GM Wolfspirit |
which is Mogmurch and Bogmurch on the map? If there’s a legend it’s not showing on my mobile browser
I was going to clarify that Bog was for blue, mog for Magenta
IAmMogmurch |
IAmMogmurch wrote:which is Mogmurch and Bogmurch on the map? If there’s a legend it’s not showing on my mobile browserI was going to clarify that Bog was for blue, mog for Magenta
lol, perfect. Thanks!
GM Wolfspirit |
Reta, you were close enough that you could do a partial charge with your action, which I'll give you the option for, choose your own adventure style (no peaking!)
Reta Attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Reta Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Reta runs up to the spider, slicing it with her shiny, but perhaps inappropriately named, dogslicer! Ichor bursts from the wound, but it isn't vitally injured.
Lots Legs Eat Goblin Babies Many, had long been accustomed to how goblins act. They were tasty food, delicious little green morsels. When they saw the spider, they were supposed to run and get stuck in her web. They weren't supposed to run at her and stab with metal blades!
At least, that's what she would have been thinking if Lots Legs Eat Goblin Babies Many wasn't an almost mindless vermin. Instead, it contents to latching onto the goblin with a fierce set of pincers, biting Reta on the neck!
Lotslegs Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Lotslegs Attack Confirm: 1d20 + 2 ⇒ (13) + 2 = 15 Failed to confirm
Damage: 1d6 ⇒ 6
Luckily, the bite sinks into the shoulder instead, although a fierce poison oozes into Reta’s wound. Fort save DC 14
Lots Legs Eat Goblin Babies Many, had long been accustomed to how goblins act. They were tasty food, delicious little green morsels. When they saw the spider, they were supposed to run and get stuck in her web. They weren't supposed to run at her with metal blades!
At least, that's what she would have been thinking if Lots Legs Eat Goblin Babies Many wasn't an almost mindless vermin. Instead, it contents to attacking the Goblin, missing
Next up: Everyone!
<= ! -- means you're up!
Combat Map:Swamp
Baddies:
Active Global Conditions: None.
Round 1:
- -- Enemy: Lotslegs: The itsy bitsy spider went "ouch ouch ouch!"
- Reta: <= !
- Chuffy: <= !
- Mogmurch: <= !
- Bogmurch: <= !
GM Wolfspirit |
Chuffy moves in a suprisingly tactical position, granting Reta a flank and assisting her in slicing into the spider one more time. Unfortunately, the flank is probably going to make things more... interesting... for the alchemist brothers.
My general rule for PbP combat is that if you're on the same initiative "turn", always take the most player beneficial ordering.
So the -ogmurchs can throw a bomb without hitting Chuffy. Also, Reta, you should hould have been one more damage on your attack from the +1 Dogslicer, I added it in.
Next up: Mogmurch, Bogmurch
<= ! -- means you're up!
Combat Map:Swamp
- Reta -6
Baddies:
- Lotslegs -8
Active Global Conditions: None.
Round1:
- -- Enemy: Lotslegs: The itsy bitsy spider went ”ouch ouch ouch!”
- Reta: The itsy bitsy goblin went ”slice slice slice!”
- Chuffy: The itsy bitsy goblin went ”sneak sneak sneak!”
- Mogmurch: <= !
- Bogmurch: <= !
GM Wolfspirit |
Bah, forum goblins ate my post. Mogmurch, you can attack with just hitting Reta or targeting the square where Chuffy is with the assumption that you threw before Chuffy moved. That's what I was meaning by ordering actions in the best interest of the party. Or you can move in and we move to Round 2.
IAmMogmurch |
Seems like a waste if it’s not a direct hit though. Updating the map when I get home in 20. Seems I can’t on mobile browser.
Mogmurch slinks closer to the fray to get a better look.
IAmMogmurch |
Actually I take that back, I could lob a tanglefoot bag in there and impede it. It's not a splash weapon, so no prep required. Should be ranged touch after my movement.
IAmMogmurch |
Assuming that's allowable...
Mogmurch remembers something he brought with him. Spiders aren't the only ones with sticky goo!
As he heaves it, the bag splits open over Bogmurch's head and sticky goo flies towards the spider...
Ranged touch: 1d20 + 4 ⇒ (18) + 4 = 22
That looks successful :D
GM Wolfspirit |
The spider is Entangled
Lotslegs Relex Save: 1d20 + 4 ⇒ (15) + 4 = 19
Lotslegs Attack: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8
The vile spider is engulfed in the contents of the bag, though its motion isn't completely impaired. It is just enough of a distraction that it misses a follow up attack on Reta.
