WhtKnt's Iron Gods Adventure Path (Inactive)

Game Master WhtKnt

The town of Torch has long enjoyed a singular claim to prosperity—a violet flame that burns atop Black Hill in the heart of the town. This flame burns incredibly hot, and while it’s usually the size of a bonfire, several times a year the fires spew up into the heavens in a brilliant beam of purple violence. These eruptions are presaged by about an hour of soft rumbling, giving nearby smiths a chance to retreat before the fires can consume them. At all other times, the violet energies allow for the smelting of all manner of skymetal. Torch is one of the only locations where skymetal can be worked with relative ease outside of Starfall, and its entire economy has risen around these purple flames, with traveling smiths coming from across Avistan to pay for the opportunity to work with them. Of course, Torch needs all the visiting trade and coin it can gather, for while the town’s distance from Starfall makes it inconvenient for the Technic League to maintain a permanent presence here, the taxes and tariffs it charges the Numerian town on a monthly basis are significant. The town prospers, but the bulk of its income does not belong to it.

Which is why, when the fires atop the hill suddenly go out, the town is in trouble.

Current Map
Loot sheet


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Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Once the body is put back on ice.
Well, it looks like we cannot go any further that way.
he then restows his gear, and starts making his way to the room with all the garbage.
Shall we go that way Pointing off to the south east.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The ceiling of this vast chamber rises nearly thirty feet overhead. A five-foot-wide ledge runs along the western wall, sloping down to the cave floor ten feet below. Four ramshackle huts made of what appear to be strips of metal, hides, and some sort of fibrous plant matter sit in the cave, while to the south yawns a dark pit. The room is so massive that your light cannot reveal the eastern end.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

what kind of smells are available? What do they tell her?

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Shall we see what is down there?
Druneor starts to walk downslope.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Kit:
The room smells strongly of habitation, but it is an old, stale smell. If someone did live here, it has been some time. That being said, you do detect a scent of sweat from within the room. It may not be as deserted as it seems.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"Okay people. This might look abandoned. But I smell someone or something. So just be careful" she whispers to her comrades

-Posted with Wayfinder


Male Human Gunslinger (Pistolero) 1

I would actually think that scent is almost detrimental here, like trying to track somebody through a perfume shop. Except more vomit inducing.

Theodric begins strolling across the room, torch in hand to light the dark corners.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire brandishes his torch, following closely. "I'm liking this less and less by the second."


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire looks up at those around him, "Whatever it is won't be able to pounce on us up here. Common Fuzzles."

The two follow the dwarf down the slope.


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor hearing kits words, grasps his spear a little tighter, and continues to walk downslope using his darkvision to look into the nooks and crannies.
Aye, that is my worry, something going to pounce on us

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Please forgive the untimely interruption.

As you reach the ground, a hairless, smooth-skinned humanoid steps out of hiding and addresses you. From the sides of the entrance, you can see two more humanoids appear as if emerging from the very walls of the room. The color of their flesh is the same as that of the walls!

The one in the center of the room speaks in broken Common. "I am Luepel. We would have no more intrusions in our caverns by your people. Two of you will come with me to reach an accord with our leader. The others will remain here. Choose now!"


Male Human Gunslinger (Pistolero) 1

Theo goes for his guns, but pauses when the creature calls out semi-diplomatically. "Give us a minute to talk amongst ourselves!"

He huddles the party together. "I think we should request some of their kind in return, and the two we send should be a talker and a fighter. The talker if things go well, the fighter if they don't. I'm thinking me and Pire."

Grand Lodge

M Android Wizard(metal) 1

"Seems logical. I will stay."

-Posted with Wayfinder


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

That seems reasonable, but be wary. Also, what kind of a signal will you use if in duress ?


Male Human Gunslinger (Pistolero) 1

"A gunshot."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Well then, I hope that we don't hear that.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

Cheshire nods in agreement.


Male Human Gunslinger (Pistolero) 1

Theo turns back to the speaker. "If you get two of us, we get two of you in return. It's only fair."


