Wicked? Really? (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Party Health
Agrippa--------33/33
Eldred----------44/51
Johan-----------32/50
Sidious---------20/41


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay! I'm back.

Sidious, i was looking at the map and you are right! The soldier was indeed in the channel area. I'll roll his test first thing in gameplay. :)


Hey and hello!

Sorry for the delay.

Had a hard day, and tomorrow will be worse. :(

Things have suddenly pilled at work and university.

I'll try my best to update tomorrow, but please be patient with me.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

of course mate... you've been patient with us before, least we can do is return the favour.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa will be here, wishing he had a Dispel Magic spell memorized so his evil crocodile could lay waste to his enemies.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Meh - he's going down... I am about to throw 2 arrows into him on top of whatever Johan belted him for.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Father Sidious wrote:
Both skeletons move to flank the man (...)

The blue square in the map represents the soldier. This way, the skeletons cannot move into flanking.

I've put the skeleton near Johan, feel free to move it, if you want him in another position.

EDIT: I forgot the soldier was dying. :D


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

So... in round 3 Lord Thomas draws a dagger. That's a move action right?, so he couldn't have made a full attack and killed the skeleton?

And AC19?? wow! That's +2 for protection from evil, maybe a couple points from dex, Dodge feat maybe, that leaves at least 4 points coming from his shield - me wants!


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:
So... in round 3 Lord Thomas draws a dagger. That's a move action right?, so he couldn't have made a full attack and killed the skeleton?

Quick Draw (Combat)

You can draw weapons faster than most.

Prerequisite: Base attack bonus +1.
Benefit: You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.
A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.
Normal: Without this feat, you may draw a weapon as a move action, or (if your base attack bonus is +1 or higher) as a free action as part of movement. Without this feat, you can draw a hidden weapon as a standard action.

So, here is the breakdown:

Free action to draw the dagger, a single 5ft step backwards, a swift action to use lay on hands.
Then a full-round attack.

Ah, just for you to know, he is a level9 char :)


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

ah, quick draw, awesome.


I keep forgetting about those stuff.

I'll try to be more explicit about NPC's actions, I may not tell what feats he is using and such, but I'll try describe the results. This one I could have said: 'Faster than you thought possible, the lord draws a dagger...'

I’m still very much newbie at Pbp, I’m learning, slower than I would have liked, but I’m learning :P


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

oh, its all good. I'm just tactically nit-picky. Having that second skeleton would have let us surround him another round, cutting of an chance of withdrawing to the bedroom.

EDIT: and...HOLY CRITICALS!! okay, you've made your point, you are a crit rolling machine, you can stop scaring me like that now. :>


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3
Johan Hale wrote:

So... in round 3 Lord Thomas draws a dagger. That's a move action right?, so he couldn't have made a full attack and killed the skeleton?

And AC19?? wow! That's +2 for protection from evil, maybe a couple points from dex, Dodge feat maybe, that leaves at least 4 points coming from his shield - me wants!

If AC19 I just plugged him... twice.

Agrippa, you got magic missile or something?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Posting out of turn... apologies I should have stated that my availability is a confusing mess with moving, work and getting internet etc installed so I was posting as a precaution.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

No Eldred. He has +4 from cover since Sidious and the skeleton were blocking your line of sight

-Posted with Wayfinder


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Got ya - it was the cover and not shooting into combat. I got them mixed up. In any case the -4 has been factored in.

Precise shot only eliminates the -4 for shooting into combat (normally this would be -8 total). Numerically the totals should be the same.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:
Posting out of turn... apologies I should have stated that my availability is a confusing mess with moving, work and getting internet etc installed so I was posting as a precaution.

Don't need, I know those things happens.

Just drop a note with it :)

Father Sidious wrote:
The lord is still taking half damage from my channels, correct?

Here

(...)killing the unconscious guard, but the Lord was once more, able to resist his dark powers(...)


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:

The remaining skeleton presses the attack.

[dice=Hammer]1d20+2

If you plan on following the 'Dark undead Horde Path', maybe you want to consider creating new Alias for your minions and even for your familiar. It makes easier this way and it's cooler I think.

