Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
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Anatoly jumps out of the starting Chimera without another word and settles into the Sentinels operator seat as if some infernal machine spirit is on his heels. This rounds action.
The connectors quickly find the dormant MIU interface of the machine and plug him in, allowing an easy and speedy wake-up procedure. Round 2 action
Quirk, highs are bad: 1d100 ⇒ 5

Anatoly:

As you powered up the Sentinel, you are nearly drowned in a flood of angry warning impulses sent by the Multilasers subroutines.
They report a 4d10 + 5 ⇒ (4, 1, 7, 2) + 5 = 19% increased capacity of the connected charge pack and lingering voltages in the weapon itself.
Damage increased by 3.
Pen increased by 2.
Storm property for the first 3 attacks.
The first jam result is ignored, but ends all remaining beneficial effect.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus snatches at the ejected cartridge and slams it into his rifle with a mutter before getting into the Angelus just as it speeds off as if given wings by the Emperor himself. He pokes his flamer out and flames, if there is something to flame.

Flame E Pen 2: 1d10 + 2 ⇒ (9) + 2 = 11


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

We're really in it now aren't we?

Liam Squeezes his nose gently, doing his best to try and clear his nostrils, the inability to breathe strangely important despite the chaos going on all around him.

Well, I had better not die now, I refuse to die without some dignity, and THIS is NOT it!


Driving to Orkzilla takes a full round, making the cinematic turn-around & point-blank meltaing from the rear, your round 2 action.
I figured no one has something to do in the meantime, so here we go...

With a roar, the Chimera races straight towards the towering Ork, leaving the charging monstrosities behind - their enraged and disappointed screams cannot penetrate the all-consuming roar of the engine.
A few volleys of the gretchin-thing ...3d100 ⇒ (64, 65, 40) = 1691d4 ⇒ 4
... miss the powering chimera. All but one slug, that zipps past the Commissar and pling-plongs a couple of times within the crew compartment but hits no one.
Whatever the worm is doing, no one of you have the time or will to check up - probably still munching on the Ork walker, right?


As you near him and MacVyger lets loose with a wide-area burst from the heavy flamer, the Ork seems to laugh at you.
Or maybe he is singing, you can't tell over all the noise.

MacVyger, anyone able to see forward at the time:

But what you can tell, is that he levels the massive gun towards your APC and the thing starts to charge again!
Beside that, several of its mechanic limbs seem to track your every move...
Then it temporarily disappears behind a wall of fire.
1d100 ⇒ 79

As MacVyger finally goes into the violent turn-around, the Xeno flies into the view of the rear-people again and its appearance isn't exactly helped by the fact that it is now burning - and laughing.
"YA 'INK DAT 'ILL HURT 'E?!
'EN YA 'EVN MORE STUPIT 'AN I 'OUGHT!!
KISS 'Y BOOTZ!!!"

And with that, he kicks at your chimera, as if it is nothing but a ball.
1d100 ⇒ 38
And the kick connects! Unless MacVyger succeeds at a jink maneuver -10 for the fact that he is making a crazy maneuver already...
If not dodged:

2d10 + 8 + 12 ⇒ (7, 6) + 8 + 12 = 33
The impact is violent and everyone can clearly hear the scream of over tasked metal. Since noe one but your driver has fasten his seat belt (or you couldn't shoot out the open ramp), you will experience a sudden lack of ground below your feet and the instinctive urge to let go of everything your holding and grasp some handhold for dear life.
Choose:
- let go of your weapon to auto succeed
- make an agility test -10 to balance the shock out with your body
- let go with one hand to hold onto something, making a STR+10/Athletics+20 test
- make a willpower+0 (fear based) test to keep focused on your target despite anything else, letting the fate decide what happens next ...
If failing any test, you are getting a plaything of fate as well...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

jink vs 32: 1d100 ⇒ 3 - SUCK IT, XENOS FILTH!

It's almost like MacVyger could feel the kick coming! Angelus skids to a stop in perfect position and the Ork's boot sails harmlessly by!


