cmd-keen |
Well a chimera is ment to carry 12 troopers + gear in addition to the crew. Depending on how many we will actually be (including comrades) there might actually be enough room.
Given the child like mentality of orgryns I'd think that riding outside on it might actually be fun for them tho.
An autocannon is not a dedicated tank hunter weapon but they do 3d10+8 pen6 damage with 3 shots per round - making that a range of 17 - 44 Damage per shot(using pen as damage here because all vehicles have more than 6 armor) before fury.
So while that's not exactly 'vehicles goes boom' levels of damage it actually has a chance to damage a leman russ from the front or severely wreck it from the back - thats as close as we'll probably get to a tank hunter since even krak missiles 'only' do 2d10+4 pen8 and those are a single missile per round.
I still think our best bet is to bundle krak grenades for a massive damage - if we bundle 3 of them we already have 9d10+24 damage Pen(6-18 probably 6 I don't think the pen stacks) in a single blasts since they go off at the same time.
cmd-keen |
There's a comrade advance called "Gunner" which let's 'you' fire a weapon manned by your comrade while you're driving.
Still a melta only gets its double pen at short range - meaning at less than half its range(< 10m) which means you'd have to suicide rush a tank to actually take it down.
Heavy taking lascannon for tank hunting and getting heavy bolters on the chimera for decimating hordes seems like a pretty decent setup. Can you get the int bonus on heavy bolters as well?
- and if you're tech-savy enough then you might just take one of the heavy bolters off the chimera for the heavy to use while the tech priests aren't looking? ^^
cmd-keen |
Just grab one of those for personal use then. It's not like we can only get regimental standard gear.
Squad logistic rating starts at 10 and squad level nco(so - our sergeant) adds 20 to it for a total of 30
Meltas and Plasmaguns are very rare, so assuming there are multiple regiments where we're going and the war has been active for a while(they had the chance to train us for the war after all) we're somewhere around -20 for very rare -10 for freshly deployed and between +10 - +30 for the time the war is going on already.
Oh, and +20 if _any_ (not just our) regiment has those as their favoured weapon.
All in all a bit hard to get up front but not totally impossible.
cmd-keen |
Yeah I remember throwing one of those at a summoning altar in a DW game - pretty much evaporated the altar, the cultists and the ritual as a whole(they have 5m range in DW, probably an astartes-size thing). Shame about that enemy psyker rolling perils into summoning a greater deamon instead ~
But I digress - Yeah sounds like a pretty good shopping list - hard to get but worth going after as often as possible.
Wilhelm Shieldbreaker |
I had originally ruled myself out of this, but a couple of my games seemed to have died off and this is too good an opportunity to not at least have a pop at. So in the hope that I can get 2 characters up and ready by tmrw afternoon, here are some rolls.
@The Ghost of War: What would be your thoughts on reskinned a Ratskin as a weedy quartermaster type? Nubby/SSgt crapgame from Kelly's heroes/Corporal Upham from Saving Private Ryan? Will make something else for now and can always create one as my next character if I get in.
Char 1: 2d10 + 20 ⇒ (5, 7) + 20 = 32
Char 2: 2d10 + 20 ⇒ (3, 1) + 20 = 24
Char 3: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Char 4: 2d10 + 20 ⇒ (6, 7) + 20 = 33
Char 5: 2d10 + 20 ⇒ (9, 3) + 20 = 32
Char 6: 2d10 + 20 ⇒ (5, 3) + 20 = 28
Char 7: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Char 8: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Char 9: 2d10 + 20 ⇒ (3, 10) + 20 = 33
Reroll: 2d10 + 20 ⇒ (6, 8) + 20 = 34
Ok going priest.
