid urns through its scales. Then realizing that the persons in front of the door are none of their masters, they set in motion to attack.
Initiative rolls
Arianna: 1d20 + 5 ⇒ (19) + 5 = 24
Iolaire: 1d20 + 2 ⇒ (11) + 2 = 13
Kendren: 1d20 + 2 ⇒ (18) + 2 = 20
Uldir: 1d20 + 2 ⇒ (18) + 2 = 20
Alfred: 1d20 + 2 ⇒ (6) + 2 = 8
Rianne: 1d20 + 1 ⇒ (18) + 1 = 19
Lann: 1d20 + 1 ⇒ (17) + 1 = 18
Cave Lizards: 1d20 + 2 ⇒ (17) + 2 = 19
Initiative round 1
Group 1: Arianna, Kendren, Uldir and Rianne
Group 2: Cave Lizards
Group 3: Iolaire, Alfred, Lann
Kendren Nollt |
Seeing the two lizards, Kendren immediately takes action to try and trip them up, then moves clear of their line of sight.
Standard action: cast grease, spend point from Arcane pool to up the DC by 2 for a DC 17 reflex save or fall prone. It's a DC 10 Acrobatics check to move. If they fail the Acrobatics check by 5 or more, they fall prone. The greased area is the green area. Move action: step behind Arianna.
WormysQueue |
Ref Save: 1d20 + 5 ⇒ (14) + 5 = 19
When Kendren's spell goes into effect, the lizard he hit with his Acid Spray just started to jump towards him. Forlegs in the air, it slips when it tries to push off from the ground, and lands hard on its belly.
The second lizard though seems unfazed by the magical attack.
Uldir, Voice of Jyoldukir |
Uldir bulls into the room, juking right in order to hem in the lizards and give his allies space to get in. Unfortunately, he's still a little rusty in his new form and isn't as graceful as he'd like, exposing himself to attack from the other. Jyoldukir's presence surges as the dwarf-turned-elemental ducks its head and tries to gut the lizard with gleaming ruby tusks.
Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
Tusk Rip, Power Attack: 1d20 + 3 ⇒ (15) + 3 = 18 Damage: 1d8 + 6 ⇒ (2) + 6 = 8
I do provoke an AoO with that move, since I doubt the lizards CMD is 10 :p
Arianna Bienan |
Seeing her companions move into the room and begin to cast their spells, Arianna moves in to follow Uldir into the room stepping to the left of the door.
acrobatics to not provoke AoO: 1d20 + 7 ⇒ (18) + 7 = 25
Once in position she would attempt to stab down into the lizard next to her.
attack roll on the lizard next to her: 1d20 + 4 ⇒ (20) + 4 = 24
confirmation roll: 1d20 + 4 ⇒ (15) + 4 = 19
damage for hit: 1d6 + 2 ⇒ (2) + 2 = 4
possible crit damage: 1d6 + 2 ⇒ (1) + 2 = 3
sneak attack if they are flat-footed because of init roll: 1d6 ⇒ 4
wasn't sure if they'd be flat-footed because they haven't acted yet so included it all as separate rolls for clarity. 4+3+4= 11 damage
Kendren Nollt |
1 person marked this as a favorite. |
The lizards haven't acted yet, so they don't get AoOs. They're still flat-footed.
WormysQueue |
When Uldir positions himself next to the fallen cave lizard, the beast snaps at him, mouth wide open and teeth dangerously glistening.
attack: 1d20 + 1 ⇒ (18) + 1 = 19 damage: 1d8 + 4 ⇒ (5) + 4 = 9
grab: 1d20 + 5 ⇒ (13) + 5 = 18 save against poison: 1d20 + 4 ⇒ (1) + 4 = 5
When the lizard's jaws close around Uldir's leg, he fells the sharp teeth tear into his flesh, causing the wound to burn as if hit with acid. Then numbness threatens to overcome him and he nearly falls to the ground.
Uldir, the lizard you attacked and yourself now have the grappled condition. So I would need to know, if you still want simply to attack the lizard or if I should take your attack roll as an attempt to escape the grapple.
Arriana follows directly behind the dwarf, taking on the other monster. Her weapon sinks deep into the lizard's body, causing the animal to wildly lash out at her in return...
attack: 1d20 + 5 ⇒ (5) + 5 = 10
...but misses.
