Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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Every time you fall into the next '10's (so from 9 to 1x, from 19 to 2x, etc) you have to roll a traum test (vs. WP) modified by the current state of mind (unsettled = +10). If you fail that test you get a short-term mental trauma. Thats what happened to poor Faye.
I'll show an example:
Trauma Test 30+10: 1d100 ⇒ 82
That's 4 DoFs, that means you would roll on the Mental Trauma table (p.309) with a +40 (+10 per DoF) to see what Trauma you get ...
Mental Trauma: 1d100 + 40 ⇒ (50) + 40 = 90
... And that is exactly the same as your CO: Ever twitchy nervous and on the lookout for any signs of danger. +10 Per, -10 Will for 1d5 days:
Trauma duration: 1d5 ⇒ 3, so three days twitchyness.

Feel free to use that example or roll on it for yourself, I won't force away Character rolls from you if it is not immediately necessary.


Imperial Operator

Works for me. Thanks. Since my time is whacked. Ill take it =^^=

-Posted with Wayfinder


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

I'm ready to shoot something.


Next post may come at Monday, possibly tomorrow.
I was visiting a location for my wedding today, and the rest of the day will go with decisions and stuff.
Have a nice weekend and keep your dice warm - you will soon need them :-)


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Congrats on the nuptials!


Tried to get your guard-cycle idea ...
Check the results in the campaign tab or the map link at the bottom as a scratch.
Tell me if I have understand you right or not ^^


Female Human Rank 1 Sergeant

Yep! Thats pretty much is, awesome :D


@Ashora: The grizzly will keep on shooting as will some others. I rolled the immediate roll for you. If you scan like described while the others start shooting, you may roll again with a nifty +30 for the lightshow they are making for you.

About donning armor, some thoughts:
- Helmet: Half action
- Body: Full and a half action (there are multiple layers of protection in a full flak-armor, its more than just a flak west
- Arms/Legs: Full action per location, so 4 Full for all legs+arms. Lots of frickling around with those small parts ...

That would be 6 rounds to fully don armor (~30s), which sounds about right under the assumption that the flak armor is made to be doned quickly, which is about fair I think.
Maybe a quick-don rule, which halves the time needed but grants a -10 on all tests and prohibits sprinting for everything just do not sit in exactly the right spot?


30+40: 1d100 ⇒ 57


I'll quick rule, that the carry back of one vehicle (not of walker type) will take 2 hours if done with one, or 1 and a half hours if done with both chimeras.
(You have to pull it around the trenches, for the street is mined and you cannot pass it without removing the mines first)

EDIT: Plus you need: 1 driver, 2 Ogryns, 2-4 additional helpers for it. Go and fetch some'manial' ;-)


Wounds 9/14; FP 3/3

That sounds reasonable, - Sentinels aren't that big, can it just be strapped to the top, or in the cabin of the chimera at the same time?

'phix won't do anything without the sergeant's approval/co-ordination, last thing we need is a surprise commissar visit wondering why half the watch is out playing in the mud.


Well you can do that if you carry it partially. One run for the cabin, one for the legs of the walker, otherwise it simply is to heavy and awkward for transport.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

So if we use both chimeras we could do it in one run?

And if I get my other Ogryn buddies we won't have any problem loading it?


Jup, Ogryns + wretch should take care of that problem pretty well.


Ah, please tell me when you start that action, so I can have a look at the watch table to see who's on watch while you work.
The application of the scope will take you 40 minutes (the two DoS' reduced the time by 10mins each).


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Ashora will stay up to keep overwatch over the group even if it's technically her turn to sleep.


Its not the esoteric tech, it's to appease the machine spirits of your weapon and the scope. Which in fact is not that crazy at all if you think what happened with the Men of Iron and during the Horus Heresy.
Have a good look&read of this about why this is important. The passage I mean is labeled: "Baron von EvilSatan's AdMech/STC copypasta" - its the third lavbel I think.

Besides: Just to be clear. Those tanks all lie within a 200m radius from the center of the trenches so easily in range of your longlas. The closest hilltop is about 400m from you - which still is within range.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Didn't realize the battle-lines were that close together. We're the pickets!

