Wolfspirit's PBP Gameday VI We Be Goblins (Inactive)

Game Master Wolfspirit


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Absalom Initiation
IAmMogmurch wrote:
which is Mogmurch and Bogmurch on the map? If there’s a legend it’s not showing on my mobile browser

I was going to clarify that Bog was for blue, mog for Magenta

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none
GM Wolfspirit wrote:
IAmMogmurch wrote:
which is Mogmurch and Bogmurch on the map? If there’s a legend it’s not showing on my mobile browser
I was going to clarify that Bog was for blue, mog for Magenta

lol, perfect. Thanks!


Absalom Initiation

Reta, you were close enough that you could do a partial charge with your action, which I'll give you the option for, choose your own adventure style (no peaking!)

If Reta Charged:

Reta Attack: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Reta Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Reta runs up to the spider, slicing it with her shiny, but perhaps inappropriately named, dogslicer! Ichor bursts from the wound, but it isn't vitally injured.

Lots Legs Eat Goblin Babies Many, had long been accustomed to how goblins act. They were tasty food, delicious little green morsels. When they saw the spider, they were supposed to run and get stuck in her web. They weren't supposed to run at her and stab with metal blades!

At least, that's what she would have been thinking if Lots Legs Eat Goblin Babies Many wasn't an almost mindless vermin. Instead, it contents to latching onto the goblin with a fierce set of pincers, biting Reta on the neck!

Lotslegs Attack: 1d20 + 2 ⇒ (20) + 2 = 22
Lotslegs Attack Confirm: 1d20 + 2 ⇒ (13) + 2 = 15 Failed to confirm
Damage: 1d6 ⇒ 6

Luckily, the bite sinks into the shoulder instead, although a fierce poison oozes into Reta’s wound. Fort save DC 14


If Reta didn't Charge:

Lots Legs Eat Goblin Babies Many, had long been accustomed to how goblins act. They were tasty food, delicious little green morsels. When they saw the spider, they were supposed to run and get stuck in her web. They weren't supposed to run at her with metal blades!

At least, that's what she would have been thinking if Lots Legs Eat Goblin Babies Many wasn't an almost mindless vermin. Instead, it contents to attacking the Goblin, missing

Next up: Everyone!

Combat table:

<= ! -- means you're up!
Combat Map:Swamp
Goodies Gobbies:

Baddies:

Active Global Conditions: None.

Round 1:

  • -- Enemy: Lotslegs: The itsy bitsy spider went "ouch ouch ouch!"
  • Reta: <= !
  • Chuffy: <= !
  • Mogmurch: <= !
  • Bogmurch: <= !


Chuffy Lickwound, HP:11, AC:17, T:15, FF:13 F:+2, R:+6, W:+1, Init:+1, Perc:+5

Laughing maniacally, Hee, hee, Heedle, He, Ho, Ha, Chuffy runs around to chop the back legs off make LESS-Legs-Eat-Goblin-Babies-Many.


Oh, yep, Reta would have charged.

fort save: 1d20 + 4 ⇒ (16) + 4 = 20

Reta would have again sliced at the nasty spider.

attack, flanking: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d4 + 1 ⇒ (2) + 1 = 3


Absalom Initiation

Chuffy moves in a suprisingly tactical position, granting Reta a flank and assisting her in slicing into the spider one more time. Unfortunately, the flank is probably going to make things more... interesting... for the alchemist brothers.

My general rule for PbP combat is that if you're on the same initiative "turn", always take the most player beneficial ordering.
So the -ogmurchs can throw a bomb without hitting Chuffy. Also, Reta, you should hould have been one more damage on your attack from the +1 Dogslicer, I added it in.

Next up: Mogmurch, Bogmurch

Combat table:

<= ! -- means you're up!
Combat Map:Swamp
Goodies Gobbies:
    Reta -6

Baddies:

    Lotslegs -8

Active Global Conditions: None.

Round1:


  • -- Enemy: Lotslegs: The itsy bitsy spider went ”ouch ouch ouch!”
  • Reta: The itsy bitsy goblin went ”slice slice slice!”
  • Chuffy: The itsy bitsy goblin went ”sneak sneak sneak!”
  • Mogmurch: <= !
  • Bogmurch: <= !


Reta gives permission for the length of this adventure for the mad alchemists to hit her with splash if needed to hit the bad guys.

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

Bogmurch rushes to harry the spider.

Aid another for Reta's AC

Aid with Club: 1d20 ⇒ 15

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

I’m pretty sure I cannot safely bomb it now. I think all Mogmurch can do this round is approach the fray.


Absalom Initiation

Bah, forum goblins ate my post. Mogmurch, you can attack with just hitting Reta or targeting the square where Chuffy is with the assumption that you threw before Chuffy moved. That's what I was meaning by ordering actions in the best interest of the party. Or you can move in and we move to Round 2.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Seems like a waste if it’s not a direct hit though. Updating the map when I get home in 20. Seems I can’t on mobile browser.

