World's Most Interesting Confirmation (003) [PFS CORE 5-08] (Inactive)

Game Master Great Green God

Handouts and Maps

Confirmees:
Initiative
[dice=Duncan]1d20+5[/dice]
[dice=Ironshanks]1d20+2[/dice]
[dice=Liv]1d20+3[/dice]
[dice=Telos]1d20+5[/dice]
[dice=Tusk]1d20+4[/dice]
[dice= Yangrit]1d20+3[/dice]

Perception
[dice=Duncan]1d20+4[/dice]
[dice=Ironshanks]1d20+7[/dice]
[dice=Liv]1d20+6[/dice]
[dice=Telos]1d20+3[/dice]
[dice=Tusk]1d20[/dice]
[dice= Yangrit]1d20+7[/dice]

Sense Motive
[dice=Duncan]1d20[/dice]
[dice=Ironshanks]1d20+2[/dice]
[dice=Liv]1d20+1[/dice]
[dice=Telos]1d20+1[/dice]
[dice=Tusk]1d20[/dice]
[dice= Yangrit]1d20+8[/dice]


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Grand Lodge

Male Elf Wizard (You have to ask?)

Xathos is my favorite to articulate in any medium. Duncan is one I am still developing.

The Exchange

Male Halfling Air Elemental Sorcerer 10 | HP 42/42 | AC 23 T 17 FF 20 resist electricity 10 | CMB +3 CMD 18 | F+4 R+7 W+9; +2 vs. Fear | Init+9 | Perc+3 SM+1 | Speed 20' | Elemental Ray 8/8 | Elemental Blast 1/1 | Spells 1st 8/8; 2nd 6/7; 3rd 7/7; 4th 6/6; 5th 4/4 | Extend (rod; up to 6th) 3/3 | Active conditions: none

Agreed with all of the above. I'm getting the feeling that this player group is generally playing off each other fairly well. Understanding that characters take time to contextualize and develop, I would only worry if somebody felt like their character wasn't playing well off of the others. I felt like this player group was doing decently in this regard, but if anybody feels otherwise about their character please say so.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Ya I agree word choice is particularly important when you want to really set the scene or establish your/a character's personality or mannerisms. It usually takes me a few adventures to figure out someone's persona, unless they were created with a persona in mind vs a particular build. I like to start with a few mannerisms or quirks and work from there.

Ironshanks has changed a bit here and there, but mostly is stereotypical, which I thought somewhat fitting for a core dwarven fighter. Being able to interact with the other players' characters really helps bring a group and a game together.

Silver Crusade

Male CG Human Bard 1 AC 17 T 13/FF 14| CMB +1 CMD 14 | HP 11 | Init +5 | Fort +3, Ref +5, Will +2 | Perception +4 | Speed 30 ft. | Light Cantrip

I will be gone to a live event in Columbia, Missouri (PFS Smackdown) for the rest of the day and won't be back until late tonight. Feel free to bot me as needed.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Have fun in the steel cage match! And what do you use for walk out music?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Yangrit Foehammer wrote:
Janira Gavix, Pathfinder wrote:

"Sure it might have been stupid to run through a camp full of minotaurs and then through a aerie full of harpies to throw them off, but did Kala, Daughter of Krokum care that it was sort of dumb that she named her wolverine 'Stinky' when really it's obviously a skunk, of possibly a musk ox's name? No, she went ahead and did it! Because that is the Pathfinder way!" Janira's distant, breathless, high-pitched, and slightly panicky voice echoes down the tunnel. The proclamation has a sort of bolstering effect on the party.

Inspire Courage +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

It is followed by a loud, bestial bellow, that has nearly the opposite effect.

@World's Most Interesting GM: Ha! I see what you did there. Yeah, Kala's not very imaginative. If Stinky ever dies, she'll name his replacement Smelly (then Stupid, then Stupid again, then Rat, then Creatures, if she needs that many replacements).

Me? All I did was personalize the scenario. ;p

The Exchange

Male Halfling Air Elemental Sorcerer 10 | HP 42/42 | AC 23 T 17 FF 20 resist electricity 10 | CMB +3 CMD 18 | F+4 R+7 W+9; +2 vs. Fear | Init+9 | Perc+3 SM+1 | Speed 20' | Elemental Ray 8/8 | Elemental Blast 1/1 | Spells 1st 8/8; 2nd 6/7; 3rd 7/7; 4th 6/6; 5th 4/4 | Extend (rod; up to 6th) 3/3 | Active conditions: none

FYI, I'll be out of town and without access to computers/phone signal this next weekend, June 23-24. Bot as necessary (if we aren't done by then).

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Time to go fishin'. I'll be away for 24-48hrs so bot me as needed.

Silver Crusade

Male CG Human Bard 1 AC 17 T 13/FF 14| CMB +1 CMD 14 | HP 11 | Init +5 | Fort +3, Ref +5, Will +2 | Perception +4 | Speed 30 ft. | Light Cantrip

Did we just end abruptly?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

No, I'm just always really busy near the end of the week and this week for the first time in a while I didn't get the post up. Sorry about that.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Its been a while since I've seen the cow man actually get to melee. Usually he dies from ranged. Or gets stuck in the stream.

Silver Crusade

N/G Male Half-orc Fighter/4 | HP: 40/40 | AC Norm/Tch/FF: 23/16/19 21/14/17 | CMD: 21 | F/R/W: +7/+6/+3 | Init: +4 | Speed 20 ft | Acrobatics +3, Climb +5, Intimidate +5, Perception +1, Ride +6, Stealth +2 | Active Conditions: antitoxin, bless, shield of faith (4 min) , inspire +1

That's odd. For me it is the opposite. The players all charge boldly to their death and manage to live.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Yay we live! Any idea on much more? I've committed Ironshanks to a game that is currently waiting on him, if we're completed that is.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Ironshanks Magee wrote:
Yay we live! Any idea on much more? I've committed Ironshanks to a game that is currently waiting on him, if we're completed that is.

