World's Most Interesting Silverhex Chronicles (001) [PFS Standard] (Inactive)

Game Master Great Green God

Team 001:
Perception
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20+2[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]

Initiative
[dice=Black Maiden/Lucy]1d20+9[/dice]
[dice=Dominic]1d20+4[/dice]
[dice=Lydia]1d20+1[/dice]
[dice=Fomalhaut]1d20+2[/dice]
[dice=Tawner]1d20-1[/dice]

Sense motive
[dice=Black Maiden/Lucy]1d20+2[/dice]
[dice=Dominic]1d20[/dice]
[dice=Lydia]1d20+4[/dice]
[dice=Fomalhaut]1d20[/dice]
[dice=Tawner]1d20+4[/dice]


651 to 700 of 1,002 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic grins at the guard. Calistrians had a small habit of toying with their opponents, and he was no different. Stepping back again, he lashes his whip across the man's face.

5 foot step back
attack: 1d20 + 6 ⇒ (14) + 6 = 20
Damage : 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

I assume we couldn't get weapons and such back?

Lucy runs up to where Dominic is toying with his prey.

Quit fooling around Dominic! We need to catch that bastard, and we've wasted enough time with these peasants!

Turning her Ire towards the card, she let's loose on him.

You! Move now you bumbling ignoramus!

Her rabbit hops up behind and hisses in agreed annoyance.

Intimidate: 1d20 + 11 ⇒ (9) + 11 = 20
Mara Assist: 1d20 + 5 ⇒ (4) + 5 = 9


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lucy_Galonnica wrote:
I assume we couldn't get weapons and such back?

Oh all right. You can have your weapons back, just this once.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Yay! Lucy will take the same actions however. It isn't right for a lady to be running about swinging a sickle, she won't fight until she gets a chance to transform.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Tawner yanks his weapon back from the crowd and hustles towards Teag's direction.

"Lydia, Lucy! Where are you?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 5 (of the fight)! (Theme ♬)
The Bold May Act!
_________________
__ The guard -7 hp
__ Dominic -4 hp
__ Lydia/Fomalhaut

__ Lucy
__ Tawner

Map updated.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia attracts a shield of lost souls around herself as she and Fomalhaut pursue Teag.


"GRRR!" the guard growls in frustration.

longsword v Dom: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d8 + 1 ⇒ (2) + 1 = 3


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 6! (Theme ♬)
The Bold May Act!
_________________
__ The guard -7 hp
__ Dominic
-4 hp
__ Lydia/Fomalhaut
__ Lucy
__ Tawner

Map updated.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Unless Dom missed, he should have done 5 more damage last round.

Undeterred by Lucy's comment, Dominic again steps back and lashes the guard.

attack: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Getting away from the crowd, Tawner sees Dominic engaged with a very in-pious devotee.

I don't think Tawner has time to don his shield though he has his weapon in hand

Tawner charges the guard.

melee, str, charge: 1d20 + 6 ⇒ (10) + 6 = 16

damage, str: 1d6 + 2 ⇒ (6) + 2 = 8

AC for next round is 12 (-2 for no shield, -2 for charge)


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Correct he is at -12 hp as the round opens. Now he is at much less.

The guard crashes to the ground as Dominic slams his steel-bladed whip down upon the man's head.

END COMBAT

The people in the crowd look dazed and confused.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic flicks his whip, clearing it of the guard's blood. "Dibbler! bring these people some food. Everyone, you all might feel strange. Buy yourselves a sausage. Some food will help clear your heads!"

He looks at the others. "I suggest we find the priest before he causes more trouble. Lucy, perhaps the Maiden would like a word with him?" He moves towards the door, ready to allow her to move inside.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The door is barred from the opposite side.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Find another way in." Dominic moves around the building, looking for another door or a window. Along the way, he pulls out his healing wand and uses it on himself.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The door around back is ajar....

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

"Well?" Tawner looks at Dominic. "Let's go in."

Tawner readies his shield.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

"Right, let's go." He heads around and bursts through the back door.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

After a few minutes of searching Tawner and Dominic return empty handed.

What are other folks doing?

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

I'm a little fuzzy on what there is to do.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Currently, some of the party are trying to figure out where Teag got to with his bedazzled rod.

Dark Archive

Female Human Vigilante 10
Stats:
HP 82 AC 21 T 13 F18 F+7 R+10 W+8

Lucy steps behind a section of housing while her friends work, and transforms into the Black Maiden once again.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Stepping out from behind the house in her black maiden persona, the black maiden stalks towards the empty handed team members.

HOW COULD YOU LET HIM ESCAPE?!

