WingClipper's Revenge (Inactive)

Game Master Seldlon the Swift

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Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Is that 6 +1 light shields, because if so I'll take 1 of those. Also what race was the leader? A hobgoblin too?

Grokar takes a few steps into the swamp searching for the giant frog.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

'Damn, being tired, will hafta get a good nights sleep tonight." Rhen huffs as he kicks the body of a dead Hobgoblin.


Grokar:

The toad is long gone, you do not even hear it.
6 +1 shields, one is yours
the rider is a hobgoblin


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon will grab a +1 shield, a cold iron longsword, and 2 javelins.

He turns the sword over in his hands.

With our experience with these fey creatures, I wonder if this Wingclipper is all that in the wrong...

He shrugs, dismissing the thought.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard takes the cold iron arrows.

I would prefer not to fight another b-battle until I have restored my energy. Let us find a place to rest for the night.

Bulgard looks around for some high ground or shelter. He is also scanning for anything out of the ordinary in the area.

survival: 1d20 + 9 ⇒ (11) + 9 = 20


The raised trail you are on continues to meander for another 100 yards before ending into the great marsh. You see nothing out of the ordinary.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

"This a good place ta camp?" Rhen asks Bulgard


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Either here or the marsh it seems. I will take last watch.

Zevon follows Bulgard to the recommended area and breaks out some tack. He begins dozing soon after.


As the sun sets, darkness quickly fills the moonless night. You notice a large orange flickering glow through the fog to your east. Its brightness varies somewhat from time to time. You suspect it is a very large fire more than a mile away.

Day 4
The month is Rova, it is four days past the third quarter moon (waning crescent)
Sunrise: 6:33am, Sunset: 6:53pm, Moonrise: 3:45am, Moonset: 5:30pm
The night passes without incident. You finally get an uninterrupted rest as there are no fey in the area.

Grokar 20/40 Rhen 18/32 Zevon 21/30 Bulgard 39/39

GM:

Perception:
Grokar 17, Rhen 19, Zevon 15, Bulgard 17
Stealth:
Grokar 11, Rhen 16, Zevon 18, Bulgard 20
weather day 1: 1d100 ⇒ 86 (1 hour of thunderstorms @ 1d12 ⇒ 11 )
weather day 2: 1d100 ⇒ 53
Bulgard predicts weather DC 15: 1d20 + 7 ⇒ (7) + 7 = 14 every +5 = 1 more day

Bulgard:

As you study the sky, taking note of the temperature and humidity, you are certain there will be an thunderstorm within a few hours. This confirms your prediction from yesterday.

The fogs burns off about an hour after sunrise as you finish your morning duties and break camp. To the east you see a large black plume of smoke rising high into the air.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Do we get back any health for a long rest, or does Zevon have any healing abilities left at the end of the day.


You got 3 overnight and that is factored in. Zevon has a wand of CLW. Each of you were given a vial of CMW by Ivicerus.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon will spend some time in the morning healing the party via his wand.

CLW Grokar: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Grokar: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Grokar: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Grokar: 1d8 + 1 ⇒ (3) + 1 = 4
CLW Grokar: 1d8 + 1 ⇒ (7) + 1 = 8

CLW Zevon: 1d8 + 1 ⇒ (2) + 1 = 3
CLW Zevon: 1d8 + 1 ⇒ (4) + 1 = 5

CLW Rhen: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Rhen: 1d8 + 1 ⇒ (7) + 1 = 8
CLW Rhen: 1d8 + 1 ⇒ (2) + 1 = 3


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Ten charges removed, 28 remaining


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

From the looks if that fire last night, it seems we missed quite the party. Let us go see why we weren't invited.


Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 39/39

You travel in the direction of the the smoke for most of two hours through mud, chest high water and meandering trails. When you are about 100 ft away from a rise you can make out four hobgoblins feeding a large fire. The fire is sending greasy black smoke high into the air. A large number of chopped logs surround the massive blaze. The hobgoblins are dressed like the patrol you encountered yesterday. They are marked with the same flame tattoos.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

A cruel smile spreads across Grokars face, "Ambush" he whispers as he slowly puts becky away and draw a javalin in each hand.

These are the regular javalins I got from the bugbear, I tjinl I have 3


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen disappears into the bush, drawing his sword and nodding at Grokar's assessment.

