With Great Power (Inactive)

Game Master Brian Minhinnick

Roll20 Campaign


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Background is a work in progress but got a decent amount I think. Still pre-pathfinder but I am getting closer to when Cael joined. ;)

@Ravingdork
That is an awesome set up for a character. O.O


Ravingdork wrote:

Count me intrigued. I will be working on a variant of an old character, Hama, for this game.

You said that downtime businesses/teams/organizations would not be playing a major role in the game. Did you mean that there is NO mechanical benefit whatsoever from utilizing them, or just that there likely won't be much time or place to really use them well?

Fluff, to me, means "no mechanical effect" whereas saying "they will not be playing a major role in the campaign" simply means it is probably not recommended (kind of like taking item creation feats in a game with little downtime).

That depends I guess. I'm not really that familiar with the downtime rules to be honest. My initial inclination is to say that they would provide their normal benefits, but I reserve the right to withdraw that should someone create a business empire that doubles their wealth or something like that. If the mechanical benefits are some minor bonuses or income, that's fine.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I just want a simple apothecary with which to earn some capital on occasion. If there isn't going to be much downtime in this game, it should have nearly negligible effect after character creation.

I'm nearly done with Hama and should have her character sheet up for review later tonight.


Hama is now ready for review:

EDIT:

DM Jelani wrote:
I will not allow made up items. However, items which are made according to RAW that combine two other magic items are okay. You need to clearly break down and notate the item's pricing though, so I can audit it quickly and easily.

Just saw this.

Hama uses an iron circlet of guarded souls, which has been reflavored as a locket that uses up the neck slot (rather than a circlet that uses up the head slot). Is that okay?

She also has a shawl of the crone and a cloak of resistance as a combined item.

Shawl of the Crone = 8,000gp cost
Cloak of Resistance +4 = 8,000gp cost

Increase one by 50% to get 12,000gp + 8,000gp = 20,000gp


I've taken the liberty of linking all of Hama's spells and a few of her more esoteric feats to explanatory web sites, so you shouldn't have any problem knowing what they all do or where they are all from.


Cool character. But just so it's clear to everyone, submissions that don't follow my formatting instructions in the original post won't be considered. I've seen a couple people saying they are finished or near finished but no one has done as I asked yet. It's going to be a hard enough pick as is. Not following my directions just gives me a reason to ignore all the hard work you guys are putting in and pick someone else.

Don't worry though, there's still plenty of time to get applications done.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I remembered something about formatting, but after reading the OP three times, I couldn't find it again. I chocked it up to being from another recruitment thread.

Guess my memory isn't as bad as I thought (though now I should probably get my eyes checked.

EDIT: Ah I see. You hid it in a tiny little link amid a lot of body text. It's no wonder nobody's done it yet. :P

I'll get started on that.


I need some way to weed people out, don't I? :P

PS:Big fan of the Ravingdork Crazy Character Emporium (as I recall it being named). Though I haven't looked at the thread in a while.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

If you check Hama's profile link again, I've updated it using your template (as I understand it at least). Let me know if I overlooked anything.

(Last thing I want is to get "weeded out" on a technicality.)


Looks great, actually. You can add a section for spells.

Here's an example that has a spell section added from one of my old characters.

Once that's done, I believe Hama will be the first complete submission. I'll start a list with her so everyone can keep track of the competition.


OK, here's Iko Ilue, the Crashing Tempest -- Sacred Fist of Hei Feng (The Black Wind, The Tempest That Wears All Things To Rubble).

Crunch is complete (though may get tweaked between now and the deadline). I've only written up the first 1/4 or so of his background, but I'm happy with where it's going.

Feedback or suggestions welcome from all.

Jelani, do you mind if gear lives in a separate linked spreadsheet (as I've got for now) or shall I bring final gear into his profile too? (If that's easier for you I'll happily do so. Hopefully the current format makes it easier for you to audit costs, if you're inclined to.)


gyrfalcon wrote:

OK, here's Iko Ilue, the Crashing Tempest -- Sacred Fist of Hei Feng (The Black Wind, The Tempest That Wears All Things To Rubble).

Crunch is complete (though may get tweaked between now and the deadline). I've only written up the first 1/4 or so of his background, but I'm happy with where it's going.

Feedback or suggestions welcome from all.