She stops and breathes deeply.

Nevermind. That's not important. FINDING him is. Do we have any way to track him?

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic casts detect magic and looks for any nearby auras. "I don't have any skill in tracking, but Teag didn't seem like the stealthy kind either."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

No (non-party) magical auras present.

dice:
Black Maiden/Lucy Wis: 1d20 + 2 ⇒ (5) + 2 = 7
Dominic Wis: 1d20 ⇒ 1
Lydia Wis: 1d20 + 4 ⇒ (11) + 4 = 15
Fomalhaut Wis: 1d20 ⇒ 18
Tawner Wis: 1d20 + 4 ⇒ (4) + 4 = 8

guard Con: 1d20 - 3 ⇒ (1) - 3 = -2
guard Con: 1d20 - 4 ⇒ (6) - 4 = 2
guard Con: 1d20 - 5 ⇒ (12) - 5 = 7
guard Con: 1d20 - 6 ⇒ (8) - 6 = 2
guard Con: 1d20 - 7 ⇒ (18) - 7 = 11

Fomalhaut and Lydia are clever enough to realize there are other ways of finding Teag other than tracking. For instance they could try to deduce where he might have gone based upon what they know about the situation or they could simply take advantage of the fact that whole town is present and ask if anyone knows where the "mayor" might have gone.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Bueller?

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Was waiting for the others, but just to try and push things along...

The black maiden marches up to the first townsfolk she can get her hands on and grabs them by the collar.

WHERE DID TEAG GO?! WHERE CAN I FIND HIM!?

intimidate: 1d20 + 11 ⇒ (11) + 11 = 22

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Sorry. Life's been bad.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic steps up behind the Black Maiden. He looks to the townfolk. "You really don't want to make her mad." He cracks the whip over their heads.

Intimidate, aid: 1d20 + 3 ⇒ (13) + 3 = 16


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The Hallimir's aid the first person they accost faints dead away after submissively wetting themselves. All the people in the area however point and say that they saw Teag head toward the north gate.

Teag's trail leads to the stable house next to the north gate the party entered the day before. The stable doors are open and a Dibbler's carriage sits ready to roll. Usually loaded with party members it is now loaded with furniture, pieces of art and sacks and sacks of smaller items. Teag himself, wrapped in magical light, is attempting to jam a full-size gilt harp into one of the carriage doors. Upon seeing the party approach he tries the rod on them one more time before giving up, and tossing it aside. Instead he unfurls a scroll with one hand and a clutches a wavy knife in the other.

Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Dominic
__ Black Maiden
__ Lydia / Fomalhaut
__ Tawner

__ Teag

Map updated.

dice:
Black Maiden/Lucy: 1d20 + 9 ⇒ (4) + 9 = 13
Dominic: 1d20 + 4 ⇒ (18) + 4 = 22
Lydia/Fomalhaut: 1d20 + 1 ⇒ (12) + 1 = 13
Tawner: 1d20 - 1 ⇒ (12) - 1 = 11
1d20 + 1 ⇒ (1) + 1 = 2


"You will kneel before me before this day is out!" He says with all the flair of a stage villain.

Sense motive (DC 15):
He seems inspired by his own performance.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Oh hey.

Black maiden mutters.

A target for all this pent up aggression!

She runs forward, her blade and shield up.

Now, when I carve your flesh from your bones, would you like to be made into a decorative lampshade? Or perhaps some boots?

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

"Nice mask. It might go well with this hat..." Fomalhaut intones menacingly as his 'face' fluctuates into a darker-colored mockery of Teag's mask.

Intimidate to demoralize: 1d20 + 5 ⇒ (12) + 5 = 17

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia attempts to buffet Teag's mind with a fleeting glimpse of his own mortality.

Daze, DC 14.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic rushes forward, cracking his whip. "Game's over, Teag."

Swift action to use an arcane pool point to make his whip magical.

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Gah! I hate to be the straggler.

Tawner also rushes forward.


Lydia Stillbourne wrote:

Lydia attempts to buffet Teag's mind with a fleeting glimpse of his own mortality.

Daze, DC 14.

Lydia is out of range (Daze has a range of 25' + 5'/2CL). What else you got?

Teag dramatically intones the words written upon the unfurled scroll.

And laughs as the ground beneath the Black Maiden suddenly becomes as slick as ice!

"The game has just begun!"

Maiden - Reflex save DC 11 or fall prone. Also moving across the grease could prove difficult (see link).

Dropping the scroll he moves toward the maiden with his knife.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Dominic
__ Black Maiden
__ Lydia / Fomalhaut
__ Tawner

__ Teag

Map updated.