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

His senses attuned to the needs of Longleg's machien spirit as he brings it back to fully operational, Anatoly is only dimly aware of the antics of the Chimera. That small part of his mind that takes note of it is momentarily perplexed as the vehicle behaves in a way totally unlike the way in which it should behave.

Such thoughts are washed away as Longleg wakens once more, angry and brimming with power to smite these Hereteks and their foul mockeries of the Omnissiah's perfect creations.

The walker shudders slightly, but Anatoly whispers to the spirit within words of surprise and sudden, overwhelming firepower and Longleg otherwise does not move; though he does quiver once more in anticipation. Soon though. Soon.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Pretty sure that thing should take at least another round before that energy gun fire - no ork gun has the right to have 'good' quality to safe it from a jam there xP


BS 37
Single Shot +10
Aim +10
Brace(Knee) +10
Size +20
Point Blank +30
Not trained -20
vs 87

"Perfect stop, Trooper MacVyger!"

The Commissar doesn't let the giant foot disturb him as he draws a bead on the monster and triggers the stream of sun-hot murder
"There is no such thing as a Xenos unfit for burning. There is only a lack of heat. Lets try this for size."
Point Blank Meltablast on Orkzilla: 1d100 ⇒ 67 3DoS 67 -> 76, right
leg. Well isn't that a concidence?

Damage!: 2d10 + 10 ⇒ (5, 9) + 10 = 24 Pen 24


As if having waited for this to happen, the Commissar opens up with the Melta gun from no more than three meters away.
Unbeknown of him, this is the lower safety distance of a melta against a more or less solid target, otherwise the heat backwash might inflict serious damage.
And it does feel like it.
Everyone in the back of the Chimera must close their eyes and shield their faces from the sudden, massive heat caused by the energy weapon - and, should you survive, every last one of you will discovery that you have sunburn all over the face on the next day.
The heat isn't exactly helped by another burst of burning promethium coming from Bolus flamer.
As you have blinked away the blinding after images on your retinas, Orkzilla sways around, searching for the right balance after its right Servitork-Leg has lost half of its height, the lower servitor all but blasted apart.
Low is bad: 1d100 ⇒ 72
Right as it looks like it would topple over, the energy gun blasts to live (blinding you guys again with the sudden, searing light).
Luck (or fate?) has it, that the gun was not pointed at your Chimera anymore due to the sudden loss of balance - but instead at W, side, back, head: 1d4 ⇒ 2 the left side of the massive, now stuck worm!
A solid beam of crackling energy cuts into the near impregnable hide of the worm-creature and causes the flesh to evaporate under the onslaught of energies.
The worm roars in pain, loud enough to cause the entire valley to shake and your ears to ring. Then it finally slumps to the ground, faintly twitching but obviously about to die.
Gone a bit into cinematic mode to reward your cool action and good rolls.
Orkzilla is certainly not finished yet, but you have given yourself some seconds to breath and think.
Good job.

Bolus: Awareness +20:

Something is strange. You're pretty sure that you aimed your flame-burst against the central mass of the Ork ...
... but now as you look it over, it seems like your burst didn't make it to its intended target.
As if it was sucked away by something.
You can make out some puddles of burning promethium around and over the servitor-legs, but not a bit on the upper body of the Ork...


"Good work, Squad Margret.
We have loaded our last round, waiting for the thing to stay still for a moment ...
Then we will blast it apart!"

The voice of the Lieutenant has calmed down considerably and you can hear the noise of Fists engines rumbling.
Squad up.
Note for Anatoly: Many-Arms is still quickly approaching Longleg, as you can see from the map.
Distance: <10m now.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Thankfully MacVyger isn't looking at the orc. Is still blindingly bright though, and he has to blink for a moment to see again. He pulls away from the staggering orc a bit to avoid that kind of nastiness again and to get out of the Fist's way. He then waits for the signal to bug out. Hopefully the commissar takes this opportunity to shoot it again.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Awa Per -20 + 20 26: 1d100 ⇒ 65

Bolus notices nothing over his exultation of flame directed at the Xenos.


