Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Charge over to help Randtam and Vraxel. Keep an eye on the arrow shooting bastard. If he gets within 20ft, I attack!! Let me know when I can swing at theirs.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Follow your brother back to hell!"

Since devil is striking at both him and Randtam, Vraxel will flank the devil if possible. Subtract the 2d8 if this doesn't work.

dagger: 1d20 + 10 ⇒ (12) + 10 = 22
dam: 1d3 + 2d8 + 4 ⇒ (2) + (8, 4) + 4 = 18

dagger: 1d20 + 10 ⇒ (1) + 10 = 11


Uuranx wrote:
Charge over to help Randtam and Vraxel. Keep an eye on the arrow shooting bastard. If he gets within 20ft, I attack!! Let me know when I can swing at theirs.

There is 50'+ of treacherous path to 'charge'. It's DC 10 to walk regular with no combat threat, DC 15 (like Randtam's mighty dash) to make your way quickly. If you fail you fall some 200' to the river below.

Let me know what you want to do in light of these facts.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I will rethink my charge and fire off a Jolt at the flying weasel

rangedtouchattack: 1d20 + 4 ⇒ (16) + 4 = 20

damage: 1d3 + 1 ⇒ (2) + 1 = 3


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam 13/44 HP

Ear piercing scream

sonic: 3d6 ⇒ (4, 4, 4) = 12


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Still, if he comes within 20', I attack! with viciousness...and fury!


As Alamin kills one of the bearded devils, Randtam and Vraxel strive furiously to handle the other. Vraxel side-steps the fiend and drives his first dagger blade in deep, illiciting a howl of rage from the devil as it jerks away disrupting Vraxel's second attack.

Randtam casts another enchantment DC16SR: 1d20 + 6 ⇒ (16) + 6 = 22, once again penetrating the devil's resistance FORT: 1d20 + 6 ⇒ (19) + 6 = 25 but the creature resists the daze effects of the spell.

Uuranx casts a minor magic at the winged foe DC19SR: 1d20 + 6 ⇒ (9) + 6 = 15 but the fiend's otherworldy aura deflects it. She turns her bow on Uuranx:

flaming aroows of death on Uuranx: 1d20 + 14 ⇒ (13) + 14 = 27
flaming aroows of death on Uuranx: 1d20 + 14 ⇒ (12) + 14 = 26
flaming aroows of death on Uuranx: 1d20 + 9 ⇒ (20) + 9 = 29

and fills him with flaming arrows for 4d8 + 24 + 4d6 ⇒ (8, 3, 3, 3) + 24 + (3, 4, 6, 5) = 59 points of damage.

The bearded devil splits his attacks again:
on Vraxel: 1d20 + 11 ⇒ (20) + 11 = 31
Vraxel takes a savage slash fordamage: 2d10 + 12 ⇒ (1, 6) + 12 = 19 points!
on Randtam: 1d20 + 7 ⇒ (8) + 7 = 15
Both take 2 more points of bleed damage.

Round 5 party action...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Flinching from the devil's vicious glaive attack, Vraxel finds his determination and strikes back.

dagger: 1d20 + 10 ⇒ (16) + 10 = 26
dam: 1d3 + 2d8 + 4 ⇒ (1) + (6, 5) + 4 = 16

dagger: 1d20 + 10 ⇒ (11) + 10 = 21
dam: 1d3 + 2d8 + 3 ⇒ (3) + (8, 4) + 3 = 18

Vraxel has multiple wounds from the glaive, does that mean multiple bleed effects each round? -4 for two wounds, -6 for three wounds, etc.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Aiieeeee!!!!

Uuranx drops.

Now at -6


Vraxel wrote:

Flinching from the devil's vicious glaive attack, Vraxel finds his determination and strikes back.

[dice=dagger]1d20+10
[dice=dam]1d3+2d8+4

[dice=dagger]1d20+10
[dice=dam]1d3+2d8+3

Vraxel has multiple wounds from the glaive, does that mean multiple bleed effects each round? -4 for two wounds, -6 for three wounds, etc.

