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Weekly Geeks - Revenge of the Kobald King Path (Inactive)

Game Master Krallek

Current Map
Crude Map


51 to 100 of 241 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

I tended to go with Damaran's method myself. It maybe less fair, but it always seemed like less effort too.


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

I like both methods but with this character obtaining huge amounts of wealth just ain't his thing. sure he like to get money but as long as he can afford the important stuff he is happy.

I do think that the second method is preferable to me right now we can re-address it later if this starts becoming a problem.

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Fair enough, works for me.


Male Dwarf Barbarian 1 (HP16 AC16/14, Fort+5, Ref+3, Will+2, Ini+4, Perception+6, Attack +5 or +3/+3, Dmg 1d3+4/1d3+2)

To be honest when I play a character obsessed with wealth/items/etc its actually quite a RP stretch for me. Myself (god you don't know how hard its getting not to type "meself"...jeeze)like Jegg doesn't really care much about gear. You never heard Aragon or Gimli arguing about gear did you? No they were heroes on a quest and that was that.

I've found that even in video games my desire for gear beyond their "look" is pretty weak. What I'm getting at is not only does this character not care much about material wealth shy of what he needs to survive and perhaps afford a little bit of luxury here and there, but I as a player care little about it as long as my character can stand up to CR monsters, and has enough coin for "essential items."

I'm down for whatever method, but to be honest, Merianne's would make my brain explode. I'm not a bean-counter in real life and I'm certainly not going to pretend to be in a game lol!

My vote (if it comes to that) is just give people what they need, or give items to whomever benefits the most from it. In the end looking after the PARTY should come before anything else. Yeah you can sell that +5 vorpal greataxe for a king's ransom, but in my hands or Staryth's it will lay our foes to waste, thus saving other items like healing. Yeah we could sell that Wand of Cure Whatever for a hefty sum, but having to Rez someone is worse!

Just my .02

Grand Lodge

Male Elf Cleric 1
Spoiler:
HP 8/8 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +4 | W +5

My view is part before self gain. Coin counting is a hassle and can divide the group. If 2 people want/need an loot item roll off for it otherwise there can be a "group" pot all loots sold goes into it and if someone has good reason to use part from it then cool, spend it to make party better.


One other thing you may want to create is a party 'purse' for consumables and such. For example, at my game table we have 4 players but we split the loot 5 ways with each of us taking one share and the last share is a party purse. That pays for curse removal, potions, scrolls, wands and so on that we all benefit from.

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

So we purchase the following - I'm taking money off the armor for selling the old armor btw.

Chainmail for Stayth costing 125gp
MW Chainshirt for Fulito 245gp
MW Chainshirt for Giltanis 225gp
Hideshirt for Jeggrim 90gp
Masterwork Harmonica for Fulito for 100gp.
2 scrolls of Enlarge Person 50gp
1 potion of Enlarge Person 50gp
Divine scrolls of Shield for Marianne x 2 50gp
And 5gps worth of Hemp Rope which is 250 feet

If anyone can put in 40gp we can get Damaran that MW Rapier he wants now rather than later, Marianne can put in 20gp so we need another 20gp. I'd much rather have the +1 to hit now rather than later.

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

I suggest Damaran carries the scrolls of enlarge person, and Staryth the potion because it would make Jeggrim unable to use twf as he'd loose dex. The rope can go on the cart.

If nobody objects I'd say give Gilthanis the wand since Marianne has a lot of healing options already and assuming its divine I don't think Fulito can use it without UMDing.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

Sure. Though Staryth with the potion reminds me of an old joke from Order of the Stick "And the Giant Dwarf is...?" "An Oxymoron" :)

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Gods I love that comic, "I ROLLED A 4!"

The bit where the ghost martyrs of the Sapphire guard arise after being slaughtered by Xykon gives me chills. Brilliant.

Order of the Stick my favorite bit

Just as you think Xykon has won and slaughtered a hundred paladins with a bouncy ball symbol of death...

"Arise my children. Only the honor of a Paladin is unbreakable - even by death itself. Ghost martyrs of the Sapphire Guard attack!"


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

just a reminder (in case I did post this before) but if not here it is:

I am working midnight shift (6pm to 6am) I will sleep all day and post at night so don't think that I a not here I just am on an oddball schedule for the next 4 weeks.

positive side its 30 hours of overtime ecah week.

