Whispers on the Wind: Dragoncat's Carrion Crown (Inactive)

Game Master Dragoncat

Current Date: Wealday, 8th of Lamashan, 4709 AR

Current Chapter: The Haunting of Harrowstone

Map of Ravengro

Map of the Restlands

Harrowstone Prison, Grounds

Harrowstone Prison, 1st Floor

Harrowstone Prison, 2nd Floor

Harrowstone Prison, Basement

Ravengro Town Hall


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GM for Carrion Crown!

As the party approaches, it becomes apparent that the ivy on the prison walls is quite thick. It might be possible to use the ivy to climb the 20-foot high walls.

Who's going through the gates first?


F Changeling Witch (Hex Channeler) 2,

I thought since Khardan generally takes lead, it would be him first?


GM for Carrion Crown!

Okay then.

The party steps through the gates of Harrowstone prison with Khardan in the lead.

A two-story stone building looms in the centre of the prison grounds. Ivy and moss cling tenaciously to the walls, while above the wooden shingles of the roof are often missing entirely, exposing the wooden rafters of the upper structure to the sky. Here and there, leering stone gargoyles perch on the eaves, once functioning as drainspouts and decorations but now seeming almost to serve a more ominous role of sentinels. Many of these stone decorations have crumbled away and lie in ruined piles on the soggy ground below. Windows in the building’s facade are narrow and blocked by grills of rusty iron bars. Stone columns support a slumping wooden balcony over the building’s wooden front doors, both of which hang askew and reveal dark glimpses of chambers within.

Sitting before the prison's main building is a small brick manor house that's overgrown with thick sheets of grey-green ivy. The roof sags ominously, and the front door hangs askew.

Khardan, give me a Will Save.


Male Half-Orc Warpriest 3 - HP 25/25, AC 16/T: 12/FF:14 - Perception +2 - F: +7/ R: +5 / W: +7* - CMB: +5 - CMD: 17, Speed: 20, Init. +2
Consumables:
Blessings 4/4, Fervor 3/3

Will save: 1d20 + 6 ⇒ (6) + 6 = 12...+2 if this is a fear effect.


GM for Carrion Crown!

Khardan:
For a brief moment, you feel the walls of the prison pressing down on you. Just as swiftly, the sensation passes.


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

Bramwell stands outside the door as Khardan steps into the runied structure, his eyes fixed on the gargoyles above. "I wonder where exactly did the professor die...", he says before taking a look around.

[dice=Survival to detect tracks of the "accident"]1d20+9[/dice]


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

"Should we examine the interior of the house before we enter the prison building? I doubt they would still be there after all this time, but there might be keys or records inside." Imperia studies the area around the house and the gate with interest.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


GM for Carrion Crown!

Lord Bramwell's Survival Roll:
The cold prison grounds have seen traffic within the past week or so--there are telltale traces of bootprints in the grass, especially along the western wall of the compound.

Imperia's Perception Roll:
As you take a closer look at the house on the grounds, you come to the realization that the building is dangerously unstable--its timbers have been charred black from fire, and what little of the house's supporting wood that hasn't been burned is mostly rotted. It's entirely likely that the ivy growing all over it is the only thing holding the house together.


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

Imperia steps back from the house,"The house is very unstable. The place has burned, and it may collapse in on itself. Do you think it's worth going in?"


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

"Hmph," Bramwell growls, "A building falling on my head, that seems worse than a gargoyle, I think." He walks up to the tracks and points at them "Look, someone's been here recently. Maybw there's another entrance." The dhampir starts fallowing the tracks.


Male Half-Orc Warpriest 3 - HP 25/25, AC 16/T: 12/FF:14 - Perception +2 - F: +7/ R: +5 / W: +7* - CMB: +5 - CMD: 17, Speed: 20, Init. +2
Consumables:
Blessings 4/4, Fervor 3/3

Khardan, not much of a tracker, follows Lord Bramwell.


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

Imperia follows Lord Bramwell. "Someone? Were they human?"