The way being free, Rianne uses the opportunity to send a ray of pure cold towards the lizard attacking Uldir.
attack: 1d20 ⇒ 15 damage: 1d3 ⇒ 1
[ooc]apart from Uldir, whose action I still need to resolve, before I can act for his opponent, it would be the turn for group 3 (and group 1 also could again act to speed up the game)
WormysQueue |
oh, dammit. Yes, they were flat-footed. I'll correct it right away, so forget about the first post.
When Uldir positions himself next to the fallen cave lizard, the beast snaps at him, mouth wide open and teeth dangerously glistening. But he's too fast, cirlces around it and sinks his tusks into its body.
Arriana follows directly behind the dwarf, taking on the other monster. Her weapon sinks deep into the lizard's body, causing the animal to wildly lash out at her in return...
attack roll: 10
...but misses. The other beast get's back on its legs, giving Uldir the chance for another hit, but then counterattacks.
attack: 1d20 + 1 ⇒ (20) + 1 = 21 confirmation roll: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d8 + 4 ⇒ (2) + 4 = 6 save: 1d20 + 4 ⇒ (9) + 4 = 13
grab: 1d20 + 5 ⇒ (18) + 5 = 23
When the lizard's jaws close around Uldir's leg, he fells the sharp teeth tear into his flesh, causing the wound to burn as if hit with acid. Then numbness threatens to overcome him and he nearly falls to the ground.
The way being free, Rianne uses the opportunity to send a ray of pure cold towards the lizard attacking Uldir.
attack roll: 15 damage: 1
ok, I'm really high-rolling today. Uldir is again grappled, only that this time, he had already had his turn before. Again, It's group 3's turn now, but group 1 could also commence to save time.
And sorry for the confusion, I even favorited Kendren's post and then totally forgot that I had already agreed with him.
PS. Uldir , this time it's you who has an AoO against your opponent.
Uldir, Voice of Jyoldukir |
No worries, I'd assumed they weren't flat-footed until Kendran pointed it out
AoO (Power Attack): 1d20 + 4 - 1 ⇒ (10) + 4 - 1 = 13 Tusk: 1d8 + 6 ⇒ (1) + 6 = 7
Iolaire |
Io steps into the doorway, brining her glaive down in a mighty arc at the lizard grappling Uldir.
Attack: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Alfred Black |
Sorry about the blocking guys. I'll get out of the way in a minute.
Alfred also move in, swinging his morningstar at the beast attacking Uldir... or the other one if that one is down.
1d20 + 7 ⇒ (13) + 7 = 20 Star of the Morning
1d8 + 5 ⇒ (3) + 5 = 8 Star burn
WormysQueue |
Uldir uses the opportunity and hits the lizard again, which was just getting on its feet again and so isn't able to evade tha attack. It is still trying to gain its balance when Iolaire's glaive makes an end to its struggle.
Seeing that the beast is dead, Alfred jumps in and concentrates on the second lizard. His swing strikes true and the pale animal shudders under the impact of the morningstar.
Lann is hesitating, but seeing how the others made short work with the first lizard, he decides to stay out of the way of his companions and rather stays with the spellcasters, just in case that a new enemy might appear through one of the other doors.
Initiative round 2
Group 1: Arianna, Kendren, Uldir and Rianne
Group 2: Cave Lizards
Group 3: Iolaire, Alfred, Lann
Kendren Nollt |
Since his allies are now within the room, Kendren dismisses the pool of grease to ensure it doesn't hamper them.
Standard action: dismiss grease spell.
Arianna Bienan |
Seeing the first beast dead and with the second apparently injured from both her and Alfred attacks, Arianna decided to attempt to use both of her weapons to try and finish it off as quickly as possible.
attack roll with rapier TWF: 1d20 + 2 ⇒ (18) + 2 = 20
attack with offhand dagger twf: 1d20 + 2 ⇒ (2) + 2 = 4
crit confirm with rapier: 1d20 + 2 ⇒ (8) + 2 = 10
damage for possible rapier hit: 1d6 + 2 ⇒ (2) + 2 = 4
Iolaire |
Iolaire steps past the corpses and puts one hand on Uldir's heaving flank. At her touch the gash closes somewhat and she nods before moving to the other door and taking position next to it - ready to repeat the operation of opening the door.
LoH: 1d6 ⇒ 4
Kendren Nollt |
Kendren also moves to the door, but rather than stand directly in front of it as he did with the other - in case of arrows - he stands off to the side, where he hopefully won't be a target.
