Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


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So now that the Squad of greenhorns is assembled I am sure there are lots of things we all have to discuss OC.

Report in Recruits!

Final Votes for equipment, favored weapons and 3 remaining regimental points!

Anything else that is unclear to you.


Imperial Operator

Greetings


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Medic Tivnan reporting in.

Votes:
Equipment/30
Micro-bead (8)
Preysense Googles (15)
Laspistol sidearm + 2 charge packs (5)
Chrono (2)

Equipment/36 (Regimental Points -> Equip points version)
Micro-bead (8)
Photo-visor (8)
Laspistol sidearm + 2 charge packs (5)
Red-Dot Sight (10)
Filtration Plugs (5)

Regimental Points:
Chimera.
Hard decision but I'll settle for a cozy ride.

Favoured Weapons:
Neutral. Let the gunners decide


Imperial Operator

Im with Keen with votes

-Posted with Wayfinder


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

I'll miss that red-dot sight, but the 30pt kit with the Chimera seems best.


Wounds 9/14; FP 3/3

Well, I need something to talk to, lasgun machine spirits have no imagination.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'm here. I like the idea of a chimera, though the green behind my ears prevents me from truly knowing what that means.

If you'll fail your command rolls I'll just walk. :P


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

"SAAAARGE can you get the whiney weapon nerd her damned toy already?"

New Squad: +10
Squad Rank NCO: +20(+5 for green recruit if anyone else wants to try)
Red Dot Sight(Scarce): +/-0 (Assuming a Front with multiple regiments - since we're joining in an already active campaign with our regiment)
Less than 3 month spent at the Front: -10
Front Active: +/-?
War Conditions: +/-?

Maybe +20 if any of the other regiments has this as standard gear.

Roll a d100 below that score to 'find' your equip somewhere as far as I can tell =3


So, now that most of you have reported in:
I will post my Intro step-by-step to give you some time for role play between the squad.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Looks like the squad is just passing out. :P


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Which is pretty much what we were instructed our characters want =3
The count is off tho ~ we have 3 beds and I count 4 flops so far - not counting comrades


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Well, Thud'dr isn't in bed. Did you count him?


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

- Ren
- Leni
- Ashora
- Celephix isn't 100% clear but her contemplating seems to indicate sleep is next

So no Thud'dr is not included in that count =3


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Well then. Who's gonna flop on a bed that only appeared to be empty? :D


Wounds 9/14; FP 3/3

Is this turning into an embarrassing anime aside?


Female Human Rank 1 Sergeant

"Yeah, yeah, I'll check in with the QM whenever I get around to it...Hopefully we get lucky and the Munitorum deign us worthy of such illustrious and imaginative gear to keep our CogGirl company. Wouldn't mind some swanky stuff m'self if I'm bein' honest."

Gettin' dat gear: 1d100 ⇒ 67 RNGesus might think otherwise, however. Unless we get some sweet mods :p

Sorry for the inactivity! Internet is spotty here in the Philippines while on Vaca! D:

I'll also post in Gameplay ASAPly once I'm back from dinner tonight. Was on the road for 8ish hours today so my brain is currently a bit fried D:


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

do all of us have to roll to get equipment?


That will come later.


1 person marked this as a favorite.

Last post for this year. Have a nice party tonight and enjoy the start of 2017!


Female Human Rank 1 Sergeant

Happy new year everybody! May we live ever-so-slightly longer than your average newly recruited guardsmen! AVE IMPERATOR ( that might be the space marine in me popping out)


Imperial Operator

May you all have a blessed 2017.

-Posted with Wayfinder


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

So we've already name-checked the major xenos powers, would we lowly grunts have any clue about those things? Our agri-world seems like a quiet little backwater, just curious how much our characters could be reasonably expected to know about the galaxy's horrors.


Female Human Rank 1 Sergeant

I'm iffy on it. On the one hand i have no idea if Imperial Command would bother teaching even NCO's about the xenos theyre likely to face even on a cursory level.