Shooting Orkzilla while it sways around on the search for a new balance is at -20 due to the unpredictable movements.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

"We might be able to help you there, Leutenant.
Chimera squad, cover yourself!"

The Commissar gives the Squad a moment to react to this new command but uses the time to note the Monstrosities other foot in his mind.
After hearing everyone react to it he swings the melta around to aim at the monsters other foot. Not wanting to get burned any more than he already is he pulls his cap over his face, then burries both the cap and his face into his armored elbow. Preparations done he triggers the melta to hopefully sear away the monsters other foot to bring it down and make it helpless against the Tanks shot

BS 37
Aimed Shot -20
No aim action: 0
Size +20
Point Blank Range: +30
Not Trained: -20

= 47
Prett sure no -20 here because the one thing that should be steady is the other foot still on the ground.

Melta aimed shot, still at point blank: 1d100 ⇒ 22 3 DoS, or 1DoS if the -20 still count
2d10 + 10 ⇒ (6, 6) + 10 = 22 Pen 24


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

As the xenos abomination staggers toward Longleg, Anatoly watches it come, eyes narrowed behind his helmet's lenses. When the creature enters point blank range, Longleg suddenly stands, plants its feet firmly and unleashes a veritable hail of multilaser bolts at the ork.

Multilaser:
Base: 28
Size +10
Point Blank +30
Full-Auto -10
MIU +10
Full Auto! vs 68: 1d100 ⇒ 23, 5 DoS!

Damage #1: 2d10 + 13 ⇒ (3, 9) + 13 = 25E, Pen 4.
Damage #2: 2d10 + 13 ⇒ (8, 2) + 13 = 23E, Pen 4.
Damage #3: 2d10 + 13 ⇒ (7, 2) + 13 = 22E, Pen 4.
Damage #4: 2d10 + 13 ⇒ (5, 9) + 13 = 27E, Pen 4.
Damage #5: 2d10 + 13 ⇒ (8, 1) + 13 = 22E, Pen 4.
Damage #6: 2d10 + 13 ⇒ (8, 7) + 13 = 28E, Pen 4.
Damage #7: 2d10 + 13 ⇒ (3, 7) + 13 = 23E, Pen 4.
Damage #8: 2d10 + 13 ⇒ (9, 1) + 13 = 23E, Pen 4.
Damage #9: 2d10 + 13 ⇒ (2, 7) + 13 = 22E, Pen 4.
Damage #10: 2d10 + 13 ⇒ (7, 5) + 13 = 25E, Pen 4.

Wow. 20d10 and none a 10. The odds of that are .. really small.

The multilaser howls, and far more blasts than normal pour forth, every last one on target.

As if in afterthought, one final las bolt issues from the crew compartment of the walker; Anatoly's ballistic mechadendrite doing its best.

Lathe-Las:
Base: 28
Size +10
Point Blank +30
Standard +10
Pew Pew! vs 78: 1d100 ⇒ 58.
Damage (tearing): 2d10 ⇒ (6, 9) = 15, 9 + 6 = 15E, Pen 2.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Thanking the Emperor under his breath that Pete's Meltagun survived his heroic sacrifice in this moment and that the ork was a bad enough shot to shoot the giant, immobile worm instead of them. The sun-like glare and immense backwash of heat, however, he wasn't all that thrilled about; Whilst bionic eye replacement existed and he was slightly more valuable than your average guardsman being a Stormtrooper, he didn't want to be under the Mechanicums scalpel at any point in time.

As such, he did his best to speed-blink the glare and after images from his eyes in hopes that they recovered fast enough and that there was no permanent damage.

His cheeks and mouth being the only real bits of exposed skin to get singed though wasn't really an issue for Aurius beyond the embarrassing suntan lines - though the story of how he got them would be one to tell if he survived.

Regardless of all this, he took up his trusty hotshot lasgun and pulled the trigger.

