World's Most Interesting First Steps (001) [PFS Standard]
(Inactive)
Game Master
Great Green God
Map and Handout Folio
Male Human (Ulfen)
"Right dad. Your not me dear departed old man, but you're a codge 'ay? A longtooth. You know, an right old stump bugger. If you want though, I could be induced to pretend you was me pa, and that this was our house, and you lost yer key, and I was the only one who could get us in. Ay? Whatcha say dad?"
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Yes, though for the right inducement he could be convinced to become a PC if you would rather. ;)
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
Annuit nudges Keandre and speaks slightly louder than normal. "Don't you remember your own son? My goodness, that blow to the head you took was truly vicious. First you forget your keys and now you forget your offspring."
bluff: 1d20 - 2 ⇒ (4) - 2 = 2
He considers the little ragamuffin. "How much was your allowance again, young man? Five gold a week I believe?
Male Human (Ulfen)
"Sure, dad-err, Uncle Pinty-Hat."
journeyman locksmithery: 1d20 + 8 ⇒ (8) + 8 = 16
5 gold and a moment later Annuit's "nephew" has the lock off and the door open.
"Ta-dah!" Pleasure doin' business witcha. And if anybody in the Guild asks I didn't do it." He says and the dashes off.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Darkness fills the warehouse, the ambient light from outside blocked by a filthy, oily film on the structure’s few windows. Darting illumination comes from light reflecting off the water through a splintered hole in the floor. Throughout the warehouse, crates, boxes, and barrels lean against each other in vaguely sorted stacks. A lingering smell indicates some of the contents are certainly spoiled.
Map updated, conditions dark.
Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1
Jeanne draws her sword and holds it aloft. "Blessings of the Inheritor upon me, a light to guide my path." Her sword bursts into light. She heads into the warehouse and looks around. "We should be quick about this before anyone notices."
Casting light on my sword. Due to Chosen of Iomedae, the radius and duration is doubled to normal light in 40', increased light for another 40', and it lasts for 20 minutes.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The brilliant light of Iomedae illuminates the space revealing hundreds of boxes, casks, and packing crates. It casts long dark shadows against the walls that move as Jeanne does.
Cheap coffins line the northern wall stacked in some places to near the 25-foot ceiling. Jeanne passes a pile of beer kegs, and small crates of food stuffs some of which weep their reeking spoiled contents from their creases. Further south larger crates are stacked higher shielding the area from view.
Map updated.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Lars enters the warehouse, following the Iomedean, his blade ready to cut.
When he see the darkness, the skald conjures some balls of light
Cast dancing lights
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The floorboards creak beneath Lars and Jeanne's feet.
It is difficult for Lars to pick out his dancing lights under the glory and power of Iomedae's radiance.
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
Annuit follows the others in. "My goodness! That is some impressive light!" He has to shield his eyes slightly. He has a look around for the crate which Karela had described.
perception: 1d20 + 8 ⇒ (11) + 8 = 19
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
The party fans out to find the crate marked with the three black birds.
Annuit finds it first by accident. How in the world could a crate be balanced so precariously that even a slight breeze might send it into the depths.... And then he sees it the three crows in triangle formation stamped on its side beneath the hand holds.
Don't breath, because the box the party is looking for is perched in the middle of the hole, teetering on a pinnacle provided by some split planks.
*creak, creak*
Map updated.
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
"What in the world? Who would store that crate in such a dangerous spot?" cries Annuit as he sees the latest setback. "Well, I could conjure some grease under it if we can figure out how to push it. Maybe we could slide over to safety."
Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1
Jeanne pulls a coil of rope from her pack. "If one of the more nimble among us can get this tied on the crate, we could pull it to a safer location without worrying about losing it into the bay."
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Some quick observations:
The crate is large (5' x 2' x 2')
The crate does have several handholds punched into its side, just beneath the edge of the lid.
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
knowledge engineering untrained, max 10: 1d20 + 4 ⇒ (7) + 4 = 11
perception: 1d20 + 8 ⇒ (11) + 8 = 19
"Wait a minute! How about we use that crane there? Can someone use Jeanne's rope to tie the crate to the crane?"
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
perception 1d20 + 7 ⇒ (7) + 7 = 14
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Int check: 1d20 + 1 ⇒ (4) + 1 = 5
Perception: 1d20 + 4 ⇒ (14) + 4 = 18
Tis a trap, or a test. We have to work together. Maybe we could use the crane...But do you know how it works? Let's break a few more planks, no one will see the difference anyway, put them under the crate to secure the passage, get some ropes around the crate, and I'll sing a battlesong to give us strenght and stamina!
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
Good idea but we need to be careful and non chaotic when we do this. he remarks to the skald.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Keandre, I'm gonna guess you went inside to say that.
Map updated, randomly. You can move your tokens if you like.
So the plan is to build a safe walkway out to the box, use that to get adjacent to it and then secure it too the overhead crane?
