With a Single Step (Inactive)

Game Master Bill Dunn

"A journey of a thousand miles begins with a single step"
-Lao-tzu

Maps
Sandpoint
Sandpoint Hinterlands

Current Adventure Location Map
Brinewall Town
Brinewall Castle Ground Floor
Brinewall Castle Upper Floors
Brinewall Castle Dungeon

Images of NPCs
Chapter 1: Brinewall Legacy

Additional Threads
Flex Time Role Play thread

Loot Spreadsheet
Masamune's loot spreadsheet


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Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Alara ponders Spivey's words.

"Hmm... well, if you don't know if a secret entrance exists, I don't think that means that one doesn't exist." She looks up at the team and nods. "I mean, come on--attacking a castle head on just isn't how a ninja is supposed to do things." She shrugs.


Jacen "Ash" Teleris wrote:
"How long has it been since their last hunting party? If we could catch them while they are out, we can reduce the numbers within without them knowing we are here..." Ash says thoughtfully.

"I think tomorrow may be a hunting day. They usually go out midday and stay out until dusk. Then they make noise until late into the night. Disgusting creatures," she says as he tiny nose wrinkles up.

Since you came down to the town after a bit of travel, it's about mid to late afternoon now as you chat with Spivey.


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

"Then it might be wise to stay our hands for the night and take out the patrol in the morning...wouldn't you agree, brother?" he says as he looks over to Masamune.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper nods at Jacen's suggestion, agreeing with the idea.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Alara nods as well. "Maybe we can even capture one of them and interrogate it!"


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

"A good idea. We can cut down their numbers with less risk to ourselves."


Spivey claps her hands with excitement. "You should be able to spend the night here! Nobody ever bothers the cemetery any more. It will be so good to have the company!"

It ends up being fairly easy to find a spot in the cemetery not directly observed by the castle, though it seems a matter of common sense not to light a fire. A few hours after sundown, a bit of noise erupts from the area of the castle. It's hard to make out but it sounds a bit like the cry of crows.

Spivey indicates that the birdmen generally head down the road until it bends into the town and then usually strike out in to the woods. How would you like to proceed with an ambush?

I've put an image of a crow on the map about the point where the birdmen leave the road.


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Given the information that Spivy provides, Ash quietly brings up this idea, "Perhaps we set up around the bend so that as soon as they are out of sight, we put them out of mind, as well, you think?" he says as he looks over to Masamune, knowing it is really his brother who is best at tactics, but he has been paying attention.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Alara twirls her nunchaku theatrically as she listens to Ash.

"Masamune-san, I'll be right behind 'em for ya. They'll never know what hit them."


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

"If we stay out of sight this will work well I think. I can attack from the from while Piper performs and Alara can put the pain on them from behind. Brother you should probably form your bond with Alara for this up coming fight. I will have you and Duty nearby in case anything goes horribly wrong for me while Alara will be in the most dangerous position."

Masamune will keep his gear ready for the attack and make sure they are all ready to ambush the crow creatures tomorrow.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper nods, agreeing to the plan.

I lost track. Do I have my full amount of performance rounds?


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Smiling broadly, Ash looks to Masamune and winks, "My bonds have grown stronger, brother." With those words, he reaches over and touches Piper, Masamune, and Alara, putting the connection into play. "How about all of those who get up close and uncomfortable will get my blessings." He does seem to wince each time he touches one of the group, but they feel a warmth radiate from his touch.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Alara sighs in relief as Ash's life link takes hold. "Thanks, Ash-san."

She then moves herself into position in the bushes and hides.

Taking 10 for Stealth: 19 total.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper smiles as his own life bond forms. He nods at Ash and prepares for action. He follows Alara into the bushes, flute ready to be played.

Take 10 on Stealth: 12 total. Ready action: As soon as the combat starts, Piper plays his Inspire Courage. Usual +1 bonuses.


True to Spivey's prediction, a small party of bird men set out from the castle and head down the road. The bird men have a distinct resemblance to crows, though the likeness doesn't extend much farther than their heads and black feathery covering. Their bodies are definitely humanoid, lacking wings or talons. They don't seem particularly wary of trouble judging from the croaking noise they are making as their speak in their rough voices.

OK, I've fixed the link so if you want to adjust a position, go ahead and do it or you can always ask me to shuffle you around a little.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper racks his brain for knowledge on these creatures.

Knowledgable (nature): 1d20 + 1 + 1 ⇒ (14) + 1 + 1 = 16
Knowledgable (the planes): 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

Masamune will be on the other side of where the creatures will approach from so that he might draw their attention and prevent them from noticing his companions.