But this is just a suggestion. I've a player in other game that does this and I find it really cool. :D


I have done this before. I certainly will for the Imp. The skeletons will likely be consumables. Now later Sidouos may create something more nasty….


DM Aku wrote:
ELDRED CROFTER wrote:
Posting out of turn... apologies I should have stated that my availability is a confusing mess with moving, work and getting internet etc installed so I was posting as a precaution.

Don't need, I know those things happens.

Just drop a note with it :)

Father Sidious wrote:
The lord is still taking half damage from my channels, correct?

Here

(...)killing the unconscious guard, but the Lord was once more, able to resist his dark powers(...)

Still confused by this. If he resists he takes half damage. I am asking if you agree? Or if the lord has some power to take no damage when he makes his save from a channel?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Father Sidious wrote:
(...)Still confused by this. If he resists he takes half damage. I am asking if you agree? Or if the lord has some power to take no damage when he makes his save from a channel?

Well, it's just a choice of words, usually in gameplay thread; I don't explicitly say how much damage the enemy suffered. However, I’ll always update in the map tag, how much damage was done to him.

In this case, resisted is just to indicate… Facepalm after reading the gameplay again. Ah damn, I previewed the Test result to see if the Paladin would resist or not your channel, but it seems it did factored in gameplay.
Things like this, just say plainly: DM you forgot the will save! It’s easier to see what is causing the doubt.


I think the term "Resisted" is part of my issue. Resisted sounds like no effect. For the channel, there is a save. If you fail you take full damage and are sickened for 1d4 rounds. If you make the save you take half damage. There is nothing really to "resist", at least in my thinking.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Johan Hale wrote:

Modify that:

Round one: Sidious updates the team on the approaching Golem and asks where they should face it as he heals Eldred. Johan makes his suggestion as he fishes out the wand and starts healing himself. Eldred darts for the other room. Agrippa sends Croc downstairs in response to Sid's warning.
Round two: Johan and Sideous move into position on either side of the door, Eldred stealths himself in area 45. If Agrippa ordered the croc to destroy anything that moved downstairs, then it should hit the golem this round, maybe buying us an extra round of prep time - I assume we'd be able to hear sounds of combat from downstairs?

Can't do that.

The imp only warned you about the golem, two rounds after the paladin died.
That's why I moved every preparation after two rounds.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

My computer went and broke itself!

Anyway , I'm trying to have it fixed today or tomorrow.

-Posted with Wayfinder


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Ah okay, so we are posting actions for third round after Lord Thomas dies? So we have an unknown amount of time before a golem comes crashing up the steps.

Wouldn't Eldred have been able to reach area 45 on a double move?


Yeah, I'm considering the combat started in the fourth round after the paladin died. That's why at the beggining you already are in your designed positions, without needing to move.
Only that you won initiative, then you have an 'extra' round before things go sour, I mean, the mage comes killing, I mean, before you have to face the mage. :)


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Heh


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I'm waiting for sidious to post his round one action to move the game foward.

:)


My bad. Will get right on it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Don't worry. Weekends is free time.

-Posted with Wayfinder


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa the crocodile disappear at the beginning of your turn.

-Posted with Wayfinder


Prayer is also over, but Bless is in effect

@Agrippa - Note that the wizard is flying and out of reach of the swarm. Its likely to not bother the golem and you do not control it. It will try to eat us! I recommend against that spell at this time.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Not out of reach of a bat swarm....


It is your call, but, even bats will not be under your control. You summon. They do damage. He makes his DC 13 Distraction check, or not, and flies away from them at speed 60 (either way). Now they are closer to us than him and will attack us next. The spell is not dismissable. I am hoping that someone grapples Mr. Wizard too. We cannot survive long with that level of damage flying about. Grapple is our best option.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

Yep, if Johan can get to him, its grapple time! Would have tried it this round, but apparently you can't grapple and charge. How high are the ceilings in this place?

And.. I don't want to get chewed on by bats.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT

what the?

Vanishing post syndrome. Re-typing now.


Well, I am headed off tomorrow for DragonCon and will not be back until Monday night. I'll have a laptop and should be abel to post most days but likely not more than once a day. Please bot me if you need to. Everyone have a good Labor Day weekend.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Heinrich Cornelius Agrippa wrote:
The rat swarm may fall and/or take damage as you see fit.

