Winter is Coming

Game Master Patrick Curtin

Start of The Reign of Winter AP


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DO NOT STICK FINGERS IN CAGE

Me too. I'm to blame for all the delays, but without my mapping ability it just sours for me

*sigh*

At least it's not as bad as my Opal game where I lost the campaign bible..

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

I'll be ready to roll when you are. This hiatus has been helpful given my busy work schedule.


Male Human Philosopher 8/ Data Scientist 1

woops, did I jump the gun on thinking it was time to post actions for a new round?


DO NOT STICK FINGERS IN CAGE
Acorn wrote:
woops, did I jump the gun on thinking it was time to post actions for a new round?

Don't worry, everything is kinda scattered. I'll figure it out today once I get home


DO NOT STICK FINGERS IN CAGE

So, quick update. I finally pulled the trigger on the Adobe PS. I went with a hard copy: More money upfront, but no subscription.

As soon as it arrives I will be installing and getting the maps reconfigured. Then we can move ahead.

Thank you again for your patience.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4
Patrick Curtin wrote:

So, quick update. I finally pulled the trigger on the Adobe PS. I went with a hard copy: More money upfront, but no subscription.

As soon as it arrives I will be installing and getting the maps reconfigured. Then we can move ahead.

Thank you again for your patience.

Great, looking forward to starting again.


M Shadow's Status | Human Cleric 2 | HP 9/25 | Channels 1/8 | AC = 16 | F+4|R+3|W+4 | Per +6 |Init +4

Are we onto the next round yet? :-)


DO NOT STICK FINGERS IN CAGE

I believe so


DO NOT STICK FINGERS IN CAGE

So, another litany of lameness.

When I posted up the last time I had put up everyone's actions villain wise. Somehow, don't ask me how, they disappeared. No big deal. So I went to work on the map with my shiny new photoshop program. It disappeared...*sigh*

I am in the middle of reconstructing the map now. I will get these things moving forwards ASAP.


DO NOT STICK FINGERS IN CAGE

So, judging from that last fight this module is going to be pretty evil. So, I have determined we should adjust HP totals. Everyone take double max HP for 1st level. After that we will roll organically, but we almost had a TPK from a single god bomb. If he had gotten another off your heads would be sitting on pikes now.


Should we add the new hp to our current total? I'll be a lot easier to revive at -2 than -11...


DO NOT STICK FINGERS IN CAGE

Yeah, I will allow that. I'd like you all to be able to move on rather than be stuck here too long recovering.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Also, are you tracking XP or leveling by fiat?


DO NOT STICK FINGERS IN CAGE

Leveling by fiat


DO NOT STICK FINGERS IN CAGE

Although the module does have values .. Hmm

Shadow Lodge

Male Husband/10 Dad/10 Gamer/5 RPGer/2

I will be in China on business for the next two weeks. Between spotty internet and late nights, my ability to post will be severely limited. Go ahead and run my character for the next two weeks. Thanks


DO NOT STICK FINGERS IN CAGE

Hey all. When you head back to Heldrin we will be doing some shuffling of cast. If you know anyone interested in playing let me know

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

I always enjoy gaming with DSX and Treppa (both are in the Ancient Evil PbP, for instance). Not sure if they're looking though.


DO NOT STICK FINGERS IN CAGE

I'll be dumping Tama and Ecaterina. Also Athromar has contacted me that he's feeling overwhelmed with his PbP commitments so he'll be bowing out as well.

So that's three spots. Possibly four


I'm having a little trouble getting the hang of Tristan but am willing to stick around for a bit longer and see how he develops. If I could just stop botching all the important rolls...


DO NOT STICK FINGERS IN CAGE

I'm glad you are hanging on Vil. PbP's have these shuffles on occasion. People drop out, get tired. I think a few new players will invigorate us


You rang? :)

I'd love to play if you'll have me.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

Yay!