Piper recognizes that the bird men are not extraplanar, but are subterranean. Known as dire corbies, they are flightless, have a look much like a humanoid crow, and fight with sharp claws (not talons). As far as hunting and fighting goes, they are pouncers with a surprising leap. They do not have any particularly stout defenses, as far as he can recall, but they are pretty ferocious, exhibiting a lot of stamina in a fight.

The corbies walk down the road, not particularly cautious, but their heads seem to twitch and turn back and forth, much like a regular bird's does. And it isn't long before they spot Masamune among the foliage on the left side of the trail (from their perspective). They cry out in surprise before hissing in anger and malice.

Initiative for everybody. Nobody but Masamune has been spotted yet. That gives the rest of you the option of surprising the dire corbies. Normally, surprise happens before a fight starts in earnest with surprising characters taking a single action (standard or move), but if you want to delay for a while to preserve the surprise, I"m going to let you take a regular round's worth of actions and still benefit from the surprise conditions (flatfooted enemies, etc) when you finally jump in. This may be useful if you want the corbies to close a bit more before revealing your presence...

Initiative
Alara: 1d20 + 3 ⇒ (3) + 3 = 6
Ash: 1d20 + 1 ⇒ (17) + 1 = 18
Masamune: 1d20 + 3 ⇒ (4) + 3 = 7
Piper: 1d20 + 2 ⇒ (2) + 2 = 4
Rawnie: 1d20 + 1 ⇒ (19) + 1 = 20
Dire Corbies: 1d20 + 1 ⇒ (14) + 1 = 15

Alara, Ash, Piper, and Rawnie all of the option of going before the corbies with a single action, truly initiating an ambush.
Otherwise, the initiative will be Ash and Rawnie, Corbies, Alara, Masamune, and Piper.

From the point where they are in the road, the dire corbies start to move forward to close the gap with Masamune, not knowing there are hidden adventurers ready to get the drop on them...


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Ash steps closer to Alara, trying to be careful, but he realizes that casting a spell will certainly draw attention, so for now he waits for the chance to cast his protective spell.

Ready: If the birdmen spot us or get close enough to allow Alara to make her move, Ash casts Shield of Faith on her.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper will do his readied action when Alara moves out.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Alara readies herself to charge at the first corby she can flank with Masamune!

Readied Charge Attack (Flanking): 1d20 + 5 + 2 + 2 ⇒ (12) + 5 + 2 + 2 = 21
Damage (Sneak Attack!): 1d6 + 3 + 2d6 ⇒ (2) + 3 + (6, 3) = 14


The dire corbies react quickly to Masamune's appearance, the lead one breaking into a sprint that ends with a leaping pounce at Masamune.
Acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24

His successful pounce enables him to come down at the samurai with both claws and a loud shriek.
Claw 1: 1d20 + 5 ⇒ (19) + 5 = 24
Claw 2: 1d20 + 5 ⇒ (15) + 5 = 20

Both catch purchase on Masamune, enabling the creature to exert a tearing force.
Claw 1 Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Claw 2 Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Rend Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Meanwhile, the other two advance. But as the one comes around his pouncing companion to come at Masamune from another direction, the other side of the trail bursts into activity. Ash finishes his spell, putting Alara under his shield of faith. Piper starts to play his music to inspire courage. And Alara breaks the cover of the foliage in order to pin the dire corby between herself and Masamune.

That's +2 deflection bonus to your AC, Alara. And +1 morale bonus to hit and damage (as well as saves vs fear) for everyone thanks to Piper.

Alara, good thinking to pre-roll the attack. I'll add +1 damage for Piper's music.

The elf ninja hits the dire corby hard enough to feel bone give way. But the dire corby does not go down! He is staggered, but his stamina keeps him on his feet.

Since there is one dire corby still not locked in combat, Rawnie takes the opportunity to zap him while he is still an easy target.
Ray of Frost: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d3 + 1 ⇒ (1) + 1 = 2

She hits but only barely!

Dire Corby with bloody splotch: -15 hp, staggered
Dire Corby with icy icon: -2 hp
Masamune -12 hp (but soon to be only -7 when Ash's life link kicks in at the top of next round)

Masamune is up. Piper and Alara's initiatives are being reset to come just before the dire corbies go again. So I'll give Masamune his chance to hold the spotlight before we start up again with pretty much everybody else.


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

Masamune draws his Wakizashi and quickly slices at the dire corby that hadn't been wounded yet.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

Crit?: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


A solid hit, but sadly, no crit.

