Welch's Carrion Crown (Inactive)

Game Master Torvald Torvaldson

Carrion Crown AP; thirsting for another TPK...


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Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

My place


Upon further review it looks like you were correct Clint. Hope prom was lit!

http://paizo.com/threads/rzs2kx8s?Full-attack-multiple-targets


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I believe that the correct answer is whatever makes the Mighty Welcher happy!

She had a great time. No prom queen victory...the fix was in!


Cleric/Paladin/IC 5/3/3; AC-35; HP-127; +6 Init;
Melee:
Silver/keen/flaming/holy scimitar +14/+9 (1d6+6+1d6+2d6/15-20x2)
Saves:
Fort17/Ref7/Will19
Skills:
Perception 21; Diplomacy 20; Fly 4; Heal 13; Handle Animal 8;Knowledge Arcana/History/Nobility-6 Religion/Planes-10; Sense Motive 14; Spellcraft 6

We are in DEEP Uuranx. I'm open to next thoughts....

I can fire off a dispel magic next round and or 1 more pro/evil.

In the meantime I'm imagining those 6 guards are going to rush us.

Your call.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

A tool?! Well sir, I must say most unseemly of you to describe me as such; being that we have yet to meet and all. I'm sure you will come to learn to appreciate me and my ministrations when the chips are down. I'm sure this Alamin was quite the companion, but the Mother of Bones calls all souls home eventually. When it is one's time, it is one's time.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Who's Time is it? Maybe yours.

Good luck.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

What is the point value for a Druid?


Randtam wrote:
What is the point value for a Druid?

Not sure what this means?


Female Human hmam

New character.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

TREASURE TOTAL: 412,387 gold pieces

Is Randtam taking a 1/3? Or is he retiring?

*this includes previously calculated amounts by Rantam from April 2017 that we hadn't traded in
*this assumes Uuranx and Balator keep the +3 ring protection, +4 ring protection and +3 amulet natural armor and trade in +2 versions of the same
*does not include Alamin's gear


Randtam takes 1/3 whether he retires or not, unless you decide to split the total into 1/4s and give Powd a share.

Alamin's gear goes to the church of Sarenrae. I equipped Benedict with a similar value of gear to what she had.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

1/3 it is

137,462 each


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

So Balator is going to take the +3 ring, Uuranx take the +4 ring and +3 amulet


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Greedy blokes!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Benedict Powd wrote:
Greedy blokes!

Absolutely, you sure you wanna hang with us?


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Time for a spending spree!


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Taking 7th level of Dragon Disciple

hit points: 1d12 ⇒ 4


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator is going to take 1 drop of the sun orchid elixir to raise CON to 16.


This is why I don't level you guys up very often-takes you forever to figure it out. You haven't even tried to buy stuff yet!


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Carrion Crown CAW wrote:
This is why I don't level you guys up very often-takes you forever to figure it out. You haven't even tried to buy stuff yet!

I have an extensive list of magic items, will be updating character sheet tonight.

Hope I can even get Powd a wand of cure light wounds.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

I'm from the Church of Ursury. All healing provided at reasonable rates.

:D


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randam takes his third. Going level of Wizard. Not sure about the money as usual. Can I create?

HP: 1d6 ⇒ 3
Taking point in intelligence


Can you create? Of course! :D

Stolen from Darkvision's post-

2. To create magic items, spellcasters use special feats which allow them to invest time and money in an item’s creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.

So we can start with what you would like to create and go from there.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Balator level up highlights:

12th level took point of wisdom: boosts will save, perception and other skill checks
Elixir increases con: boosts fort save and hit points
advanced weapon training/armed bravery: increases to hit/dam with ECB; allows addition of bravery to will saves

purchases:
Stalker's Mask: +5 stealth
+2 Wisdom headband: boosts will save and perception
Goggles of Night: 60' darkvision
Sash of the War Champion: treat fighter level as +4 for armor training/bravery which boosts AC and will save
High Elven Bracers: +1 to hit/damage with elven weapons like ECB
Trapspringer Gloves: +5 disable device
Ring of Freedom of Movement: constant freedom of movement spell
ECB: increased from +1 to +3 weapon
Ioun Stone: +1 AC
Ioun Stone: +2 Con, boost fort save and hit points

2 CSW pots
1 wand for Benedict (DM pick CLW or Celestial Healing)


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Welch said to have a look at Benedict's spell list and request anything you didn't see.