Negative. 2 bleed total. Otherwise these things would rule ALL the planes!


Uuranx wrote:

Aiieeeee!!!!

Uuranx drops.

Now at -6

No orc ferocity or some such?


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

SUNS! Hang on up there Vraxel!

59HP
3/6LOH: 1d6 ⇒ 4
63HP

CMW on Uuranx: 2d8 + 3 ⇒ (5, 2) + 3 = 10


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Nope...CLW: 1d8 + 1 ⇒ (6) + 1 = 7...while still on the ground, as not to attract attention.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam Summon Monster


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

not sure if I could attack or wait a round. Not sure if I was level with rounds?

Summon III

Lantern Archon (lawful good)

AC 15 HP17. DR evil/10 Immune electricity and petrification

Will attack devil on me if that devil did not go down from Vraxels mighty onslaught. If Devil is down will attack the Erinyes.

2 blinding Rays of light that bypass all DR (ranged touch attack)

light beam of doom for a devil: 1d20 + 3 ⇒ (19) + 3 = 22

damage: 1d6 ⇒ 6

LBoD: 1d20 + 3 ⇒ (5) + 3 = 8

damage: 1d6 ⇒ 4


Alamin revives the fallen Uuranx, who cleverly heals himself while feigning unconsciousness. The doughty Vraxel defeats the bearded devil with his daggers of death as Randtam summons a minion of the heavens that lands a beaming lance of righteousness, piercing the flying devil's skin. A second beam of light flies wide of the mark.

Stunned at finally receiving some damage, the winged devil turns her bow in fury at the orb of otherworldly light:

flaming arrow of death on Archon: 1d20 + 14 ⇒ (10) + 14 = 24
flaming arrow of death on Archon: 1d20 + 14 ⇒ (1) + 14 = 15
flaming arrow of death on Archon: 1d20 + 9 ⇒ (17) + 9 = 26

The orb of light is obliterated by the savage barrage of arrows 3d8 + 18 + 3d6 ⇒ (5, 4, 8) + 18 + (5, 2, 4) = 46

Round 6 party action...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Given his current condition and the obvious devastation caused by the devil, Vraxel is in a conundrum over what his next move should be, like Uuranx he doesn't want to call attention to himself.

"Nine hells, gotta do somethin"

He fires off a +1 arrow.

bow: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
dam: 1d6 + 4 ⇒ (4) + 4 = 8


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Secret heals CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Waiting to pop up and strike as soon as the devil gets within 20'.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

~screams up at Vraxel~Vraxel, get yourself and Randtam to safety! Take cover in that building!

Directs her righteous fury at the winged devil, Servant of a failed heart, come and face me! I walk with the Sun's divine love and I am not impressed by your contemtible powers. If you wish glory for your despised lords come and claim MY soul!

~touch of glory~
diplomacy: 1d20 + 15 + 2 ⇒ (10) + 15 + 2 = 27

~full defense~ AC now 31


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel hears Alamin's words and he wants to obey, fear is washing over him, he knows this devil could end him if it turns its bow upon him. But leaving Alamin and Uuranx to face this thing by themselves is just not an option. He knows what he has to do. He wills himself to take a step forward and then another, then he is on his way crossing the bridge to join Alamin and Uuranx, trying to hide as best he can from the devil's gaze.

climb: 1d20 + 11 ⇒ (5) + 11 = 16

stealth: 1d20 + 17 ⇒ (12) + 17 = 29


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam 9/44 hp

Watching Vraxel stealthily move ahead to aid his friends Randtam backs away to the building for cover and summon II. Use Superior Summoning.

Celestial Eagles are summoned to distract the Erinyes.

celestial eagles: 1d3 + 1 ⇒ (2) + 1 = 3


Randtam wrote:

Randtam 9/44 hp

Watching Vraxel stealthily move ahead to aid his friends Randtam backs away to the building for cover and summon II. Use Superior Summoning.