Masamune's blade cuts into feather and flesh. All of the dire corbies are now wounded. But Masamune's own injury lessens as it partly transfers to Ash.
Masamune goes to -7 from healthy and Ash to -5 with the start of Ash's next action
Dire corby with the red gash: -6 hp
Dire Corby with bloody splotch: -15 hp, staggered
Dire Corby with icy icon: -2 hp

Rawnie, Ash, and now also Alara and Piper are up before the corbies next actions. They will no longer be flat-footed to your attacks now that the surprise has been taken.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Round 1: Actions
Standard Action: Finish the dire corby before me!

Alara's face is devoid of anything other than focus as she levels her nunchaku at the brutally wounded corby before her.

"安らかに眠る."

Tien:
"Rest in peace."

She drives one blunt end of her nunchaku straight for the dire corby's heart, hoping to make its end quick...

Sneak Attack (Flanking, Inspire Courage): 1d20 + 5 + 2 + 1 ⇒ (13) + 5 + 2 + 1 = 21
Damage (Inspire Courage): 1d6 + 3 + 2d6 + 1 ⇒ (2) + 3 + (6, 4) + 1 = 16

EDIT: Accounted for Piper's Inspire Courage.


Alara, are you forgetting Piper's music again? As it turns out, with or without it, your damage is enough.

Another blow from Alara takes the fight completely out of the dire corby between her and Masamune. It likes dead at their feet.


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Moving as quickly as he can across the battle field, Ash places himself near his brother and reaches out to touch him, as well.

Ready: If Masamune takes another hit, cast CLW on him.

IF cast:
1d8 + 3 ⇒ (2) + 3 = 5


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper moves towards the action to keep in range. He continues his tune but he focuses on the corby that Rawnie hit with her spell. In his music, he weaves his sleeping tune into it.

Free Action: Maintain performance.
Move Action: Move within range of the icy corby. Move me to it a little, please
Standard Action: Cast Sleep on corby. Will DC 15 to negate.


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

Ray of frost: 1d20 + 3 ⇒ (9) + 3 = 121d3 + 1 ⇒ (2) + 1 = 3

Noticing how quickly the first creature dropped, Rawnie points a finger at the more damaged Corby, sending a rag of frost at the creature.

No need for me to use up level one spells at this rate it seems, even if nothing hands might drop the remaining Corbies.


Will save: 1d20 + 3 ⇒ (9) + 3 = 12

The chilled dire corby plops right to the ground - sound asleep - as it fails to resist Piper's lullaby.
Now that the dire corby is aware of all of the adventurers and is no longer flat-footed, he moves around a lot more warily. Rawnie's frost ray goes a little wide of the mark.

The last standing dire corby isn't going to give up easily. He presses his attack against his prime target - Masamune.
Claw 1: 1d20 + 3 ⇒ (2) + 3 = 5
Claw 2: 1d20 + 3 ⇒ (19) + 3 = 22
Claw 2 damage: 1d4 + 1 ⇒ (4) + 1 = 5

One of his strikes merely clutches at Masamune's armor, but the other is enough to inflict injury. Fortunately, as soon as the corby inflicts the pain, Ash soothes it away.
No net change in hit points.

Masamune is up - then everyone else.

Statuses:
Masamune -7 hp
Ash -5 hp
Dire corby with the red gash: -6 hp
Dire Corby with icy icon: -2 hp, asleep
Other Dire Corby: dead


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

Masamune takes a swing at the only remaining corby.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Round 2: Actions
Move Action: Move to flank the corby, using Acrobatics to try to dodge AoOs
Standard Action: Sneak attack with the Nunchaku!

With only one corby standing, Alara focuses intently on the beast and somersaults into position to flank it!

Acrobatics: 1d20 + 10 ⇒ (20) + 10 = 30

She leaps up from her roll to strike with her nunchaku...

Sneak Attack (Flanking): 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage?: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (2, 5) = 16


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper continues to play his flute, providing the others with its benefits.

Free Action: Maintain Inspire Courge. 3/12 rounds.


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Thinks that the others have this firmly in hand.


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

Seeing little need to waste precious resources, Rawnie fires off another Ray of frost at the creature that is not sleeping.

Ray of frost: 1d20 + 3 ⇒ (3) + 3 = 61d3 + 1 ⇒ (2) + 1 = 3


Masamune's attack strikes home, but Alara's fails to do so as the dire corby is a bit too swift in its reactions. Rawnie's ray of frost also goes wide. The creature is badly hurt, even staggered, but its uncanny stamina keeps it on its feet.

On the subject of Masamune, his injuries heal further as the wounds are transferred to Ash.