Taking 20 on stealth: 20 + 9 = 29

Rhen takes it slow to avoid being seen.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon nods and loads a fire bolt into his crossbow.


MAP


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Double move/difficult terrain in the squares going up the rise?


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen moves far but slowly forward as his party does the same.


Zevon Vierding wrote:
Double move/difficult terrain in the squares going up the rise?

Yes, this is difficult terrain until you get to the rise.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

”this has the m-m-makings of a trap to me. Let’s scout it out before we set any alarms. Remember, Wing Clipper is a hunter and he likely knows we are after him. Any good hunter knows to set a baited trap.”

Bulgard goes full stealth and circles around the perimeter of the camp to the north west. He has an arrow nocked in his bow.


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

stealth: 1d20 + 9 ⇒ (12) + 9 = 21
perception: 1d20 + 7 ⇒ (17) + 7 = 24


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar grows excited but realizes that he needs to follow the others leads, himself not being known for his stealth.


Bulgard manages to get due north of the rise. He notices that the hobgoblins are armed like the patrol. Javelins and longswords. They are busy feeding the fire and are unaware of your approach at this time. Bulgard notices there is a well worn path in the mud below the foot of water. It leads due north from the rise.

Messaging is in effect


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

"I stick with you he messages Zevon

stealth: 1d20 + 1 ⇒ (14) + 1 = 15


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard will continue circling the encampment in a clockwise fashion, keeping about 50 feet from the perimeter of the camp.

stealth: 1d20 + 9 ⇒ (18) + 9 = 27
perception: 1d20 + 7 ⇒ (1) + 7 = 8


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon waits for Bulgard to scout the area.

Loaded and ready. Say the word and we fire.


Bulgard sees nothing out of the ordinary. The hobgoblins are hard at work and apparently do not notice you.


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen continues to circle around.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon creeps into range of the nearest (white) target

Stealth: 1d20 + 8 ⇒ (5) + 8 = 13


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

”Want me to pick one off?”

Bulgard whispers to Z.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

I want to circle back through the trees and come up to where I placed Grokar. I don't know how many stealth checks I would need but I'll roll a few. Can we message each other or just Zevon?

Stealth: 4d20 ⇒ (7, 6, 4, 20) = 37+1

Despite his dark vision Grokar stumbles through the trees, but if by chance he is able to elude the enemy he closes as quietly as is half-orchishly possible.


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

As Grokar advances, Zevon whispers Fire

fire bolt: 1d20 + 6 ⇒ (1) + 6 = 7
Dmg: 1d8 ⇒ 2
fire Dmg: 1d6 ⇒ 2


Grokar breaks a branch producing a loud snap. Just as one of the hobgoblins looks for the origin of the sound, a flaming bolt streaks past his head.

Surprise Round One standard or move action is allowed in the surprise round.

Zevon
Bulgard, Rhen, Grokar <-----------

Round 1
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 39/39
Effects - Messaging

roll initiative

Inititative:

Grokar 1d20 + 4 ⇒ (16) + 4 = 20
Zevon 1d20 + 5 ⇒ (3) + 5 = 8
Bulgard 1d20 + 4 ⇒ (4) + 4 = 8
Rhen 1d20 + 4 ⇒ (1) + 4 = 5
White 1d20 + 1 ⇒ (5) + 1 = 6
Red 1d20 + 1 ⇒ (9) + 1 = 10
Yellow 1d20 + 1 ⇒ (16) + 1 = 17
Blue 1d20 + 1 ⇒ (5) + 1 = 6


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Grokar hurls the javelin at the nearest hobgoblin. The creature is a little far but he tries the throw anyway.

Javelin: 1d20 + 2 - 2 ⇒ (19) + 2 - 2 = 19
Damage: 1d6 + 3 ⇒ (2) + 3 = 5


HP 65 l AC 21 [+2 vs Traps] (T 15 FF 16) l F +6 R +12 W +5 (+2 vs Poison/Magic) l Ini +45 Perc +10 (+3 to unusal stone/Traps)

Rhen double moves forward continuing to be stealthy.

Stealth: 1d20 + 9 ⇒ (16) + 9 = 25


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard's instincts are urging caution. He still feels that this may be a trap.

