The World's Most Interesting GM |
This is the first I have seen the new additions to the map, when I did my turn there were was no indication of what was what.
Except of course the map of the alleyway itself, which has roofs drawn on it. Maybe bumping the contrast on your screen(s) might help?
Alright much more than 24 hours have passed. So I am updating the map. Sorry guys, but we really should be moving on.
Annuit's cloud of acid dissipates, but the clinging fog continues to hamper viability. The crazed sorceress withdraws back into the mist, and out of sight, smiling as she goes.
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 4! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre 1 nonlethal
__ Jeanne unconscious, blinded, and stunned (rd 2)
__ Lars -6 hp
__ Halli (Crazy lady)
__ ???? (3 readied actions)
__ The crowd
Map updated.
The World's Most Interesting GM |
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Annuit |
Annuit creates another acid cloud overlapping the fog. "I will burn them out if nothing else."
acid damage: 1d6 ⇒ 2
The World's Most Interesting GM |
Annuit creates another acid cloud overlapping the fog. "I will burn them out if nothing else."
Anywhere in particular?
The World's Most Interesting GM |
...The obscuring mist is pretty big after all.
Annuit |
Sorry, I added a green box right at the edge of the mist.
Lars Ullrich |
Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26
Lars doesn't bother long with a foe who doesn't dare to come for a fight, taunting him
Come on, you spineless coward! You're afraid to fight, hiding in these vaporous mists... You started this battle, but now you know I'm able to take your best shot, and you know that I will end the conflict with your bloody entrails on my sword. Oh sure, I can't see you much, but all that fog can't block my words. Soon your magical trick will end, and if you have some common sense left you will have ran away, to another gutter, trying not to throw up while shame strangle you. I am here, Lars Ulrich and unlike you I'm willing to FIGHT, for Gorum's pride!
The World's Most Interesting GM |
Sorry, I added a green box right at the edge of the mist.
Thank you.
Halli fort save: 1d20 + 1 ⇒ (15) + 1 = 16
??? fort save: 1d20 + 7 ⇒ (9) + 7 = 16
Annuit again summons up a stinking, acidic miasma further down the alleyway and rewarded with a few coughs and growled curse.
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Lars calls out his challenge to the voice in the mist.
Round 4! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre 1 nonlethal
__ Jeanne unconscious, blinded, and stunned (rd 2)
__ Lars -6 hp
__ Halli -1 hp
__ ???? (3 readied actions) ???#1 shaken rd 1, ???#2 -1 hp
__ The crowd
Map updated.
Keandre Glasmiter |
You have been told to come and get it, so, come and get it remarks the dwarf.
Ledford |
20% miss chance: 1d100 ⇒ 1 greataxe v Keandre (RAGE!!, power attack): 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d10 + 6 ⇒ (5) + 6 = 11 miss!
Someone roars, and the threatening voice curses in response. Half a second later an axe blade sweeps out of the mist in front of Keandre's nose and slams into the ground before him. In the mist Keandre can make out the twisted (slightly acid burned) mustache and face of an enraged halfling with a big axe.
"ENOUGH WAITIN'! MORE KILLIN'!"
The World's Most Interesting GM |
1d20 + 1 ⇒ (16) + 1 = 17
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 5! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre 1 nonlethal
__ Jeanne unconscious, blinded, and stunned (rd 3)
__ Lars -6 hp
__ Threatening figure -2 hp, shaken (rd 2)
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ Ledford -1 hp, readied
__ The crowd
Map updated.
Keandre Glasmiter |
The dwarf will attempt to smack the Halfling with his flail
1d20 + 3 ⇒ (14) + 3 = 17
1d10 + 2 ⇒ (1) + 2 = 3
Miss chance 1d100 ⇒ 55 low misses
I think he hit
Annuit |
Annuit continues fighting the fog with his acid fog.
acid damage: 1d6 ⇒ 1
Including Ledford in the area this time.
The World's Most Interesting GM |
Keandre swings and lands a glancing on an already red-faced Ledford.
TF fort save: 1d20 + 2 ⇒ (19) + 2 = 21
Ledford fort save: 1d20 + 7 ⇒ (14) + 7 = 21
Ledford and the other villains seem to be acclimating to Annuit's acidic fog.
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 5! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre 1 nonlethal
__ Jeanne unconscious, blinded, and stunned (rd 3)
__ Lars -6 hp
__ Threatening figure -2 hp, 1 nonlethal, shaken (rd 2), readied
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ Ledford -1 hp, 1 nonlethal
__ The crowd
Map updated.
