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Westcrown and Down (Inactive)

Game Master Jib916

The city of Westcrown is dying. A city best by criminals, a corrupt nobility, and a shadowy curse, Will you fight back against champions of both the law and the criminal world to bring Westcrown back to its glory?


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1 person marked this as a favorite.
M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

GM you might want to consider rolling all of our initiatives for us, that is another speed up combat trick. Stop me if I am being nosy or stepping on toes :)


Fizzle. Ok will do. Thanks :) . Btw reread the description for sewers. U could go to guys shoulder to shoulder, but one would be standing in 3ft deep of crap ( literly :D )


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

mmm that is nose deep for fizzy

btw having had two other campaigns i am in die. Let me just say again, thanks for taking this on!


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

Post on Combat!!!

Fizzwiddle always wins!!!!

Is that the one we are supposed to read? :)


Combat Has Begun.

This Might Change in the Future, but this is how id like to handle combat for the time being.

(For now on as of Fizzwiddle's Suggestion I will be rolling Initiative to speed things up]

When the round starts. You will be given a Map with current locations, and Initiative. Ongoing effects and statuses will also be displayed here.

Each PC will then describe there actions in the round ( See Morosino for an example) Please identify which type of action (Standard, move, Full-Round, Swift, etc) and make the proper rolls. Add as much descriptive text as you want as i will add this into the final summary (see below)

After everybody has submitted there "actions" I will post a summery of what happened that round. I will add any specific descriptions you have added , otherwise i will do my best to do that for you. We will then start the process over with an updated map, etc.

Hope this makes sense and let me know any other suggestions/tips you might have =)

Let the Battle's Begin!

Taldor

M Human Abstract Expressionist 7 / GM 3
Fizzwiddle Glockenfleffor XXII wrote:

Post on Combat!!!

Fizzwiddle always wins!!!!

Is that the one we are supposed to read? :)

No Sorry was typing it up =D It is the above post


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

oops i will make an edit to do it right!


1 person marked this as a favorite.
M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

btw I like Fizzy's idea better


1 person marked this as a favorite.
M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

All remember that inspire courage WORKS on spell damage rolls


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

So excited! Remember all, it is really embarrassing to TPK on the first combat :)


Guy Berrain wrote:

Guy hisses as one bites through his pants leg and slashes at the disgusting creature.

** spoiler omitted **
Fizzwiddle Glockenfleffor XXII wrote:
Are we supposed to all be taking those attacks?

No. I have explained how combat works. I feel like i am being rushed into posts. Like it is Stated above. Post your actions, I will summarize the actions of the round, when i have time. For Christ sake it hasnt even been 24 hours yet. Please at least give me that :/


Male Tiefling Urban Ranger 1

Right, sorry, brain has been a bit fried from work lately.


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

sorry. Trying to do this correctly. The system is a little different and rather than screw up I asked the question, the point was not to rush, but to understand, after rereading I still was not sure. Apparently I am just a little thick.

sorry to frustrate.

EDIT: Now that I see it...I am an idiot. If I lived near you Jib I would owe you a beer.


Guy Berrain wrote:
Right, sorry, brain has been a bit fried from work lately.

Yeah me too I haven't had a day off since the campaign started (Has it only been a week? hehe) So sorry if i came across as grumpy =)


Male Tiefling Urban Ranger 1

Ugh, sucking on these attack rolls.


Guy Berrain wrote:
Health: 9/11

torbles attack missed. You should be at full health. Erlaina was only one who took damage. (reread post)


Male Tiefling Urban Ranger 1

That was my longsword.
Edit: Regardless, it miss because Guy seems to currently be blind.


Male Tiefling Urban Ranger 1

There we go and next round he can actually do what he was meant to do. Let this be a lesson, two-weapon throwers really need Quick Draw


Male Human Paladin 1 HP 10/14, AC 15

Guy, are you going archer combat style and picking up two weapon fighting on your regular feats?


Guy Berrain wrote:

That was my longsword.

Edit: Regardless, it miss because Guy seems to currently be blind.

Oops sorry about that. =)


1 person marked this as a favorite.
Male Tiefling Urban Ranger 1

Other way around, gonna go two weapon combat style and supplement with the long range feats.


Combat Changes:

Making some changes in combat to elevate some problems coming up in the other campaigns/groups;

1. I will roll for everybody's Initiative. I will also average out pcs and bad guys (this way everybody knows exactly where the baddies are on their turn)

Continue to use spoilers as I will still transcribe a summary. Characters will still "act" in Initiative order in the summary unless requested different.