Then again, they might just give you ever so slightly enough info so that we know where to shoot them or who to aim for specifically when faced with a bunch of them.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I know nothing. :)


Good point.
You would only know the very basics. Orks are large, tough beasts with no brains.
NCOs may know a little more: There are several ork types, some large, some small, some not more than animals. Mostly they will try to get into melee but they also have heavy weapons although they are really worse shooters.
That should be all you guys know.

And happy new year!


Soo, there comes the mission briefing and your mission gear. Now go an try to get it - and anything else you want in addition.

Your roll for acquisition mission gear is @+10 for mission gear, war conditions and war time offset each other and availability does not modify mission gear rolls.

As for normal acquisition you look at page 163 for the modifiers. The situation is 'violent impasse', 1-5 year active front, you are new (-10) and there are multiple regiments on the front.
@cmd-keen: Where did you find that part about boni for NCO's acquisition tests?
Edit: Found it!


@Ren: How did you end at 35? You start with a ranking of 10 +20 boni elevates to 30 in my eyes? Where does the additional 5 come from?


Imperial Operator

Appologies. I miss read how it worked. I rolled 35. Then from there i did my calculations.

35+0-10+20-10...

-Posted with Wayfinder


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Question about the long-range vox, extra ammo, snare mines ect listed by Captain Jutr: Is he trying to acquire that for our company, or are we each supposed to roll for those items ourselves? If the latter, how many of any given item does a successful Logistics check earn us?

Also, is there a hard limit on extra goodies that we can roll for? All I really want for Emperorsmas is a red-dot sight, but I'll roll for other goods if allowed.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Wait, so we need to roll below a 5 or a 10 to get anything? I'm slightly confused.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

So for a Red-Dot Sight:
1) Just arrived at the front (-10)
2) Scarce item + Multiple Regiments (+0)
3) Front at a violent impasse. (-10)
4) Front Active: 1-5 years (+20)
5) Green Recruit (+5), or if our Sgt does the roll (+15)

As a lowly private I'm looking at a 5 on this test, and the sergeant would be at a 15. If the good captain made the roll it'd be a 40.

Logistics: 1d100 ⇒ 32

Looks like I'll have to kill some awful xenos to prove my worth.

EDIT: took GM's corrections into account.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

But that's not for a basic kit. That's just for things we want in addition to a basic kit or items listed in our class description, right?


So:
- Mission Gear: You have to make that roll for the complete gear. DoFs / DoS will result in random missing or additional gear. Availability is of no concern for that roll. Just take a look at page ~163 of the core book for mission gear roll. Front is active for 1-5 years so you get a +20 from there. The other modifiers are correct.

- Additional: There is no rulewise limit to acquisition tests, but you better bet that the munitorum will get pissed if you try that too often, as in fact you are supposed to do your job with the tools given to you and all that. Of course you can role play and try sozial skills on them to weaken them up a bit before asking for something special. Or try to get what you want by trading with other soldiers, but don't let the commissars see you doing it...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

So anything ubiquitous or abundant is automatically attainable?

logistics: 1d100 ⇒ 98

So, basically, I have the guard gear and my specialist gear and that's it? Or do I arrive with a crate of pink teddy bears because I just rolled a stupid number of failures...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I'm not seeing anything about having to roll for basic equipment, just special stuff. And I'm still not sure where test difficulty numbers start from.

(I may be the one being dense. This is my first d100 based game ever and I'm still digesting it. )


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Sending you a PM with the basics, Choon.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Ok, so I automatically get my basic gear. That's good. I'll look and see if I want anything special as long as I can ignore that 98...


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

Alright, so that 32 constituted 2 Degrees of Failure on my test, which means two items chosen by GM are missing, and I roll twice on the Random Gear table (applying a -10 modifier)

Random Gear 1: 1d100 - 10 ⇒ (89) - 10 = 79
Random Gear 2: 1d100 - 10 ⇒ (53) - 10 = 43

That would be...a 200 liter drum of promethium, and (gulp) a small box bearing an Inquisitorial seal...er, guys?