:) Let me know what roles need to be filled. I'm pretty happy playing anything - not in love with Oracles or arcane casters, but I'll play them in a pinch.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

I believe we have:

Gaelin - human urban barbarian
Sahsara - sylph rogue
Tristan - half-elf monk
Jeydavu - oread druid

(Patrick can confirm if that lineup is still accurate.)

We are losing our cleric, our winter witch, and our archer-paladin. Although if he is recruiting a few players, you would have some flexibility on roles.


DO NOT STICK FINGERS IN CAGE

Yay Treppa!

I think a healer or some good DPS would be helpful. Ranger, Paladin, Cleric , gunslinger all spring to mind.


Hmm, I haven't played a ranger before and it looks like an awesome class. That sound OK?


DO NOT STICK FINGERS IN CAGE

Perfect. This AP spends a lot of time outdoors , so Ranger will come in handy for sure


DO NOT STICK FINGERS IN CAGE

You might as well make the character 2nd level. I will be making the party 2nd level when they return to Heldrin


Will this suit?:

Unnamed Hero
Human (Kellid) ranger 2
N Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 21 (2d10+6)
Fort +5, Ref +7, Will +4; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters., +4 trait bonus to resist cold conditions, +1 trait bonus vs. cold effects
--------------------
Offense
--------------------
Speed 30 ft.
Ranged longbow +6 (1d8/×3)
Special Attacks combat style (archery), favored enemy (giants +2)
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 14, Int 10, Wis 14, Cha 13
Base Atk +2; CMB +3; CMD 17
Feats Endurance, Iron Will, Precise Shot
Traits tundra child (tundra or cold regions), warded against witchery
Skills Climb +4, Handle Animal +6, Heal +7, Intimidate +5, Perception +6, Ride +7, Spellcraft +5 (+6 to identify spells cast by evil arcane spellcasters.), Stealth +7, Survival +7, Swim +4
Languages Common, Hallit
SQ track +1, wild empathy +3
Other Gear studded leather, arrows (20), longbow, 49 gp
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs. Favored Enemy (Giants) foes.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Silver Crusade

Male Celestial Cleric of Myself 10/Radiant Servant of Me 10

FYI, Patrick is doing double max HP at 1st level (bonuses aren't doubled), so you will have 10 extra HP. Also, don't forget a melee weapon - you will probably need one at some point.

Liberty's Edge

Male Mothman Expert 5

Hey guys, if you need someone to fill an arcane or divine caster slot I'm happy to help ;-)

If you've already recruited or are happy to run with fewer players, no problem.

Cheers, Moth


DO NOT STICK FINGERS IN CAGE

Awesome! Nope you two are the first interested. And we need a caster


DO NOT STICK FINGERS IN CAGE
Treppa wrote:
** spoiler omitted **

Perfect. And CH is right about the HPs


Minor detail, but strictly speaking Tristan is actually a cursed human. His curse just happened to give him the appearance and abilities of a half-elf.

Welcome, new players!


1 person marked this as a favorite.

What a horrible curse! And thanks for the welcome, Vil-hatarn.

Is it OK if I make an undignified squee at the thought of a Mothycaster?

Liberty's Edge

Male Mothman Expert 5

Cool.

Love what you've called your campaign thread by the way.

Reign of Winter is one of the few Paizo APs that I know little about - was going to play it a few years ago, so made a point not to read anything about it, but that game never happened. I really only know what I can glean from the AP volume covers. I guess I should look for and download the AP players guide ...

When I was originally going to play this campaign, my initial thoughts were for a human winter witch or an elven wizard. Given that a winter witch is a departing character, it may be less co-incidental if I go for the wizard. However, if the group has a preference for a cleric (or oracle or other divine caster), let me know, and feel free to suggest a sub-set of deities that might be suited to the campaign or the group.

Liberty's Edge

Male Mothman Expert 5
Treppa wrote:

What a horrible curse! And thanks for the welcome, Vil-hatarn.

Is it OK if I make an undignified squee at the thought of a Mothycaster?