Celestial Eagles are summoned to distract the Erinyes.

[dice=celestial eagles]1d3 + 1

Death from above, let's see some rolls! :D


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

All Eagles attack with celestial fury!

attack: 1d20 + 3 ⇒ (7) + 3 = 10

attack: 1d20 + 3 ⇒ (8) + 3 = 11

bite: 1d20 + 3 ⇒ (11) + 3 = 14

talon: 1d20 + 3 ⇒ (7) + 3 = 10

talon: 1d20 + 3 ⇒ (14) + 3 = 17

bite: 1d20 + 3 ⇒ (14) + 3 = 17

talon: 1d20 + 3 ⇒ (17) + 3 = 20

talon: 1d20 + 3 ⇒ (6) + 3 = 9

bite: 1d20 + 3 ⇒ (13) + 3 = 16

I do not know what hits. All damage is 1d4 + 2 + 1(smite)


Somewhat disoriented by the taunting of Alamin and the sudden appearance of a flurry of feathered foes summoned by Randtam the Erinyes fires at the eagles and flies towards Alamin, brave (foolishly brave?) Vraxel, and fallen Uuranx(in melee next round; Alamin/Vraxel melee will go off after Erinyes; Uuranx before):

flaming arrow of death on eagle1: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (6) = 14
flaming arrow of death on eagle2: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d8 + 6 + 1d6 ⇒ (3) + 6 + (1) = 10
flaming arrow of death on eagle3: 1d20 + 9 ⇒ (8) + 9 = 17
damage: 1d8 + 6 + 1d6 ⇒ (6) + 6 + (6) = 18

Round 7; party action


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Activate Touch of Rage optimistic gambler: 1d4 + 1 ⇒ (1) + 1 = 2

Iomadae send you back, foul beast!!

Attack with Greataxe arcanestrike: 1d20 + 11 ⇒ (19) + 11 = 30

damage: 3d6 + 13 ⇒ (6, 3, 6) + 13 = 28


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Stab the thing in the back while it is distracted by Uuranx.

dagger: 1d20 + 10 ⇒ (19) + 10 = 29
confirm: 1d20 + 10 ⇒ (7) + 10 = 17assume this does not confirm
dam: 1d3 + 2d8 + 4 ⇒ (3) + (1, 2) + 4 = 10

dagger: 1d20 + 10 ⇒ (11) + 10 = 21
dam: 1d3 + 2d8 + 4 ⇒ (3) + (7, 2) + 4 = 16


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

LS: 1d20 + 8 ⇒ (15) + 8 = 23
1d8 + 3 ⇒ (6) + 3 = 9


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Summon lantern Archon 30 feet away from Erinyes as I am camouflage in the structure.

light beam: 1d20 + 3 ⇒ (19) + 3 = 22
Celestial light damage: 1d6 ⇒ 3

super beam of Devil death: 1d20 + 3 ⇒ (11) + 3 = 14
super devil damage: 1d6 ⇒ 1


The winged devil makes its way into range of Uuranx's might axe and even though he still lies prone his axe finds its way to the mark with great impact, somewhat staggering her. Vraxel dances nimbly about on the precarious ledge doing landing some flanking blows, while Alamin lashes out from behind her sturdy shield, and Randtam's newly summoned Archon fires a ray that is able to penetrate the creature's diabolical protections.

1d2 ⇒ 2

Seeing that the 'fallen' Uuranx is not quite out of the fight, the she-devil launches a point-blank barrage at him:

flaming arrow of death on Uuranx: 1d20 + 15 ⇒ (12) + 15 = 27
flaming arrow of death on Uuranx: 1d20 + 15 ⇒ (13) + 15 = 28
flaming arrow of death on Uuranx: 1d20 + 10 ⇒ (5) + 10 = 15

Uuranx takes 2d8 + 14 + 2d6 ⇒ (7, 3) + 14 + (3, 1) = 28 as two arrows strike home.