Female Human Rank 1 Sergeant

Well, lets try. I guess I'll do a Logistic Roll for each of the pieces of gear the Captain is telling us to get and anything else y'all would like me to roll unless GoW is fine with me rolling once as a general test.

So, for mission specific gear: 15 (For me being an NCO) + 20 (1-5 years) - 10 (Violent Impasse) - 10 (Just Arrived) + 10 (GM) = 25

Logistics Test: 1d100 ⇒ 58 vs 25 = 3 DoF

So, apparently none of our gear is available but at least we don't have to give anything back.

That said, we have a roll at -20 on the random issue gear to make...

Random Gear: 1d100 ⇒ 76 = 56. We get a LOT of Recaff instead.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I don't really see anything I want, so I'm not gonna roll. Who would send the Ogryn shopping anyway?


Female Human Rank 1 Sergeant

A squad who knows that their quartermaster is easily intimidated? :p


Female Human Rank 1 Sergeant
Ashora Kail wrote:

Alright, so that 32 constituted 2 Degrees of Failure on my test, which means two items chosen by GM are missing, and I roll twice on the Random Gear table (applying a -10 modifier)

[dice=Random Gear 1]1d100-10
[dice=Random Gear 2]1d100-10

That would be...a 200 liter drum of promethium, and (gulp) a small box bearing an Inquisitorial seal...er, guys?

Queue "whats in the box" memes and jokes :p


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Sooo:
- Mission Gear: I think you only have one roll for the squad to attain mission gear, so usually the NCO will roll that one for obvious reason of having a higher modifier. Also I would like to see you roll and describe what happens in the gameplay tap IC ... so I will go with Faye's roll as she put up a post IC already. Also lots of recaf is nice for trading if you dare to, every soldier needs recaf - lots of it ;-)

- Standard Gear: Really should be always at your disposal, as long as the front isn't totally collapsing and no supplies are available or something alike...

- Additional Gear: you can also try to roll for one another if you do not need anything for yourself.

- 'Whats in that box' jokes will come again, given the weirdness of munitorum scribes xD


Wounds 9/14; FP 3/3

Don't have access to my book at the moment, and won't do until tomorrow. going to roll for Ashora's Red-Dot Sight since I can't think of anything.

Logistics: 1d100 ⇒ 73


Faye Marbray wrote:

Well, lets try. I guess I'll do a Logistic Roll for each of the pieces of gear the Captain is telling us to get and anything else y'all would like me to roll unless GoW is fine with me rolling once as a general test.

So, for mission specific gear: 15 (For me being an NCO) + 20 (1-5 years) - 10 (Violent Impasse) - 10 (Just Arrived) + 10 (GM) = 25

3 DoF

So, apparently none of our gear is available but at least we don't have to give anything back.

That said, we have a roll at -20 on the random issue gear to make...

random gear 56. We get a LOT of Recaff instead.

Just looked it over and found a slight error (for your good, so I will land a hand as it is the first time and all).

Mission gear modifier: The mission is labeled imprtant so you receive an additional +10 on the roll, making your roll only 2DoF. Thus only two pieces of equip are missing and you roll twice on the random gear with only a -10 instead a -20.

So the recaf is in fact a case of 20 frag-grenades. And another random roll...
random-10: 1d100 ⇒ 8 - oh that's ... a bag of uniforms in dire need of laundering.

Missing Mission Gear: Backup Ammo, Screamers
What you get: one long-range vox, 2x6 snare-mines (frag), 1 entrenching tool per person


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Backup ammo is missing? Crap.


Choon the Expendable wrote:
Backup ammo is missing? Crap.

Just to make that clear: You have your standard ammo loadout but you did not get the additional ammo your CO wanted you to fetch.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

I foresee me standing in the gap while the rest of you loot bodies for ammo.


WS28 BS47 S34 T36 Ag42 Int23 Per30 WP32 Fel26 l Wounds 15/15; 0 Critical l Fate 2/2 l Insanity: 2 l Corruption: 4

For the snare mines, what does the "2x6" signify?

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