Jelani, do you mind if gear lives in a separate linked spreadsheet (as I've got for now) or shall I bring final gear into his profile too? (If that's easier for you I'll happily do so. Hopefully the current format makes it easier for you to audit costs, if you're inclined to.)

The way you have it is fine. Gear is something I really won't be looking at that often, so having a link to it is ok. I just need to be able to reach all the stats contained in your statblock with one click on your profile and don't want to be hunting through spoilers/dealing with peoples' own ways of laying out stats. Hell, I don't care if you personally keep your sheet somewhere else entirely. As long as a I have one in your alias.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Hama's spell list has been added. In time, I hope to have all of her spells, feats, and magical items linked to explanatory sources, both on her forum sheet and her PDF sheet.


Ravingdork wrote:
Hama's spell list has been added. In time, I hope to have all of her spells, feats, and magical items linked to explanatory sources, both on her forum sheet and her PDF sheet.

That sounds like a lot of work, but would be massively appreciated from my end.


Also, is she really the wondering witch? Or is that a typo for wandering?


Completed Applications

Hama the Wandering Witch - Ravingdork


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Wow. Can't believe I did that. Totally a typo.


Just found this thread. This looks great! A couple of questions...

So, I would love to take my super-high-level PFS PC, de-level her to 16th, make some wealth and stat tweaks, and play her again.

I see you're looking for savvy play-by-posters. I don't think I've built up enough of a resume there, but I can submit this thread as a relevant sample.

I do have one question, about the campaign traits. I don't really see any of the provided ones fitting my PC. However, she does live in Absalom, and in the Petal District as well. Perhaps her campaign trait could have something to do with their attending many of the same upper-class social gatherings? Maybe Brythen Blood attends her parties?

What do you guys think?

-Matt


@DM Jelani
What falls under special abilities in your format? I am converting and not sure of everything that should go there.

@Hama
I think you missed the part about starting wealth and crafting. May want to double check.


Mattastrophic wrote:

Just found this thread. This looks great! A couple of questions...

So, I would love to take my super-high-level PFS PC, de-level her to 16th, make some wealth and stat tweaks, and play her again.

I see you're looking for savvy play-by-posters. I don't think I've built up enough of a resume there, but I can submit this thread as a relevant sample.

I do have one question, about the campaign traits. I don't really see any of the provided ones fitting my PC. However, she does live in Absalom, and in the Petal District as well. Perhaps her campaign trait could have something to do with their attending many of the same upper-class social gatherings? Maybe Brythen Blood attends her parties?

What do you guys think?

-Matt

Feel free to rework her to meet my requirements. If you can propose a suitable alternative trait that would connect you with Blood, I might approve it.


Cael Windstrom wrote:

@DM Jelani

What falls under special abilities in your format? I am converting and not sure of everything that should go there.

@Hama
I think you missed the part about starting wealth and crafting. May want to double check.

RE: Special Abilities - I put everything granted by a race or class there, any Ex, Su or racial abilities that need explanation essentially. It's not set in stone, but if you have something that's not a spell or SLA it probably goes there.

Sometimes I will make additional sections for certain class abilities following the same format. For example on a witch, I might add

-----------------
HEXES
-----------------

evil eye DC (XX), cackle, flight, etc

Or a warpriest might have a separate section for blessings.


Hia!
I am seeing this and i am quite interested :)
I got a few ideas to sort through though.
#1: a fighter who wields a weapon with both the anchoring and called properties. He would fight with a literal immovable rod, using it to flip and jink around the battle field. Then if he needs to he can impale a foe with the rod, activating it and letting go. Once done he will leave the hapless critter stuck in space for his allies to pincushon >XD
i was also thinking of giving him impaling critical to really up the fun :)
But all that is his in combat role. Outside of combat he will be the equivilent of a noble in high society. Lots of money, lots of fame, attends the high class events but is only human. A human who is really good at stabbing you with a sword. He will be a high level mundane guy in a high level magic world and be struggling to cope and survrive.