BS39 + 30 I can smell him + 0 Semi-Auto + 10 Half-Aim + 10 Size = 89
BS89: 1d100 ⇒ 83 Sigh, I'll take it
Damage 1: 1d10 + 4 ⇒ (4) + 4 = 8 Energy Damage, Pen 7


The balance-search of the towering Ork is punished by the imperials.
Punished hard.
The assault is lead by another searing light of super-heated air coming from Pete's Revenge, burning away most of the left Servitork-Leg, causing the Ork to topple over and crashing to the ground with a metallic thump-clang.
S, D: 2d100 ⇒ (17, 45) = 62
Aurius quickly follows with a shot at the body of the Ork ...
... but a vivid green energy sphere suddenly springs to life, envelops the Ork and soaks up the hotshot lasbolt before disappearing again, leaving only a massive taint of ozone behind.

Archeotech +10, Com. Lore Tech: -20:

That was the tell-tale sign of an energy field of some kind.
From what you know of this particular tech, energy fields are a fickle, not entirely reliable but very potent form of protection.
They don't always protect from incoming fire, but when they do, they are capable of deflecting nearly every kind of attack, regardless of their actual destructive power.
You also know that they are prone to overcharging from time to time, often associated with the frequency of stress put onto them.

Some dozen meters behind the two tanks, Longleg straightens his legs, lifting Anatoly several meter above ground level. The charging Ork monstrosity belows with rage ... then ceases to exist.
An incredible fast and well placed barrage of lasbolts simply saws it apart, from the left shoulder all the way down to the right hip.
Two thirds of the Ork fall to the ground, just before the legs of the Sentinel - the third part is simply atomized and quickly dissipated by the wind.

The gretchin-thing screams in horror, seeing the end of its bigger kin and the mutilation of its boss ... and trying to flee in five different direction at once. Which causes it to topple over and roll over the ground in a display of utterly uselessness.


"RAAWWWR!
Thaa, tads betta, hummy!
Ne'va likt ma new bootz in da ferst place!
Made me ta big.
Da Waaargh-Boss culd 'ave got funny ideas see'in me big like 'at.
Now's my turn, HARHARHAR!"

The Xeno is getting up on all-fours, head lowered at the Chimera like he intended to charge it head-first ... 1d100 ⇒ 18
... then a volley of six missiles scream from a launcher-pod on his back!

EDIT:
MacVyger jinks at his controls, but all he can do is turn the Chimera around, so that the open rear hatch is no longer directly open to the attack. You nearly did the jink, so I give you that. Otherwise two of the rokkets would have flown straight into the open rear compartment ... that would have been too easy ;-)
Then, the rokkiz strike. Two hit the turret, causing something to audibly break and then two more hammer blows explode against the presented side of the APC, throwing everyone and everything on board around like toys.
Simulatenously, lots of red warning lights spring into omnious life at MacVygers operator board, telling a long tale of damage done to the pround Angelus.

Bad things:

Rokkitz!: 3d10 + 10 - 22 ⇒ (7, 10, 1) + 10 - 22 = 6, Pen: 7 1d5 ⇒ 4 Turret locked
Rokkitz!: 3d10 + 10 - 22 ⇒ (5, 7, 7) + 10 - 22 = 7, Pen: 7
Rokkitz!: 3d10 + 10 - 15 ⇒ (5, 7, 6) + 10 - 15 = 13, Pen: 7
Rokkitz!: 3d10 + 10 - 15 ⇒ (2, 3, 10) + 10 - 15 = 10, Pen: 7 one crit

Angelus took 36 damage and is now at 1 critical.
The critical effect forces everyone NOT strapped into their seat to test a Toughness +10 test or get stunned for one round as they are thrown around in the crew compartment.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

lore vs 42: 1d100 ⇒ 83 - nope
jink? Vs 42: 1d100 ⇒ 45 - hmmm. Maybe not good.


Harkers voice blares in your vox-beads within seconds of the rockets striking home.
"MacVyger! You're still there?!
Damage report, ASAP!
If you can hear me, we're having a firing solution in:
3.. 2.."

