With a Single Step (Inactive)

Game Master Bill Dunn

"A journey of a thousand miles begins with a single step"
-Lao-tzu

Maps
Sandpoint
Sandpoint Hinterlands

Current Adventure Location Map
Brinewall Town
Brinewall Castle Ground Floor
Brinewall Castle Upper Floors
Brinewall Castle Dungeon

Images of NPCs
Chapter 1: Brinewall Legacy

Additional Threads
Flex Time Role Play thread

Loot Spreadsheet
Masamune's loot spreadsheet


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Nudge.


I was thinking about some of the optional ideas in Pathfinder Unchained lately and I was thinking that one rule might be particularly fitting for this group. I've noticed there isn't a lot of chatter about dividing treasure, even when there are useful items to divide up. That's fine with me, by the way, because I like a group that has other priorities than the equipment upgrade grind. But taking too relaxed a view on that topic may leave the group a bit underpowered.

So my suggestion is that people review this link here: Automatic Bonus Progression
It's basically PCs picking up inherent bonuses. Magic items, from my end, would not be based on lots of +1 rings, +1 cloaks, +1 items, stat boosters, less routine math-oriented and so on and that would leave more utility-expanding items around.

Check out the link (or a copy of Pathfinder Unchained if you have it) and let me know what you think.


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

As long as we still get scrolls, wands, potions and such the automatic progression would likely work fine, especially since crafting is especially difficult in this AP.


Oh, yeah. The utility stuff would still be around, but bonus-based stuff would be supplanted.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Sounds interesting. Might takes some getting use to. But I'm down with it. Though, I agree with Rawnie. As long as we get scrolls, wands, potions, and such. Also, we would still get more interesting things, right? Like I could equip a magic ring that doesn't provide similar bonuses to the progression.


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

That's sounds like an interesting thing to use. I'd like to try it out.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

I see no problem with trying that.


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

I'm using one of the variants in my Reign of Winter game and I love it. It has made it so my players aren't all wearing generic stuff (which this does as well). The thing to note (to everyone who is asking) is that it doesn't remove magic items, it just removes the base bonus stuff. It does, also, call for a reduction in wealth by level, because you aren't going to need as much magic gear. The only worry for me is weapons keeping up, but it doesn't really effect Ash. With that in mind, could I propose weapon enchants or even look into 3rd party or 3.5 weapon enchants, since for myself and Rawnie, we will not be using much in the way of weapon enchants. Also, will you still be throwing us the campaign specific magic weapons and such? (even if they are missing their inherent +1/+2/etc)


Jacen "Ash" Teleris wrote:
I'm using one of the variants in my Reign of Winter game and I love it. It has made it so my players aren't all wearing generic stuff (which this does as well). The thing to note (to everyone who is asking) is that it doesn't remove magic items, it just removes the base bonus stuff. It does, also, call for a reduction in wealth by level, because you aren't going to need as much magic gear. The only worry for me is weapons keeping up, but it doesn't really effect Ash. With that in mind, could I propose weapon enchants or even look into 3rd party or 3.5 weapon enchants, since for myself and Rawnie, we will not be using much in the way of weapon enchants. Also, will you still be throwing us the campaign specific magic weapons and such? (even if they are missing their inherent +1/+2/etc)

I would still be using whatever campaign-based weapons are in the treasure drops. They'd just be there for their add-on abilities and not raw pluses. Those would come inherently and can be used with any weapon a PC "attunes" to (which can be switched fairly easily). The rules as written generally call for the inherent bonus to ablate a little when using weapons with special enchantments - which effectively means a PC pays for a keen enchantment by reducing their inherent bonus by 1 when using that weapon - but I may ignore that since it's harder to bookkeep and, primarily affecting martial characters, has relatively little game balance danger.


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1
Jacen "Ash" Teleris wrote:
I'm using one of the variants in my Reign of Winter game and I love it. It has made it so my players aren't all wearing generic stuff (which this does as well). The thing to note (to everyone who is asking) is that it doesn't remove magic items, it just removes the base bonus stuff. It does, also, call for a reduction in wealth by level, because you aren't going to need as much magic gear. The only worry for me is weapons keeping up, but it doesn't really effect Ash. With that in mind, could I propose weapon enchants or even look into 3rd party or 3.5 weapon enchants, since for myself and Rawnie, we will not be using much in the way of weapon enchants. Also, will you still be throwing us the campaign specific magic weapons and such? (even if they are missing their inherent +1/+2/etc)

I also don't wear armor, though the rules mention being able to use a regular set of clothing for your attuned armor (Which then wouldn't stack with mage armor), but likely many (any of them that boost AC mostly) of the bonuses will do little to help Rawnie.


The whole attainment of clothing as +0 armor basically means that even regular clothing allows you to apply the inherent armor bonus. Mage armor is pretty much always going to be better, but some armor bonus will apply (once it starts up at 4th level) even when the spell isn't in effect.
The other main benefit is you don't have to reserve your neck slot for natural armor, shoulder slot for cloaks of resistance, or a ring slot for a ring of protection. You'll still have some kind of automatic bonus apply.


