Vraxel |
Is the man in the bone armor human?
In my hasted state, can I close with him and get off any melee attacks?
Alamin Silvergleam |
LS1: 1d20 + 11 + 4 ⇒ (19) + 11 + 4 = 34
1d28 + 4 + 2d6 + 2 ⇒ (13) + 4 + (1, 2) + 2 = 22
haste: 1d20 + 11 + 4 ⇒ (18) + 11 + 4 = 33
1d28 + 4 + 2d6 + 2 ⇒ (25) + 4 + (2, 1) + 2 = 34
LS2: 1d20 + 6 + 4 ⇒ (1) + 6 + 4 = 11
1d28 + 4 + 2d6 + 2 ⇒ (10) + 4 + (2, 2) + 2 = 20
confirm: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
1d28 + 4 + 2d6 + 2 ⇒ (16) + 4 + (2, 6) + 2 = 30
confirm: 1d20 + 11 + 4 ⇒ (9) + 11 + 4 = 24
1d28 + 4 + 2d6 + 2 ⇒ (10) + 4 + (6, 6) + 2 = 28
With a few superbly place blade strokes, Alamin fells the last skeleton confronting her.
Carrion Crown CAW |
Is the man in the bone armor human?
In my hasted state, can I close with him and get off any melee attacks?
He looks human, but he looks 'different' almost corpselike.
You are hasted but also fatigued so you can't run or charge?
I'll rule that you can get off a full volley of arrows and 5' step or regular move plus haste mod and 1 standard action and 1 attack from haste.
Carrion Crown CAW |
Uuranx and Alamin drop the last of their boney foes and make a 5' step towards the spellcaster. Randtam's Archons land a light attack on it causing some apparent damage, while his nerve breaks and he runs out of the area screaming in terror. Vraxel does something amazing to soon be posted and then the spellcaster will do his thing.
Vraxel |
Going to move up to melee with bone man.
dagger: 1d20 + 12 ⇒ (2) + 12 = 14
dam: 1d3 + 4 ⇒ (2) + 4 = 6
Carrion Crown CAW |
Vraxel moves up and misses badly with his blade. As Vraxel misses, the man flies to the section of the tower where the roof is shattered and open to the sky above; a wave of evil energy washes over Vraxel: DC 21 FORT save or be sickened for 110 minutes and panicked for 1d4 ⇒ 1 rounds.
The party takes another 1d4 ⇒ 2 points of CON damage from the nasty vapors; DC 19 FORT for 1/2 minimum 1.
Uuranxtouch: 1d20 + 8 ⇒ (15) + 8 = 23
3d6 ⇒ (1, 1, 5) = 7
Uuranx's skin burns as if a hand of blazing ice had touched him.
The man-thing cackles with glee. Soon you will join the ranks of my minions and learn to crave serving the dark!
Randtam |
Lantern Archons keep up their mighty attack of pure blazing goodness.
rangedlightbeam: 1d20 + 3 ⇒ (2) + 3 = 5
rangedlightbeam: 1d20 + 3 ⇒ (3) + 3 = 6
rangedlightbeam: 1d20 + 3 ⇒ (4) + 3 = 7
rangedlightbeam: 1d20 + 3 ⇒ (1) + 3 = 4
beamdamage: 1d6 ⇒ 5
beamdamage: 1d6 ⇒ 4
beamdamage: 1d6 ⇒ 6
beamdamage: 1d6 ⇒ 1
Uuranx |
If I think there's a way to get to him, I head for it. Otherwise, Fire off a peasley Jolt rangedtouchattack: 1d20 + 5 ⇒ (4) + 5 = 9
Vraxel |
fort: 1d20 + 12 ⇒ (6) + 12 = 18 sickened forever and panicked 1 round
fort: 1d20 + 12 ⇒ (16) + 12 = 28 -1 con
Run away!