Squad up


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

tech vs 62 for damage report?: 1d100 ⇒ 48


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

While MacVyver checks for damage he sends an automated assistance request from his station over to the Cogboy. It wasn't an order, but Anatoly should know that they were in a rough situation. He tries to put some distance between him and the Fist's target because being near one of those tank shells is never good for anything's health.


MacVyger:
Structural integrity is down to single digits and you have two holes in the left side armor. The turret is locked and unresponsive (but, well, it isn't powered in the first place).
Many systems are running on secondary or even tertiary emergency fall-back routes and the engine sounds ... not entirely smooth anymore.
You can still drive, have full traction control and the flamer shows green as well. But another rocket hit, or really any similarly powerful weaponry and it will be the end of Angelus.
Not to mention its much more fragile contents...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Condition Critical! Integrity Critical! Left armor is gone! Turret power is gone. Primary subroutines gone! The only thing I've got is th' tracks and th' flamer! Engine is damaged too!
Once at a safe-ish distance he turns and places his right and front armor facing the Ork.
Commissar, recommend youall GTFO! I'll keep his eyes on me!
if I have an action to flame after that, pen 4: 1d10 + 5 ⇒ (5) + 5 = 10
MacVyger switches to the external speakers and cranks up the volume, SUCK PROMETHIUM, XENOS B*****D!


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

T+10 vs 41: 1d100 ⇒ 14

The Commissar is rocked around the crew compartment but he braces his teeth and bears the bruises.
Sooo accroding to the first description that thing is fused at the feet with the servit-orks, its not just standing on top of it, right?

The Commissar slings the Melta and places his hat back on his head, then focuses the paniced Trooper in front of him.
"Focus, Trooper MacVyger. That thing still has its feet fused with the useless chunks of ork monstrosity. It can barely move at all, let alone turn around. Get the transport behind it and we'll disembark and shower it in lasfire."
Having said that he draws his trusty hs las pistol and checks the ammo count.

Ready Action: Sling melta
Ready Action: Draw pistol


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

MacVyger obeys.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Oh, of course, the ENEMY is having the time of it's life. We're reduced from valiant soldier of the emperor to mere ENTRAINMENT!

As soon as his caustic thoughts have fully formed, Liam realizes that they have a much bigger problem than some Ork laughing at them.

And now we're sitting in a death trap? Great...not to mention if something happens to the other transports, we'll have to walk back to base? Truly, we are blessed this day...


He is indeed merged with them, as far as you can tell (considering both, the Ork and the Servitorks being more metal than flesh, this is actually a hard guess).
But it is undeniable that the Ork moves somewhat more agile now that he has lost both his servitorklegs, slower yes, but also more agile...
Ah yeah, I forgot. He is also shrinked down to hulking size (+10) due to the loss in height and bulk.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Bolus wasn't in the Angelus right?

Bolus commits to his flamer and flames away

Flame E Pen 2: 1d10 + 2 ⇒ (4) + 2 = 6

Final canister 8/10 remaining


I thought you were.
Otherwise your back at Longleg and there's nothing in reach to flame, after Anatoly bisected 5Arma.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

So, if this orc is shaped like a normal-ish humanoid, can I run over one of it's arms and pin it so that it can't reach us with the other? Or go park on it's back? Or something like that?
Ohh.. Or park it on it's back HEAD, lay my mines on the promethium tank, and then shoot the mines for a nice, firey Boom?


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

[ooc]Alright rolling Toughness]
Toughness+10 42: 1d100 ⇒ 31

Bolus shrugs off the stress of the chaotic interior of the transport and emerges behind the Comissar to attack the ork again.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Ignoring the flailing gretchin-ball for now, Anatoly turns Longleg to aim at the orc abomination threatening Angelus and once more he opens up with a massive barrage of laser shots.