Lars Ullrich |
Acrobatics: 1d20 + 5 ⇒ (10) + 5 = 15
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
dmg: 1d10 + 1 ⇒ (4) + 1 = 5
Lars tries to get inside the melee, and to pass the halfling guard without getting hit before slashing at the diminutive (but powerful) fighter with his sword
Moves with Acrobatics to avoid AoO, then attack. My plan is to get behind the halfling to get a flanking position
Ledford |
Lars tries to rush past the mustachioed halfling, but the short brute seems ready for the attempt, and takes a swing at the skald, but the Ulfen is too quick for his short foe.
This forces Lars back to the last legal space he was in. Lars still has his standard action to as he couldn't legally make the attack. It could be used to try again. Moving though a foe's space is an acrobatics check vs the enemy's CMD + 5. If you move at more than half speed when attempting the check the DC increases by 10 more.
20% miss chance: 1d100 ⇒ 22 greataxe v Lars (AoO, RAGE!!, power attack): 1d20 + 4 ⇒ (1) + 4 = 5 damage: 1d10 + 6 ⇒ (10) + 6 = 16
Not content, Ledford lets the axe's swing spin him 360 degrees and little closer to Keandre, knocking the dwarf senseless to the ground.
20% miss chance: 1d100 ⇒ 66 greataxe v Keandre (RAGE!!, power attack): 1d20 + 4 ⇒ (20) + 4 = 24 damage: 1d10 + 6 ⇒ (4) + 6 = 10
Uh oh... THREAT
greataxe v Keandre (confirm?): 1d20 + 4 ⇒ (11) + 4 = 15 damage: 2d10 + 12 ⇒ (2, 4) + 12 = 18
"Out of me way stumpy, yer too small a fish fer me!"
He steps past Keandre to get closer to Lars!
"Runnin' already? 'Fraid I'm too much man fer ya, aye?"
The World's Most Interesting GM |
Keandre because you are at 0 hp + 1 nonlethal you are not dying, but are unconscious.
Jeane slowly comes around, but is still in no condition to fight, as the halfling bears down on her.
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 5! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre -10 hp, 1 nonlethal, unconscious
__ Jeanne blinded, and stunned (rd 1)
__ Lars -6 hp still has a standard action from rd 5
__ Threatening figure -2 hp, 1 nonlethal, readied
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ Ledford -1 hp, 1 nonlethal
__ The crowd
Map updated.
Lars Ullrich |
Previous round: Cast Cause fear, DC 15:The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round.
With a cold, hard gaze and a few quick gestures, Lars cast a spell at the axe wielding lunatic
Run to the hills... run for your life...
if the spell doesn't work
Lars hold his ground, fearfully, even if probably outskilled by the warrior.
A servant of Gorum fights, and die if needed.
Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Dmg: 1d10 + 1 ⇒ (10) + 1 = 11
Ledford |
With a cold, hard gaze and a few quick gestures, Lars cast a spell at the axe wielding lunatic
But Keandre uses a morningstar. ;)
Ledford will save (Rage!!, halfling bonus v fear): 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13
number of rounds frightened: 1d4 ⇒ 4
"IT'S THE GHOST O' THE LOCH COME TA TAKE ME SOUL!!!" Ledford screams, turns and runs!
AoO if you want it. ;)
Lars Ullrich |
AoO: 1d20 + 2 ⇒ (8) + 2 = 10
Dmg: 1d10 + 2 ⇒ (5) + 2 = 7
Lars tries to hit the scared halfling, but his big sword fails to connect.
The skald shouts defiantly in the street
Who's next?
The World's Most Interesting GM |
Keandre because you are at 0 hp + 1 nonlethal you are not dying, but are unconscious.
Jeane slowly comes around, but is still in no condition to fight, as the halfling bears down on her.
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 5 REDUX! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre 1 nonlethal
__ Jeanne blinded, and stunned (rd 1)
__ Lars -6 hp still has a standard action from rd 5
__ Threatening figure -2 hp, 1 nonlethal, readied
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ The crowd
Map updated.
Annuit |
Annuit waits impatiently for Ledford to return, or for the other figure to reveal itself.
Delay for now until he has some idea where to attack again.
The World's Most Interesting GM |
Annuit waits impatiently for Ledford to return, or for the other figure to reveal itself.
Delay for now until he has some idea where to attack again.
