With Strange Aeons Even Death May Die

Game Master Synxol

We each dwell upon an island forged by our ignorance amidst the black seas of infinity. Should your feeble mind correlate the seemingly disassociated contents of your skull, thus affording you an opportunity to leave your island behind, terrifying vistas of reality will entomb you and you will never know peace.

It was only a matter of time...every species can smell its own extinction. The last ones left won't have a pretty time of it.


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Sovereign Court

Male Human Unchained Rogue 1

Oh, his father may--or may not--be out there somewhere, prowling the starless nights.

Boo!

Silver Crusade

..^]

No, your last post first said Dad instead of Daxniss. Autocorrect difficulties?

Sovereign Court

Male Human Unchained Rogue 1

Yeah, we don't usually see fang to fang.

Silver Crusade

..^]

Guys, I would prefer it if you waited for initiative rolls before attacking. That way I don't have to go back and retroactively resolve attacks made earlier - post-wise.

In this case, any spells at a distance should be resolved before getting into melee.

If nobody else wants to make a distance attack, then we'll resolve the melee.

Sovereign Court

Male Human Unchained Rogue 1

Wasn't entirely sure on my availability today. I didn't want to hold up the action.

Silver Crusade

..^]

Also, please don't roll twice for the same attack with different conditions.

For example, if you're not sure you're flanking just say (+2 more if flanking) and then roll another extra d6 for sneak attack damage.

The general rule is 1 roll per action. If I need a reroll, I'll ask.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Alright will do

Sovereign Court

Male Human Unchained Rogue 1

Hello all,

I will be attending UCon this weekend. I probably won't have time to post. Hoping to see some of you there.

Silver Crusade

..^]

I will run Dorian into the ground. (jk). But I will continue to push things forward, if Argon can get off his ass.

Silver Crusade

..^]

Some of you may see yourselves in here.


Michael New wrote:
Some of you may see yourselves in here.

Very well written Mike.

Sovereign Court

Male Human Unchained Rogue 1

Awesome job, Mike. You definitely put the fireball on target.

Silver Crusade

..^]

Thanks, I wrote it a little while ago, probably last year.


Cthulhu-Spawn DM/crazy person

That is a cool article you wrote up. Do you do a fair amount of posting on gaming sites?

Have fun at UCon this weekend Jason :) There is a small chance I might be able to make it out for a few hours. If I do, I'll shot you a message on the Discussion Board.

Silver Crusade

..^]

No, actually I just wrote it in a google doc. There was a discussion on a facebook Pathfinder group about gaming, and thought it appropriate, so I sent the link. Then the owner of that blog asked me if I wanted to make that her fist "guest blogger" article, so I said Why not?

Silver Crusade

..^]

For the symbol, make a knowledge check.


Xthian Shadowcaster Conjurer / Gestalt Druid

I'm confused, was the action for Daxniss to check the doors for traps not already declared here?

Silver Crusade

..^]

The doors are 40 ft up on the walls, and there was a horde of skeletons between Daxniss and the doors. She didn't come close to them back then.

Silver Crusade

..^]

I think if I had provided a map things would have been clearer to everyone. Lesson learned.

Silver Crusade

..^]

In terms of time, I am taking liberties, handwaving the time in the library investigating and searching, as half an hour. The time in the tunnel and the screaming bones room as somewhat less than half an hour (as you guys did search thoroughly for other exits). And the time in the large skeleton chamber as less half an hour.

Thinking about it, perhaps 90 minutes is too much? What do you think?


Cthulhu-Spawn DM/crazy person

Sounds good to me.


Xthian Shadowcaster Conjurer / Gestalt Druid
Michael New wrote:

In terms of time, I am taking liberties, handwaving the time in the library investigating and searching, as half an hour. The time in the tunnel and the screaming bones room as somewhat less than half an hour (as you guys did search thoroughly for other exits). And the time in the large skeleton chamber as less half an hour.

Thinking about it, perhaps 90 minutes is too much? What do you think?

Works for moi :)


Cthulhu-Spawn DM/crazy person

Happy Turkey day :P

Sovereign Court

Male Human Unchained Rogue 1

I am soooo full.

Doing again tomorrow....


Piter de Colmar (Human Shadow Knight) The hour has arrived to abandon theories and go directly to what is practical.

Happy Thanksgiving to all of you who celebrate!


Xthian Shadowcaster Conjurer / Gestalt Druid

Why can't you take a turkey to church?