Uuranx is requesting Heroism(2nd level)


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

Have you picked Benedict's domains? Feats?


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Domains=Protection & Repose

Feats=
Toughness
Selective channel
Extra channel
Spell penetration
Greater spell penetration
Improved channel
Divine protection


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Heroism is not on the Cleric spell list.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

CLW wand.

Celestial healing is close to useless.


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4

I was going to say healing and repose, but protection is good too.

With Protection you should not need your Cloak of Resistance so you can get something else.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Daily spells (plus pearl of power for 1st-4th)

Lv 0 DC 19 (4)-Create water, Detect magic, Light, Read magic
Lv 1 DC 20 (7+1)-Bless, Comprehend languages, Divine favor, Hide from undead, Obscuring mist, Protection from evil, Sanctuary, Shield of faith
Lv 2 DC 21 (6+1)-Bear’s endurance x2, Burst of radiance x2, Consecrate, Ironskin, Shield other
Lv 3 DC 22 (6+1)-Dispel magic x2, Prayer, Protection from energy, Searing light x3
Lv 4 DC 23 (5+1)-Air walk, Blessing of fervor, Death ward, Dismissal, Divine power, Spiritual ally
Lv 5 DC 24 (5+1)- Boneshatter, Breath of life, Burst of glory, Flame strike, Spell resistance, Undeath ward
Lv 6 DC 25 (3+1)-Banishment, Blade barrier, Cold ice strike, Undeath to death


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Cloak of resistance is SUPER-cheap and nothing else seems worthwhile at 1,000 GP.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

The first site I checked did not list healing as a domain.

I'll change from protection to healing.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Don't know what I was thinking, Alamin's death has shaken me I guess...


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

Uuranx level up highlights:

+1 to CHA - saves, skills, extra Touch of Rage, Touch of Rage now +5hit/dam/Will, extra LOH, 1 extra 2ndlvl spell

Dragon Form 1/day, natural armor boost, extra damage arcane strike, power attack now -3/+9

can now cast 4 4th lvl spells, 1 more 3rd level

spells known -

switch out (3)Burrow gain Heroism
(0) Scoop
(4) Stoneskin

Purchases:
Falchion from +1 to +3
Mithral Shirt from +2 to +3
Ring of Evasion
Ring of Inner Fortitude - minor
Belt of Physical Perfection from +2 to +4
Ioun Stone - +1 ac
2x pot. Cure Serious

1 CLW wand for Benedict

still figuring out what to do with Rod of Extending and 2 drops of Con. (trying to contact Randtam)


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

Updated spell list

Lv 0 DC 19 (4)-Create water, Detect magic, Light, Read magic
Lv 1 DC 20 (7+1)-Bless, CLW, Comprehend languages, Divine favor, Hide from undead, Obscuring mist, Protection from evil x2, ,
Lv 2 DC 21 (6+1)-Bear’s endurance x2, Burst of radiance x2, CMW, Consecrate, Ironskin
Lv 3 DC 22 (6+1)-CSW, Dispel magic, Greater stunning barrier, Prayer, Searing light x2, Trial of fire & acid
Lv 4 DC 23 (5+1)-Air walk, Blessing of fervor, Death ward, Divine power, Holy Smite, Spiritual ally
Lv 5 DC 24 (5+1)- Boneshatter, Breath of life, Burst of glory, Sacred nimbus, Spell Resistance, Undeath ward
Lv 6 DC 25 (3+1)-Banishment, Cold ice strike, Heal, Undeath to death


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam is very thought full and slow

Wand of Mm 5d4 + 5= 750 GP

Looking wondrous items

Pearl of Power 3 4 5 6

Or the super item...l


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Create Pearl 4 5 6 . Half price


Half-elf Fighter9-Rogue3 AC:39/FF29/T24 HP:150 Init:+13 Melee:+27/+22/+17 1d10+1d6+21 (15-20 x2) Ranged: +23/+18/+13 1d8+1d6+4 (20 x3)
Saves:
Fort+18/Ref+22/Will+18 (+2 vs enchantment spells/effects; +3 vs fear)
Skills:
Acrobat:23 Bluff:4 Climb:10 Diplo:4 Disable:32 EA:13 Fly:9 KN dung:9 loc:11 Percep:26 SM:12 SOH:13 Stealth:24 Surv:7 Swim:5 UMD:4
Randtam wrote:

Randtam is very thought full and slow

Wand of Mm 5d4 + 5= 750 GP

Looking wondrous items

Pearl of Power 3 4 5 6

Or the super item...l

If Randtam is going to continue using fireball and lightning bolt on a regular basis, you may want to purchase a Lesser Rod of Maximize, then your damage will automatically be the max: 60, instead of having to roll 10d6.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Randtam is too stupid.. Thanks for the idea.

Must be very costly.


@Randtam

Don't forget to make your Spellcraft checks to see if the creation of items is successful or a failure.

To create magic items, spellcasters use special feats which allow them to invest time and money in an item’s creation. At the end of this process, the spellcaster must make a single skill check (usually Spellcraft, but sometimes another skill) to finish the item. If an item type has multiple possible skills, you choose which skill to make the check with. The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted. Failing this check by 5 or more results in a cursed item.

DC6 Wand
DC12 Pearl 4
DC14 Pearl 5
DC16 Pearl 6

Also is the plan for the party to hang around Caliphas for 40 days or so while Randtam crafts these items?


Randtam wrote:

Randtam is too stupid.. Thanks for the idea.

Must be very costly.

14,000GP


Things I would consider were I Randtam:

Ring of Wizardry (doubles spells @ 1 level)
LV1-20,000
LV2-40,000
LV3-70,000
LV4-100,000

Orange prism Ioun stone (+1 caster level)-30,000

Silver spindle Ioun stone (use 1 1st level spell as spell-like ability x3/day)-24,000

Ioun stone to increase INT, CON, or DEX by +2

Ioun stone to give 5 temp HP

Ioun stone to give +1 AC

Ioun stone to give +1 to saves

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/ioun- stones/

Head band of vast intelligence +6 INT 36,000

Lots of options for Randtam. Balator/Uuranx feel free to opine.


Male half-orc Paladin(Sacred Shield)2/Sorcerer(Draconic)3/DragonDisciple8 AC35/39w/shield hp168 init+9
saves:
Fort:22 Ref:16 Will:20
skills:
dip13 per8 senmot6 knowarcana9 intimidate19 bluff10

I am taking the Lesser Rod of Extend

Randtam is taking the two drops of Con - to replace the Con he lost heroically charging the machine and saving us all.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

@gm. No 40 days. Screw everyone. Move along. No time for anything!

wandMM: 1d20 + 21 ⇒ (15) + 21 = 36

I have chain lighting still missing second spell.


Or you have 137K+ of gold to spend....

Plus you could make a thing or two and buy the rest.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

Nope!!!!!!!!

Money saved. It is what it is. He expects to perish.

I am too slow so move along.


I'd still recommend:

70,000 Ring of Wizardy 3
14,000 Lesser maximize rod
36,000 +6 headband of vast inelligence

and either

30,000 Ioun stone +1 caster level

or

24,000 Ioun stone 3 extra 1st level spells (magic missile?)

But if you want to die with your pockets full of a dragon horde (not sure how you carry around 137K of gold?) so be it.


AC-28 HP-108 Channel (10/day) 8d6
Melee:
adamantine dagger +9/+4 (1d4/19-20)
Saves:
FORT+11/REF+7/WILL+20
Skills:
+24 diplomacy, +14 heal, ,+18 perception

I gladly borrow 137,000 GP from you today for a return of gold at a future date.


Male Human Wizard 12AC 20w/MageA 24, HP 112 BAB +6/1 Init+6
skills:
20Ling,Arc,Spell,17Per,18Nat,15Local,14Planes ,13Rel,history12dung,10Geo,eng,nob 7fly
saves:
Fo+ 13Ref+11Will+17

I need to finish this. I do not want too. But..........
Trade in my own built head band for + 6 my gold
Create max Rod...have the feat. One gold piece...awesome.

With that and two days can I do anything else?

Can I possibly find a way to cast multiple spells. I am +6/+1 now

Being fecicious I know nothing. Yet can I know cast multiple spells?

Property purchases in Caliphas , Ravengro.

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