Keep up the good posts! =)


GM JIB wrote:


Copper Ring (10g)

Sorry for the confusion, but there was only one Copper ring worth 10g on the last goblin. The brackets marked how much it was worth. Any gold/money found will be listed with out brackets. Everybody can still have there two gold this time though ;)


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

ooo I was paying them cause I kept it lol


Ok now i see =D


Male Human Paladin 1 HP 10/14, AC 15

Sorry, for some reason I keep thinking the name Guy is referring to me.


Hey no problem guy ( I kidd I kidd =D )


Male Human Paladin 1 HP 10/14, AC 15

Hey fizz, Prestidigitation lasts for an entire hour. So it only took one use for to clean us off. Just FYI for future.


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

O I used one on each of you.


1 person marked this as a favorite.
Male Tiefling Urban Ranger 1

Gotta love how low level combat is exactly like craps.

Shadow Lodge

Female Gnome Wizard 1
Guy Berrain wrote:
Gotta love how low level combat is exactly like craps.

I know look at how many times we say "ohhh crap"


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

kara I have not ignored what you said to fizz, we just went into combat first

Shadow Lodge

Female Gnome Wizard 1

ignore what?

I never noticed that.

why does combat keep interupting the story.

ohh crap (see its true)


Kara Deepshadow wrote:


why does combat keep interupting the story.

Sorry if i rushed into the next scene/combat. Will give more time for character interaction between scenes/combat


1 person marked this as a favorite.
M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

O I thought it was fine :) I think it added to the intensity, can't speak for young Kara though

Shadow Lodge

1 person marked this as a favorite.
Female Gnome Wizard 1

I was fine with it.

things move fast when there is adventure to be had.


Male Human Paladin 1 HP 10/14, AC 15

I think guy fell into the sewage and disappeared.


Yeah going to bed, if he hasn't responded by the time i wake up i will continue on.


Female Half-Elf (Varisian) Witch 1 * Perception +2 * Initiative +2 * HP 6/7 * CMB -1 * CMD 11 * AC 12/12/10 * Fort +0 * Ref +2 * Will +2

Just letting you know that in about 10 minutes I head to work, so it will be about 9 hours before I can get a post up once we move on.


Male Human Paladin 1 HP 10/14, AC 15

Fizz, I'm disappointed. Using rough twice in the song? You had been doing so well.


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

typo it should be tough

i noticed it too late


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

ooo no that second rough should be bad

I just assumed I didnt rhym rough and tough

but that is far sillier. i was rushing

bad rhymes with mad. But thankfully GM JIB does summaries


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

hopping on a plane and busy a lot tomorrow, but hope to be able to post, GIB I completely trust you to bot me if needed.

I have 2 rds of inspire courage and will keep that going as long as possible. If a goblin is in my range and has something on his belt, a alchemist fire, or wand or something i might want to use, I will use my Swap ability which uses my Sleight of Hand +8 vs their CMD if I succeed I trade my iron vial with that thing, if I win by 10+ they dont know i did it. It does not provoke

if they dont come in range I will assist with my whip


Ravishar wrote:
The world slowly comes to a stand still, as everyone waits for their actions to finish.

Sorry been busy last couple days, updating now


M 5 Images
vital:
HP: 43/43, AC: 12(16)_ T: 12_ FF: 11(17), Percep +9: Init+3, F: +8_/ R: +6_/ W:+6 (+2 language dep) (+4 vs. fear), CMB: +2, CMD: 13, Speed: 20 BP 12/16 lvl 1 5/5 lvl 2 2/3
Skills:
Bluff +17; Diplo +14; Disguise +17; Intim +15; Escape Artist +6; Local +10; Nature +8; Religion +8; History +8; Sleight of Hand +13; Perform (Comedy) +14 
Perform (Sing) +14; Baker +12; Stealth +11

Hey guys. I am getting on a plane overseas in 4 hours or so, so I will be MIA for probably one set of posts. Once I get to London for my layover I will post again, then will be MIA for another half a day. JIB feel free to bot me. I have 1 more round of inspire courage to do.


Male Human Paladin 1 HP 10/14, AC 15

Erliana, might be good to use your hex on this one. Oh and fizz, you could swap for their feces, then shove it down their throat and see if they like that.

Shadow Lodge

Female Gnome Wizard 1
Ravishar wrote:
Erliana, might be good to use your hex on this one. Oh and fizz, you could swap for their feces, then shove it down their throat and see if they like that.

bad part about that plan is they probably will like it.


Male Human Paladin 1 HP 10/14, AC 15

Oh my gosh. I can't believe I forgot about smite evil. Maybe I should have just chosen fighter.


Male Human Paladin 1 HP 10/14, AC 15

Jib, I say bot fizz for this round.


Male Human Paladin 1 HP 10/14, AC 15

What's the stats on the horsecutter? I only found one mention of it on a google search, and it looked like it had the same stats as a dwarven war axe. Or are we not suppose to know?

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