Mogmurch slinks closer to the fray to get a better look.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Actually I take that back, I could lob a tanglefoot bag in there and impede it. It's not a splash weapon, so no prep required. Should be ranged touch after my movement.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Assuming that's allowable...

Mogmurch remembers something he brought with him. Spiders aren't the only ones with sticky goo!

As he heaves it, the bag splits open over Bogmurch's head and sticky goo flies towards the spider...

Ranged touch: 1d20 + 4 ⇒ (18) + 4 = 22

That looks successful :D


Absalom Initiation

The spider is Entangled

Lotslegs Relex Save: 1d20 + 4 ⇒ (15) + 4 = 19
Lotslegs Attack: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8

The vile spider is engulfed in the contents of the bag, though its motion isn't completely impaired. It is just enough of a distraction that it misses a follow up attack on Reta.

The tanglefoot bag prevented a hit.

Surrounded, it scurries back a half step with a half-dozen legs, skittering backwards out of a flank.

Next up: Everyone!

Combat table:

<= ! -- means you're up!
Combat Map:Swamp
Goodies Gobbies:
    Reta -6

Baddies:

    Lotslegs -8, entangled

Active Global Conditions: None.

Round 2:


  • -- Enemy: Lotslegs: The itsy bitsy spider went ”nope nope nope!”
  • Reta: <= !
  • Chuffy: <= !
  • Mogmurch: <= !
  • Bogmurch: <= !


Chuffy Lickwound, HP:11, AC:17, T:15, FF:13 F:+2, R:+6, W:+1, Init:+1, Perc:+5

Chuffy moves behind the hairy bug waiting for the perfect moment to slash.

5' step, ready an action to strike when someone gives me a flank

if I get a flank this round:

dogslicer att: 1d20 + 5 + 4 ⇒ (6) + 5 + 4 = 15, if hits, dogslicer dam: 1d4 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

Bogmurch knows Chuffy is a sneaky sneaky and moves to help him land a strike.

Bogmurch aids Chuffy's attack

aid club: 1d20 ⇒ 7


Reta moves back across from Chuffy and slices again at the icky spider.

attack, flanking: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

i can’t change the map yet but I’m headed down next to chuffy for a flank attack...

Mogmurch slides past Bogmurch and sidles up to Chuffy...

”Too tight for boom boom, time to klonk its bonker!”

Flank with club: 1d20 + 2 ⇒ (19) + 2 = 21

club damage: 1d4 - 1 ⇒ (4) - 1 = 3

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

haha, damn near the best possible attack from "Mogmurch" in melee.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none
OG3-PreGen wrote:
haha, damn near the best possible attack from "Mogmurch" in melee.

lol, yeah, too bad the club's critical range isn't a bit wider. I'm feeling "useful" so far :P

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none
IAmMogmurch wrote:

i can’t change the map yet but I’m headed down next to chuffy for a flank attack...

....

Oh, and I did update the map later.


Absalom Initiation

Between the rain of dogslicers and clubs, the Spider is covered in a mixture of tanglefoot-goo and arachnid blood. Surrounded and heavily injured, it attempts to escape... only to stumble into Reta's blade, shuddering as it dies with a hollow rasp.

Reta Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Reta Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Survival: 1d20 + 3 ⇒ (14) + 3 = 17
Survival: 1d20 + 3 ⇒ (1) + 3 = 4

Between the rain of dogslicers and clubs, the Spider is covered in a mixture of tanglefoot-goo and arachnid blood. Surrounded and heavily injured, it attempts to escape... only to stumble into Reta's blade, shuddering as it dies with a hollow rasp.

Reta Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Reta Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Survival: 1d20 + 3 ⇒ (17) + 3 = 20

With a quick purusal of the area, it's clear that this is likely the spider's favorite hunting spot, but not its nest. The alchemist twins make easy work of tracking down the way that the spider likely came from, discovering a lair amonga deadfall of several old trees.

Scattered amid the trees are dozens of bodies, some of which are goblins, but a few of which are humans. Among the bodies you find 24 gp, a Small masterwork light crossbow with 11 bolts, a single pearl worth 100 gp, and a wax-paper-sealed package containing six pieces of licorice-flavored taffy, and several potions.

Spellcraft / Craft Alchemy DC 16:
2 potions of cure moderate wounds

Spellcraft / Craft Alchemy DC 16:
a potion of bull’s strength

Spellcraft / Craft Alchemy DC 16:
a potion of bear’s endurance

Will add those to the loot list. The party should identify who has what.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Mogmurch gets to work identifying potions.