My vague plan at the beginning was to finish no later than a week from today (July 1 ~ 8 weeks).

If you've played the Confirmation before (and yes, I know most or all of you have, but still--spoilers):
Basically, we have the other passage to explore and the final reports to give. If Ironshanks wants to "guard the exit" and give his report now (in a spoiler) I can kick him out the door with a chronicle by tomorrow.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

GM:
If that wouldn't be a pain I'd love it. I must have underestimated how much time we had left and I hate holding a group up.

After leading his group of neophyte agents through the gillman caves, rescuing his soon to be jellied Halfling sorceror, and then assisting in the rescue of Janira herself, Ironshanks marches back with the others at the front of the line proudly. "They searched high n low they did. We made our way through the caves, following direct orders from Janira, as she lead off the vicious minotaur." He pauses to estimate its considerable height and width.

"We crossed a pit of watery death thanks to the leaping of some of the kids in the group and a heavy plank. We came across some old carvings in the stone walls and notes they were taken. Yangrit has a steady hand she does." He looks to her and nods approvingly.

"We met with an old gillman hippy type at a sacred pool he said, with a small version of our great city here. Full of vermin and frogs it was. After some swimmin' and some 'splorin' was done, we continued on to help investigate some 'bad neighbors'. A pile of stinkin' zombies we found, they fell quick to axe and fist. Stinkin' necromancer's work we found." He spits on the floor with disdain.

"We continued on in a rush, hearin' Janira's singin' coming down through the tight tunnels. Telos he ran on ahead, being the smallest with the most room to move, ran straight into a wall o jelly, going limp like an overcooked noodle. I reached in and plucked 'im out bafore the jelly flopped on me." He makes a loud SLURP sound and combs some dried remnants from his beard still.

"I carried the Lad out the back of the ooze while the others took it down with slings, arrows, and slaps. Onward we ran to the surface n found Janira n that damned Minotaur sweatin' like pigs in the summer heat."


1 person marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Telos Downshot from Gameplay wrote:

"Mreh, dwarf ba ith ithy"

Still paralyzed. I can be a backpack while you run.

I've sorta been obsessed with Not the Future since you tipped me off to this in the game thread. That's another 72 hours I'll never get back. ;)

Yeah, I was big in Japan
I was king of Ping Pong
Yeah I was bad at tuba
And I’m sure you’d like me to bounce

The Exchange

Male Halfling Air Elemental Sorcerer 10 | HP 42/42 | AC 23 T 17 FF 20 resist electricity 10 | CMB +3 CMD 18 | F+4 R+7 W+9; +2 vs. Fear | Init+9 | Perc+3 SM+1 | Speed 20' | Elemental Ray 8/8 | Elemental Blast 1/1 | Spells 1st 8/8; 2nd 6/7; 3rd 7/7; 4th 6/6; 5th 4/4 | Extend (rod; up to 6th) 3/3 | Active conditions: none
The World's Most Interesting GM wrote:
Telos Downshot from Gameplay wrote:

"Mreh, dwarf ba ith ithy"

Still paralyzed. I can be a backpack while you run.

I've sorta been obsessed with Not the Future since you tipped me off to this in the game thread. That's another 72 hours I'll never get back. ;)

Yeah, I was big in Japan
I was king of Ping Pong
Yeah I was bad at tuba
And I’m sure you’d like me to bounce

Lol. Your welcome.

The Exchange

Male Halfling Air Elemental Sorcerer 10 | HP 42/42 | AC 23 T 17 FF 20 resist electricity 10 | CMB +3 CMD 18 | F+4 R+7 W+9; +2 vs. Fear | Init+9 | Perc+3 SM+1 | Speed 20' | Elemental Ray 8/8 | Elemental Blast 1/1 | Spells 1st 8/8; 2nd 6/7; 3rd 7/7; 4th 6/6; 5th 4/4 | Extend (rod; up to 6th) 3/3 | Active conditions: none

Also, back from my trip. Catching up. Turning off the bot.

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Season 9 Grand Lodge Faction Goal:

Forgo your Downtime to finalize a report to the Pathfinder Society. Doing so requires a successful DC 15 Intelligence, Wisdom, or Profession (scribe) check.

Wisdom, DC15: 1d20 + 2 ⇒ (13) + 2 = 15 "Ahh, damn paper pushers finally gave in did they.. HA!"


2 people marked this as a favorite.
He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Congratulations, you have made it to the end of your confirmation. If you are in the States here's hoping you are out celebrating the holiday with friends and family. Have a safe one!

Grand Lodge

Male Dwarf Core Fighter 5 HP 54/54 | AC25 , T 12, FF23 | CMB:+8 CMD:20 Fort +11, Ref +5, Will +7 | Init +2 | Perc +11 Stonecunning, 60' Darkvision Step Up Effects: Extended Heroism!

Great run everyone. A special thanks to the GM for the extra effort on a frequently sleep walked game.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Thanks for a fun run!


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬
Ironshanks Magee wrote:
Great run everyone. A special thanks to the GM for the extra effort on a frequently sleep walked game.

Thanks for the praise. That's actually the reason I run games that way. To often all the RP revolves around a PC's AC, the amount of damage they can inflict, and the group's door drill--all important stuff to be sure, but it is not that stuff that actually makes table-top gaming (what I think is) a superior experience to most computer games that try to emulate the format.

Leveling up and getting treasure is fun and all but the path taken is ultimately what is most memorable.

I'll have all the altered chronicles up this weekend--just got to get back to my computer. If anyone needs anything else let me know.

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