Only if I get to do so too. Hi Treppa!

Liberty's Edge

Male Mothman Expert 5
Vil-hatarn wrote:

Minor detail, but strictly speaking Tristan is actually a cursed human. His curse just happened to give him the appearance and abilities of a half-elf.

Welcome, new players!

Thankyou. I am open to suggestions as to what sort of caster the group would like me to play.


If I can ever make a decent roll, Tristan should be decent at locking down single targets. I'm all for people playing what they'd like, but if you're open to suggestions I'd say either crowd control or buffing would work nicely from my perspective.

Liberty's Edge

Male Mothman Expert 5

Are we doing point-buy or dice for stats? (And what point buy amount or dice method?)

Liberty's Edge

Male Mothman Expert 5

Actually, having another think about it, an Inquisitor might be fun to play in this campaign ... though looking at the party line up you are probably better off with a full progression caster.


Looked like 25 point buy when I redid one of the existing chars on HeroLab (aka cheating), so that's how I built the ranger. Double max HP at first level - does that include modifiers or just the base die?

Liberty's Edge

Male Mothman Expert 5

Thanks Treppa, you'r right, 25 points looks right. I think the double hp at 1st level is just base dice, not modifiers.


DO NOT STICK FINGERS IN CAGE
Mothman wrote:
Thanks Treppa, you'r right, 25 points looks right. I think the double hp at 1st level is just base dice, not modifiers.

This is correct


Male Human Philosopher 8/ Data Scientist 1

waiiit, 25 point buy you say. I missed that bit.


DO NOT STICK FINGERS IN CAGE
Acorn wrote:
waiiit, 25 point buy you say. I missed that bit.

Feel free to modify Acorn!

Quick note: I will likely be unable to update until Tuesday evening. Lots going on. Just a heads up I haven't forgotten y'all, the weekend and Monday are usually my busy times

Liberty's Edge

Male Mothman Expert 5

Alright, I have statted up two characters for review ... trying to decide between them ... post in a sec.

Liberty's Edge

Male Mothman Expert 5

Eldred Darklight

Male elf Universalist Wizard (Exploiter) 2
CG Medium humanoid (elf)
Init +2; Senses Low Light Vision; Perception +5
--------------------
Defence
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 20 (3d6+5)
Fort +2, Ref +2, Will +4 (+2 vs enchantment)
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +1 (1d4/19-20) P/S
Ranged masterwork longbow +4 (1d8/x3) P
Special Attacks Flame Arc (Exploit). 30 Foot line of flame deals 1d6+2 points; Ref for half.
Wizard Spells Prepared (CL 2nd; concentration +6)
. . 1st (3/day DC 15)—
. . 0 (4/day at will DC 14)—
--------------------
Statistics
--------------------
Str 11, Dex 14, Con 12, Int 18, Wis 13, Cha 14
Base Atk +1; CMB +1; CMD 13
Feats Scribe Scroll, Toughness
Traits Restless Wayfarer, Forlorn
Skills 14 skill points
Knowledge, arcana (2r) +9
Knowledge, geography (1r) +9
Knowledge, local (1r) +9
Knowledge, planes (2r) +9
Linguistics (2r) +9
Perception (2r) +5
Spellcraft (2r) +9 (+2 to identify magical items)
Stealth (2r) +4
Languages Common, Elven, Skald, Hallit, Aklo, Sylvan, Celestial, Draconic (1 more)
SQ Arcane Reservoir, Cantrips, Elven Immunities, Elven Magic, Keen Senses, Weapon Familiarity
Combat Gear potion of cure light wounds x2, acid flask x2, alchemists fire x1, Scroll of Mage Armour x5, Scroll of Grease x2, Scroll of Comprehend Languages x2, Scroll of Sleep x2, Scroll of Magic Missile x2, Scroll of Colour Spray x2, Scroll of Enlarge Person x2, Scroll of Stunning Barrier x2, Scroll of Gravity Bow x2
Other Gear dagger x2, masterwork longbow, 20 arrows, spellbook, spell component pouch, travellers outfit, backpack, chalk, flint and steel, belt pouch, waterskin, bedroll, winter blanket, candle x 5, ink vial, ink pen, paper x5, scroll case, trail rations x6, 155gp, 2sp, 4cp
--------------------
Special Abilities
--------------------
Arcane Reservoir Max: 5; Current: 4 (Can expend one point to increase caster level or spell’s DC by 1 as free action when casting)
Restless Wayfarer +1 on Geography and Local checks, one extra language
Forlorn+1 trait bonus on Fort saves
Elven Immunities +2 on saves vs enchantments, immune to sleep
Elven Magic +2 to caster level checks to overcome spell resistance, +2 on Spellcraft to identify magical items
Spell Book
1st Mage Armour, Grease, Comprehend Languages, Sleep, Magic Missile, Colour Spray, Enlarge Person, Stunning Barrier (ACG), Gravity Bow (APG)
0 level Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Ghost Sound, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Spark (APG)