The tanglefoot bag prevented a hit.
Surrounded, it scurries back a half step with a half-dozen legs, skittering backwards out of a flank.
Next up: Everyone!
<= ! -- means you're up!
Combat Map:Swamp
- Reta -6
Baddies:
- Lotslegs -8, entangled
Active Global Conditions: None.
Round 2:
- -- Enemy: Lotslegs: The itsy bitsy spider went ”nope nope nope!”
- Reta: <= !
- Chuffy: <= !
- Mogmurch: <= !
- Bogmurch: <= !
Kydeem's Pregen |
Chuffy moves behind the hairy bug waiting for the perfect moment to slash.
5' step, ready an action to strike when someone gives me a flank
dogslicer att: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15, if hits, dogslicer dam: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2
IAmMogmurch |
i can’t change the map yet but I’m headed down next to chuffy for a flank attack...
Mogmurch slides past Bogmurch and sidles up to Chuffy...
”Too tight for boom boom, time to klonk its bonker!”
Flank with club: 1d20 + 2 ⇒ (19) + 2 = 21
club damage: 1d4 - 1 ⇒ (4) - 1 = 3
IAmMogmurch |
haha, damn near the best possible attack from "Mogmurch" in melee.
lol, yeah, too bad the club's critical range isn't a bit wider. I'm feeling "useful" so far :P
GM Wolfspirit |
Between the rain of dogslicers and clubs, the Spider is covered in a mixture of tanglefoot-goo and arachnid blood. Surrounded and heavily injured, it attempts to escape... only to stumble into Reta's blade, shuddering as it dies with a hollow rasp.
Reta Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Reta Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Survival: 1d20 + 3 ⇒ (14) + 3 = 17
Survival: 1d20 + 3 ⇒ (1) + 3 = 4
Between the rain of dogslicers and clubs, the Spider is covered in a mixture of tanglefoot-goo and arachnid blood. Surrounded and heavily injured, it attempts to escape... only to stumble into Reta's blade, shuddering as it dies with a hollow rasp.
Reta Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Reta Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Survival: 1d20 + 3 ⇒ (17) + 3 = 20
With a quick purusal of the area, it's clear that this is likely the spider's favorite hunting spot, but not its nest. The alchemist twins make easy work of tracking down the way that the spider likely came from, discovering a lair amonga deadfall of several old trees.
Scattered amid the trees are dozens of bodies, some of which are goblins, but a few of which are humans. Among the bodies you find 24 gp, a Small masterwork light crossbow with 11 bolts, a single pearl worth 100 gp, and a wax-paper-sealed package containing six pieces of licorice-flavored taffy, and several potions.
Will add those to the loot list. The party should identify who has what.
IAmMogmurch |
Mogmurch gets to work identifying potions.
Craft alchemy to identify potion #1: 1d20 + 6 ⇒ (9) + 6 = 15 DOH
Craft alchemy to identify potion #2: 1d20 + 6 ⇒ (5) + 6 = 11 DOH
Craft alchemy to identify potion #3: 1d20 + 6 ⇒ (18) + 6 = 24
"Third potion gives great endurance of bear. Not sure about first two."
He shows particular interest in the masterwork light crossbow.
IAmMogmurch |
Hey Bogmurch, in addition to splitting this loot why don't we split the fireworks as additional ranged weapons for alchemists?
There are two desnan candles. One each. There are four paper candles, two each. There is one skyrocket which we could decide on based on how this current loot shakes out (e.g., maybe whoever doesn't get the mwk light crossbow).
Just figured we could distribute these to keep our ranged goblins armed and useful after the daily bombs run out. :)
OG3-PreGen |
I'm in for the split if everyone else is.
Bogmurch also is interested in the contents of the vials.
alchemy 1: 1d20 + 6 ⇒ (2) + 6 = 8
alchemy 2: 1d20 + 6 ⇒ (12) + 6 = 18
Ah, this potion gives you strength of bull. good for you, Reta.
Kydeem's Pregen |
As soon as the vermin falls (and it is clear that it is really dead), Chuffy hacks and rips until he tears off one of the creatures great big chompy outside teeth things as a belt trophy.
Chuffy immediately chomps down on a piece of taffy. While spraying bits of the sticky stuff, Chuffy get dart throwing thing, cause Chuffy throws darts too! He glares around at the others in case anyone is going to try to take the crossbow away from him.
GM: is the x-bow sized for medium or small creatures?
First, completely in character for goblins to channel negative energy or throw bombs that will splash damage other goblins. Ends up happening at most tables pretty often.
Second, not actually married to the x-bow. Chuffy just has to set a claim to something right away. You could easily bribe him to trade something for the x-bow.