-2 con total
HP: 82/90
Alamin Silvergleam |
Uuranx you big oaf, use the blasted headband and get up there and kill that thing!
CLB: 1d20 + 7 ⇒ (12) + 7 = 19
1d8 + 4 ⇒ (4) + 4 = 8
CLB: 1d20 + 2 ⇒ (5) + 2 = 7
1d8 + 4 ⇒ (6) + 4 = 10
Carrion Crown CAW |
The Archons combine for four of the worst combined attack rolls in all of Pathfinder history. THAT is some bad luck rolling! Vraxel follows Randtam out the door in a panic as Uuranx shoots wild with a jolt and Alamin follows suit with a brace of arrows.
Uuranx and Alamin take another 1d4 ⇒ 2 of CON damage from the odious odors; DC 19 FORT for half minimum 1.
Another wave of evil energy washes over 1 is Alamin: 1d2 ⇒ 1; DC 21 FORT or sickened for 110 rounds and panicked for 1d4 ⇒ 4 rounds.
1 is Alamin: 1d2 ⇒ 1 Alamin feels dizzy as if from a huge loss of blood and takes 5d6 ⇒ (2, 5, 2, 4, 1) = 14 points of damage!
Party action.
Alamin Silvergleam |
A bunch of forgotten FORT saves:
Rd1 gas FORT: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
Rd2 gas FORT: 1d20 + 16 + 2 ⇒ (1) + 16 + 2 = 19
Rd3 gas FORT: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31
Rd3 evil energy FORT: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23
So -4 CON, 61/91 HP
Randtam |
The four worst attack rolls are only matched by Randtam's misery of previous diplomacy rolls.
With furious might and grim determination the Archon fight on to dispel this evil!
beamattack: 1d20 + 3 ⇒ (6) + 3 = 9
beamattack: 1d20 + 3 ⇒ (14) + 3 = 17
beamattack: 1d20 + 3 ⇒ (15) + 3 = 18
beamattack: 1d20 + 3 ⇒ (6) + 3 = 9
beamdamage: 1d6 ⇒ 4
beamdamage: 1d6 ⇒ 5
beamdamage: 1d6 ⇒ 3
beamdamage: 1d6 ⇒ 6
Randtam is no longer panicked, just sickened for a very very very long time. Can Randtam use a wand? If he can magic Missle twice if possible.
MMdamage: 4d4 + 4 ⇒ (1, 3, 3, 2) + 4 = 13
MMdamage: 4d4 + 4 ⇒ (1, 4, 4, 1) + 4 = 14
Uuranx |
missed fort saves
fort: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
fort: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31
"Iomadae take me for a fool!! Thanks Alamin, I forgot about that power!!"
activate the headband and fly up to attack
Can I get an attack in this round?
Uuranx |
Hasted Attack with Greataxe powerattack&arcanestrike: 1d20 + 20 ⇒ (5) + 20 = 25
damage: 3d6 + 27 ⇒ (2, 6, 2) + 27 = 37
Vraxel |
Turn around and run back this round.
Alamin Silvergleam |
-4 CON, 61/91 HP
Can't wait till my wings come in...
CLB: 1d20 + 7 ⇒ (1) + 7 = 8
1d8 + 4 ⇒ (3) + 4 = 7
haste: 1d20 + 7 ⇒ (7) + 7 = 14
1d8 + 4 ⇒ (4) + 4 = 8
CLB: 1d20 + 2 ⇒ (15) + 2 = 17
1d8 + 4 ⇒ (5) + 4 = 9
Alamin's arrow shots fire wide as she fears to hit the enormous form of Uuranx rushing into melee.
Carrion Crown CAW |
Randtam starts his return to the fray (2 rounds) as does Vraxel (1 round). Uuranx's strike does an enormous amount of damage, but still not as much as he would have thought.
The once sneering man-thing cries in dismay as he takes Uuranx's axe stroke and two light beams; he disappears from sight!