Because they use fowl language.

Sovereign Court

Male Human Unchained Rogue 1

ouch

Silver Crusade

..^]

Is Dorian actually going down the hall, or just nodding?

Sovereign Court

Male Human Unchained Rogue 1

going....hopefully with Daxniss.....

Silver Crusade

..^]

Late night last night, and late morning... Sorry for the delay.

I'll post in about an hour and a half...

Sovereign Court

Male Human Unchained Rogue 1

No problem, good sir. We had our high level game last night (Iron Head Medusa). I also had to work this morning...


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

I'll get a post out today, as I am working the whole weekend and my work secdule changed again.


A thought,

With us sharing the load I find that there's more potential time for each of us. With that in mind I'm wondering if there would be interest in a second game - perhaps with the same makeup of rotating DMs?

Eberron might be fun...

Silver Crusade

..^]

Could be fun. I know nothing about Eberron. That's a campaign setting, is it?


Michael New wrote:
Could be fun. I know nothing about Eberron. That's a campaign setting, is it?

Yessir, though I also know nothing about it, and that's part of the attraction actually, especially since we've never played it as a group in all these years/settings.

Not sure how compatible it is with Pathfinder, guessing we would play it in v3.5 D&D.

The books look to be accessible online:

  • Eberron Campaign Setting
  • Player's Guide to Eberron
  • Magic of Eberron
  • Eberron Map

    p.s. I am wide open to suggestions, should another system be more attractive at this time. ShadowRun 5th Edition? Dresden Files?

  • Silver Crusade

    ..^]

    Personally I would like to stick to a system I know (Pathfinder or Everquest). But that's just me.

    Sovereign Court

    Male Human Unchained Rogue 1

    I agree with Michael, although, I am on the fence about starting a second campaign.


    Michael New wrote:
    Personally I would like to stick to a system I know (Pathfinder or Everquest). But that's just me.

    Oh, you said the magic word and you've never looked more amazing in this light.

    Everyone knows I'd always love to play me some EverQuest!

    Everquest 101:
    I fully expected to hate this game when I first looked at it. I dismissed it as a cash grab to boost sales of the online game. I couldn't have been more wrong and I think it comes from the ideal marriage of the perfectly crafted skeleton of D&D, flawlessly mixed with a decade of EverQuest lore delivered by WhiteWolf, a company divinely-suited to weave stories.

    Racial Diversity
    Many would argue that a level 1 character starting with a +6 to STR would be insanely overpowering, but I think that gives a strong flavour of ogre, rather than just a whiff. Most of these games are caster-centric, so it is nice to see the melee come out ahead. Rather than just being vanilla it has a flavour, and with flavours there are those that dig them and those that don't.

    Gnome Necromancer
    Iksar Monk
    Vah Shir Beastlord
    Ogre Shaman
    Dark Elf Wizard
    Barbarian Warrior
    Half Elf Bard
    Wood Elf Ranger
    Halfling Druid
    High Elf Enchantress
    Human Cleric
    Dwarven Paladin
    Erudite Magician
    Troll Shadowknight

    Lore Restrictions
    There are those who would chafe against monk only being permitted to two races (human and iksar), but it follows the lore perfectly and I think that makes them a bit more special. Tribal societies are shamanistic, and again that makes sense.

    This game is rich with lore, including gods, and numerous planes of existence.

    Training Points
    Rather than having a static feat and attribute increase delivered at a certain level, it is your choice to spend your points on whatever you want. Don't care about feats, don't buy them, it's that simple. You can put your points towards stats, skills, feats or even resistances.

    Skills
    - Ranks in language skills. Absolutely love this.
    - Alcohol tolerance!

    Classes
    This is where this system really shines. The bard is hands down more interesting than any other game has put out, with songs that make them the masters of doing a bit of everything, but nothing amazing. True hybrid classes and pure casters that each have their own spell list with very little in the way of overlap with other classes.

    Weapons with Process Effects
    Activated at random adds an element of of the unknown in higher end battles.

    Magic System
    So simple, so pure and the best casting system of any game, though it is incredibly combat focused, and though each class has a a number of non-combat spells they are greatly overshadowed by the combat ones. The focus was on game balance less than flavour, which is a great starting point for a game since DMs (Guides in EQ?) are much more likely to let you craft your own spell (something EQ encourages) that is just for flavour, rather than making you more combat effective.

