Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
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Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Surprised I didn't put it in Bolus' profile. It was 3

Now it's 13.

But I think the regiment had a Naive quality right? That means the initial roll should be doubled to 6. Which would make it 16.

Let me know which and I'll track it.


16 sounds right.
That means you crossed the threshold and have to roll a test for mental trauma (WP+10).
If you fail, consult page 307 for possible mental trauma.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Whoops! I totes forgot the double for first time increase; means my 4 goes to an 8.


@Wayland: Yup. Otherwise fire would be a bit too op vs. comrades. Bad enough that they are always hit due to AOE effect...


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

You forgot about MacVyger and his remaining explosives possibly going up until I mentioned him in the headcount, didn't you? xP


*Maybe*
...
Actually, no.
I had him in mind, but he was burning and pants-on-head-retard as you all were and just now had the time for checking what happened to all his toys ...


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

How long would it take to repair the lasgun? And is Trade: Armourer enough for the job?


Maybe one or two minutes and yes its enough, actually better than tech-use for this.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

I think your math on the medicae tests is a bit off Liam.

Your basic roll should be Int+40 -> vs 89
medicae+10
Master Chirurgeon+10
Medikit+20
(unless you're saving the medikit for some reason of course)

-10 for most of us because we are heavily damaged for +30
-10 per Crit damage so +0 on Bolus and +10 for Pete I think
(And not to jinx it but healing crit in a muddy hole usualy would add an additional -10 for bad work environment, might want to prepare something somewhat sterile to work on =3)

Also the smallest amount you can heal for is 5, because the basic 'success' is already the first DoS in OW


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Huh, there were some things in there I missed, like the medkit.
And I do cop to forgetting that we get one degree of success "for free" as it were.
So, that would make the total 5 for Bolus and 6 for Pete then I guess.


Added a quick sketch at the usual place.


Meh, something needs to be done about that plasma damage. It's just so weak, really.
Near-Max damage ON THE HEAD and it does not even dropped the Ork into the beginning of the criticals.
...
The more I see, the more it itches me to write a complete rework of weapon stats ^^
At the very least plasma weapons should have a felling and probably some proven property. I mean these are the sort of weapons that are able to reliable kill a space marine or HURT a big Tyranid form after all.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Yeah...but its also a Plasma Pistol so I'm fine with it being not as strong as a plasma cannon.

If anything, it should have a Melta-Type rule but for flesh.

IE:
If the targets AP on the location hit is entirely negated or the location has no armour, add 1d10 damage.

Or something.


All in all it bowls down to the Question Fluff/Realism vs. Gameplay.
If we go down that route, we will quickly get weapons that easily reduce any guardsmen / normal human to nothing but ash-in-the-wind - or a bloody mess at the wall.
I want to hear some voices from your side about that.
Are you "o.k." with that kind of lethality?
That is, if you get hit by a melter/plasma weapon/ugly-Xeno-Techsorcery and your FP's are depleted, your quite probably 6-feet under / re-rolling a character.

Pros:
- Grim-Darkness
- Fluff/Realism
- Better ways to take down really tough foes with the respective weaponry

Cons:
- increased Lethality
- Your snowflake character is likely to die even quicker
- Lots of new 'rules' / weapon stats

For the sake of gameplay, I may give away permanent FP more readily for awesome actions / survival of very dangerous encounters, so your snowflakes will have a higher chance of survival if we go that route.

Personally I would love to go that way ... but I'm not a player here and I don't want to enforce that on you if the majority is against it - at least for now ;-)

Also note that such a change will not take effect for several months, since my timetable is severely crowded at the moment and such a huge change will require some serious number crunching and 'simulating' from my side. Not before November for sure, probably not before early next year.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Well I went into this expecting to have rerolled my 5 spare characters at least twice by now so I'm quite fine with more lethalty.

There ARE situations in a fight were the only thing left for you is to die. Which is why the agap chars have such healthy levels of paranoia, as to not get into those situations.
Probably going to take a while until we can acuire that ourselves IC and OC but it does sound fun ; 3

Plus if we can somehow manage to keep the surprise on our side then more lethalty = less retaliation. Corpses don't shoot back.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

If my Character, who is wearing what is essentially a Tshirt with regards to personal protection in 40k, gets shot by a gun that fires of, what could be equated to, a miniature sun and it hits him just right, then I would have 0 problems with him either instadying from shock, his head/torso being reduced to ash or just losing a limb if we're being generous.

A Melta Weapon should turn anything that isn't a Dreadnought or Marine in TDA into swiss cheese.

Hell, if a Conversion Beamer, at full strength and aimed properly, doesn't either turn a whole squad into atoms and/or take a CHUNK out of a land raider, it would break my immersion moreso than if it did.

I'm all for it if others are but I'm content leaving things as they are if others aren't comfortable with our characters being reduced to ash on a more frequent basis :p


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

A concern of mine with advanced lethality is the down time between death and the next mission. Unless we move more into the massed infantry side of things I am concerned about not having regular reinforcements.
That being says, we are supposed to die horribly, right? That was the premise of the game. I don't mind rolling up generic guardsman #TK421 and seeing who makes it. This is the chapter "Darwinian Character Creation" after all.


That's a valid concern, Choon.
In almost every circumstance there will be allies npcs around you could take control over. Probably not a specialist or something special, but at the very least Guardsmen#537ad-381 with his trusty lasgun and balls of steel. That you can take control over for the time being. To do not take away the real possibility of group-death and mission failure, I would go with some kind of respawn-pool. Naturally if you run out of guardsmen, there is no one left to sacrifice isn't it? Also if all initial characters are gone, the mission will fail and any npcs left will be counted KIA.