F Changeling Witch (Hex Channeler) 2,

At Lord Bramwell's disclosure of the recent presence at the prison, Jayla mindfully followed behind, with the others. With Imperia's question, Jayla awaited the answer for she too wanted to know what kind of footprints were discovered.


GM for Carrion Crown!

Lord Bramwell's Tracking:
The footprints did indeed belong to a group of humans.

The decaying lord leads the party north along the western wall of the prison compound, following the tracks to what appears to be an abandoned campsite near a pile of rubble. The remains of a fire pit sit near the rubble, and the presence of a few discarded potion vials indicate that someone (or rather, several someones) camped here at some point. The air around the fire pit is cold and still.

DC 20 Perception:
As you approach the abandoned campsite, you think you hear a *chittering* noise on the wind. You notice a small, brown rat scampering out of the rubble pile to look at you... and several dozen more pairs of rat eyes looking at the party from underneath the debris.


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

"Yes, humans. Probably. I first thought the footprints were left by the professor, but it's a group of people," he explains while walking with his eyes fixed on the ground. When they reach the abandoned camp, he smiles and looks at his colleagues. "See? Like I said."

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

The dhampir approaches the fire pit, but his ears catch the sound of chittering. He turns around and faces the pile of rubble, pointing at it. "Careful. Rats." Bramwell hunches over and, from a distance, starts squeaking and chittering bizarrely.

@GM_Carrioncat:
"You, little beasts. What have you seen here? Tell me. Now."
Intimidate: 1d20 + 4 ⇒ (16) + 4 = 20
Using speak with animals (spell-like ability).


GM for Carrion Crown!

The rat seems to recoil from Lord Bramwell's intimidating presence.

"Squeak-squeak! Chitter-chatter, squeak!"

Rat Speak:
"Men in black! With glowy, horrible power!"

Another rat starts squeaking. "Squeak-squeak-squeak!"

Rat Speak:
"Looking for something, they were! And found it!"

"Squeak!" The rats chirp in unison.

[spoiler=Rat Speak]"A ghost!"


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

Bramwell leans forward a little further, squinting his eyes. "Squeak-squeak-chitter? Chitter-chatter-squeak-squeak, squeak, squeeeeeak? Chitter-chitter-chatter-squeak-squeak-chitter?"

Rat Speak:
"What did they do with this ghost? Did they talk to it, kill it, capture it? Was there another human around at the time—not one of the men in black?"


GM for Carrion Crown!

The rats start nervously chittering.

"Squeak-squeak-chitter... chitter chitter chatter squeak."

Rat Speak:
"Caught it in something... and threw another ghost at a new human."

"Squeak squeak!"

Rat Speak:
"Died immediately!"


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

Imperia has her hand on her mace just in case. Her head is turning back and forth as if watching a debate while Lord Bramwell has his conversation.


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

Bramwell nods, pleased with the information. "Squeeeeak-squeak-chitter. Chitter-chatter: squeak-squeak-squeeeeak? Squeak-squeak, chitter-squeak-chatter? Chitter, chitter, chitter-chatter."

Rat Speak:
"Yes, yes, go on, little beasts. Tell me this: did the ghosts look like humans, too? Where did everyone go—the men in black and the ghosts? Tell me, tell me, and we leave you alone."


GM for Carrion Crown!

The rats pause briefly.

"Squeaky-squeak. Chitter."

Rat Speak:
"Yes. Not like men in black."

One of them looks over at the prison wall. "Squeak."

Rat Speak:
"Away."

Another rat pipes up. "Chitter-chatter-chitter squeaky squeak!"

Rat Speak:
"When they left, more ghosts started running about!"


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

"Squeaky-squeak, squeak-chitter," Bramwell squeals and winks.

Rat Speak:
"Well done, littel beasts. Always alert, you are."