A wave of evil energy washes over Uuranx; DC 21 FORT or sickened for 110 minutes and panicked: 1d4 ⇒ 1.
Uuranx feels the burning icy hand once more:
Uuranxtouch: 1d20 ⇒ 15
3d6 ⇒ (3, 3, 2) = 8
Alamin and the returning Vraxel take another 1d4 ⇒ 4 of CON damage from the odious odors; DC 19 FORT for half minimum 1.
Uuranx |
Activate detect Evil and spin about to pinpoint boney weasel...
perception: 1d20 + 5 ⇒ (13) + 5 = 18
cast Infernal heals
hp 51/65 1/10
-3 Con
Vraxel |
"Ooohhh, maybe I should have kept running."
fort: 1d20 + 12 ⇒ (4) + 12 = 16
Try to locate the bone man.
perception: 1d20 + 17 ⇒ (9) + 17 = 26
-6 Con
66/90 hp
Carrion Crown CAW |
Activate detect Evil and spin about to pinpoint boney weasel...
cast Infernal heals
hp 51/65 1/10
-3 Con
25% chance you find him in your cone:
1-25 is a find: 1d100 ⇒ 3You can get a standard action and a haste attack off: 50% miss chance on both.
No move action (except 5' step) as that was used on detect evil.
Alamin Silvergleam |
detect: 1d100 ⇒ 47
perception: 1d20 + 18 ⇒ (6) + 18 = 24
DC19 FORT: 1d20 + 16 ⇒ (12) + 16 = 28
-6 CON, 53/91 HP
Uuranx |
"Aah, there you are!!"
Activate Touch of Rage6 Optimistic Gambler: 1d4 + 1 ⇒ (1) + 1 = 2
Attack with greataxe powerattack&arcanestrike: 1d20 + 20 ⇒ (3) + 20 = 23
miss on 51-100 50%miss: 1d100 ⇒ 64
"Frak!"
Hasted attack with greataxe powerattack&arcanestrike: 1d20 + 18 ⇒ (6) + 18 = 24
miss on 51-100 50%miss: 1d100 ⇒ 9
damage: 3d6 + 27 ⇒ (3, 2, 1) + 27 = 33
Alamin Silvergleam |
-6 CON, 53/91 HP
~COUGH!~ ~COUGH!~
Uuranx, lead him out of the tower if you can!
With that, Alamin stumbles out of the lower portion of the tower and away from the debilitating fumes.
Vraxel |
Follow Alamin
Randtam |
I was hoping Randtam had fired his magic Missle from a distance. Guess not.
fort: 1d20 + 10 ⇒ (16) + 10 = 26
Lantern Archon has detect evil at will. Would also like to attack bone man. Attack after Uuranx hits bone man.
rangedlight: 1d20 + 3 ⇒ (20) + 3 = 23
rangedlight: 1d20 + 3 ⇒ (10) + 3 = 13
rangedlight: 1d20 + 3 ⇒ (14) + 3 = 17
rangedlight: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d6 ⇒ 1
damage: 1d6 ⇒ 2
damage: 1d6 ⇒ 4
damage: 1d6 ⇒ 1
After watching Uuranx hit bone man, fie acid arrow
ranged acid-arrow: 1d20 + 6 ⇒ (20) + 6 = 26
ranged acid-arrow: 1d20 + 6 ⇒ (17) + 6 = 23
damage: 2d4 ⇒ (4, 4) = 8
damage: 2d4 ⇒ (1, 1) = 2
Do not know if I get crit damage
damage: 2d4 ⇒ (4, 3) = 7
Carrion Crown CAW |
I was hoping Randtam had fired his magic Missle from a distance. Guess not.
[dice=fort]1d20 + 10
Lantern Archon has detect evil at will. Would also like to attack bone man. Attack after Uuranx hits bone man.