    Each class is a specialist, so a lot of their spells in the next level are an incremental increase from the previous level (e.g. you had a good earth elemental pet and then the next level you get this thing: OMG), which is why you see so many combat spells. What's interesting about specialists, who have access to their entire spell list at a moment's notice, is you see solid roles coming out because you are powerful in an area but need support in others....welcomes a real team environment.

    The spells that exist in the EQ RPG offer a tonne of really interesting tactics:

    Snare - Restrict an opponents movement speed.
    Root - Glue them to the ground.
    Pet - Permanent summon monster with other spells that make the pets tougher, or summon weaponry for them.
    Mesmerize - A staple of the enchanter class where you take foes out of combat without hurting them.
    Fear - Add this to snare and you have a foe running away from you as you plink them with spells/arrows.
    Lull - Restrict the ability for the foe to perceive past a certain distance, thus permitting you to act without them realizing what you're doing.
    Resurrection - Much more common in EQ, able to be done by paladins and clerics for a loss of experience (at the highest levels there's no loss of exp). Necromancers can do it to, but you don't want to know how.
    Divine Aura - Invulnerable to all harm for 3 rounds. Think of the tactics behind those decisions.
    Feign Death - Act dead so things leave you alone and find it difficult to perceive you. Something monks can do innately without magic, making them wonderful scouts.
    Heals - Clerics can heal as a free action so they can do other things in combat, and walk in with a fair amount of utility.
    Spirit of Wolf/Selos - Massive movement speed increases.
    Clarity - Regain lost mana. This alone is groundbreaking and allows you to cast much more often and brings in additional tactics....to attack or to rest, decisions, decisions.
    Direct Damage/AoE/DoTs - So many combinations here in all different forms.
    Debuffs - Bring down a foe's stats/saves so later attacks/spells can do more damage.
    Runes - Permit casters to take a certain amount of damage before the rune collapses.
    Alacrity/Slow - Highly advanced haste and slow spells that also give stat bonuses, affecting those with lighter weapons more than heavier ones.
    Dark Pact/Mod Rod - Have your spell hurt you to give mana.
    Lifetap - Ability to do direct damage to hearl yourself.
    Illusions - Highly believable illusions for specific races. These also come in items if you're an ogre that always wanted to be a dwarf.
    Damage Shield - Melee attacks against you hurts them.
    Teleportation - Very common way of getting around via druids and wizards.

    That's just scratching the surface....

    Sovereign Court

    Male Human Unchained Rogue 1

    I have never played EverQuest, although I would give it a go, if chosen, and instructed.


    Cthulhu-Spawn DM/crazy person

    I would have to wait until after the holidays are over. I don't want to be all "Yeah, let's do this!" one week and then flake out the following week. This time of year gets kinda busy for me (and others, :P). Not to mention I still have this near crippling addiction to Fallout 4 going on. It's not quite at the intervention stage, but close, lol.

    Sovereign Court

    Male Human Unchained Rogue 1

    That's a good point; let's wait until after the holidays to decide. I am doing the same with my campaign at home.


    No worries at all, I'm finally seeing the light after being stupidly busy for so long that I'm close to actually being able to breathe again (before wandering right back into another semester in early January).

    I'm open to chatting without commitments in the interim, should anyone be interested, of course.

    Silver Crusade

    ..^]

    Where did Dorian get a gold coin from? He has only diamonds listed on his character sheet.

    Sovereign Court

    Male Human Unchained Rogue 1

    It was for effect. Although, a diamond would have been better, right?...lol


    Cthulhu-Spawn DM/crazy person

    Almost missed a post, stupid nap.

    So, what's the plan now? We did the "Give our position away," and ended up with the monk getting shot. Which wouldn't be that big a deal if Ssilax had a spell that I might have sort of forgot to purchase, since nobody can heal him, now it's kinda an issue :P

    Any thoughts?

    Silver Crusade

    ..^]

    He's at one hit point. So I see that as badly injured but still able to move and if necessary, fight.

    What does a Dhampir's blood look like, anyways?

    Sovereign Court

    Male Human Unchained Rogue 1

    Thin, I would think...lol. He was going to investigate the clicking sound; did it....ouch.

    Silver Crusade

    ..^]

    My posting's been sort of late and erratic lately. It's just everything (work, Christmas, basement renos) all happening at once and making me tired.


    Cthulhu-Spawn DM/crazy person

    Sounds about right with the holidays right around the freaking corner. Anybody else putting off their shopping until the last minute?

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