Round 8; party action


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

As his wounds continue to bleed unabated Vraxel drops to the ground unconscious.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam 5/44 HP as he is bleeding out.

Not sure of init order.

Archon fires beams (ranged touch) at its evil adversary.

light beam: 1d20 + 3 ⇒ (16) + 3 = 19

damage: 1d6 ⇒ 6

light beam: 1d20 + 3 ⇒ (1) + 3 = 4

damage: 1d6 ⇒ 3

Magic Missle attack

damage: 3d4 + 3 ⇒ (2, 3, 3) + 3 = 11


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Uuranx drops at -8


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

~gritting her teeth in frustration at the grim situation Alamin calls upon the healing power of Sarenrae~

pulse: 1d6 ⇒ 4
DC16 caster level check: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18

Vraxel stops bleeding.

~yelling up the pathway~Randtam, you are going to have to make your way to me!


Alamin is able to stabilize both Vraxel and Uuranx, although they remain uncounscious. The Archon again stings the Erinyes with a ray of divine light and Randtam' magic missiles DC19 SR: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20 hammer through the devil's innate resistances.

The badly mauled Erinyes screams in fury and vexation at the unwillingness of certain mortals to submit to the inevitable and fires a volley of arrows at Alamin:

flaming arrow of death on Alamin: 1d20 + 15 ⇒ (14) + 15 = 29
flaming arrow of death on Alamin: 1d20 + 15 ⇒ (1) + 15 = 16
flaming arrow of death on Alamin: 1d20 + 10 ⇒ (7) + 10 = 17

but once again, her defenses win out.

Out of nowhere, a huge shadowy form drops from the heights of the tower above, roaring with fury. Leave my home devil!

It's the Beast of Lepidstadt! The huge scarrred creature lands on the Erinyes, grappling with it, and finnaly rips off one of its wings. The pair drop into the canyon below, their final fall clouded by the mists of the churning river and waterfall.

***end of combat***


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel continues to lie on the ground unconscious.


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

To Randtam-Can you heal yourself up there? You are outside of the range of my healing burst. Come closer so I can heal everyone.

Assuming Randtam does:

Pulse healing: 7d6 ⇒ (3, 6, 6, 3, 6, 6, 3) = 33
~touch of glory~DC 16 caster level check: 1d20 + 4 + 1 + 2 ⇒ (12) + 4 + 1 + 2 = 19


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Vraxel slowly stands up.

"What the hell happened? I thought we were all gonna die."


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Yes I am healed!!!!!

Did I need to tie a rope on something in the building and roll a climb check. I am a little shaky on climbs +1. I would hate for Randtam to fall to his death after the battle because he is Not a good climber.

GM:
Are you trying to make me walk out there and fail my climb so I meet my doom. Devious to say the least


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Flaming arrows are my new favorite enemy...


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"Thank you and Sarenrae for the healing Alamin. What now? Rest or press forward? How did you defeat the devil with the bow?"


Randtam wrote:

Yes I am healed!!!!!

Did I need to tie a rope on something in the building and roll a climb check. I am a little shaky on climbs +1. I would hate for Randtam to fall to his death after the battle because he is Not a good climber.

** spoiler omitted **

In theory YES, you should have to make some (a) climb rolls or a heal check to stop the bleeding....BUT I am merciful and don't want to see you survive this battle just to plummet to your death because of a crap roll or watch you bleed out at the top of the pass. Too hardcore for me; I'll leave that to John-O the destroyer!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Vraxel wrote:
"Thank you and Sarenrae for the healing Alamin. What now? Rest or press forward? How did you defeat the devil with the bow?"

It is the duty of sworn companions my friend. I think we can press on, at least a little more before we need to rest again. As for as us defeating the devil, I think that might have been beyond us but we were saved, somehow, by the appearance of the Beast. It leapt from somewhere up in the tower and took the devil down into the gorge below.


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

"If the Beast fell into the gorge is our quest at an end?"