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

Pire bends over for the huddle, listening closely to the plan. "The two of us sounds like a good pairing. Though you don't look like much of a talker, Theo. I mean, not that... oh. Hey!" A slight frown on his face, he stands next to Theo and faces the small creatures, silently hoping that the two of them aren't disarmed before negotiations.

What type of knowledge check would it be to indentify the creature's we're negotiating with? Local, since they're (presumably) humanoids?


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

if it is k.local
Local: 1d20 + 6 ⇒ (10) + 6 = 16

The feline studies them a few seconds

-Posted with Wayfinder

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Knowledge (local) (DC 15):
Skulks are a race of cowardly and lazy humanoids that live on the fringes of society, stealing what they need and doing what they must—even committing casual murder—to survive. Their unabashed cowardice is perhaps their most widely known trait, but skulks don't see themselves as particularly craven. Instead, they view their dishonorable behaviors as the most expedient method of survival. They hate most other humanoids, viewing them as lazy and foolish, and think nothing of sneaking into a home, killing all the residents, and burglarizing what they can carry off without getting caught.

Luepel nods. "Brath and Yadriss will remain here with your companions. You two will follow me." Without waiting for a response, the woman leads the duo out of the cavern via the north exit.

Pire and Theodric:
She leads you down the passage to the north about 20 feet when it opens into a small cavern filled with metal junk covering almost every inch of ground. The precarious pile rises up in a heaplike hut to the northwest.

Luepel calls out and a gaunt, grey-skinned hairless woman steps from the hut. The pair converse for a moment in a strange tongue, then the newcomer turns to you.

"I am Sef, leader of the skulk. Luepel has told me that you are from the surface. I would strike... what is your word? A bargain. I offer free passage through our territory if you promise not to harm skulks and to defeat our sworn foes. They dwell in a nest to the north. They called jinkins."


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

The feline whispers this info to the rest of the group

You may now read and understand what is in spoiler


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor leans on his spear, while he waits for the return of their allies, while keeping an eye out on the two that were left here.


Male Human Gunslinger (Pistolero) 1

Theo nods, following the woman.

DM & Pire:
Theo scratches at his stubble, eyes scanning the room to count the number of foes and any weapons or escape routes. "Tell us of these 'jinkins'".


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

DM & Theo:
Pore scatches his head. "Sounds reasonable enough. We don't have a quarrel with you - we just need to find a man who reportedly went missing down here. But yeah, like my compatriot said, can you be more descriptive about the 'Jinkins'?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Theo and Pire:
Besides the two skulks, there is no one else here, and the only exit you spot is a passage that heads east (and, of course, the one behind you).

"Jinkins nastybad tiny creatures with much teeth. Eyes glow orange and they disappear muchly. Set traps, break things, cause much troubles. You kill or get rid of jinkins, I give you big treasures."

Ducking into her hut, she emerges carrying a leather bag. She opens the bag and takes out a handful of silverdisks and five strange cards. The cards are made of a smooth, flexible material, and each has a brown stripe across it's surface.

"You like? I give you five card and bag of silvers if you get rid of jinkins."


Male Human Gunslinger (Pistolero) 1

DM & Pire:
"If they're really as bad as you say they are then I don't see a problem getting rid of them." Theo examines the 'loot', making sure not to reach a hand for it in case they take it the wrong way. He gives Pire a 'Are these useful?' look.

Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15

When you say 'silverdisks', are you just describing silver coins or are you saying these don't appear to be actual money?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Theo & Pire:
Silverdisks are small, etched silver disks, often used as currency in Numeria. Each is worth 10 gp.

Grand Lodge

M Android Wizard(metal) 1

"Entering rest mode."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Great. Druneor says with a grin, and he continues to keep an eye out, and on the two that were left with us.


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Hmm might be a little late on this one but if these Skulks or whatever are murders was it wise of us to give up 2 of us and thin our numbers here?"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Cheshire, we did make arrangements for them to contact us in an emergency. A Shot, I think that would be somewhat easy to arrange.