Grand Lodge

Male Elf Cleric 1
Spoiler:
HP 8/8 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +4 | W +5

Get that cash money dude. Get it while u can :)

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

I'm in the U.K and do shift work so my hours are always weird anyway.


Male Human Magus/1 HP: 10/10 AC: 16 or 20 Initiative: +3 Fort: +3 Ref: +3 Will: +2

I will throw in my own cash on that. 40? I have adjusted my info accordingly.

As a side note I just got an e-mail from Vic Wertz telling me I was selected to playtest the new Pathfinder card game! WOOT!

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Nice, you'll have to give us the scoop - if you are allowed of course.


Male Human Magus/1 HP: 10/10 AC: 16 or 20 Initiative: +3 Fort: +3 Ref: +3 Will: +2

There is going to be some sort of discussion board. I am going to be playing the first two chapters as a solo player.


That sounds like fun Damaran. By all means give us the inside dope on that please.


Ok, I remade the 'crude map' because the other one was bugging me. Also, someone asked in game about how many horses you have. You have 2 horses pulling the cart and 3 others set up for riders.

I will have your first encounter set up for a bit later today ... hopefully before lunch.

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Ah, okay great so Jeggrim, Giltanis, and Damaran are riding while the rest of us cart it.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

Fine by me. Carts are comfy... relatively speaking


Male Human Magus/1 HP: 10/10 AC: 16 or 20 Initiative: +3 Fort: +3 Ref: +3 Will: +2

Good to keep a stout fighter in the wagon anyway.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

Unfortunately, the bush is not likely to yield to my threats


Male Human Magus/1 HP: 10/10 AC: 16 or 20 Initiative: +3 Fort: +3 Ref: +3 Will: +2

I was in a hurry out the door for a class when I posted. I wanted to get something in before that. At work now, I will post something substantial when I am out of here for the day.


Sorry all, the last day and a half have been nuts at work. I will recap round one by lunch time today and we can begin round two. Stay tuned!!


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;
DM Krallek wrote:
Sorry all, the last day and a half have been nuts at work. I will recap round one by lunch time today and we can begin round two. Stay tuned!!

Oh. I better post then. I thought I was going after the bad guys so didn't post my action yet


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

I should probably wait a bit longer for our priestess before I rush out and slaughter someone.

EDIT: Whoops. No sooner do I post when poof ;)

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Sorry for the wait guys, ended up getting called in to work early and doing a double shift.

I figured channel energy is a lesser resource than a 1st level slot at this point and average healing for it at 3.5 = 7 hp for two characters, whereas for a cure light its average 5.5. 4/5 channels remaining.


I will be out of town for training today so will only have access via smartphone. We can certainly finish round 2 by lunch but I won't be able to update the map any further so you will just have to use your imagination. That takes me back to the expert set way back before mini's existed. 8P

I've moved Fulito, Jeggrim, Gilthanis, Staryth, and Marianne for their round 2 movement. Damaran is the only one to yet move.

Edit: Marianne if you read the pre edit version of this post pls ignore. Obviously I cant read my own map. It is corrected now.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

Safe travel to you, DM Krallek


It's all good. I got back home late last night. Posting round 2 recap now.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

Possible 19 points of damage. Not bad


Fulito, check if you can access the map now. It should be good to go. Remember, it is at the top of the gameplay tab called 'current map'


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]
DM Krallek wrote:
Fulito, check if you can access the map now. It should be good to go. Remember, it is at the top of the gameplay tab called 'current map'

got it. it loaded like right after I posted that it wouldn't...go figure huh?

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

I think I might have just stolen your crit Staryth... Marianne's first two attacks rolls are both natural 20 confirmed crits with a x3 weapon doing a total of 76 damage!

I think she is going to be throwing up for a while after this battle...

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Did Gilthanis get damaged twice? It looks to me like he got hit once for 8 and healed for 8. If I'm missing something Marianne will throw out another channel so he's at full.

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

What do we want to do with the items? The armor can be thrown on our cart to sell later, and I'd suggest a +1 dagger is a sale item, but we should figure out who carries it for now. Personally I'd prefer to put the bull's strength up for sale as well, but I appreciate many will likely disagree with that. I'm not keen on using one shot itmes that will generally last for one or two battles - I'd rather have 150gp towards something permanent.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

I'd actually be for the group keeping the magic items. The dagger might be handy if we face a monster that's normal item proof, and the potion? Well, Staryth might actually beat Jegg in an arm wrestling rematch with that!