Third: Just noticed we don't have the cleric, did someone drop out? No big deal.
Fourth: Suggest each get a paper candle. Both alch get a desnan candle. Reta or I get the sky rocket and a potion. The other get 2 potions.
IAmMogmurch |
Second, not actually married to the x-bow. Chuffy just has to set a claim to something right away. You could easily bribe him to trade something for the x-bow
...
Fourth: Suggest each get a paper candle. Both alch get a desnan candle. Reta or I get the sky rocket and a potion. The other get 2 potions.
Seems reasonable. Doesn’t account for the gold and pearl but I don’t suppose we’ll have a chance to spend gp in this module anyway. I assume the licorice might count as rations? I’m RP’ing Mogmurch to avoid burning his allies with bombs when he can help it. Of course if his chances come slow he may get frustrated and throw :)
GM Wolfspirit |
Will allow for creative solutions to identifying the identical potions before moving on completely.
The point indicated on Scribbleface’s map isn’t quite on the coast, but it’s close enough to hear
the faint susurrus of waves crashing on an unseen swampy shoreline. A two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and
windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow.
In the yard, an ill-kept horse sloshes about in the muck, coated with mud and a mane filled with detritus. It looks like it could crush a goblin skull with its hooves though, and it snorts angrily.
GM Wolfspirit |
Bogmurch grabs one of the vials, and once he dips his tongue into it he tastes a disgustingly sweet liquid, like blueberries. On the other hand, the abrasions he sustained from the slug contest last night immediately heal. You surmise that both are Cure Moderate Wounds
GM Wolfspirit |
That was weird. I'd posted yesterday morning, but it appears that the web goblins ate it.
A vine-choked gangplank with a mossy handrail descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud.
Are you trying to stealth past the horse? If two people agree to that, then I'll roll stealth checks for those that haven't already.
IAmMogmurch |
Mogmurch notices what Chuffy and Reta are up to and peacefully stands by, hoping the horse (non-violently) pays attention to him for now. He tries to remain quiet as he does this and scans the scene from within the fence.
Knowledge (nature): 1d20 + 6 ⇒ (19) + 6 = 25
Perception: 1d20 + 3 ⇒ (11) + 3 = 14
Stealth: 1d20 + 12 ⇒ (13) + 12 = 25
GM Wolfspirit |
As the goblins creep forward, there is almost comical stillness at the moment that you all didn't really make a plan, or establish any sort of signal to start the attack. The horse seems to still snicker and stomp its hooves, but it hasn't seemed to notice you.
If the intent is to sneak up and shoot, then you all will have a surprise round, which you can take your action for now. If you want to bypass the horse, it seems highly likely that you can.
Kydeem's Pregen |
... If you want to bypass the horse...
Why on Golarion would we want to do that?!? We have the perfect opportunity to kill something and it is a nasty ole horse. The only way it could be better would be if it was an even nastierest ole dog!
Chuffy lines up and takes the shot with his new dart thrower.
lt xbow att: 1d20 + 5 ⇒ (13) + 5 = 18, if hits, lt xbow dam: 1d6 + 1d6 ⇒ (5) + (1) = 6
IAmMogmurch |
Mogmurch cannot get close enough for a bomb just yet, but he picks up speed and slides along the fence while his friends launch their attack.
Movement, and hoping others keep using their ranged weapons :)
OG3-PreGen |
bogmurch follows his twin and moved to close.
-Posted with Wayfinder
GM Wolfspirit |
Chuffy Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Mogmurch Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Bogmurch Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Reta Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Stomp Initiative: 1d20 + 3 ⇒ (18) + 3 = 21
Stomp attack: 1d20 ⇒ 16
The horse cries out with an equine scream of pain as missiles strike it. Not seeing a way to its assailants, it moves up to the nearest goblin (Mogmurch) and attempts to stomp on him! (un?)luckily it misses.
Next up: Everyone!
IAmMogmurch |
Mogmurch runs back to his original spot just inside the gate. He pulls out a bomb catalyst, quickly infuses it, and heaves it at the beast.
”FINALLY! Mogmurch make horse pieces!”
Boom boom!: 1d20 + 6 ⇒ (17) + 6 = 23
Bomb fire damage: 1d6 + 2 ⇒ (1) + 2 = 3
DC 12 reflex to horse for half damage
IAmMogmurch |
In case it wasn't clear, since the horse takes up 4 squares I'm bombing the far corner so that it doesn't effect Bogmurch who is nearer to the horse than Mogmurch.
Also, damage roll is sad, hope the horse doesn't make it's save...