Roger. 'Delay' not 'ready'.
I dont need to worry about stabalizing then correct?
Keandre has exactly 1 nonlethal point of damage from an earlier bruise. Lars frightened off the halfling who was about to kill him before he did so. So Keandre is standing upright and has got a round's worth of actions available.
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 5 REDUX! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit delay
__ Kendre 1 nonlethal
__ Jeanne blinded, and stunned (rd 1)
__ Lars -6 hp still has a standard action from rd 5
__ Threatening figure -2 hp, 1 nonlethal, readied
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ The crowd
Map updated.
The World's Most Interesting GM |
The inquisitor will activate his healing judgement.
And?
The World's Most Interesting GM |
So he gains fast healing 1 as long as he is up.
That's a swift action. And for his other actions he does?
Lars Ullrich |
Lars prepares himself for another fight, swinging his sword
Your fighter has ran away. Are you up for the challenge?
Ready an Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Dmg: 1d10 + 1 ⇒ (1) + 1 = 2
Threatening Figure |
"Very well. Then you will all die in this alleyway!"
Enraged herself, the hooded figure lunges out of the fog at Keandre with a long knife stabbing him deep in his side.
20% miss chance: 1d100 ⇒ 85 short sword v Keandre: 1d20 + 2 ⇒ (19) + 2 = 21 damage: 1d6 + 2 ⇒ (2) + 2 = 4
THREAT!
confirm?: 1d20 + 2 ⇒ (14) + 2 = 16 additional damage: 1d6 + 2 ⇒ (1) + 2 = 3
Someone the crazy-eyed woman is tittering somewhere in the mist behind her.
The World's Most Interesting GM |
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 6! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre -7 hp, 1 nonlethal
__ Jeanne stunned (rd 1)
__ Lars -6 hp, readied
__ Threatening figure -2 hp, 1 nonlethal
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ The crowd
Map updated.
The World's Most Interesting GM |
Yep.
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 6! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre -6 hp (corrected)
__ Jeanne stunned (rd 1)
__ Lars -6 hp, readied
__ Threatening figure -2 hp, 1 nonlethal
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ The crowd
Map updated.
Keandre Glasmiter |
He tries to hit her again 1d20 + 3 ⇒ (16) + 3 = 19
1d10 + 3 ⇒ (1) + 3 = 4
1d100 ⇒ 62 low
The World's Most Interesting GM |
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 6! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre -5 hp
__ Jeanne stunned (rd 1), prone
__ Lars -6 hp, readied
__ Threatening figure -6 hp, 1 nonlethal
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ The crowd
Map updated.
The World's Most Interesting GM |
I'm guessing Lars stands ready pending space becoming available for him to move. Annuit?
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 6! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre -5 hp
__ Jeanne stunned (rd 1), prone
__ Lars -6 hp, readied
__ Threatening figure -6 hp, 1 nonlethal
__ Halli -1 hp, readied
__ ??? #3 -1 hp, readied
__ The crowd
Map updated.
Annuit |
Upon seeing the threatening figure emerge, Annuit immediately conjures another acid cloud.
acid damage: 1d6 ⇒ 1
DC 14 Fort again.
The World's Most Interesting GM |
TF Fort save: 1d20 + 2 ⇒ (1) + 2 = 3
??? Fort save: 1d20 + 1 ⇒ (20) + 1 = 21
*koff, koff* "You'll pay for that elf! Once I cut my way through your stumpy friend here!"
20% miss chance: 1d100 ⇒ 42 short sword v Keandre (sickened): 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1 damage: 1d6 + 2 ⇒ (5) + 2 = 7
"Larkin!" she calls. She steps back sputtering and in steps a rakish thug to take her place.
20% miss chance: 1d100 ⇒ 63 rapier v Keandre (sickened): 1d20 + 2 ⇒ (12) + 2 = 14 damage: 1d6 + 2 ⇒ (5) + 2 = 7
The vapor obscures all sight, including darkvision, beyond 5 feet. A creature 5 feet away has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target).
Round 7! (SURPRISE THEME ♬)
The Bold May Act!
_________________
__ Annuit
__ Kendre -4 hp
__ Jeanne prone
__ Lars -6 hp, readied
__ Threatening figure -7 hp, 1 nonlethal, sickened
__ Halli -1 hp, readied
__ Larkin -1 hp, 1 nonlethal
__ The crowd
Map updated.
The World's Most Interesting GM |
It was a 5-foot move, so no.