Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Honestly, with how Orks are in the fluff, I think anything short of a Space Marine stabbing them in the head while in full power armour is unlikely to instagib them so the above seems fair enough:

It more or less instakills a regular human or weaker as one would expect so Human-Like xenos would also be affected like Eldar (if by some miracle you sneak up on them), Tau, etc.

Stuff like Space Marines, Orks, Necrons (I mean..theyre metal), Tyranids, etc I feel shouldnt be instagibbed in this manner; probably SEVERELY injured depending on the roll (assuming basic knife).

It also makes weapons like the Power Dagger more interesting to have as a stealth-kill power weapon.

So yeah, the above seems fair enough to me and good to have clarified beforehand since we're all Solid Snake for the next while apparently :p


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Check out the 'Ambush' talent Kalemis has taken - if helpless target = automatic success then it would probably provide DoS along the lines of your WSB+3(Thats maximum DoS rolled against unaware without further mods)
Once you hit 40WS thats 7DoS for 3 extra damage, or 6 with the 2 attacks

Not helping here and now but if you want to go down the backstabber road that should help quite a bit.


There's lots of awesome talents for that (read: Catachan Skilltree).

Like Streetfighting (Ork get this for free those bastards!): If delivering Critical Damage, increase damage by YOUR WS-B! Usually enough to bring the ol'boring 1 level of fatigue effect up to the "Test Toughness or die messily" region.

Add Crippling Strike on top for additional +2 Critical to instagib people once you reach critical region.

Push up the damage of your knife with the 'creative killer' talent to d10-1.


WS38 BS44 S37 T44 Ag35 Per31 Int27 WP38 Fel25 l Crit 0 l Wounds 17/17 l Fate 1/1 l Insanity: 6 l Corruption: 0 l Conditions: none

Ambush just needs an "unaware" target, doesn't need to be helpless. Good feat all-around for someone stealthy to take.


Hmmm I was typing while Keen posted already.
I was under the impression you would take the distraction also with you, because no one was sent out to place it 'a click to the north'. You just asked for a distraction, Gyver Vyger told you what he has in stow and then you decided to move your ambush further towards the camp?


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

The distraction and the ambush are 2 different things.

The distraction was ment to be set _before_ we even move into the spotlight range because as it is non-lethal it does not actually need to be too close to the camp, only be very much loud enough to draw attention.

- Group goes 1km north
- Specialists set distraction
- group goes 1km south(back to original)
- Specialists prepare Ambush explosives
- group moves forward
- Specialists only have to 'drop' the trap while going forward

I don't see why we would be taking any more risks than that willingly.

And on that note: In my mind the distraction is timed - first the first smoke goes off, then the crackers start simulating shooting, so not all of them at once but bundle by bundle. After a while the 2nd nade goes off (roughly when the first would stop blocking line of sight)
-> A very crude impression of someone firing out of the smoke. Maybe enough to catch some ork brains.

Since there is no risk involved and the group does not split up for it I assumed it was compressed in the 'going forward' timeskip. 1km is 13 minutes according to google maps at a leasurly walking pace so being military trained going somewhat stealthily shouldn't be too much longer and 26 minutes for safety doesn't sound so bad when 4 hours are left.

=> use as much time to prepare while safe as possible. sounds familiar? =3


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Pretty sure its more of a case of 'over specifing' as I was trying to brief about the plan in-character rather than writing it out as 'we do something'
This post lines out the plan as stated -> http://paizo.com/campaigns/WelcomeToTheGuard/gameplay&page=24#1197
Anything after that was refining the plan by taking the input from others into account.

I'll make sure to put "We get X done, then Y" in so there's absolutly nothing left open for interpretation ; P


Sure, that would have suffice - if you stayed there and prepared the ambush, sending the others in.
But then there was a change of plans, to set up the ambush closer to the camp.
So I thought: "Yeah pretty much that, but some 300m closer to the camp."

Anyway no harm done, no one died and the IN-Team is at the 500m mark!


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

You mean no ones died...yet.

#ripPete you rolled too well too soon.