Just being cheeky about the scope. I love love love me some 40k but the lore is silly. :) Baron von EvilSatan's write-up is great, but I'll still take some intellectually dynamic Tau Empire over Catholic Space Nazis any day. :p


Wounds 9/14; FP 3/3

Meh, it's a little silly, but working with computers, I see if as trying to attach an Ipod to an Atari ST.

They were probably manufactured at least a decade or two apart, and potentially centuries given the setting, loaded with software that has been passed down (the presence of 'machine-spirits' leads me to believe everything has some kind of software, whether it makes sense or not).

So the rails (or magnetic lock points or whatever) are probably not quite right for whatever you're attaching, and the drivers are likely not quite compatible and fixing the things has come down to a list of rituals to try and get it working. I can see it taking an hour or so.


You mean those wannabe socialists who brainwash other factions into believe in a 'greater good' which in fact only helps the etherals to keep their power?^^
I don't know ...

Yeah the map does not scale well.


Female Human Rank 1 Sergeant

Wow, RNGesus really must have it out for me LOL


Kinda
But just wait ... I can sense you beheading the first ork to cross your path with your bayonet ;-)


Female Human Rank 1 Sergeant

Also have a chainsword if I ever really need to fall back onto the Non-Guard-Recommended activity of Melee Combat if going Pew Pew doesn't pan out (sure hope it does.)

We'll see!


To speed things up, you all may look into Ashora's spoiler as I cannot imagine that she would keep it to herself.
We'll roll with the assumption that she voxed you as soon as she had detected the movement.

As for the 'mission' progress: you had just connected the wrench to the first chimera (the one in the north) and were about to start collecting the walker-parts to load it on top of the Chimeras. So nothing completed yet but the wrack is connected to the Doombringer atm.

Will need 5 minutes to remove it again.
Will need about an hour to pull it all the way back behind the trench.
Will need 10 minutes to drive the vehicles back to their original position behind the second trench line.


not easy to discern, even with a scope.
But ether a couple of big guys or lots of small fries otherwise you would likely not have been able to spot them over such distances ...


Imperial Operator

GoW. Im back. Thanks for the patience =^^=
Rough week was rough... wish i had fire resistance

-Posted with Wayfinder


Sooo, map has got an update with everyone's guessed positions (Leni@bunker, Thud'dr up front, Ashora@Hideout, Ren@Doombringer, Faye+Cel@second line).
Have fun shooting things =D

Current distance:
- Gretchin @ 380m - closing quickly
- Ork-Boys @ 390m - closing quickly
- Looters (Heavies) @ 400m - closing slowly


Female Human Rank 1 Sergeant

But with orks :p


Female Human Rank 1 Sergeant

THESE ROLLS PLEASE RNGESUS LET ME DO SOMETHING OR AT LEAST STOP FAILING CONSTANTLY D:

+++

I will add that if you have a Comrade and they are shooting alongside you, they give you a +5 to BS tests if I recall correctly.


Jup that's right.
@Faye: Note that Semi-Auto is in fact @+-0 rather than -10.
Full Auto is @-10.
Single is @+10
Suppressive fire @-20.

AND there is my homebrew rule about bracing your weapon to get additional boni on BS depending on the way you brace it. Just look it up in the campaign tab under the . Most likely you are looking at a +10 from that source if you fire from cover. Faye and Leni already included it, its just a reminder. With full aim, you already countered the -30 for extreme range.

Sadly the rolls of ALL combatants are currently trolling, so even with that +10 (from semi) it will not hit...


Female Human Rank 1 Sergeant

Hmm ok, my only mistake was doing Semi at -10. Otherwise, I assumed +10 from aiming in a Trench + Full Aim = 30 - 30 shooting extreme.

I did miss the +5 from the Comrade buuuuuuuuuuuuut I rolled a 59 anyways which is a miss so womp womp.


That's right. Sadly so but yes. But given time to you will kill something. That is the funny thing about random things: EVENTUALLY everything that can happen WILL happen.