Liberty's Edge

Male Mothman Expert 5

Malden Sunspark

Male aasimar cleric of Sarenrae 2
NG Medium outsider (native)
Init +1; Senses Darkvision 60 ft; Perception +7
--------------------
Defence
--------------------
AC 18, touch 11, flat-footed 17 (+6 armour, +1 Dex, +1 shield)
hp 22 (3d8+2)
Fort +4, Ref +1, Will +6
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 30 ft (20 ft).
Melee masterwork scimitar +4 (1d6+2/18-20 [+2 fire damage on critical hit]) S
Ranged sling +2 (1d4+2) B
Special Attacks Channel Positive Energy (30 ft burst; 1d6, DC 14); Fire Bolt (ranged touch [+2] on single target within 30 ft, 1d6+1 fire damage; 6/day)
Spell-like Abilities (CL 2nd)
1/day: Daylight
Cleric Spells Prepared (CL 2nd; concentration +5; +9 when grappled or in combat)
. . 1st (3 + 1/day DC 14)—
. . 0 (4/day at will DC 13)—
--------------------
Statistics
--------------------
Str 14, Dex 12, Con 13, Int 13, Wis 17, Cha 16
Base Atk +1; CMB +3; CMD 14
Feats Combat Casting
Traits Restless Wayfarer, Flame of the Dawnflower
Skills 8 skill points
Diplomacy (2r) +11
Heal +3
Knowledge, geography (1r) +7
Knowledge, religion (2r) +7
Linguistics (1r) +6
Perception (1r) +7
Sense Motive +3
Languages Common, Celestial, Skald, Hallit, Draconic
SQ Aura (Good), Channel Energy, Domains (Fire [Ash] and Healing), Orisons, Darkvision, Skilled, Spell-Like Ability (Daylight), Celestial Resistance, Spontaneous Casting (Cure)
Combat Gear potion of cure light wounds x2, acid flask x2, alchemists fire x1,
Other Gear masterwork breastplate armour (-3 ACP), buckler, dagger x2, masterwork scimitar, sling, 20 sling bullets, spell component pouch, travellers outfit, backpack, chalk, flint and steel, belt pouch, waterskin, bedroll, winter blanket, candle x 5, scroll case, ink vial, ink pen, paper x5, trail rations x6, 161gp, 0sp, 4cp
--------------------
Special Abilities
--------------------
Restless Wayfarer +1 on Geography and Local checks, one extra language
Flame of the Dawnflower+2 fire damage on successful critical hit with scimitar
Skilled +2 diplomacy and perception checks
Channel Positive Energy 1d6; DC 14; 6/6
Fire (Ash) Domain. 1st level domain spell: burning hands
Fire Bolt 1d6+1; ranged touch; 6/6
Healing Domain. 1st level domain spell: cure light wounds
Rebuke Death. Heal 1d4+1 points with touch if target below 0 hp. 6/6

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