He stands up and addresses his colleagues. "Men dressed in black were here looking for ghosts. The Whispering Way, yes? I'd say. They released one against Professor Lorrimor... who died immediately, they say", Lord Bramwell explains, poining at the rats. He scratches his neck with his sharp fingernails, thinking. "Hmm. So a ghost killed the Professor. Dropped a gargoyle on his head, did he?" With a quick movement, Bramwell is within inches of Imperia's face. "But it's worse, librarian: ghosts were everywhere, running around." The dhampir suddenly turns his gaze to Khardan. "Finally escaping the prison, perhaps," he asks, moving again and circling Jayla. "Or trying to." His eyes finally lock with Lirin's, causing him to shudder and back down. "It's what they said."


F Changeling Witch (Hex Channeler) 2,

Lord Bramwell:

Lirin's a female and she was hiding among Jayla's hair/hood (which happens quite a bit and I do mention it unless I have her out to help with perception), so staring her down might be a little stretch at the current time. lol I realise you're doing it for rp flavour but yeah ... shrugs.

As Lord Bramwell proceeded with his conversation with the rats, Jayla looked on for a moment, curious at the strange interaction and then looked about her for any approaching threat/s.

When he divulged the news of how the Professor was murdered, Jayla sighed inwardly - having felt all along that the gargoyle had been pushed atop him, but a ghost perpetrating the act on behalf of the Whispering Way... Well, it left her with a bad feeling.

"Are you certain the ghosts are gone now and not still here, waiting somewhere within the old prison?", she asked in low voice, casting her eyes about.


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

Imperia backs up a bit when Lord Bramwell gets up in her face, "At least we know someone other than the Professor was here. Releasing ghosts? If ghosts were released from the confines of the prison, I would think they would head into Ravengro. Of course their spirits could have been released to Boneyard. I don't think the Whispering Way is particularly interested in helping them find peace. We would have heard by now if anyone had seen ghosts recently. I think I will assume they are still here in the prison."


Dhampir blight druid 3 / HP 21 of 26 / F+4 R+3 W+6 (+2 disease/mind-affecting, -1 damage, drain, or reduction of Str, Con, Dex)] / AC 16.12.14 / Init. +4 / Perc +9

Bramwell listens to Imperia and tilts his head. "They remain trapped, they do? A sad death, then, one that cannot break chains placed in life," he ponders. "Let us beware of the damned." Spotting stairway on the left of the main building, at the back of the yard, the dhampir takes a few steps in that direction. "Look, another entrance. Should we try that one?"

Jayla:
"Him" was Bramwell—it was Bramwell who shuddered from seeing Lirin. I take it he feels bad for making her feel nervous, so he is self-conscious about it. ;)


Male Half-Orc Warpriest 3 - HP 25/25, AC 16/T: 12/FF:14 - Perception +2 - F: +7/ R: +5 / W: +7* - CMB: +5 - CMD: 17, Speed: 20, Init. +2
Consumables:
Blessings 4/4, Fervor 3/3

"Yeah," says Khardan, ever happier with actions than words. "Lets go see what's happening in there,"

Khardan leads the way to the stairs.


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

"Yes let's go." Imperia brings up the rear on the way to the stairs.


F Changeling Witch (Hex Channeler) 2,

Jayla remained in the middle of the the group and followed the others toward the stairs. "Aye, Khardan, but please be careful."


GM for Carrion Crown!

The wind picks up a bit as the party crosses the prison grounds to the stairs up to the western balcony.

A large, rectangular block of stone rests on this weather-beaten stone balcony, while ruined wooden benches line the eastern wall under a row of tiny, barred windows above. A stout wooden door sits in the wall near the northern end of the balcony, and an oddly-clean scythe sits on the block of stone.

GM Rolls:
1d20 + 4 ⇒ (12) + 4 = 16

DC 16 Perception:
As you reach the balcony, you catch a whiff of copper on the air.

...

...

...is that... blood? Flowing down the stone block? It sure looks like it... blood has started dripping down the block, but the scythe remains untouched...


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

Perception: 1d20 + 4 ⇒ (10) + 4 = 14

"That's odd. The scythe looks clean. I wonder why it's here?" She walks toward the block to take a closer look at the scythe.