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17
Carrion Crown CAW wrote:
Randtam wrote:

Yes I am healed!!!!!

Did I need to tie a rope on something in the building and roll a climb check. I am a little shaky on climbs +1. I would hate for Randtam to fall to his death after the battle because he is Not a good climber.

** spoiler omitted **

In theory YES, you should have to make some (a) climb rolls or a heal check to stop the bleeding....BUT I am merciful and don't want to see you survive this battle just to plummet to your death because of a crap roll or watch you bleed out at the top of the pass. Too hardcore for me; I'll leave that to John-O the destroyer!

What would have happened?

But couldn't you have healed the boys and came to me and then healed all of us? We are going to investigate the building I am bleeding out in right?

Most likely a -3 skill check due to blood loss. Here we go!

climb: 1d20 + 1 ⇒ (4) + 1 = 5


Randtam wrote:
Carrion Crown CAW wrote:
Randtam wrote:

Yes I am healed!!!!!

Did I need to tie a rope on something in the building and roll a climb check. I am a little shaky on climbs +1. I would hate for Randtam to fall to his death after the battle because he is Not a good climber.

** spoiler omitted **

In theory YES, you should have to make some (a) climb rolls or a heal check to stop the bleeding....BUT I am merciful and don't want to see you survive this battle just to plummet to your death because of a crap roll or watch you bleed out at the top of the pass. Too hardcore for me; I'll leave that to John-O the destroyer!

What would have happened?

But couldn't you have healed the boys and came to me and then healed all of us? We are going to investigate the building I am bleeding out in right?

Most likely a -3 skill check due to blood loss. Here we go!

The challenge is Alamin's climb check is horrible and there is every chance SHE could have fallen in the gorge ending up with everyone dead. I thought about it, but that would have been a crap way to end the story.

Alamin's climb: 1d20 - 6 ⇒ (17) - 6 = 11


M-Halfling Ranger-3/Rogue-4/Cleric-1/Spherewalker-1 AC:23 Touch:16 Flatfoot:18 HP:98 Init:+12 Melee:+12/+4 +12/+3 +7/+4 Bow:+16/+3 +17/+4 (w/in 30ft)
Saves/Skills:
F+15/R+18/W+14(+2fear) Acro:16 Apr:2 Blf:7 Clb:13 Dipl:9 DD:18 Disg:6 EA:10 Fly:6 HA:6 Heal:8 Intm:6 KN(arc):6 (dun):10 (geo):6 (loc):9 (nat):9 (rel):6 Perc:18 Ride:6 SC:6 SM:12 SOH:10 Stlth:21 Surv:13 Swm:7 UMD:6
Spells:
0:Detect Magic, Guidance, Light; 1:Longstrider, Entropic Shield, Divine Favor, Obscuring Mist; Domain:Longstrider or Remove Fear

Send rope of climbing across to the far door to help everyone get across, +10 climb.

climb: 1d20 + 11 + 10 ⇒ (15) + 11 + 10 = 36


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6
Vraxel wrote:
"If the Beast fell into the gorge is our quest at an end?"

I don't think so. It's unlikely the Beast is done for, given the nature of its construction; and that devil just appeared from nowhere. Almost as if it were summoned. Finally, we have seen no sight of the Count and he is still accountable for his actions and creations. Let's press on.


Vraxel wrote:

Send rope of climbing across to the far door to help everyone get across, +10 climb.

[dice=climb]1d20+11+10

With the expert aid of Vraxel and his magic rope and unopposed by the legions of hell, the party easily makes its way to the last height.

The door at the bottom of the stairwell is still rusted shut, requiring a DC28 STR check (or other means) to open


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Look closely after Vraxel has looked for traps.

KnowEngineering: 1d20 + 8 ⇒ (11) + 8 = 19


Randtam wrote:

Look closely after Vraxel has looked for traps.

[dice=KnowEngineering]1d20 + 8

This metal door seems to have experienced some severe rusting, probably caused by the monsters encountered earlier. It looks fairly well stuck.

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