Arianna Bienan |
With the creatures defeated for right now Arianna would move with Io to the next door taking a moment to listen for the sound of an ambush on the other side.
perception: 1d20 + 8 ⇒ (3) + 8 = 11
Uldir, Voice of Jyoldukir |
Bummer, waste of a good roll. Onward then!
After a quick check turns up nothing of interest the boar gives a small grunt and leaves the room. "Nothing of note, time to move on?" he whispers, before moving the flank the door once Arianna waves them over.
WormysQueue |
Cautiously Iolaire opens the door, ready to attack anything that might wait on the other side. The room though seems empty of enemies, even if it looks like the most comfortable room the group got to see so far in this complex. Stone chairs stand around a larger block of stone that obviously serves as a table for the inhabitants. Cracked clay jugs stand on it, and some dice made of bone lie between them, while stained pillows rest on the chairs. The room is filled by the warm orange glow of burning coals that hang in a copper bowl from the room's ceiling.
At the far side of the room, there's a door in the left corner while an alcove extends the room at the right corner.
Uldir, Voice of Jyoldukir |
Do we have a minimap? Are we missing any doors other than the one we just discovered?
Cautiously entering the room, Uldir sniffs the air and looks around warily. Perception: 1d20 + 7 ⇒ (3) + 7 = 10 Not seeing anything, he nods his head towards the far door and advances towards it.
Arianna Bienan |
Moving slowly Arianna crept into the room keeping her weapons drawn and at the ready. She would use the figures of Iolaire and the dwarf to attempt to keep out of sight before making her way towards the alcove in the room to investigate.
stealth to try and hide behind the dwarf and paladin: 1d20 + 10 ⇒ (1) + 10 = 11
perception on the room but especially the alcove: 1d20 + 8 ⇒ (20) + 8 = 28
Arianna Bienan |
Seeing the hole in the alcove Arianna would slowly move into the room keeping her weapons drawn and readied. She motioned the others to the hole as she stopped in front of it and slowly leaned down to try and get a look at what would be waiting for them if they attempted to descend to the next level.
perception down the hole: 1d20 + 8 ⇒ (12) + 8 = 20
WormysQueue |
Looking down the shaft, you see that it opens into a damp, natural cavern. Unluckily it's a bit too deep to get a good view on the room under you without using the rope ladder to climb down. But at least the ladder seems stable enough so that you can all use it without having to fear that it would give way under your feet.
Iolaire |
Crouching at the top of the shaft Iolaire squints down the hole, doing her best to see what else was down the shaft. Unable to do anything else she gestures down the shaft and points to herself, then Alfred and then shrugs eloquently, making a back and forth gesture.
Who first?
Arianna Bienan |
Arianna looked between the two warrior types as Iolaire motioned who to go first and pointed towards Alfred, then Iolaire followed by herself with a questioning look to see what they wanted to do.
Kendren Nollt |
Kendren looks to Rianne, then gestures to his own light and makes a throwing motion, trying to convey she should use her light spell on something and throw it down.
Kendren Nollt |
"Might be a good idea. How quickly can you shift back into this form?"
Uldir, Voice of Jyoldukir |
"So long as Jyoldukir isn't too badly injured, yes, but it takes time. I'll need a moment..." The molten boar shakes its head and flanks, and large chunks of magmic rock slough to the ground before vanishing in a swirl of smoke. After a minute, Uldir the dwarf is visible again, brushing the last few flecks of stone from himself.
"Alright, let's climb then."
This will take 10 rounds, so if the climbers trigger an encounter in the meantime Uldir won't be able to help right away.
WormysQueue |
Wenn Alfred has reached the end of the short shaft, he sees that the room below opens into a lengthy cave, walls glistening with water that collects in a shallow pool at the right side of the room. At the far side of the, he recognizes an half-open door and before that, two rows of makeshift wooden barricades. Coming from above, he also recognizes the heads of two mongrelmen pointing their crossbows at him and both just letting a bolt loose that luckily glance of harmlessly from his shield. Then he has reached safe ground.