As soon you summon them, they have their action. So, while you are casting your spell create pit, they move out of the area, looking for something alive, since the golem is made of ice.

That way, they are not in the area when the spell unfolds, when you finished casting it. They already 'moved' out.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
ELDRED CROFTER wrote:

Eldred follows up on shooting the mage some more.

Not having the best of days here

I don’t usually advice players on their actions, but well, let’s talk about this.

You were able to see that he has ‘two kinds of protections.’ One for arrows, other in his skin.
The Cleric has the mage pinned, meaning you can coup of grace him.

Why not drop the ‘non effective’ arrow attacks, and coup of grace the mage with the magical great sword?


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Snap post I was thinking of the sword but didn't know I could Coup De Grace him until he was pinned.


There are more than usual errors in my last post.

I was in a rush and ended up not checking it after I write it down.

Here is a sum up:

The golem fell in the pit, but was able to crawl out. However, when trying to move, fell again in grease area..

The mage is pinned; he tried to escape the grapple, but could not do it.

The swarm summoned by Agrippa is attacking Johan and Sidious and the Mage.


Male Devilbound Human |Inquisitor 9| HP 90 | AC 30(T14/FF25) |CMB +14; CMD 27 | Saves Fort +11, Ref +7 Will +11 | Initiative +9, Perception +15, Sense motive +18, Intimidate+24 LOOT
Aku Warashi wrote:

The swarm summoned by Agrippa is attacking Johan. . .

Less 'attacking' really, and more like 'enjoying a leisurely late night buffet'

:>

Guess there's no point in even making a stabilization check while he is in the swarm. I'd recommend execution the mage, grabbing Johan and getting a closed door between the party and the swarm.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

I can dismiss the swarm...or rather I can stop concentrating on it and it goes away in 2 rounds. I wish that the spell was more effective, I mean its not like I'd be ridiculously overpowered if I had control over the swarm. It's a bad spell as written, and if the GM plays it like this I'll never cast it again. Back to boring ole glitterdust/summon monster spam.


If Sidious fails his save versus distraction the wizard gets away…


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Agrippa, that sounded as if you were blaming the DM for what happened. I have no real issue in reworking an spell if the player thinks it's a bad one. just tell me beforehand.

In this particular situation you summoned the swarm to attack a non living monster when the spell clearly says it search the closest living target without distinction.

-Posted with Wayfinder


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Will step up and sword him this round


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I've reading a bit about DR and Protection from Arrows and Stone skin does not stack with each other.

In that case, the mage is being harmed by Eldred Arrows. I'll deduce from his hp.

Also, Eldred, don't forget he is a human, you have +4 bonus against him.


AC 24 FF 19 Touch 18 HP 90/[90] CMB +12 CMD 28 Fort +8, Ref + 13 Will +7 Init + 6 Percept +16* (+18 vs traps) Sense Mot* + 10 Favoured Enemy: Human + 4 / Good Outsiders + 2 Male Human AKA "Talks-to-Toads" Urban Ranger 6 (Favoured Class) / rogue sniper 3

Oh - ok. Assuming he was hit 3 out of 4 arrows, add 12 damage.

May be offline for another day or so. Please bot me to sword him and if then possible heal Johan if sideous can't


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Eldred botted as asked.

Rat swarm vanished.

Magister decapitated.

Only the golem now!


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Also, I'll ask it once more:

Move you comments only, questions only to discussion thread please.

My goal is to keep a 'cleaner' gameplay thread.

I'm not saying you can't put questions and comments in your post.

I just want to avoid this:

Father Sidious wrote:
DM Aku wrote:

The Rats disappears after Agrippa cast another bolt of Acid in the mage.

The magister, once more, tries to flee it's captor.
[dice=CMB]1d20+4 failing miserably.

The golem, moves near Sidious and attack.
[dice=Atk]1d20+9
[dice=Dmg]1d6+3+1d6
hitting the man, but fortunately for a small amount of damage.

Don't forget Sidious' copycat image. 50% Miss chance from the golem attack.

An entire quote to add a off game commentary.


Will try to remember. Was posting from my phone.

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