If we're looking OK with it, the next question is when to start. We could start right away - as 3rd level characters, that means everyone would get a +1 resistance bonus, even without wearing a cloak. (Alara, I'll come up with a suitable replacement for the cloak Walther gave you. It'll be a relatively minor thing but it would be something not obsoleted by the auto-bonus system.)


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Maybe when we level? Then you can have the magic on the cloak tranfuse the party and perhaps make a cloak of elvenkind for our dear ninja? Just a thought :-D


Getting some good discussion on what to do, but let's move to a decision. Wait to recover some power or ambush Kikonu? Everybody but Zaiobe hide to do so?


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

I say we ambush him now with only Alara hiding near him while the rest of us hide further away and after we hear combat start we can rush forward to attack him.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

I agree with that plan.


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Element of surprise goes away if we wait and he might not meet her. Attack ASAP


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Sure. I'm good with that plan.


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

Sounds like a plan.


Rock on! I'm at work right now, but I'll have everything set up as soon as I can. I suggest people position themselves in the stables on the map. Assume that if you're in the stalls or in corners, you'll be able to find sufficient obscuring materials to allow hiding. Basically, if you want to be near a partner or particular PC, this is your chance to determine that.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Would it be a standard action to charge out of hiding and attack Kikonu?


Alara Dawnchaser wrote:
Would it be a standard action to charge out of hiding and attack Kikonu?

Pretty much. He's too far away for just a 5' step.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Hey guys! I just wanted to let you guys know that a game of Curse of the Crimson Throne that I'm in is looking for some new players. I'm in as Korriban Balros. The details, and a link to the game itself, are here if you're interested.


Curse of the Crimson Throne is one of my favorite APs. Any game running it is worth at least checking out.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Like mine? :)


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

This is going out to all the games I'm involved in. I'll be unavailable from October 30th to November 1st, as I'm going to a local convention and I'll only have my phone for Internet access. I'll try to keep up to date with my campaigns, but for those games I'm playing in--please feel free to bot me to move things along if it comes to that.

For the campaigns I'm currently GMing--I'll be back as soon as I can on November 1st to move us along. :)


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

To just hash out a quick plan of attack. I think we should burst through the front doors and throw Kikonu's head into the room at the foot of the dire corbies and try to look intimidating. Hopefully the corbies will think we're too large of a threat to take on and run away, and if not then we can quickly close the doors and run away to regain resources.

Thoughts?


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

Sounds good to me!


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Same here!


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Sure, why not?


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

Sounds good to me.


Alright, game on!


I've got Masamune's plan, nudging everyone else ahead of the corbies.


Happy Thanksgiving to everyone [who celebrates it].


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Happy belated thanksgiving to everyone!


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

What they said!!!!


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

Just wanted to let everyone know that my autistic toddler has bronchitis, and this'll likely effect my posting capabilities for the rest of this week.


You have my sympathies. Bronchitis sucks, the coughing can get so exhausting.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Sorry to hear about that, Rawnie.


Male Human Loot Samurai 3 | HP: 22/26 | AC: 18 T: 13 FF: 15 | Init +3 | Perception +6 | CMB: +4 | CMD: 17 | Fort +3 | Ref +4 | Will +1 | Sense Motive +6 |

Sending my best wishes Rawnie.


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

Here's hoping things get better soon, Rawnie.


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Merry Christmas to all of you who celebrate it! Otherwise, happy holidays!


I got a bottle of whiskey. Should be a pretty merry time busting it out tonight.


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

HAPPY CHRISTMAS!


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Happy New Year!!


Nudge


Male Human (Varisian) Bard 3 | hp: 21/21 | AC 15 | T 12 | FF 13 | CMD 14 | Fort +1 | Ref +5 | Will +4 | +4 vs bardic performance, sonic, and language-dependent effects | Init +2 | Perc +6 | Sense Motive +7

Are we all still here?


Female Elf Ninja 3 | HP: 15/19 | AC 16/13 (Touch & Flat-Footed) | Saves: +2 Fort, +7 Reflex, +1 Will (+2 vs. enchantments) | Initiative: +3 | Perception: +8 | Sense Motive: +3|Ki Pool: 3/4

I am!


Female Varisian Tattooed Sorcerer (Harrow Bloodline) 3 | hp: 23/23 | AC 11 | T 10 | FF 11 | CMD 10 | Fort +4 | Ref +3 | Will +4 | +1 Will vs Enchantments | Init +1 | Perc +1 | Sense Motive +1

Yup!


M
Skills:
Diplomacy +10 | Handle Animal +8 | Heal +11 | Know: Local +10 | Know: Nature +7 | Sense Motive +7 | Spellcraft +8 | Use Magic Device +11 |
Human
Vital:
HP: 29/29, - AC: 12/T: 11/FF: 11 - Initiative: +1 - F: +2 / R: +2/ W: +4 - CMB: +1 - CMD: 12, Speed: 30
Oracle of Life/3
Special:
1st Level: 3/6 | Channel 2/5 |

I'm here!

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