Multilaser:
Base: 28
Size +10
Short Range +10
Full-Auto -10
MIU +10
Braced +10
Full-Auto vs 58: 1d100 ⇒ 18, 6 DoS!
Storm = 10 hits
Damage #1: 2d10 + 13 ⇒ (7, 2) + 13 = 22E, Pen 4.
Damage #2: 2d10 + 13 ⇒ (2, 4) + 13 = 19E, Pen 4.
Damage #3: 2d10 + 13 ⇒ (7, 4) + 13 = 24E, Pen 4.
Damage #4: 2d10 + 13 ⇒ (10, 1) + 13 = 24E, Pen 4.
Critical: 1d5 ⇒ 1.
Damage #5: 2d10 + 13 ⇒ (9, 2) + 13 = 24E, Pen 4.
Damage #6: 2d10 + 13 ⇒ (1, 6) + 13 = 20E, Pen 4.
Damage #7: 2d10 + 13 ⇒ (2, 7) + 13 = 22E, Pen 4.
Damage #8: 2d10 + 13 ⇒ (2, 2) + 13 = 17E, Pen 4.
Damage #9: 2d10 + 13 ⇒ (10, 4) + 13 = 27E, Pen 4.
Critical: 1d5 ⇒ 4.
Damage #10: 2d10 + 13 ⇒ (6, 2) + 13 = 21E, Pen 4.

Not sure if this counts as a character or a vehicle so ...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

It seems my dice passed the luck baton over to Anatoly... Nicely Done!
Before I think about sacrificing the Angelus any more I'm going to see if this thing survives the onslaught it's already under...


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Toughness 50 + 10: 1d100 ⇒ 68 Ok, I guess. So much for being uber tough hahha

Having just fired his lasgun from the back of the chimera and grunting in disappointment as his lasbolts are nullified by the AbORKminations energy field, he is taken entirely by surprise when McVyger jerks the transport to its side causing him to slip and jerk slamming his - thankfully armored - head into a rearward seat.

Seein only stars and flashes of light, Aurius attempts to struggle to his feet once again but with the amount of punishment hes taken in such a short amount of time, its all he can do to not pass out.


"... Fire!"
The shout of the Lieutenant is nearly drowned by the heavy bark of the Leeman Russ' last shell.
Full aim, braced, close, size, single shot battle cannon: 1d100 ⇒ 5
Having taking his time, Harker placed the shot well.
The shield around the Ork flares up ... 1d100 ⇒ 78
... and fizzles!
The shell strikes home, squarely against the chest of the Ork!

Damage:

3d10 + 10 + 8 - 22 - 4 ⇒ (9, 7, 10) + 10 + 8 - 22 - 4 = 18RF: 1d5 ⇒ 1
2d10 + 3 ⇒ (10, 5) + 3 = 181d5 ⇒ 3

Orkzilla is 1d100 ⇒ 17 actually withstanding the powerful concussive effect of the blast, but he clearly has taken damage.
Cables and armor hang loose around the impact point and a sizeable fragment of the explosive shell is buried deep in the chin of the Ork, droplets of blood trickling down from the wound.
The roar of the Ork clearly isn't purely of battlelust anymore, he is angry for sure, but also pained!
Before he can retalliate though, Longlegs supercharged multilaser sprays the blasted frame of the Ork with a torrent of lasbeams!
Lots of dice, enemy track:

After cannon-hit: @32
10d100 ⇒ (70, 20, 2, 100, 66, 79, 70, 82, 98, 46) = 6332, 3 cancled, then it fails!
Damage: 0 + 6 + 6 + 2 + 4 + 0 + 9 + 3 = 30

Despite the frickle against the cannon-shot, the shield of the Ork blocks and dissipates the first three shots ... then you can feel it snapping under the strain and all following shots hit unhindered!
Armor plates are running liquid under the onslaught and melt away, cables are cut and send sparks flying and the Orks enjoyment is now clearly gone.
Despite all that - it remains standing!
Ok, actually crouched awkwardly to the left on two semi-destroyed stumps with blown-off debris dangling off him.
But mostly upright.