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

^.- I thought I was within range for some reason....

Previous round:

sling: 1d20 + 1 ⇒ (4) + 1 = 5
damage: 1d4 + 3 ⇒ (1) + 3 = 4
10-60 lets me retrieve bullet: 1d100 ⇒ 10

This round:

Lydia dashes forward and claws at Teag with the curse of her own awkwardness!

[dice=touch of gracelessness, DC 15 (touch spells can be instigated before moving into melee to deliver them, don't forget)]1d20+3[/dice]
Dexterity penalty: 1d6 ⇒ 3

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

"I don't know about *you*, but I've been playing for a while...."

Intimidate to demoralize (did the last time not work?): 1d20 + 5 ⇒ (16) + 5 = 21

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic grunts as he sees the grease spell appear between him and Teag. "You say that, but then you don't want to play." He flicks his hand at the man and motes of light appear just for an instant. Then the man moves around the spell's effect.

Cast Daze. DC 13 Will save.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

ref: 1d20 + 5 ⇒ (16) + 5 = 21
The black maiden slides to a stop on the slick grease, but keeps her footing. With a growl, she turns her sickle and swipes it.

YOU WILL PAY FOR MY HUMILIATION!
sickle: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d6 + 2 ⇒ (5) + 2 = 7


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Fomalhaut wrote:

"I don't know about *you*, but I've been playing for a while...."

[Intimidate to demoralize (did the last time not work?)]

No. Fomalhaut was also not within in range (30 feet).

Fort save v touch of gracelessness: 1d20 + 2 ⇒ (10) + 2 = 12
Will save v daze: 1d20 + 3 ⇒ (2) + 3 = 5

The maiden's sickle slices through Teag's robes revealing his undergarments printed with stylized Razmir masks. Even through his mask the man looks stunned.

Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Dominic
__ Black Maiden
__ Lydia / Fomalhaut
__ Tawner

__ Teag -7 hp, shaken, -3 Dex

Map updated.

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

The Black Maiden whirls her sickle around for another slash.

WHEN I'M THROUGH WITH YOU, RAZMIR HIMSELF WILL WEEP!

As if obeying her commands, leaping from her shoulder flies a very angry demonic bunny!

Dark Archive

Mara flies forth, tiny, sharp, pointy teeth flashing and biting into the priest's rump!
acrobatics jump from Lucy into Teag's square: 1d20 + 11 ⇒ (12) + 11 = 23

bite: 1d20 + 3 ⇒ (6) + 3 = 9
bite: 1d3 - 4 ⇒ (3) - 4 = -1

Dark Archive

Vigilante
Stats:
HP 24 AC 18, FF 16, T 12, Init +2, Fort +4 Ref +7 Will +4

Taking advantage of the distraction of rapid fire bunny, the Black Maiden slashes with her sickle.

Sickle+ bunny flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
damage: 1d6 + 2 ⇒ (2) + 2 = 4

Dark Archive

NN female Ancient-Born Dhampir Spiritualist 3
Spoiler:
|AC 15, T 11, FF 14|HP: 21/21|F +2, R +2, W +7 (+2 vs disease/MA, -1 vs attribute loss, +4 vs reading/writing)|Init +1, Perc +4|CMB +5 CMD 16|3/3 dooms 1/1 Guiding Spirit, 3/3 Sense Bond, 6/6 Manifestation, 1/1 ES

Lydia can do a bit better than a sickle...

scythe, flank: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

...whether she can hit as well is a subject of debate.

Dark Archive

male...? unknown Shade 3
Spoiler:
|AC 16, T 12, FF 14|HP: 19/19|F +2, R +7, W +3|Init +2, Perc +4|CMB +4 CMD 16|

slam, flank: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d6 + 1 ⇒ (1) + 1 = 2 plus -2 penalty to Strength for 1 round on hit

slam, flank: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus -2 penalty to Strength for 1 round on hit

Silver Crusade

Male Human CG Cleric 1 |AC 16, T 9, FF 16| |hp 13/13| |Init -1| |Perc +4, Sns Motv +4|
Additional Stats:
|F +4, R -1, W +6 | |Spd 20'| |KnRel +4| |CMD 11| |Channel 6/6| |Rebuke Death 7/7|
Active Bonuses/Conditions:
None

Double move all the way to Teag. Pretty sure the only other thing I can do is wink at him.

651 to 700 of 1,002 << first < prev | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / World's Most Interesting Silverhex Chronicles (001) [PFS Standard] All Messageboards

Want to post a reply? Sign in.