Male Human Archaeologist Bard 1 | HP 13/13 | AC:15 T:11 FF:14 | F:+1 R:+3 W:+1| Init:+1 Per:+3

DM & Theo:
Pire nods to Theo. "Yeah, this'll do as payment." He leans over to Theo to whisper "We'll probably be fighting the 'jinkins' either way, might as well get payed for it and not fight these chumps, right?"


Male Human Gunslinger (Pistolero) 1

Theo:
Theo gives a nod and a grunt, jerking his head towards the creature so Pore can finish the conversation and get them outta here.

Grand Lodge

M Android Wizard(metal) 1

Anvil looks down the tunnel where the others went.

"Are you still there?"


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

As we have not heard a shot, I am under the impression that they are still there.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"Im grtting bored!" the feline started to complain
"I dont like sitting around doing nothing!"

-Posted with Wayfinder

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"A bargain, then," the creature says. "You may go." It indicates the passage that you entered by.


Male Human Gunslinger (Pistolero) 1

"Thank ye kindly." Theo returns to the others, explaining what happened. He won't leave anything out, feel free to just check spoilers.


Female Catfolk
VITALS:
AC: 11, T: 11, FF: 10; HP: 8/8; F:0, R:1, W:1; CMB +0, CMD 11 ; Init: +1; Perc: -1
Expert 1
SKILLS:
Climb +8

"Traps?" she grins, showing her long fangs
"I dont mind traps... and i dont mind helping taking down this... jenkins... do you know what the cards are?"

-Posted with Wayfinder


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

"Let's get to it then who knows might be related to why we are here anyway. "

Grand Lodge

M Android Wizard(metal) 1

"let us find these Jinkins and..."

"EXTERMINATE"

"Sorry, we should go."


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Did they point you in their direction, and if so, would you be so kind as to lead on.

Druneor puts his pack back on, and starts to walk off in the direction indicated.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Thegroup heads out the middle north entrance and into a warren of tight tunnels where Medium-sized creatures must stoop in order to navigate them. Missle fire will not be possible under these conditions for any creautre not of Small size or smaller. You come into an unoccupied cavern with two exits, both heading north.


Male Human Gunslinger (Pistolero) 1

Not even a gun? Realistically I can envision firing a pistol from all sorts of twisted and contorted positions, it would be much easier than firing a bow.

Theo suggests the left direction.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Ah, you're right. Guns not included in the restrictions.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Hearing no objections, Theo leads the group to the left.

You pass by a small, empty cavern before coming upon another crossroad. The group wends around to the right before entering a fairly spacious cavern. Several different passageways converge on a narrow ledge overlooking a rubble-filled cavern. The far wall is made of a smooth, dark metal. A single circular door, tightly closed, sits on the metal wall just above the upper level of the rubble.

The chamber appears to be empty.


Male Human Gunslinger (Pistolero) 1

Theo takes a closer look around, leaving those more able to deal with the door to deal with it.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Male (Blessings 4/4), (Sacred Weapon 3/3 Rounds), (Fervor 4/4) Dwarf Warpriest 3 (hp 24/24),(AC20/21, T11, FF19/20)+4 vs Giant Subtype (With/Without Shield), (Saves F+5, R+3, W+7 +4 vs Spell/SLA +2 vs Poison)(CMB4, CMD15), Init 1, Perc +6, +2 vs stonework

Druneor also looks around while others deal with the door.
perception: 1d20 + 4 ⇒ (10) + 4 = 14

Theodric, did they tell you about this room ?


Characteristics:
NG Male Forest Gnome Background: Outlander Class: Wild Magic Sorcerer 4Death Saves
AC 13 HP 22/22 Pass Perc 11 Init +3 Prof Bonus +2 Spell Attack +5 Spell DC 13 Full Portrait

perception: 1d20 + 1 ⇒ (12) + 1 = 13

Cheshire looks around.

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