"OH, STOP IT YA PUNKZ!!
YA KNAW HOW MUCH 'ARD WORK BUIL'IN DA TING 'AS?!
YER GOIN' TA BIGTOWN?
'ISTEN 'ERE, S*##: COME 'ERE AN' DIE!!
MY BOYZ AN I 'UILD DA GUD STUFF 'ERE.
IM SMASHIN ALL YER BOYZ COMIN' OVER!
U'L SEE!"

The last shouted word of the Ork has barely echoed through your overtasked ears, when a flash of light and roaring thunder makes you flinch and reflexively close your eyes!

Agility +0 or get blinded for 1d5 rounds:

Shielding your eyes from the worst of the flashing light, you are able to see that the upper part of Orkzillas mechanic body has fallen apart like a discarded shell, and a much smaller ... corpus is streaking skywards on a trail of flames!
The Ork tries to flee, using some kind of rocket-propelled seat, leaving most of his armored, mechanical body behind!
Shooting him is: -20 for speed, +0 size.

Anatoly:

While you too flinch under the flash of light and sound, the machine spirits of the sensory equipment erupt in panicked warning pulses.
A massive energy spike is coming from Orkzilla.
And it has nothing to do with the jet engines that propel the Ork away...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

vs 42: 1d100 ⇒ 45
1d5 ⇒ 2

Gah! MacVyger closes his eyes, but he's a couple milliseconds too slow. He grunts as the light flares into his eyes and then tries to recover his vision as wiggly as possible.


MacVyger:

No you're not.
As the light goes up, you only see stars, then lots of blackness.
You're finally deep asleep from exhaustion as the stim wears off, your foot well planted on the throttle...
Making this a bit more interesting for the others :-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

MacVyger blinks and blinks and blinks... Then stops blinking.

ZzzzZzzzZzzz

The Angelus's engine roars steadily louder as MacVyger's unconscious foot presses into the accelerator...


For Liam: 1d100 ⇒ 22

Liam:

Beside the usual worry for you life, you start to worry about MacVyger.
He is on stims and still going for quite some time.
And driving you.
This new acceleration could be nothing more than MacVygers wish to get out there ASAP, but it may also indicate that your driver is having trouble staying awake, his stim shot wearing off...


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Agi 31: 1d100 ⇒ 29

The beast leaves its foul shell behind and runs away like the coward it is! Bolus calls out as he drops his flamer and brings up his rifle to carry out a wild shot.

BS 27 - 20 7: 1d100 ⇒ 14

Half Action Ready Lasrifle, Half action fire no mods. What a good roll wasted... it's an extra half action to brace after readying right?


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Oh wait, single shot is +10 BS, haha. One DOS. Maybe the ork can't dodge?

Damage Overcharge E Pen 2: 1d10 + 5 ⇒ (3) + 5 = 8

The Lasgun was on Overload last time I used it. So if it takes up an action to switch to Overcharge then Bolus wouldn't do it and the above would be 6 damage pen 0.

The hand of the emperor himself seems to guide Bolus's shot and it curves towards the streaking ork.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Agility vs 36: 1d100 ⇒ 89.
OW!: 1d5 ⇒ 2.

The flaring light sears into Anatoly's fleshy eyes, blinding him and reaffirming his desire to get Omnissiah-blessed replacements. Though he is blind, the powerful sensors Longleg uses are not - and they tell a most disturbing tale.

Anatoly's voice, tight with focused purpose, comes cracking over the vox, <<Massive energy spike detected in Ork carcass! Expectation of Escape Detonation Protocols. Recommend evacuation at maximum speed!>>

Can I operate Longleg using only the sensors? Are they sensitive enough to allow me to drive?
Also, is Angelus heading in the correct direction? (i.e. toward the exit to the impact scar/canyon)

EDIT:
If Angelus is headed out of the canyon, and the sensors are sensitive enough to allow it, Anatoly will power the motivators fully and head off after Angelus.


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Agility: 1d100 ⇒ 30

"Commissar, the ork has...ejected, its getting away on some kind of rocket..."

