Michael New |
Guys, I would prefer it if you waited for initiative rolls before attacking. That way I don't have to go back and retroactively resolve attacks made earlier - post-wise.
In this case, any spells at a distance should be resolved before getting into melee.
If nobody else wants to make a distance attack, then we'll resolve the melee.
Wrathe Sepai |
I'm confused, was the action for Daxniss to check the doors for traps not already declared here?
Michael New |
In terms of time, I am taking liberties, handwaving the time in the library investigating and searching, as half an hour. The time in the tunnel and the screaming bones room as somewhat less than half an hour (as you guys did search thoroughly for other exits). And the time in the large skeleton chamber as less half an hour.
Thinking about it, perhaps 90 minutes is too much? What do you think?
Wrathe Sepai |
In terms of time, I am taking liberties, handwaving the time in the library investigating and searching, as half an hour. The time in the tunnel and the screaming bones room as somewhat less than half an hour (as you guys did search thoroughly for other exits). And the time in the large skeleton chamber as less half an hour.
Thinking about it, perhaps 90 minutes is too much? What do you think?
Works for moi :)
Piter de Colmar |
Happy Thanksgiving to all of you who celebrate!
Daxniss Sassith |
I'll get a post out today, as I am working the whole weekend and my work secdule changed again.
Synxol |
Could be fun. I know nothing about Eberron. That's a campaign setting, is it?
Yessir, though I also know nothing about it, and that's part of the attraction actually, especially since we've never played it as a group in all these years/settings.
Not sure how compatible it is with Pathfinder, guessing we would play it in v3.5 D&D.
The books look to be accessible online:
p.s. I am wide open to suggestions, should another system be more attractive at this time. ShadowRun 5th Edition? Dresden Files?
Synxol |
Personally I would like to stick to a system I know (Pathfinder or Everquest). But that's just me.
Oh, you said the magic word and you've never looked more amazing in this light.
Everyone knows I'd always love to play me some EverQuest!
Racial Diversity
Many would argue that a level 1 character starting with a +6 to STR would be insanely overpowering, but I think that gives a strong flavour of ogre, rather than just a whiff. Most of these games are caster-centric, so it is nice to see the melee come out ahead. Rather than just being vanilla it has a flavour, and with flavours there are those that dig them and those that don't.
Gnome Necromancer
Iksar Monk
Vah Shir Beastlord
Ogre Shaman
Dark Elf Wizard
Barbarian Warrior
Half Elf Bard
Wood Elf Ranger
Halfling Druid
High Elf Enchantress
Human Cleric
Dwarven Paladin
Erudite Magician
Troll Shadowknight
Lore Restrictions
There are those who would chafe against monk only being permitted to two races (human and iksar), but it follows the lore perfectly and I think that makes them a bit more special. Tribal societies are shamanistic, and again that makes sense.
This game is rich with lore, including gods, and numerous planes of existence.
Training Points
Rather than having a static feat and attribute increase delivered at a certain level, it is your choice to spend your points on whatever you want. Don't care about feats, don't buy them, it's that simple. You can put your points towards stats, skills, feats or even resistances.
Skills
- Ranks in language skills. Absolutely love this.
- Alcohol tolerance!
Classes
This is where this system really shines. The bard is hands down more interesting than any other game has put out, with songs that make them the masters of doing a bit of everything, but nothing amazing. True hybrid classes and pure casters that each have their own spell list with very little in the way of overlap with other classes.
Weapons with Process Effects
Activated at random adds an element of of the unknown in higher end battles.
Magic System
So simple, so pure and the best casting system of any game, though it is incredibly combat focused, and though each class has a a number of non-combat spells they are greatly overshadowed by the combat ones. The focus was on game balance less than flavour, which is a great starting point for a game since DMs (Guides in EQ?) are much more likely to let you craft your own spell (something EQ encourages) that is just for flavour, rather than making you more combat effective.
Each class is a specialist, so a lot of their spells in the next level are an incremental increase from the previous level (e.g. you had a good earth elemental pet and then the next level you get this thing: OMG), which is why you see so many combat spells. What's interesting about specialists, who have access to their entire spell list at a moment's notice, is you see solid roles coming out because you are powerful in an area but need support in others....welcomes a real team environment.
The spells that exist in the EQ RPG offer a tonne of really interesting tactics:
Snare - Restrict an opponents movement speed.
Root - Glue them to the ground.
Pet - Permanent summon monster with other spells that make the pets tougher, or summon weaponry for them.
Mesmerize - A staple of the enchanter class where you take foes out of combat without hurting them.
Fear - Add this to snare and you have a foe running away from you as you plink them with spells/arrows.
Lull - Restrict the ability for the foe to perceive past a certain distance, thus permitting you to act without them realizing what you're doing.
Resurrection - Much more common in EQ, able to be done by paladins and clerics for a loss of experience (at the highest levels there's no loss of exp). Necromancers can do it to, but you don't want to know how.
Divine Aura - Invulnerable to all harm for 3 rounds. Think of the tactics behind those decisions.
Feign Death - Act dead so things leave you alone and find it difficult to perceive you. Something monks can do innately without magic, making them wonderful scouts.
Heals - Clerics can heal as a free action so they can do other things in combat, and walk in with a fair amount of utility.
Spirit of Wolf/Selos - Massive movement speed increases.
Clarity - Regain lost mana. This alone is groundbreaking and allows you to cast much more often and brings in additional tactics....to attack or to rest, decisions, decisions.
Direct Damage/AoE/DoTs - So many combinations here in all different forms.
Debuffs - Bring down a foe's stats/saves so later attacks/spells can do more damage.
Runes - Permit casters to take a certain amount of damage before the rune collapses.
Alacrity/Slow - Highly advanced haste and slow spells that also give stat bonuses, affecting those with lighter weapons more than heavier ones.
Dark Pact/Mod Rod - Have your spell hurt you to give mana.
Lifetap - Ability to do direct damage to hearl yourself.
Illusions - Highly believable illusions for specific races. These also come in items if you're an ogre that always wanted to be a dwarf.
Damage Shield - Melee attacks against you hurts them.
Teleportation - Very common way of getting around via druids and wizards.
That's just scratching the surface....
Tentacledone |
I would have to wait until after the holidays are over. I don't want to be all "Yeah, let's do this!" one week and then flake out the following week. This time of year gets kinda busy for me (and others, :P). Not to mention I still have this near crippling addiction to Fallout 4 going on. It's not quite at the intervention stage, but close, lol.
Synxol |
No worries at all, I'm finally seeing the light after being stupidly busy for so long that I'm close to actually being able to breathe again (before wandering right back into another semester in early January).
I'm open to chatting without commitments in the interim, should anyone be interested, of course.
Tentacledone |
Almost missed a post, stupid nap.
So, what's the plan now? We did the "Give our position away," and ended up with the monk getting shot. Which wouldn't be that big a deal if Ssilax had a spell that I might have sort of forgot to purchase, since nobody can heal him, now it's kinda an issue :P
Any thoughts?