F Changeling Witch (Hex Channeler) 2,

Jayla's Perception to aid: 1d20 + 3 ⇒ (7) + 3 = 10
Lirin's Perception: 1d20 + 5 ⇒ (13) + 5 = 18

Nestling against Jayla's neck, the bird's dark eyes look before her and she cranes her head forward.

Lirin's melodic voice in simple Common follows Imperia's declaration regarding the scythe, "Blood flows on block," the thrush then issues a shrill note of warning. Jayla's eyes dart to the stone block upon Lirin's words and then she addresses Imperia, 'Imperia, please stop. There appears to be blood now on the stone block. Do not draw any closer."

Jayla then casts Detect Magic toward the area of the scythe and block.


GM for Carrion Crown!

As Jayla reaches out with her magic-attuned senses, the scythe on the bloody block twitches. Then it shakes.

Then it flies from the block and straight at Imperia's neck!

Surprise Round!

Initiative (Jayla): 1d20 + 1 ⇒ (4) + 1 = 5
Initiative (Scythe): 1d20 + 1 ⇒ (7) + 1 = 8

The scythe chops at Imperia!

Chop: 1d20 + 3 ⇒ (2) + 3 = 5

The scythe's blade buries itself in Imperia's shield and yanks itself back!

Jayla's Detect Magic:
The scythe seems to have necromantic magic animating it... it's more likely that it's possessed by a spirit, or many spirits.

Surprise Round: Jayla's up!


F Changeling Witch (Hex Channeler) 2,

Surprise Round

"Necromantic magic! I believe the scythe is possessed. Lirin get back inside my hood.", she calls out. The thrush hops back, deeper into the hood.

Jayla casts Mage Armor on herself.

Jayla's AC is now 16 and lasts an hour.

GM, is there any place of cover where we are?


GM for Carrion Crown!

Not on the balcony.

Initiative (Imperia): 1d20 + 3 ⇒ (16) + 3 = 19
Initiative (Khardan): 1d20 + 2 ⇒ (8) + 2 = 10
Initiative (Lord Bramwell): 1d20 + 4 ⇒ (12) + 4 = 16

Turn Order
Imperia
Lord Bramwell
Khardan
Scythe
Jayla

The scythe's blade starts dripping with fresh red blood.

Round 1: Imperia, Khardan & Bramwell are up!


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

"Fascinating a possessed scythe. What a story it must have. I'd love to learn it. Does anyone one happen to have any magic to depossess it?" Imperia pulls out her cold iron rapier, and swings at the scythe. Her swing goes wild.

Rapier Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Male Half-Orc Warpriest 3 - HP 25/25, AC 16/T: 12/FF:14 - Perception +2 - F: +7/ R: +5 / W: +7* - CMB: +5 - CMD: 17, Speed: 20, Init. +2
Consumables:
Blessings 4/4, Fervor 3/3

We're going to fight ghosts and not one of us can channel positive energy...

Reasoning that he can't kill ghosts without some form of blessed weapon and that it will be hard to shatter a scythe with a spear, Khardan drops his spear and leaps forward, trying to seize the weapon's lengthy haft.

I doubt there is a rule on point, GM. I'd suggest that the scythe gets an AoO. I'll let you decide what the correct maneuver is. I'd suggest it is a grapple (since a scythe has a long wooden handle.

Grapple the haunted scythe.: 1d20 + 3 ⇒ (9) + 3 = 12


GM for Carrion Crown!

The scythe lashes out at Khardan as he tries to grab it!

AoO: 1d20 + 3 ⇒ (20) + 3 = 23
Uh Oh: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d4 ⇒ (3, 1) = 4

It misses his neck by a very narrow margin, raking across his collarbone. The shock of the weapon's impact is enough to throw off Khardan's attempt at grabbing the scythe off.

Lord Bramwell hears the noise of battle and rushes up the stairs. Upon seeing the scythe striking at Khardan's neck, he unlimbers his own scythe. "Hmm."

Jayla is up!


F Changeling Witch (Hex Channeler) 2,

Round 1

Jayla reaches across and touches Khardan's arm, placing a protective ward over him.