Rather than shoot at the flying Ork though, Liam is mare more worried about their OWN pilot.
So instead he rushes to try and help him as much as he can, if necessary either giving him a new doze of stimm, or pushing him aside and try to take over the controls himself.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Agi vs 30: 1d100 ⇒ 35 1DoF. Unless not having direct sight contact from inside the chimera gives a bonus.
Blinded: 1d5 ⇒ 4

Having drawn his pistol the Commissar is about to disembark but instead gets an indecently bright light directly to the eyes.
"Agh. G@*+*#n cowardly xenos beast!"
He grabs the nearest handhold out of instinct. After hearing the reports he adds:
"Received, Enginseer, Medic. Chimera team back into the transport, then get us as far from that thing as possible. Use the internal lasguns to take some shots at it if anyone can see the beast. Enginseer, give us an ETA for the explosion. If we're not getting far enough away then we have to use the oversized worm as cover."


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

A moment later another thought hits the Commissar and he's back on the vox: "Enginseer, energy spike from the fleeing ork or from this left behind armor?"


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Agility: 1d100 ⇒ 10

Luckily for Aurius, his fall and subsequent head knock cause him to turn away from the blinding flash with his eyes already closed from the searing pain in his head.

His closed eyelids turning a blood-vessel red in the ensuing barrage of photons is the only indication to the stormtrooper that anything has happened at all with regards to the ork and opens his eyes just in time to see the thing rocketing away.

”S-Sir, should we all prepare to abandon ship and leg it as far as we can? Sh-Shes taken a beating and I’m not sure how long she’ll be able to hold out.”

”McVygur, hows she looking? Can she make it?” he asks of the incapacitated-but-he-doesnt-know Operator.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

"The Chimeras armor is still many times thicker than anything we might reach on foot. And the acceleration sounds fine so we're not going to outrun it either. The directions seems off thought, we were facing the ork... Are we reversing? That might work. Keeping the thick front armor towards the xenos and its machinations"


You were not exactly facing the Xeno.
MacVyger just barely was able to turn her 90 degrees in time, so the rockets hit the side armor instead of the rear.
So either you are driving left or right ... 1 is left: 1d2 ⇒ 2
... so you're currently rapidly closing in on the right rock wall of the arena.
@All inside the Chimera: Forgot that you are not facing directly into the flash. Due to reflection it isn't exactly easier to evade the flash, but it will not as bright. Reduce your blinded-duration by half to a minimum of 1.

Shielding his eyes, Liam makes his way to the driver compartment, finding MacVyger slumped over the controls, his feet still planted firmely on the throttle. Looking out through the slight, he sees the rock walls of the Canyon coming closer rapidly.
Without much choice, he shoves the blacked-out operator from the seat and takes over the steering of the vehicle. Having never received formal training on one a Chimera, Liam faces a problem: will he take his time to familiarize himself with the controls first - risking to come very close to the rock wall - or try to change course immediately - and probably making some stupid error?

Choose:
- Take an Operate -10 test now
OR
- Use one round to prepare yourself and then make an Operate +10 test to prevent a crash

Bolus, enraged by the coward Xeno, closes his eyes into the tiniest slids, raises his lasrifle, takes aim ...
... and scores a hit! Despite the fast growing distance, he can clearly see the lasbolt clipping the face of Xeno, causing a two-finger long burn mark on the ugly green face!
Way too cool of an action, to say: 'nah, his soak is too high' :-)

Anatolys human eyes are blinded by the sudden flash and he struggles to keep the Walker under his control at first, before diving deeper into the MIU communion, taking control of the vehicle on a much more basic level. It is a first for the walker as well and some of the machine spirits resist the unusual access vector.
Give me a Tech-Use -10 test to take control over the resiting machine spirits to steer the Sentinel by will, using only the sensors to navigate.
@Energy reading: The spike clearly origins in the discarded hull and has a similar signature as the massive energy weapon of the Ork (that is still strapped to the exoskeleton). Tech-Use -30 to make an estimate for the detonation time.

The Ork is quickly gaining height, now already far above the valley and seems to turn westwards. 80m, quickly increasing, higher than vehicle mounted weapons (all but pintle-mounted ones) can be raised.

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