He advances to 30ft away from red and attempts to maintain his stealth, searching for a predator lying in wait. He scans the swampy land, looking for anything amiss.

He keeps an arrow knocked, ready to fire.

stealth: 1d20 + 10 ⇒ (17) + 10 = 27
perception: 1d20 + 7 ⇒ (14) + 7 = 21
knowledge nature: 1d20 + 7 ⇒ (4) + 7 = 11


Grokar launches his javelin into the air with a rather high arch. Rhen pushes forward as the mud tries to take his boots. No one knows where he is. And he continues to test me and bend the rules. LOL. Single move. Bulgard cautiously approaches the rise looking for traps of any sort. Grokar's javelin finally finishes its arch and strikes the hobgoblin. Nice toss. blue is hit

Round 1
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 39/39
Effects - Messaging (only you to Zevon)

Grokar <-------
Yellow, Red
Bulgard, Zevon
White, Blue
Rhen


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Seeing how effective his first throw was he draws another javelin and hurls it at the same target.

Attack: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

He laughs at himself "doubted I could do that twice"


Two hobgoblins run at Grokar and throw their javelins at him.
javelin v AC23: 1d20 + 1 ⇒ (17) + 1 = 18
javelin v AC23: 1d20 + 1 - 2 ⇒ (16) + 1 - 2 = 15

Round 1
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 39/39
Effects - Messaging (only you to Zevon)

Grokar
Yellow, Red
Bulgard, Zevon <-------
White, Blue
Rhen


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon rushes forward to nearby brush.

Dispatch them quickly. No mercy!

Inspire Courage


M Human M Human Ranger 2 | HP 52/52 | AC 20, T 17, FF 15 | F +6, R +10, W +2 | Init +4 | Per +7 |

Bulgard moves to the edge of the clearing within 30 ft of his target and fires two arrows at white.

longbow: 1d20 + 7 - 2 ⇒ (1) + 7 - 2 = 6
dmg: 1d8 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

longbow: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
dmg: 1d8 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6

don’t know if i got IC or not


Bulgard drops the hobgoblin with his second shot. Another hobgoblin throws a javelin at him.
javelin v AC 20: 1d20 + 1 ⇒ (7) + 1 = 8

Round 2
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 39/39
Effects - Messaging, Inspore courage

Rhen, Grokar <-----------
Yellow, Red
Bulgard, Zevon
Blue


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

What's going on with the terrain are the on higher ground? can I charge (not this turn because I am behind a tree but possibly next turn) wait I just read back, this is all difficult terrain?


It is except for the rise.


Male Half-Orc Shaman 3/Bloodrager 1 HP 53/53 AC: 24 TAC: 13 FF: 21 Saves: F:10 R:7 W:7 Init: +4 Per: +8 (Smogsight)

Well shoot, and I just realized that I have been calculating my sped wrong, I don't get the +10 due to being in heavy armor.

Grokar slogs forward, drawing another javelin as he does. The dense marsh is hard to move through, and his heavy boots make the going even slower. He hurls the javelin at the closest hobgoblin and prepares to assault the rise.

Javelin: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 3 ⇒ (1) + 3 = 4

His frustration is undeniable as he weakly throws the javelin at nothing. "I must get over that rise," he urges himself forward as it becomes evident that his first throw was merely a fluke.


Rhen continues to push through the mud. He curses in Dwarven as he does so.
Two hobgoblins move and throw javelins at Bulgard
javelin v AC 20: 1d20 + 2 ⇒ (14) + 2 = 16
javelin v AC 20: 1d20 + 2 ⇒ (2) + 2 = 4

Round 2
Grokar 40/40 Rhen 31/32 Zevon 29/30 Bulgard 39/39
Effects - Messaging, Inspore courage

Rhen, Grokar
Green, Red
Bulgard, Zevon <----------
Blue


M Half Elf Arcane Healer Sound Striker Bard 3 | hp 30/30 | AC 18, T 13, FF 13 | F +3, R +6, W +2 | Init +5 | Per +5 | Performance Rounds: 9/16

Zevon loads his second-to-last fire bolt and fires. green

attack: 1d20 + 6 ⇒ (15) + 6 = 21

damage: 1d8 ⇒ 7fire: 1d6 ⇒ 2

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