@Choon: Although it didnt matter with that roll, you miscalculated somehow
Your total boni are: +35
Your total mali are: -40
So your total modifier is: -5
And your base is 36, so you roll against 31 rather than against 16 as you wrote.
Just keep that in mind, for your next roll. It means double the chance for a success after all!
;-)


Imperial Operator

Just curious. What can ren do from the chimera? He can shoot one of the weapons so can his sqauddi?

-Posted with Wayfinder


Jup.
But you can only fire a weapon if you take the respective position. If you are the driver you normally cannot fire a weapon (although the operator has a comrade advance "gunner" which let him do nevertheless using his comrade for it)
So if you man the Turret and your body the hull-weapon gunner seat, you two can shoot with the turret and the hull, or one of you can man the pintle mounted weapon (note: this means leaving the protection of the chimera, making it count as open-topped!)

Nothing is stated about switching seats, but I would rule 1 Full round, as space is tight in there so switching is not that easy.


Imperial Operator

Ill just have my sqauddi fire from one of the weapons. Someone needs to stay at the wheel! Tank shock

To the group main gun or one of the smaller ones?

-Posted with Wayfinder


Meh let me restate this, as it would unbalance the whole comrade rules ...

Comrades do in general no damage. The are simply helpers of you rather than actual npcs ... so it would be unfair to let your comrade man a tank weapon, while those of the others only can give them +5BS rather than attacking alongside them ...
Sorry, but I do not want to break that system. The whole comrade thing is a little bit ill ...


That's why operators get the gunner special order, so that their comrades can fire the tank weapon while the player is driving.


Oh, I just looked it over again: If you attack the gretchins or the boys behind them you get an additional -20 for they are running towards you.
No penalties for the heavies at the back, they just casually walk towards you while firing.


Imperial Operator

No problem, will do so then, switch position if needed and fire.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Is that -20 for all of us our just him?


All who target the first or second row of the greenskins (those that charge you fast)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

That's weird. It should be easier to hit a thing coming at you en mass.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

The rule is written for beings with a brain and self preservation instinct. Usually you wouldn't run straight into the fire but do little turns, duck and weave, which would indeed make you harder to hit.

Also don't you need to have the `Hard Target` talent to get the -20 for running? That'd be consistent with having to have learned how to do this properly and not just anyone charging like a berserker getting it.


I think mostly the rule is about the quick movement of the target that makes it harder to hit. Even a normal moving target is way harder to hit than a unmoving one. Someone running is really hard, but indeed someone running straight towards you is not harder to hit because he is running ...
Mhhhh...
Time for another houserule it seems. Wheeh.
Yeah we'll go without that mali if the target is running straight towards the shooter.

About the thing with close packed foes being easier to hit. Noticed the thing about hitting another target is you miss closely on the gretchins? That's what you thought and essentially a +10. The Orks cover a wider distance, so you have to target one specific Ork rather than simply shoot into a mass of bodies.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I can get a not-berserking enemy being harder to hit. That's totally understandable. Beserkers though...

Notice that I'm actually arguing against myself a little here. At some point I'm going to berserk someone and I may just regret making this point.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

For my games, I call it a -10 if the person is running or charging, and -20 if they have the Hard Target talent, but YMMV.

Is it okay to assume that Nobs and Lootaz would be readily visible? Being larger and/or toting big 'ol snazzguns?


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Also: can I get that bonus for having a braced weapon? The longlas doesn't have a bipod or anything but the I put some care into that nest...


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Are the second-wave orks going slower to herd the gretchin? I think they'd overtake the little guys after 2 turns of running.


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Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare
Ashora Kail wrote:
Also: can I get that bonus for having a braced weapon? The longlas doesn't have a bipod or anything but the I put some care into that nest...

Check the bracing rules in the campaign info:

Battle Reference wrote:

Bracing a Weapon:

..Half Action to brace the weapon. Remains braced until moved. Shooting a heavy weapon without bracing is @-30BS.
..A braced weapon increases the BS:
....+5: Assuming a more stable stand / crouch
....+10: Using solid objects, laying prone: sandbags, trenches, usually ALWAYS if you have cover
....+15: Using dedicated tools: weapon mounting, fire slits, three- or bipods

So probably +10?

And since we're on the rule questions: just noticed I have the jaded talent since the start, so I guess I can scratch the insanity points?

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