We're Gonna Take a Walk Outside Today...

Game Master Kobold Catgirl

Beyond maps, beyond horizon, beyond all but story, out into a world great and wondrous. There is no set arc; there is no overarching villain. There is only the journey. There is only west.

House Rules/Setting Info.


~ ~ ~ MAPS ~ ~ ~
Map of Barlily's Region.

~ ~ ~ IMAGES ~ ~ ~

~ ~ ~ RECAP ~ ~ ~
Oh, aye, here's a tale to tell
so all listen well, I can only
tell it once tonight
Of some heroes hale
who (between some failures)
encountered vales and mountains strange and frightening
Oh, you'll say it's false
it's a tale tall,
it's a patchwork of delusions from a hungry bard
But I've still got this yarn
so all you be darned, I'm gonna
sing the story of a Journey Uncharted

The story starts in a silly
little town, Barlily, what a
quaint little place, to be frank.
On their heads are flowers
and they count their hours
by the babbling of the Stygian riverbank.

Secret GM Notes:
Mockingbird Swarm

NE Tiny animal (swarm; talking)

Init +6; Senses low-light vision, scent; Perception -2

Defense

AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)

hp 16 (3d8+3)

Fort +4, Ref +5, Will +2

Defensive Abilities swarm traits

Offense

Speed 5 ft., fly 60 ft.

Space 10 ft.; Reach 0 ft.

Special Attacks shining song (DC 12), snatch +8

Statistics

Str 2, Dex 15, Con 13, Int 6, Wis 6, Cha 13

Base Atk +2; CMB —; CMD

Feats Improved Initiative, Skill Focus (bluff)

Skills Bluff +8, Fly +14

Special Abilities

Shining Song (Sp) The mockingbird swarm can release beautiful bursts of song, dazzling all those who hear it. As long as the mockingbirds sing, they take the forms of beautiful, shimmering creatures—more like miniature peacocks than songbirds. Anyone who sees this display must make a Will save or be fascinated for 2d6 rounds. Creatures who cannot hear gain a +2 bonus on this save. Being grappled by the swarm does not negate this fascination, and in fact anyone caught within the swarm's area must save again at the end of the swarm's turn if they weren't already fascinated. Whenever the swarm is damaged, they must make a Concentration check, using Charisma as their base stat, to maintain the song—DC 11+damage dealt.

Snatch (Ex) A mockingbird swarm can attempt to snatch up any targets within their area. They roll against the target's CMD—success indicates that the target is caught within the swarm. The target gains the entangled condition. On subsequent rounds, the mockingbird swarm can move the target with additional checks, even lifting them up into the air (the swarm's carrying capacity is 300 lbs, and they fly at half speed while lifting anyone).