Wounds: 1d5 + 9 ⇒ (2) + 9 = 11
Fate: 1d10 ⇒ 10 =3
And
Char 1: 2d10 + 20 ⇒ (2, 3) + 20 = 25
Char 2: 2d10 + 20 ⇒ (7, 10) + 20 = 37
Char 3: 2d10 + 20 ⇒ (5, 5) + 20 = 30
Char 4: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Char 5: 2d10 + 20 ⇒ (3, 9) + 20 = 32
Char 6: 2d10 + 20 ⇒ (9, 5) + 20 = 34
Char 7: 2d10 + 20 ⇒ (8, 8) + 20 = 36
Char 8: 2d10 + 20 ⇒ (4, 2) + 20 = 26
Char 9: 2d10 + 20 ⇒ (5, 4) + 20 = 29
Reroll: 2d10 + 20 ⇒ (5, 6) + 20 = 31
Ok going weapon specialist
wounds: 1d5 + 8 ⇒ (5) + 8 = 13
Fate: 1d10 ⇒ 9 =2
Ashora Kail |
I don't think anyone here is under any illusions about an autocannon Chimera taking on a Lehman Russ or similarly heavy tanks, but it should be at least reasonably competitive against targets in its weight class. I don't mind us not being able to reliable crack heavy armor; most infantry can't and isn't expected to, that's a job for specialized infantry or your own tanks. We'll probably be excellent at countering enemy infantry and light fieldworks though! So it's more a matter of sticking to what we know and running from the fights we're not equipped to handle (and let the party face sweet-talk the Commissar!)
Just had a terrifying terrific thought: Ghost of War, would it be possible to house-rule a cannister-shot type of ammo for an autocannon a la the Stuart's M6? A gigantic shotgun would be a rude surprise for a pack of orks :)
EDIT: I did have some thoughts about using the Commissar specialty to approximate an Imperial Intelligence officer, but I don't have anything concrete there. I can PM you if I decide that's something I want to do. Basically would use the same chassis but without a Commissar's status or authority.
The Ghost of War |
1 person marked this as a favorite. |
First: Don't let the enginseer see you doing it.
Second: Might get ugly if you fail hard on a BS test
Third: Don't let the enginseer see you doing it.
Forth: You will ned the appropriate raw materials, especially the gunpowder for the shot (fragments are easy enough to find at least) and manufacture a shell fitting the autogun.
Last: Don't let the enginseer see you doing it.
;-)
Apropos shotgun: We will rule with the original scatter rules. The erreta'ed ones are just plain stupid and makes a shotgun as terrifying at close ranges as an overloaded Lasgun with a red-dot scope (aka not-at-all)
Celephix |
'fix raises an eyebrow at some of these heretical suggestions, at least she would if she had eyebrows. Not that you can actually see any of her face beneath her mask anyway. Your not even entirely sure whether she's a she or not with all the robes. The tinted lenses do seem to be looking pointedly in your direction however.
Choon the Expendable |
Meanwhile, the mountain of flesh that is your shock troop squad looks on like a child watching a government policy lecture. As most of the words flying about go clean over his head he picks up a blasted tire and chews on it absentmindedly.
His companion/caretaker/translator named Notch sits nearby cleaning his oversized weapon. He translates some of what's said into the Ogryn's rough language. The abhuman grunts and keeps gnawing on military grade rubber.
Wilhelm Shieldbreaker |
I've worked out the characters and their backstory, but I won't get a chance to type them up before the deadline due to family bits that I had forgotten about. I will post them up tmrw, because I have made them now and also because hopefully they can act as a marker to put me on the reserve list. Good luck everyone, I will be following what promises to be a great adventure and waiting for people to fall by the wayside.
Simmins Olways |
Covering fire is what I do Ms Leni. Olways nods at the Medic respectfully. He wasn't going to get on the bad side of the only person in the crew who could stitch him back to life.
To Dom he says Heck Sarge, Latrines are even safer than behind Ogryns. I've only seen someone shot in there maybe once o twice.
The Ghost of War |
So here is the summery of applications I parsed from the thread. Please all have a look if I missed someone ;-)
Simmins Olways - Heavy Gunner
Choon - Ogryn + 3 others
SpinningDice - Tech-Priest "Celephix", Weapon Specialist "Siar"
DeadTejon - Operator "Bekonnen" + Sargent "Dominique"
LizardWizard - Storm Trooper + 2 others Cant find alias' so I think your thread posts have to do
CMD-keen - Medic "Leni" + 5 others
CrusaderWolf - Sniper "Ashora" + 2 others
Slipstreams - Sargent "?"
Seth86 - Demo-Operator "Ren'Shaw"
Slipstreams |
Neato, thought I had posted the Characters name in the spoiler with Faye Marbray. Once I get some free time and Jetlag stops murdering me, I'll get the alias and backstory down ASAP. Sorry if I haven't been posting much but pre x-mas activities what with visiting the family and all has meant no real time to sit down and get everything done. D:
I'll also roll up some extra characters when I get to finalising the aforementioned Background and alias.