[dice=rangedlight]1d20 + 3
[dice=rangedlight]1d20 + 3
[dice=rangedlight]1d20 + 3
[dice=rangedlight]1d20 + 3[dice=damage]1d6
[dice=damage]1d6
[dice=damage]1d6
[dice=damage]1d6After watching Uuranx hit bone man, fie acid arrow
[dice=ranged acid-arrow]1d20 + 6
[dice=ranged acid-arrow]1d20 + 6
[dice=damage]2d4
[dice=damage]2d4
Do not know if I get crit damage
[dice=damage]2d4
Check my revised post above where he did in fact fire MM but they were deflected away harmlessly.
Randtam |
I did look at the revised post. I am not sure what you want me to see. I rolled 2 fort saves. Missed the first and was panicked ran away. Passed second fort save so loss of 2 con. Loss of 3 con total. Am I not in correct order of attack? Hoping magic shield only stops magic missiles?
Carrion Crown CAW |
I got a little confused here so I will attempt a Randtam recap:
Round-Randtam fails save and runs away out of the tower
Round-Randtam runs back into the tower as his panic fades
Round-Randtam is now in the tower/gas and fires a barrage of magic missiles that are deflected away from the man/thing. FORT save for CON.
Round (current)-Randtam (still in gas) sees Uuranx swing away at air. FORT save for CON.
A few notes:
Archons have been firing light beams at the man-thing while visible the entire time. They can fly, so as the man-thing flew away they could follow. They can't see invisible (from what I saw) but they can detect evil, but as the spell not as a paladin so it would take 3 rounds to find what area the thing is at to attack.
The man-thing is in the cone of the tower so would not be visible from outside it, forcing Randtam back into the gas if he wants to attack. Also, haste gives an extra natural/weapon attack during a full attack action so no extra spells or wand shots.
Only Uuranx has determined what 'square' the thing is in (will have to re-detect next round) and is able to attack with a 50/50 miss chance.
Does all this make sense?
Carrion Crown CAW |
Current situation:
Alamin and Vraxel have vacated the tower, escaping the deadly effects of the gas.
Uuranx flies in the middle of the tower cylinder desperately battling away at the man-thing.
Randtam can revise his last 2 rounds if he likes or stick with what he has done so far.
Once I hear any change from Randtam, I'll post the next round.
Randtam |
Randtam never went into the tower. He watches outside And does nothing. Thought MM was definitely away from gases. So Randtam sits outside the tower and does nothing. He cannot see anything. So if Randtam does see the bone man again then he will fire his MM (once)and see they do not work. That will be my next round since that was what I thought was happening.
Carrion Crown CAW |
rangedtouchUuranx: 1d20 + 8 ⇒ (2) + 8 = 10
acid arrow: 2d4 ⇒ (1, 1) = 2
If a hit take 2d4/round for the next 3 additional rounds.
To melee you will need to detect evil (25% chance) and then attack (50/50 chance).
Alamin, Vraxel, and Randtam stand outside the tower wondering what is happening within....
Randtam |
One lantern archon moves in and touches Uuranx.
Casts aid upon the heroic Uurannx. +1 to hit and fear saves and temporary HP.
HP for U: 1d8 + 1 ⇒ (4) + 1 = 5
Uuranx |
53/65hp 3/10
-3 con
25% detect chance 1-25 find detect: 1d100 ⇒ 77
not being able to find him in my evil detecting cone, I will cast detect magic and begin to search that way also.
Vraxel |
Do we regain CON when we sit on our asses outside?
Randtam |
As Randtam is struggling how he should sit outside and not feel like offal...
If Vraxel speaks out loud.
Vraxel I have a pot and a wand of lesser restoration on me. Let me get it out of my haversack.
Wand has four charges and pot us what it is.
Alamin Silvergleam |
I think you should save your magics Randtam; this battle will be over soon one way or the other. I can't imagine that thing has much magic left and I don't believe it will be able to withstand Uuranx's fury if he finds it.