Craft alchemy to identify potion #1: 1d20 + 6 ⇒ (9) + 6 = 15 DOH
Craft alchemy to identify potion #2: 1d20 + 6 ⇒ (5) + 6 = 11 DOH
Craft alchemy to identify potion #3: 1d20 + 6 ⇒ (18) + 6 = 24

"Third potion gives great endurance of bear. Not sure about first two."

He shows particular interest in the masterwork light crossbow.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Hey Bogmurch, in addition to splitting this loot why don't we split the fireworks as additional ranged weapons for alchemists?

There are two desnan candles. One each. There are four paper candles, two each. There is one skyrocket which we could decide on based on how this current loot shakes out (e.g., maybe whoever doesn't get the mwk light crossbow).

Just figured we could distribute these to keep our ranged goblins armed and useful after the daily bombs run out. :)

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

I'm in for the split if everyone else is.

Bogmurch also is interested in the contents of the vials.

alchemy 1: 1d20 + 6 ⇒ (2) + 6 = 8
alchemy 2: 1d20 + 6 ⇒ (12) + 6 = 18

Ah, this potion gives you strength of bull. good for you, Reta.


Chuffy Lickwound, HP:11, AC:17, T:15, FF:13 F:+2, R:+6, W:+1, Init:+1, Perc:+5

As soon as the vermin falls (and it is clear that it is really dead), Chuffy hacks and rips until he tears off one of the creatures great big chompy outside teeth things as a belt trophy.

Chuffy immediately chomps down on a piece of taffy. While spraying bits of the sticky stuff, Chuffy get dart throwing thing, cause Chuffy throws darts too! He glares around at the others in case anyone is going to try to take the crossbow away from him.

GM: is the x-bow sized for medium or small creatures?
First, completely in character for goblins to channel negative energy or throw bombs that will splash damage other goblins. Ends up happening at most tables pretty often.
Second, not actually married to the x-bow. Chuffy just has to set a claim to something right away. You could easily bribe him to trade something for the x-bow.
Third: Just noticed we don't have the cleric, did someone drop out? No big deal.
Fourth: Suggest each get a paper candle. Both alch get a desnan candle. Reta or I get the sky rocket and a potion. The other get 2 potions.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none
Kydeem's Pregen wrote:


Second, not actually married to the x-bow. Chuffy just has to set a claim to something right away. You could easily bribe him to trade something for the x-bow
...
Fourth: Suggest each get a paper candle. Both alch get a desnan candle. Reta or I get the sky rocket and a potion. The other get 2 potions.

Seems reasonable. Doesn’t account for the gold and pearl but I don’t suppose we’ll have a chance to spend gp in this module anyway. I assume the licorice might count as rations? I’m RP’ing Mogmurch to avoid burning his allies with bombs when he can help it. Of course if his chances come slow he may get frustrated and throw :)


Absalom Initiation

Moving the OOC discussion to the Discussion Board


Absalom Initiation

Will allow for creative solutions to identifying the identical potions before moving on completely.

The point indicated on Scribbleface’s map isn’t quite on the coast, but it’s close enough to hear
the faint susurrus of waves crashing on an unseen swampy shoreline. A two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and
windchimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow.

In the yard, an ill-kept horse sloshes about in the muck, coated with mud and a mane filled with detritus. It looks like it could crush a goblin skull with its hooves though, and it snorts angrily.

Ship Exterior

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Mogmurch looks over the scene for any obvious dangers.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Reta walks over to the 'murches and asks them if they will take a tiny taste of the unknown potions to figure out what they are. She also gladly tucks the potion of bull's strength into her gear.

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

let me have a taste of that.

Bogmurch grabs them and dips his tongue in the vial.

alchemy 1: 1d20 + 6 ⇒ (20) + 6 = 26
alchemy 2: 1d20 + 6 ⇒ (4) + 6 = 10


Absalom Initiation

Bogmurch grabs one of the vials, and once he dips his tongue into it he tastes a disgustingly sweet liquid, like blueberries. On the other hand, the abrasions he sustained from the slug contest last night immediately heal. You surmise that both are Cure Moderate Wounds

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Mogmurch steps just into the fenced perimeter to take a closer look at the ship.

Does the previous perception role uncover anything of note?


Chuffy Lickwound, HP:11, AC:17, T:15, FF:13 F:+2, R:+6, W:+1, Init:+1, Perc:+5

Chuffy creeps all the way around the fence looking for a better entrance. As he get close tot he front again he tries to sneak up to take a shot at the nasty horse through the fence.

stealth: 1d20 + 16 ⇒ (19) + 16 = 35


Seeing what Chuffy is up to, Reta prepares her bow and follows.

stealth: 1d20 + 11 ⇒ (3) + 11 = 14

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

perc: 1d20 + 3 ⇒ (20) + 3 = 23

Bogmurch looks around trying to stay vigilant.