But I'll go with what the group wants ;)


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

If the dagger was size small Fulito would take itt but as such it really does him no good.

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Would it be though? There are passing few low level monsters that are immune to physical damage, some have DR/Magic, but its generally going to be 5 at most. Generally speaking you are better off sticking with your favored weapon doing solid damage rather than using a magic dagger.

A magical dagger does 1d4+1 damage plus strength, and +1 to hit. It sells for 1151gp which could buy us up 3 masterwork weapons we actually want and up to 10 scrolls of magic weapon... Which would give half the whole group +1 to hit in every encounter, and still cover us for the rare occurences where a magic dagger would be useful, and cover us better.

If you aren't going to use a magic weapon all the time, at low levels its just a waste of coin imo.

I'm a bit less sure on the potion, its handy for boss battles I suppose. But you still need your top fighter to use a standard action to drink it - are there rules on feeding someone a potion? Its basically +2 to hit and +2(or 3 if twohanding) to damage for one encounter, for one person. I'd rather have 150gp, and put it towards something that will always boost the party. This kind of thinking really pays off when its used consistently and each expendable item sold instead of expended adds up. And it depends how your DM does things, if they are suing a set amoutn of loot its, great, if they look at your character sheets every few levels and calculate your wealth - not facotring in your sacrifices - then its bad.


There is plenty of room in your wagon for the loot you've found. Remember, you have some weaponry to sell as it is and should find a ready market. I do require you tell me who is carrying those two magic items though.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

Well, there is that. We carry both magic items, and sell them at Falcon's Hollow once we get there unless someone decides they really want the dagger by then, and/or the potion gets used.

Grand Lodge

Male Elf Cleric 1
Spoiler:
HP 8/8 | AC 19 | T 13 | FF 16 | Init +5 | Percep +4 | F +3 | R +4 | W +5

As for the dagger, don't care either way cause I persoannaly would not be using it lol. I might grab a shortsword not quite sure what my 'combat style' will be. At first was thinking archer and go switch hitter but might go sword/board style. Bull strength if we use it fine sell fine too. If we need the xtra strenght to prevent a tpk then I say use it lol.

I don't care who holds them, I would imo have jegg hold the potion cause I think he might get the best use out of it if we HAVE to use it. Dagger, idk.

Just me 2 coppers worth :)

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Well Jeggrim's the only one who actually carries daggers at the moment I think so I vote he gets the dagger until we can sell it. The potion makes most sense for Jeggrim to honestly, so he can grapple, or hit better with his multiple attacks, next most sense would be Marianne since she is the only one using a twohanded weapon, but in a dangerous situation she's got spells which would have priority.

So my thought is give both to Jeggrim, only use the potion if we look in real danger of being wiped out.


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

I'm cool with that.


Sorry all. The internet went loopy at work today so I couldn't upload a map.

At one point I tried to download a font and it estimated the download time at 26 hours!

I will do it from home tonight.


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

Just wanted to ask everyone if anyone has any issues with Fulito's general personality. if there is any problems please let me know so I can re-adjust as needed. He can be goofy at times. but he will be there when he is really needed.

Andoran

Female Human Cleric 1 (HP 14/14; AC 20, Touch 12, Flatfooted 18; Fort +5, Ref +3, Will +7; Init +8; Perception +4; Channel Energy 5/5)

Not me, I think the group overall has a good vibe going :)


Male Human Paladin 3; HP 28; AC 15(tch 10,FL15);F+7,R+3,+ W+6;Init+0; Perc +1;

No complaints so far, but then he picks more on Jegg than Staryth ;)


male Halfling Bard 1[AC:15; FF:13; T:13 / F:+1, R:+5; W:+3/ Init: +2 / Perc: +6]

The adventure is still young. besides Staryth gave him 1 gold tip for his singing. somebody else did not.


Hi all. Ok Damaran has messaged me asking me to play his character for a bit as he cannot keep up with our current pace due to his work schedule.

I should pose this question to all of you too I suppose. Is the pace of play too fast?

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