GM Pablo |
The summons from Sheila Heidmarch arrives two hours before dawn, and the venture-captain demonstrates a scarcely contained mix of excitement and anxiety as she motions for everyone to take a seat. "You succeeded in the recovery of the refuge tokens that might grant us access to the Runelord Krune's lair. While you succeeded in recovering the tokens, we still lack the proper command words to activate them, and no amount of divination seems able to provide them.
"While we don't know the command words themselves, we do know that the words are etched into a set of rune plates-durable, well-crafted, and roughly parchment-sized tablets bearing ritual instructions that are held in the Thousandth Spire, one of the many towers at the Thassilonian ruins known as Desgard's Thousand Columns in what was once Haruka. You won't have time to formally chronicle the site today, as you will not be alone. Our divinations also sensed multiple cells of Lissalans converging on the site, and it appears they have a lead. As a result, I have called in a favor from a Lissalan cultist we captured some months ago to have you teleported directly to the site.
"Krune and his predecessors appear to have protected their towers against most forms of divination. As a result, there is little more that I can tell you on short notice. The Thousandth Spire stands near the western end of the site, and its entryway will be marked by these runes," she states, placing a slip of paper on the table. "Don't tamper with any of the other towers unless you know what you are doing; you will be travelling to an eminent site of sloth magic, and there's little telling what products of conjuration magic lie hidden within."
With that, Sheila plants her feet and curtly nods to signal the close of the meeting. "You have your orders: retrieve the rune-plates, exercise discretion, and show initiative. You're among my top agents, and I trust you to do whatever it takes to get the job done. Questions?"
GMPablo |
KN Arcana and history checks please.
In addition to Kyra you will also travel with another woman.
"Her name is Karethia, and she's one of those who so rudely interrupted a particular auction earlier this year. After we captured her, she willingly accepted Pathfinder oversight and now provides us with magical aid so long as we do not violate her existing oaths. Make certain that you do not let her know about your true mission, lest she feel compelled to interfere. She is indispensable, so do not antagonize her."
-Posted with Wayfinder
GMPablo |
Knowledge (arcana)
15+ Sin magic evolved-or more speci fically devolved from the rune magic of Xin , first emperor of Thassilon. Its use virtually died out with the fall of Thassilon.
20+ The magic of sloth emphasized the calling of servants, and elements of its secrets survive in modern conjuration magic. Its practitioners abstained from using evocation and illusion magic.
25+ Traveling scholars who have examined Desgard's Thousand Columns have noted that the towers seem to thrum with stored conjuration magic. A few sages speculate that the site mi ght serve as a storage facility of untapped arcane power for those so bold as to call upon it.
30+ A traveling coajurer noted that her teleportation and summoning spells behaved unpredictably yet became more powerful when near the ruins-when she managed to control the effect.
35+ In fact , experiments demonstrate that the energies are not uniform but appear to be legions of individual conjuration effects held in stasis.
Sekkimm KN history: 1d20 + 11 ⇒ (1) + 11 = 12
-Posted with Wayfinder
Buchart |
Well, that's good enough for me! Let's go do something heroic!
Still want to figure out what can be done before we leave. I know Sekkim was going to boost his headband and was wondering if there might be time for other things. I also need to know which item from the booty he wants. Might even craft another wand.