The dire corby, beset on two sides, lashes out at the newcomer, Alara.
Claw attack: 1d20 + 3 ⇒ (20) + 3 = 23 Crit threat
Confirm: 1d20 + 3 ⇒ (9) + 3 = 12 not confirmed
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

...and strikes true! 5 hp damage to Alara

That effort costs him, though, as he sags a bit further and seems a bit more desperate. -1 hp to the corby

Statuses:
Masamune -2 hp
Alara -5 hp
Ash -10 hp
Dire corby with the red gash: -16 hp, staggered
Dire Corby with icy icon: -2 hp, asleep
Other Dire Corby: dead

Back to Masamune and then everyone else.


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

Masamune brings his blade around trying to slice across the corby's chest to end it's attacks versus his allies.

Attack: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Round 3: Actions
Swift Action: Use Ki Point to gain an additional attack
Full-Round Action: Full Attack Dire Corby

That last claw hurt. It causes Alara to refocus on her target, her nunchaku bloodied and ready to strike!

"忍アート:ゼファー噛み." She intones, feeling her reflexes heighten to new levels. Striking like the wind, her nunchaku snaps out twice...

Tien:
"Shinobi Art: Biting Zephyr."

Sneak Attack 1 (Flanking, Inspired): 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14

Sneak Attack 2 (Flanking, Inspired): 1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23

Damage (Sneak Attack, Inspired): 1d6 + 3 + 2d6 + 1 ⇒ (6) + 3 + (3, 5) + 1 = 18


Both of those attacks actually hit, Alara!

Masamune's blade badly injures the dire corby and it croaks in fury. But it has no time to fight back any further because a pair of blows from Alara lays it low - as in dead.

Relative quiet returns to this little corner of Brinewall, though that is soon broken by the normal background of insects.

As far as the dead go, each of the dire corbies was carrying a sack before the fight started. They are all empty, though they are all stained with blood and grime. There are also bits of fur and feathers of small game creatures, suggesting these sacks are used to bring the bounties of the hunt back to the castle.

What do you want to do with the slumbering dire corby?

Ash is due to take 5 hit points of Alara's wounds, but he will have plenty of time to cure himself as desired. Spivey will even do so if he wants to conserve his own healing resources.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper stops his playing and steps out of the brush. He walks over to the sleeping dire corby. He tells Alara what he knows about the dire corbies (using Sign Language), knowing that she'll help inform the others. He looks at the sleeping dire corby. Taking out his chalkboard, he writes: 'Should we ask it questions?'


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Alara listens as Piper expounds on dire corbies. "Apparently, these are dire corbies. Lots of stamina, good at pouncing on prey, and their claws are really sharp. I think that if the castle has more of these in store, it'd be a good idea to interrogate it."


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

"Does anybody even know how to communicate with it?"

Masamune asks as he looks around at the others.


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

"I'm afraid I wouldn't even begin to know what language the creatures would speak, questioning them may be out of the question, if they do not understand us, and we do not understand them then getting information out of them would be impossible." Rawnie responds to the question being put out as to weather or not anyone spoke the creatures language.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Would Piper know what language Dire Corbies speak?


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Ash takes on Alara's damage and looks at the wounds as they flare on his hands and he shakes his head and winces with the pain. "I am going to need to do some healing..."

1d8 + 3 ⇒ (7) + 3 = 10


Alara Dawnchaser wrote:
Would Piper know what language Dire Corbies speak?

Good question! Not from the perspective of knowing much about dire corbies, no. But they said enough that I think recognition would be possible - given Piper's experiences studying in Absalom. I'll let him describe what he knows for you (once he gets a chance to review my spoiler).

Piper:
There are some obscure languages that people spoke about around the White Grotto. One referred to, usually in hushed tones that tended to bring chills to the spine, was Aklo - a language of forbidden knowledge, madness, and dark times deep in history. The corbies spoke in a language that evoked the same chills.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper closes his eyes in thought. He racks his brain for any sort of information on the language that the dire corbies spoke. Eventually, something familiar comes up. He's learned about the same language before. Though, the books on it were sparse and the students spoke about it in whispers. Some of the students knew it, but even then, it was uncommon. He opens his eyes and looks up at the others. He writes: 'They were speaking Aklo, a language typically associated with forbidden knowledge, madness, and the darkest times of history. Some people know it, but it's uncommon. Do any of you know it?'


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Alara looks down at her feet and shrugs. "I... don't speak that language. Sorry."


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Shakes his head slowly, "I'm sorry, that isn't one I know."


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Piper sighs and shakes his head in frustration. He writes: 'It seems that we have no way to talk to the dire corby, then.'

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