The crane already has block and tackle so it can be maneuvered about from a person standing at ground level.
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
Annuit tries to figure out how to operate the crane while the others try to secure the crate.
Is there a skill check for using the crane?
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
No, it is all ropes, pulleys and muscle power, but trying to attach it to the box might require some rolls depending on how it is done.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Going with Lar's plan.
The party creates a sturdy mobile walkway out of some loose planks and building supplies they scavenge from around the warehouse. After a few minutes organizing and hammering it together they all step back to appraise their work.
Suddenly the party is blindsided by a pack charging, squealing rodents the size of some vicious guard dogs. Lars is first to notice them racing straight for him!
Surprise Round and Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Lars (Surprise round actions only)
__ Rodents of Unusual Size (small-sized) (Surprise round actions only)
__ Kendre
__ Lars
__ Jeanne
__ Annuit
__ Rodents of Unusual Size (small-sized)
Map updated
When your character becomes aware of the R.O.F.S.s, roll one Knowledge (nature) check and open all the spoilers below that apply to the result of your roll.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Knowledge Nature: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Attack: 1d20 + 2 ⇒ (16) + 2 = 18
Dmg: 1d10 + 1 ⇒ (1) + 1 = 2
Lars doesn't care about the rodents. There is a fight, at least!
Using his big sword he cuts lightly a rat, or a mouse, or whatever that is.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
1d3 ⇒ 1
Lars lands a glancing blow on one of the three as the rodents rush him--the white one that scrambled up the crates to gain higher ground.
black v Lars (charge): 1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11 damage: 1d4 ⇒ 4 miss!
grey v Lars (charge): 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24 damage: 1d4 ⇒ 4 hit!
THREAT!
confirm?: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 additional damage: 1d4 ⇒ 1 miss!
white v Lars (higher ground): 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15 damage: 1d4 ⇒ 2 miss!
Lars, Fort save v disease (DC 11)
Surprise Round and Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Lars (Surprise round actions only)
__ Rodents of Unusual Size (small-sized) (Surprise round actions only)
__ Kendre
__ Lars -4 hp
__ Jeanne
__ Annuit
__ Rodents of Unusual Size (small-sized) white -2 hp
Map updated
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
The dwarf moves up and tries to smash the black rat with his flail
1d20 + 2 ⇒ (7) + 2 = 9
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
Annuit calls upon his knowledge of the earth, creating a cloud of acid enveloping a pair of the rats.
Using my acid cloud ability, 5 foot radius cloud centered where it catches black and grey but no pathfinders. They also become sickened for 1 round. DC 14 Save for half damage and no sickened effect.
acid damage: 1d6 ⇒ 1
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
Fort vs Disease, DC 11: 1d20 + 3 ⇒ (12) + 3 = 15
Beware, they carry a nasty bite, and their teeth are dirty..
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Black Fort save: 1d20 + 3 ⇒ (13) + 3 = 16
Gray Fort save: 1d20 + 3 ⇒ (4) + 3 = 7 *koff, koff*
Surprise Round and Round 1! (Theme ♬)
The Bold May Act!
_________________
__ Lars (Surprise round actions only)
__ Rodents of Unusual Size (small-sized) (Surprise round actions only)
__ Kendre
__ Lars -4 hp
__ Jeanne
__ Annuit
__ Rodents of Unusual Size white -2 hp; black -1 hp; grey -1, sickened
Map updated
Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1
Jeanne steps up beside Lars and slashes at the rat.
Move 10'
Standard attack
Masterwork longsword: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5
The Divine Warrior trait grants a +1 damage bonus while a spell is cast on my weapon.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
random rat generator: 1d2 ⇒ 1
Jeanne lays low the rat on high, but the other rodents are too engaged to notice. The obviously sick rat's incisors chomp Keandre's booted foot worry it and him.
black v Lars: 1d20 + 2 ⇒ (7) + 2 = 9 1d4 ⇒ 1
grey v Keandre (sick): 1d20 + 2 - 2 ⇒ (17) + 2 - 2 = 17 1d4 - 2 ⇒ (2) - 2 = 0 One nonlethal point of damage
Keandre, Fort save v disease (DC 11)
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Kendre 1 nonlethal
__ Lars -4 hp
__ Jeanne
__ Annuit
__ Rodents of Unusual Size white down; black -1 hp; grey -1, sickened
Map updated
Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1
Jeanne swings at another rat, but misses the nimble vermin.
Standard attack
Longsword: 1d20 + 5 ⇒ (2) + 5 = 7
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
Fort 1d20 + 4 ⇒ (8) + 4 = 12
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
He attempts to smash the rat that bit him
1d20 + 2 ⇒ (12) + 2 = 14
1d10 + 2 ⇒ (7) + 2 = 9
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
Annuit showers the rats in acid once again by conjuring another cloud as soon as the first one dissipates.