#2: my second idea is a gnome master illusionist. He will be an illusion wizard with a strong focus on illusion and deception, using different spells and effects to confuse, hide and decieve.
A big distinguishing feature he will.have is an implanted ioun stone in place of his right eye, and acting as an artifical and magical eye, glowing and scrying the area around him (think of Mad-Eye Moody from Harry Potter).
The eye will have quite a bit of spells cast on it with the permenancy spell. He will create lots of different deceptions in combat, confusing his foes and those in society will have almost no idea who he really is, or at least believe him to be someone else entirely, possibly multiple someone elses.


Still here GM

:)


Cam James wrote:

Hia!

I am seeing this and i am quite interested :)
I got a few ideas to sort through though.
#1: a fighter who wields a weapon with both the anchoring and called properties. He would fight with a literal immovable rod, using it to flip and jink around the battle field. Then if he needs to he can impale a foe with the rod, activating it and letting go. Once done he will leave the hapless critter stuck in space for his allies to pincushon >XD
i was also thinking of giving him impaling critical to really up the fun :)
But all that is his in combat role. Outside of combat he will be the equivilent of a noble in high society. Lots of money, lots of fame, attends the high class events but is only human. A human who is really good at stabbing you with a sword. He will be a high level mundane guy in a high level magic world and be struggling to cope and survrive.

#2: my second idea is a gnome master illusionist. He will be an illusion wizard with a strong focus on illusion and deception, using different spells and effects to confuse, hide and decieve.
A big distinguishing feature he will.have is an implanted ioun stone in place of his right eye, and acting as an artifical and magical eye, glowing and scrying the area around him (think of Mad-Eye Moody from Harry Potter).
The eye will have quite a bit of spells cast on it with the permenancy spell. He will create lots of different deceptions in combat, confusing his foes and those in society will have almost no idea who he really is, or at least believe him to be someone else entirely, possibly multiple someone elses.

I am unlikely to pick your #2, due the difficulty in adjudicating illusion spells. #1 would be fine, but activating calling would call the sword out of someone, even if it were anchored. But it wouldn't bring the person with it. Not sure if that's what you were going for, or what. But just making clear what my ruling on that will be in advance.


reformatting now to your full PC sheet formatting Specification now.


Ok I have tried to get MY PC as close as I can to your formatting requirement, but I have to keep some info in it in a form for me as a player so I know stuff. Text for Stuff and a brake down of where the numbers come from, is that OK gm or would I not be considered unless its 100% as you state??


There is me worrying about power levels and then

The Iko Ilue comes along and drops this YIKES!!

Melee Flurry of blows +31/+31/+26/+26/+21/+21/+16 (2d8+15)
. . . . Divine Favor +4 hit & damage (luck)
. . . . Destruction blessing +8 damage (morale)
. . . . Air blessing (at end of charge) +16 damage (electricity)
. . . . Divine Power +6 hit & damage (luck), 16 THP, +1 attack
. . . . Righteous Might (3d8 base dam, +4 str, con, -2 dex, +2 nat armor, DR 10/evil)
. . . . Blessed fist: Good aligned
Ranged Flurry of shurikens +27/+27/+22/+22/+17/+17/+12 (1d2+8)
Space 5 ft., Reach 5 ft.

Wow thats 7 fist attacks doing like 140DMG if they all hit Av

So GM do we Mini Max to keep up??

Because my PCs +16 TH and DMG 1d6+4 DMG is looking a little weak.


Jelani, I'm going to drop out for this one. I'm having trouble keeping up with my current games as is. Best of luck with it!


I've narrowed things down to a Sylph arcane caster. Now I'm split between the tough choice of Arcanist or Exploiter Wizard.


Well I think format wise Cael is sorted out. Still brainstorming on background and need to finish up a few details but nearing full completion. :)


Lorenna The Winter Rose wrote:

Ok I have tried to get MY PC as close as I can to your formatting requirement, but I have to keep some info in it in a form for me as a player so I know stuff. Text for Stuff and a brake down of where the numbers come from, is that OK gm or would I not be considered unless its 100% as you state??

That's close enough I suppose.


GM Lucid Nonsense wrote:

There is me worrying about power levels and then

The Iko Ilue comes along and drops this YIKES!!