surprise attack: 1d20 + 1 ⇒ (3) + 1 = 4
surprise attack: 1d20 + 1 ⇒ (3) + 1 = 4
Initiative rolls
Arianna: 1d20 + 5 ⇒ (7) + 5 = 12
Iolaire: 1d20 + 2 ⇒ (2) + 2 = 4
Kendren: 1d20 + 2 ⇒ (18) + 2 = 20
Uldir: 1d20 + 2 ⇒ (5) + 2 = 7
Alfred: 1d20 + 2 ⇒ (11) + 2 = 13
Rianne: 1d20 + 1 ⇒ (3) + 1 = 4
Lann: 1d20 + 1 ⇒ (5) + 1 = 6
mongrelmen: 1d20 + 2 ⇒ (3) + 2 = 5
Initiative round 1
Group 1: Alfred, Arianna, Kendren, Uldir and Lann
Group 2: mongrelmen
Group 3: Iolaire, Rianne
Arianna Bienan |
Arianna looked down the hole as the paladin was starting to make her way down the rope ladder after the fighter who had just been attacked by something she couldn't quite see. She stood ready waiting for the paladin to reach the bottom of the ladder so she'd be able to quickly follow suit.
ready action to climb down ladder after Iolaire goes down.
Kendren Nollt |
Kendren waits until Arianna climbs down the ladder before following.
Readied action to climb down the ladder after Arianna
WormysQueue |
group 1 delays (except for Alfred who's already acted; for sake of ease, I'll include Alfred in group 3 nonetheless, so new initiave would be:
Group 1: Everyone
Group 2: mongrelmen
The mongrelman Alfred attacked drops his crossbow and hurls himself at the fighter, trying to bring him down with his fists.
slam attack: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d4 + 3 ⇒ (4) + 3 = 7
The second one reloads his crossbow and fires at Alfred again, cautious not to hit his own companion.
attack: 1d20 - 3 ⇒ (15) - 3 = 12 damage: 1d8 ⇒ 7
I'm assuming that Iolaire was already hanging in the middle of the rope, so she could get to the ground with another move action. Which would enable the next character (Arianna) to climb down 15 feet with a double move action. The rope can't hold more than two people at a time, so Kendren could follow up with a move action (7,5 feet to climb) but everyone else would have to wait until next round
Iolaire |
Iolaire will slide to the bottom of the rope and then advance into range with her glaive. Two move actions.
Arianna Bienan |
Once the paladin was safely down far enough for her to begin her trip down, Arianna nimbly stepped onto the rope and began to descend to help the two below stepping behind the paladin once she reached the bottom.
WormysQueue |
While Iolaire has already reached the ground and closed up with Alfred, Arianna follows her as fast as she can, Kendren already waiting to follow her, the rest of the band ready to do the same and Uldir still shifting to his usual dwarven form.
waiting for Alfred to act, then it's the mongrelmen's turn again.
Alfred Black |
"Whoa ho. You're a slippery one are you not. Should have negotiated rather than attack. You've made me quite angry now. Your crossbow bolts have left blemishes on my shiny shield".
1d20 + 7 ⇒ (9) + 7 = 16 Ball with spikes
1d8 + 5 ⇒ (5) + 5 = 10 holes and bruises
WormysQueue |
Alfred's opponent staggers under the impact of his morningstar, but immeadetly returns the favor with wildly swinging fists...
slam attack: 1d20 + 4 ⇒ (9) + 4 = 13damage: 1d4 + 3 ⇒ (1) + 3 = 4
but also wildly misses, slowed down by Alfred's attack.
Having seen that a new enemy entered the battlefield, the second mongrelman reloads his crossbow again and this time, sends the bolt against the paladin on the other side of the barricade.
those barricades provide partial cover, but are not high enough so you can attack over them.
crossbow: 1d20 + 1 ⇒ (14) + 1 = 15 damage: 1d8 ⇒ 2
And while Iolaire is ducking the projectile, two more mongrelmen enter the room through the door in the back to reinforce their comrades.
Arianna can reach the ground with a move action this round, and Kendren can reach it via a double move action. Lann will follow before Rianne.
Iolaire |
Iolaire, using the momentum of ducking, scuttles forward and rears up in front of the barricade - bringing her glaive around in a wide arc.
Attack: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Kendren Nollt |
This takes place after Arianna's action.
Concentration: 1d20 + 7 ⇒ (15) + 7 = 22
Kendren makes it halfway down the rope before he sees the grouping of three mongrel men behind the second barricade. Stopping, Kendren speaks words of magic, focusing carefully as he holds on with one hand, and casts a spell causing a puddle of grease to appear beneath the feet of the three mongrelmen.
Move action halfway down the rope, then standard action casting grease, spending a point from my arcane pool to make the Reflex save DC 17. That Concentration check is high enough to make a check for successfully casting the spell in extremely violent motion (such as an earthquake), the DC for which is 20+level of the spell (21). The spell area is the green box on the map.