Ward Hex: The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A witch knows when a warded creature is no longer protected. A witch can have only one ward active at a time. A witch cannot use this ability on herself.

Khardan: +2 deflection bonus to AC and +2 resistance bonus on saving throws until you are hit or fail a save.


GM for Carrion Crown!

Round 2: Imperia, Khardan & Bramwell are up!


Mental Focus:
Implement Schools (7 generic focus)| Abjuration (Shield, 3 points) Resonant—warding talisman; Focus—mind barrier | Transmutation (Weapon, 3 points) Resonant—physical enhancement
Female human (Chelaxian) occultist 3 | Init +4; Senses Perception +6 (Dex Focus) AC 21 w Shield, T 15, FF 17 | 18/20 | Fort +5, Ref +7, Will +5 (Protection from Evil)

Imperia recalls her swordswoman training and moves slightly to her left in hopes of getting a flank on the weapon. She swings her rapier at the head of the scythe. "How do you fight a floating weapon?"

Cold Iron Rapier: 1d20 + 2 ⇒ (11) + 2 = 13 +2 if it can be Flanked
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Half-Orc Warpriest 3 - HP 25/25, AC 16/T: 12/FF:14 - Perception +2 - F: +7/ R: +5 / W: +7* - CMB: +5 - CMD: 17, Speed: 20, Init. +2
Consumables:
Blessings 4/4, Fervor 3/3

With Power Attack or Sunder, I expect. There's also running away.

"Thanks, Jayla," rumbles Khardan, ignoring his wound as he changes tactics and prepares a prayer to Arqueros.

Concentration check (DC 17): 1d20 + 3 ⇒ (15) + 3 = 18

The warpriest casts divine favor. Which, combined with Fate's Favored, gives him a +2 luck bonus to hit and damage.

Active Spells & Abilities: divine favor (+2 hit and damage) and Ward hex (+2 AC and +2 saves until hit or save failed)

Current AC: 18


GM for Carrion Crown!

Or, since it's possessed, you could try throwing healing spells at it...

The scythe turns its attentions to Imperia as her rapier misses its head, and swings...

Chop: 1d20 + 3 ⇒ (9) + 3 = 12

...only to find nothing but air as she ducks the blow.

Jayla's up!


F Changeling Witch (Hex Channeler) 2,

Lord Bramwell missed his turn as he is before Khardan...


GM for Carrion Crown!

Whoops! Thanks for catching that!

Bramwell grimaces and moves to lock his scythe with the possessed one...

Chop: 1d20 + 3 ⇒ (6) + 3 = 9

...but it bobs under his swing.

NOW Jayla's up!


F Changeling Witch (Hex Channeler) 2,

No worries!

Round 2

Jayla carefully moves around (15 ft) (not getting too close to the scythe) to stand beside Imperia. She reaches out and her hand touches the handle of the scythe and infuses positive healing magic into it, hoping to harm the corrupted spirits possessing/animating the scythe.

Healing Hex on Scythe: 1d8 + 1 ⇒ (5) + 1 = 6

Will save (DC 15) for half damage?

(Jayla's AC is currently 16 and lasts an hour due to Mage Armor.)


GM for Carrion Crown!

I'll allow it. Would you please make a Touch Attack roll to see if it hits?


F Changeling Witch (Hex Channeler) 2,

Touch Attack: 1d20 + 0 ⇒ (14) + 0 = 14


GM for Carrion Crown!

Will Save?: 1d20 - 5 ⇒ (14) - 5 = 9

Jayla's magic strikes the scythe's haft, and immediately the animated weapon spasms and starts to splinter! It's not quite enough to destroy it outright, but it's wobbling in the air as if it's been wounded!

Round 3: Imperia, Khardan & Bramwell are up!


F Changeling Witch (Hex Channeler) 2,

GM Carrioncat, how many spirits are possessing/animating the scythe? Is it just the one or multiple?


GM for Carrion Crown!

It's almost impossible to tell at a glance. A DC 15 Knowledge (Religion) check will yield more.

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