DC 14 Save for half damage and no sickened effect.
acid damage: 1d6 ⇒ 5
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Keandre breaks the back of the rodent that bit him and then dislodges it from his boot.
black rat fort save: 1d20 + 3 ⇒ (19) + 3 = 22
Annuit showers the remaining rat with acid which only makes the room, with its mold, brine and spoiled crates of food smell even worse.
Round 2! (Theme ♬)
The Bold May Act!
_________________
__ Kendre 1 nonlethal
__ Lars -4 hp
__ Jeanne
__ Annuit
__ Rodents of Unusual Size white down; black -3 hp; grey down
Map updated
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
attack: 1d20 + 2 ⇒ (8) + 2 = 10
Dmg: 1d10 + 1 ⇒ (8) + 1 = 9
Rats... why can't it be something bigger to kill, and easier to hit?Where's the pride in killing rats? There's only shame if we loss this battle.
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
Or get sickened with their filthy diseases he states.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
black bite v Lars: 1d20 + 2 ⇒ (18) + 2 = 20 damage: 1d4 ⇒ 2
THREAT! You just had to go and say something Keandre, didn'tcha?
confirm?: 1d20 + 2 ⇒ (7) + 2 = 9 additional damage: 1d4 ⇒ 1
The thing makes a raking leap for Lars's face!
Lars Fort save v disease DC 11.
Round 3! (Theme ♬)
The Bold May Act!
_________________
__ Kendre 1 nonlethal
__ Lars -6 hp
__ Jeanne
__ Annuit
__ Rodents of Unusual Size white down; black -3 hp; grey down
Map updated
Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1
Jeanne again misses the filthy creature.
Longsword: 1d20 + 5 ⇒ (3) + 5 = 8
male elf wizard (earth elemental) 1 | HP 10/12, acid cloud 0/7 | AC 13 (17), T 13, FF 10 (14)| F +2, R +3, W +3 (+2 vs enchantment; immune to sleep) | CMB -2, CMD 11 (13 vs bull rush/drag/reposition/trip/overrun) | Spd 30' | Perc +8 | Init +5
Finding middling success with his acid clouds, Annuit tries again, figuring this is the only way he will continue to improve his skills.
acid damage: 1d6 ⇒ 2
DC 14 Fort again
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
black rat fort save: 1d20 + 3 ⇒ (19) + 3 = 22
Even under the threat of near constant acid raining down upon it the rat tenacious attempts to savage Lars.
Male Human Skald (1)/Bloodrager 1 Init +1 HP 19/19 AC 16 T11 FF15 Fort +3 Ref +1 Will+2 spd 30 Per+4 Inspired Rage 13/13
enters Inspired rage: At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. My AC is now 15, and I regain 1 HP
Fort save: 1d20 + 3 ⇒ (16) + 3 = 19
Disdainful of the searing pain, Lars enters a state of frenzy, singing a violent song about being broken beat and scarred
Attack, Inspired Rage: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15
dmg, IR: 1d10 + 1 + 1 ⇒ (2) + 1 + 1 = 4
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
Perhaps Lars will get the rats ill rather than the other way around comments the dwarf.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Lars puts down his mortal foe with a 1-hit combo.
VICTORY!
End Combat
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
Death to the rats and all who oppose us, lol
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
After some time building a safe enough walkway the party manages to extricate the heavy crate to firmer floor. Using a pry bar they open the lid and find the following: a small mahogany box, which contains five books and a few loose sheets of paper in a leather folder. The titles and subjects seem completely unrelated to each other: Practical Thaumaturgy In Accordance with Creation, Geographic Anomalies of the Inner Sea, Under Kaer Maga: A Trial and Travel, Physiology of Dragons: An Illustrated Reference, Lost Sarusan. The leather folder contains cargo manifestos, warehouse inventories, and other financial logs from a dozen different merchant houses and trade guilds. This is apparently the box that Guaril Karela wanted.
The crate also contains 10 sets of masterwork thieves’ tools, three flasks of alchemist’s fire, a flask of acid, a dozen jars of various inks, a footprint book*, adamantine weapon blanch*, three bags of powder*, a deck of marked cards*, and two sets of average loaded dice*. (Items marked with an asterisk may be found in the Advanced Player’s Guide.)
Female Human Sword of Valor 1 | HP 12/12 | AC 18, FF 17, T 11 | F +4, R +1, W +3 | Init +1 | Perception +2, Sense Motive +5 | Smite Evil 0/1, light 0/1
Jeanne flicks the rat blood from her sword and sheathes the glowing blade. "Ugh. Well shall we bring these to Karela? Hopefully before anyone gets curious and asks what we're doing here."
AC 18, touch 11, flat-footed 18 (+4 armor, +1 natural, +1 trait) hp 18 (2d8+5) Fort +5, Ref +0, Will +5; +1 trait bonus vs. spells, spell-like abilities, and poison Defensive Abilities defensive training; SR 6, magic resistant
Will we be able to purchase some of these with the chronicle?
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