Melee Flurry of blows +31/+31/+26/+26/+21/+21/+16 (2d8+15)
. . . . Divine Favor +4 hit & damage (luck)
. . . . Destruction blessing +8 damage (morale)
. . . . Air blessing (at end of charge) +16 damage (electricity)
. . . . Divine Power +6 hit & damage (luck), 16 THP, +1 attack
. . . . Righteous Might (3d8 base dam, +4 str, con, -2 dex, +2 nat armor, DR 10/evil)
. . . . Blessed fist: Good aligned
Ranged Flurry of shurikens +27/+27/+22/+22/+17/+17/+12 (1d2+8)
Space 5 ft., Reach 5 ft.

Wow thats 7 fist attacks doing like 140DMG if they all hit Av

So GM do we Mini Max to keep up??

Because my PCs +16 TH and DMG 1d6+4 DMG is looking a little weak.

The average CR 16 monster should have approximately a AC 31 and 240 HP (according to this chart). Meaning Ilo is on the stronger end of melee, while Lorenna is on the weak end. But she's also a spell caster, if you've built her around healing and casting spells it's no surprise she's poor at doing damage. Make what you would want to play, and let me worry about the power levels.


Jelani, there are a couple of new Arcanist Exploits from the Advanced Class Origins Guide that I would like to use for my character. However, they probably won't be online for a few weeks. What would you recommend that I do?


Send them to me via PM and I'll approve, or not.


DM Jelani wrote:
The average CR 16 monster should have approximately a AC 31 and 240 HP (according to this chart). Meaning Ilo is on the stronger end of melee, while Lorenna is on the weak end. But she's also a spell caster, if you've built her around healing and casting spells it's no surprise she's poor at doing damage. Make what you would want to play, and let me worry about the power levels.

Cool GM Jelani, thanks for the clear feed back


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
DM Jelani wrote:
I am unlikely to pick your #2, due the difficulty in adjudicating illusion spells.

This caught my attention since Hama uses a handful of illusions spells.

Maybe these articles will help with that?
All About Illusions, Part I
All About Illusions, Part II
All About Illusions, Part III
All About Illusions, Part IV

They are D&D v3.5 articles explaining exactly how to adjudicate illusion spells and effects. Seeing as ALL of the illusion-related rules share the EXACT wording as they did in the v3.5 days, I don't see why the tons of helpful advice in the above official articles wouldn't still apply today. Sharing these articles is also a great way to keep GMs and Players on the same page in regards to expectations on illusion rulings.


I know how I rule them, but in many cases I've seen them in play the player has had a different idea on how they should work (usually a much more versatile interpretation than I feel RAW dictates). Or at minimum some of the players don't understand how they work right and need it explained. With all the rules that are going to be flying around in a high level game I'd rather just avoid the headache of a character whose every action will create more work for me (redrawing map features, adjudicating potential rules disagreements, rolling saving throws and keeping track of who's believing what, etc.)

Not saying I'm outlawing the illusion school or will not pick a character with illusion spells. I'm simply saying that that out of the two concepts that Cam James suggested, I'm much more likely to pick #1.


TWO WEEKS AND THREE DAYS LEFT IN RECRUITMENT!


I was working on the advancement path for my character, and a question came up. The original PFS version utilized retraining. Specifically, she retrained away Combat Expertise after receiving it as a bonus feat at Lore Warden2.

In order to make my character's feat choices work without retraining, she would have to turn her original advancement path upside-down, to the point where it doesn't make much sense story-wise. What's your take on retraining?

Also, how does the feat Gang Up work in your games? Do you count as your own ally, or is Gang Up an exception?

Thanks Jelani!
-Matt


Are Martial Eastern Weapon easily available? A Nodachi is strictly better than a Falchion, but should a non-Tian character have a good background reason for using one other than "it's a better weapon"?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Mattastrophic wrote:

I was working on the advancement path for my character, and a question came up. The original PFS version utilized retraining. Specifically, she retrained away Combat Expertise after receiving it as a bonus feat at Lore Warden2.

I'm pretty sure that, RAW, this isn't legal. If the old feat is a bonus feat granted by a class feature, you must replace it with a feat that you could choose using that class feature.

A ranger could replace a combat style feat with another feat from the same combat style option, or a fighter could replaced a fighter bonus feat with another combat feat, for example, but since Lore Warden gives you Combat Expertise as a bonus feat, and just Combat Expertise, it can't be retrained out for something else.


Remaking my PC, around the idea of the Healing and a travailing Angel of hope, I think that will place me in my happy spot, and stop getting all court up in rules.