Absalom Initiation

That was weird. I'd posted yesterday morning, but it appears that the web goblins ate it.

A vine-choked gangplank with a mossy handrail descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud.

DC 12 Knowledge (nature):
The mudball is a Wasp nest. If disturbed, it will likely cause a cloud of wasps to errupt and sting anyone nearby

Perception DC 15:
One of the steps on the stairs up appears to be rigged with vines so that the mudball will fall on the bridge. It could be bypassed by stepping over the step, or could be removed by a Disable Device.
Those that already made a perception check got this

If you get both checks:
Aside from just cutting the vines to avoid the trap, it could "somewhat safely" removed and used as a thrown weapon within one round, before the wasps react violently.

Are you trying to stealth past the horse? If two people agree to that, then I'll roll stealth checks for those that haven't already.


Chuffy Lickwound, HP:11, AC:17, T:15, FF:13 F:+2, R:+6, W:+1, Init:+1, Perc:+5

perception: 1d20 + 5 ⇒ (6) + 5 = 11

I think the other 2 stayed by the gate while we sneaked around (clockwise) outside the fence. When the tree is mostly between us and the horse, Reta and I try to sneak up and shoot it.


Reta is just following Chuffy. She saw him sneak off to shoot something and wants to join in the fun.

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Mogmurch notices what Chuffy and Reta are up to and peacefully stands by, hoping the horse (non-violently) pays attention to him for now. He tries to remain quiet as he does this and scans the scene from within the fence.

Knowledge (nature): 1d20 + 6 ⇒ (19) + 6 = 25

Perception: 1d20 + 3 ⇒ (11) + 3 = 14

Stealth: 1d20 + 12 ⇒ (13) + 12 = 25

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

kn nature: 1d20 + 6 ⇒ (9) + 6 = 15

psst. don't step there, it'll drop the bugs on our heads.


Absalom Initiation

As the goblins creep forward, there is almost comical stillness at the moment that you all didn't really make a plan, or establish any sort of signal to start the attack. The horse seems to still snicker and stomp its hooves, but it hasn't seemed to notice you.

If the intent is to sneak up and shoot, then you all will have a surprise round, which you can take your action for now. If you want to bypass the horse, it seems highly likely that you can.


Chuffy Lickwound, HP:11, AC:17, T:15, FF:13 F:+2, R:+6, W:+1, Init:+1, Perc:+5
GM Wolfspirit wrote:
... If you want to bypass the horse...

Why on Golarion would we want to do that?!? We have the perfect opportunity to kill something and it is a nasty ole horse. The only way it could be better would be if it was an even nastierest ole dog!

Chuffy lines up and takes the shot with his new dart thrower.
lt xbow att: 1d20 + 5 ⇒ (13) + 5 = 18, if hits, lt xbow dam: 1d6 + 1d6 ⇒ (5) + (1) = 6


Reta lifts her bow and lets an arrow fly at the yucky horse.

attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 ⇒ 2

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Mogmurch cannot get close enough for a bomb just yet, but he picks up speed and slides along the fence while his friends launch their attack.

Movement, and hoping others keep using their ranged weapons :)

Dark Archive

Goblin Expert 1 | HP: 7/7 | AC: 14/13/12 | F+1 R+2 W+1 | Init:+2 | Perception: +3 | Active Conditions: None

bogmurch follows his twin and moved to close.

-Posted with Wayfinder


Absalom Initiation

Initiative rolls:

Chuffy Initiative: 1d20 + 3 ⇒ (11) + 3 = 14
Mogmurch Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Bogmurch Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Reta Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Stomp Initiative: 1d20 + 3 ⇒ (18) + 3 = 21

Stomp attack: 1d20 ⇒ 16

The horse cries out with an equine scream of pain as missiles strike it. Not seeing a way to its assailants, it moves up to the nearest goblin (Mogmurch) and attempts to stomp on him! (un?)luckily it misses.

Next up: Everyone!

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

Mogmurch runs back to his original spot just inside the gate. He pulls out a bomb catalyst, quickly infuses it, and heaves it at the beast.

”FINALLY! Mogmurch make horse pieces!”

Boom boom!: 1d20 + 6 ⇒ (17) + 6 = 23

Bomb fire damage: 1d6 + 2 ⇒ (1) + 2 = 3

DC 12 reflex to horse for half damage

Dark Archive

Male Goblin Alchemist 1 | AC 17/15/13 | HP 9/10 | Fort+5, Ref+6, Will-1 | CMB-2, CMD 12 | Init+4 | Perc+3, darkvision | Speed 30' | Conditions: none

In case it wasn't clear, since the horse takes up 4 squares I'm bombing the far corner so that it doesn't effect Bogmurch who is nearer to the horse than Mogmurch.
Also, damage roll is sad, hope the horse doesn't make it's save...

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