Thinking about it that could be very cool mechanic. Some kind of mission parameter and also a parameter to measure mission succes...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Under these rules Thud will count as a battle tank, right? ;)


No problem as an initial character but don't think that you will ever find an ad-hoc Ogryn replacement ;-)
Of course that's exactly what you may end up with in a moment when you would need someone stealthy or otherwise skilled *harharhar*

I think of something like the old Battlefield/Battlefront mechanic. You have some kind of counter that goes down whenever someone of your allies (including npcs) dies or if the situation develops in a decent ploin shape (enemy cuts you off from your allies, receive reinforcements, artillery strike, ...)
During a mission you might earn a small increase for certain actions (freeing/rescuing allies for example).
The counter is high/low depending on the number of allies around and the importance of the mission. Something like that.

All in all that might work splendidly in concert with my planned stomping of comrades. A full squad is 10men, maybe + some added specialists like a commissar, psyker, something. With 5-6 players you make exactly half a squad. Add in half a NPC squad as possible replacement characters (instead comrades) and you have a pretty basis. If your squad runs out of bodies to throw at the enemy, your done for. If your part of an especially large engagement, you may respawn as part of some random npc around, but that will likely be an exception.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

That'd be cool


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

It would make things easier for me to have pregenerated characters I can just adopt!


Not a problem. If things come to worst, there is always the guardsman-npc entry that can be adopted.
Otherwise I plan a randomized npc chart. So you just toss a couple of d100 to see what you get (with a high probability it will be your average guardsman).


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I think I would prefer for all of the not-us people to be just generic NPCs until we have to reroll a character and then we can't roll a specialist but we're free to choose any of the nonspecialist classes available.


That sounds rather reasonable and stream-lined.
Maybe I'll prepare like 6 slightly different guardsman in advance, so replacement chars don't appear like fat-grown servitors.
(Slightly varying stats, demeanor, state of mind)

Then you just roll a d6 or something and get the respective one?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

That sounds like lots of work for you. You could just roll names and decide nothing else and make us roll the stats and build the class of the guy. When one of us dies the next guy steps up he gets to display his suppressed talent he's been secretly hiding all along? Kinda like Cutter being a decent scribe until someone handed him a chainsword?


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

We'll probably have to move in a bit further for your melta to become fun - you get that double PEN at 10m and closer. Dangerous, but with 24PEN + 20d10 + 10 you get an effective 35 - 54 damage. Enough to penetrate even tanks front armor and plenty to really wreck into back armor.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

I don't mind rolling new characters either. But if I don't have time to create a new character then it would be great to have a fallback of a pregen.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Got back home the other day, got a bit busy and have another flight today will post asap!


Things are getting hectic here.
Next post-ETA may be a bit away...
Probably Sunday/Monday.

And yeah, I've found us a new player bodybag :-)


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Greetings. Enginseer Dashkov reporting as ordered.


Map update up in usual place.
Anatoly, you're taking over the purple color on the map.
Campaign tab has the link under 'map stuff' spoiler.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Since I didn't flame last round at the Commissar's order can I use the roll from the last round here? I think some grenades and flame should do well. Being on fire should keep them from throwing grenades back. Good time to use anti vehicle grenades also.


@Bolus: I'll take it.

@Liam: Keep in mind that the given range of grenade is no fixed range, but (as with any other weapons as well) a range increment. You can throw it over longer distances, but with less accuracy.

@Aurius: For the axillary grenade launcher, we'll take on the same ruling as with the grenade launcher from Pete. So you do +2 damage.

@All: My wedding is on next Friday/Saturday. So posting time may be sparse for most of most of the coming week :-)


Male I am a meat Popsicle

Congratulations, Ghost!!


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Yup Congratulations DM! Don't need to think about us at all if you don't want to! Focus on the important life changing event instead :).


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

What's Bolus' best play for a weapon attack on a vehicle? Krak grenades? Should be easy enough to hit a huge object at this range (I say just before I roll a 100)


Haha thanks guys.

But I have this 'little' surprise waiting, and I am very interested in your reaction on it ;-)

Then again I cannot go on honey moon anyway, since I am deep-down into my final exam and master thesis. That will have to wait until next summer.

So... I have these train rides (and think-breaks) to cover anyway...
Best thing to do there is pbp by a huge margin (someone bless mobile internet btw)

@Bolus: Very likely so yes. But I'll have you to hold on for a moment, since your move-in will take another round, and Anatoly will have some actions left to catch up with time.
I'll let the bomb drop soon, so you know what you're up against and can adjust accordingly.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Can I hold off on the Righteous Oration also then until the bomb drops? :)


Certainly. Would have done that anyway, since half of the squad was changing weapons/moving that round ;-)


@Anatoly: Have a Look at the post above the long one from me. There should be all you need ;-)


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

My apologies, I missed that one. Updating my actions now.


No problem.
In addition, you actually have four rounds worth of action until you catch up with the other guys (so now three left).
So go forward and free yourself :-)


Male Human Sentry, Wounds: 8/13 Fate: 3/3 Special 1/1 WS:26; BS:42; S:42; T:40; Agi:30; Int:54; Per:41; WP:38; Fel:34

Congratulations from me as well.
I swear, if you pour a gin and tonic and it disappears on you, it's not me!


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Congrats dude!


Here, have a bomb drop from my side to keep you occupied, while I'm busy with my wedding ;-)


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Congrats on the weddings man!


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Now this is pod racing!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Congrats!

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