I noted one of the other players, had made to PC sheets on his Alt, one for the GM just as he likes and then a spoilered one for himself, Im also going to do that as well. I like lots of notes in my sheets to help me having a long form Sheet for me will I home make me and the GM happy.

Same PC just a rebuild and true formatting for GM.


Mattastrophic wrote:

I was working on the advancement path for my character, and a question came up. The original PFS version utilized retraining. Specifically, she retrained away Combat Expertise after receiving it as a bonus feat at Lore Warden2.

In order to make my character's feat choices work without retraining, she would have to turn her original advancement path upside-down, to the point where it doesn't make much sense story-wise. What's your take on retraining?

Also, how does the feat Gang Up work in your games? Do you count as your own ally, or is Gang Up an exception?

Thanks Jelani!
-Matt

Retraining is fine as long as it's clearly noted in the Character Advancement profile, and the money was spent on it. You count as your own ally for gang up.


Airon87 wrote:
Are Martial Eastern Weapon easily available? A Nodachi is strictly better than a Falchion, but should a non-Tian character have a good background reason for using one other than "it's a better weapon"?

Eastern weapons are freely available in Absalom.


Ravingdork wrote:
Mattastrophic wrote:

I was working on the advancement path for my character, and a question came up. The original PFS version utilized retraining. Specifically, she retrained away Combat Expertise after receiving it as a bonus feat at Lore Warden2.

I'm pretty sure that, RAW, this isn't legal. If the old feat is a bonus feat granted by a class feature, you must replace it with a feat that you could choose using that class feature.

A ranger could replace a combat style feat with another feat from the same combat style option, or a fighter could replaced a fighter bonus feat with another combat feat, for example, but since Lore Warden gives you Combat Expertise as a bonus feat, and just Combat Expertise, it can't be retrained out for something else.

Feat Retraining wrote:

Feat

You may change one feat to another through retraining. Retraining a feat takes 5 days with a character who has the feat you want. The old feat can't be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability. If the old feat is a bonus feat granted by a class feature, you must replace it with a feat that you could choose using that class feature.

Note that this retraining is unrelated to the fighter ability to learn a new bonus feat in place of an old one at certain class levels. That class ability is free, happens instantly when the character gains an appropriate fighter level, doesn't require a trainer, and can happen only once for any appropriate fighter level. Retraining a feat requires you to spend gp, takes time, requires a trainer, and can happen as often as you want.

Ravingdork is right Mattastrophic. In this case you can't retrain that feat as it's the only option given by that class feature.


Lorenna The Winter Rose wrote:

Remaking my PC, around the idea of the Healing and a travailing Angel of hope, I think that will place me in my happy spot, and stop getting all court up in rules.

I noted one of the other players, had made to PC sheets on his Alt, one for the GM just as he likes and then a spoilered one for himself, Im also going to do that as well. I like lots of notes in my sheets to help me having a long form Sheet for me will I home make me and the GM happy.

Same PC just a rebuild and true formatting for GM.

Yeah, as I stated before, having two sheets is fine. Long as you have mine there for me.


Matt's wording was ambiguous but I think he might be suggesting something like this:
1. Bard 1 - combat expertise (as his standard 1st level feat)
2. Lore warden 1 - (Some feat that requires combat expertise)
3. Lore warden 2 - get CE as a bonus feat...and then pay money to retrain his first level CE.

If so, I'm pretty confident that works.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
DM Jelani wrote:
Retraining is fine as long as it's clearly noted in the Character Advancement profile, and the money was spent on it. You count as your own ally for gang up.

That's good to know! I may just do this.


gyrfalcon wrote:

Matt's wording was ambiguous but I think he might be suggesting something like this:

1. Bard 1 - combat expertise (as his standard 1st level feat)
2. Lore warden 1 - (Some feat that requires combat expertise)
3. Lore warden 2 - get CE as a bonus feat...and then pay money to retrain his first level CE.

If so, I'm pretty confident that works.

That would work.


My PCs finally shaping up, I am going the Angel path, making her act and look like one. GM is it ok to have hear faith as The Empyreal lords as a group and ideology, they Idea being in actions to become a divine Angel. It will then all link into her back ground and give her a centre as to why she's not a kill monkey, why she acts and dos the things she dos.

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