Yeah I also see him use his beloved grenade launcher for the first time in earnest ...
Only to roll a 100 and blow up in a spectacular light-show visible from orbit ;-)


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

*rolls 100*

Your tiny grenade launcher and ~30 grenades all simultaneously explode and a Vortex appears where you once stood. Apparently in typical munitorum fashion, they mixed up some grenades and a Vortex Grenade made its way into your supplies despite having been painted and marked out as being a regular frag!

I can see it now...


In fact jam's from launchers are *not funny*.
By raw:
- Jam with launcher / grenades / missiles / whatever
-> roll d10: 1..9 = dud, 10=BOOOM!
-> With launchers you're *somewhat* lucky, because they blow up inside, destroying the weapon and dealing half-damage to the user (and probably bystanders)

Just saying ...


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Oh god, my reqd one is underslung, would that also essentially destroy my hotshot O_O


What do you think ...?
A small grenade goes off right UNDER YOUR GUN ...
Hope like hell it does not blow off the charge pack 10kg Powerpack on your back (!) as well ;-)


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'm either going to die of bullets or suspense. :P


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Remember you can alway fatepoint-burn to make all orks in your way spontanously combust. Or their camp has been under tunneled by squigs and collapses, all except 1 square meter around you ;)


@Kalemis: Everything right on your side? Didn't heard from you in the last couple days in-game...?


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

I SHOULD be able to post in ~2 hours from this.

The timezone diff of being in Asia for a bit is making things slightly wonky for me >_>


WS38 BS44 S37 T44 Ag35 Per31 Int27 WP38 Fel25 l Crit 0 l Wounds 17/17 l Fate 1/1 l Insanity: 6 l Corruption: 0 l Conditions: none

Sorry GoW, have been apartment/job hunting since getting back to the US, and have only locked in the former! A couple of my games' posting rate has suffered for it, sorry. I'll try to get back into the swing of things soon, luckily Adroit is the strong silent type.


NP as long as I know, I am less hesitant to just bot you when convenient.


Added a 'Current NPCs' Spoiler to the campaign tab as a quick lookup of npc names that are around you - if feasable.
Also you are all free to come up with random grunt names if talking to some random guardsman - speed things up and keeps me from inventing more ridiculous ripp-offs or clichees.

Also note that I added a 'Battle Group Gamma-12' in the campaign tab with a list of vehicle (names), their respective armament and troops. Also the names of each vehicles commander/pilot.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Oh god, RNGesus is making his move on Pete...


He has to thank the Emperor, his grandmother and their three cats that that roll didn't happen on his stealth or - Emperor prevents - the Demolition roll ...


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

...I mean, not on THIS demolitions roll...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Ya. I'm happy for that as well. Maybe now that the high rolling is done I can get back to surviving.


WS38 BS44 S37 T44 Ag35 Per31 Int27 WP38 Fel25 l Crit 0 l Wounds 17/17 l Fate 1/1 l Insanity: 6 l Corruption: 0 l Conditions: none

Guys, I have good news and bad news. The good news is that I have *just* landed one of my dream jobs.

The bad news is that it is over 40hrs/week and so my gaming time will be severely hampered. I am sorry to say that Kalemis & Kail will have to withdraw from the game, but I've thoroughly enjoyed playing with all of you and I hope you have great fun going forward!

Death to the enemies of the God-Emperor.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Congrats! I'm happy to hear it! I'm sorry to see our sniper go, but we shall perservere!


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Sad to see you go, but the dream job is the dream so best of luck dude!


Well, we all serve the Emperor, whether in the mud of the trench or the bad-lit office of the Munitorum.

Best of luck to you and feel free to send me a pm if you'd like to rejoin those poor dirtsuckers some time in the future.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Well, don't think a commissar is letting one of his charges off the hook that easily. You'd better do your best for the betterment of the Imperium in your new position or I'll have to find and... reeducate... you.

Just kidding of course. I wish you best of luck(and lots of fun!) in your new job. Come back if you ever see the chance =3


Jup, smearing yourself with dirt certainly helps with stealth in this situation and provides a +20 on the roll...
... but, only against awareness rolls made by sight, making yourself a new skin-color does not help against hearing your fumble or smell your sweat, does it?

This demented Awareness-vs-Stealth-Game with Orks is really a "Who did worst" kind of thing, since they face a roll of ~15 or something before modifiers (like ... being distracted, drunken or dead), so even if you fumble your stealth by a few DoF, it does not mean you get noticed at all xD


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Demented is right. Who's idea was this again?


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Yeah, when both sides are pretty blegh at an opposed skill test, its pretty hilarious and usually is resolved by "Who sucked the hardest?"

Its like, walking around hitting a metal trashcan but the dude you have to avoid is somehow listening to music that incorporates that sound and doesnt realize anything.

Or whatevs.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

This game is great but dream job trumps it by quite a distance :). Happy for you Kalemis/Kali!


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips
Choon the Expendable wrote:
Demented is right. Who's idea was this again?

Lt. Harkers actually. He thought flattening the sh!thole would take too much ammo and head we have some super stealthy storm troopers around.

And those storm troopers are supposed to be watching you and like... every now and again point out that you'd be much more stealthy if you stopped bashing those plate mines together like cymbals ; D


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Uuuuhhh I mean, I guuuueeessss I could try....


Oh Choon, what are you doing? Was it not enough to sketch the imperial attack route on a paper and leaving it near an Ork camp ... why would you blow yourself up as well? Before the court that is? ^^

1. Where does that -20 come from? I can't remember enforcing that on you? Your sheet tell me that you are trained in tech-Use so you should not suffer the -20 from untrained?

2. The thing with roll d10 is for launcher weapons, so if you would have rolled that with your weapon, it would work that way.

3. Now ... if setting explosives with the Tech-Use ability ... if you suffer 4 or more DoF ... *Boom*

4. So you ... *may* ... want to spend a fate point on a reroll?


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I used to be trained. Switched it for Marksman. Deleting that error in the sheet.

Fate point it is.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

The Emperor Watches Over Us Brothers And Sisters


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Comrade Name: 1d100 ⇒ 29
Elisabeta
Comrade Demeanor: 1d100 ⇒ 65
Who is a Pessimist.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

Okay ~ having that trained was the sole reason for sending you in along with them. Note the explanation: Lind should have access to your records so I looked through the character profiles. ^^"

OC: Sorry for getting you into that mess
IC: Well, the commissar had his reasons

^^"


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Are we waiting for our new friends?


Nope, but I have guests today, so next post will be on Monday ;-)


Oh boy, I just finished the newest chapter of the 'original' story.
Their GM/Story Writer REALLY is an unforgiving madman with a black-hole-class sense of humor.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

NEW CHAPTER IS OUT!?!?!?!?!?!?!?!?


Jup and it is marvelous.
It really feels like ANYTHING they ever did, comes back at them to bite them into their behinds.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

noice.

Also, aurius may or may not die right here right now depending on how bad a squig bite is...


Ah well, no charge there, since drawing your knife is a half action (as long as you don't have quick draw talent) and charge is a full action.
So you have an half action left (as you cannot charge) after drawing the blade.

Also melee has no fumble-fail-rules as far as I can tell.


Male Human Storm Trooper Wounds: 18/18 Fate: 1/1 WS34; BS39; S39; T54; Agi32; Int30; Per27; WP30; Fel29; Insanity: 11; Fatigue: 1; Corruption: 1

Well, thats...odd. But ok. I'll edit in what he does with his half-action then.


Lind Ansley BS37 WS32 S30 A30 T31(T29 2 hours) In28 Wp41 Fel42 Per21 Fate 0/1 Ins18 Wound3/17,Crispy 13/40 +2Clips

I always remember the rule that you can ready a weapon during a charge when this comes up but by now it happened often enough that I'm sure thats from Pathfinder ^^"

I'll be at the Conquest of Mythodea tomorrow till sometimes sunday.
I'll continue to post daily as long as the laptop charge lasts but don't hesitate to bot if necessary =3

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