We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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Anyone can take the -1 for a bonus to AC or Damage. IMO that should be a standard option for everyone that scales with level. (same with combat maneuvers)


Ugh. The munchkin in me is screaming for creating such an unoptimized character, but here's Valk "The Storm" Kilat, sans gear and some fluff.


Looks good. Report to the OOC and IC threads.


DM Doomed Hero wrote:


David please take a look at my posting guidelines in my avatar. Note the open ended attacks clause. That means that when someone attacks you, they'll make the rolls and then describe their intent (the beginning of the attack), then you would describe reacting to their attack, describe your counter attack and make your rolls. Then they would describe their reaction to your counter. Then you would describe your reaction to their initial attack.

essentially, the order is-

they describe attacking
you describe countering
they describe getting hit or dodging your counter
you describe getting hit or dodging their initial attack

It adds some steps, but I'm willing to let you do it if you're willing to deal with the added complexity. If it slows things down, I'll have you retire the character or I'll step in and do some descriptions for you.

Its fine by me sounds like even more fun. I can also lose the reach weapon and just keep the extra actions for when they actually attack me.


Doomed, I'm not sure if you're ready for me to start posting, or if it's even a good time to introduce my character.

Give my character an in, or just tell me when it's cool to introduce myself. I'm ready to play though!


I'm ready. You asked to be included in the practice fight, and it's just begun. You were one of the people Big Blue pointed at. Read the posting guidelines and go ahead and jump right in.


Ah, apologies I will post when I return from work in 4 hours, damned part-time job.


Joboo ready for review DM Doomed Hero.


Joboo looks great. Report to the discussion thread and take a look at the formatting information and the posts in the IC thread.

Dark Archive

DM Doomed Hero wrote:


Radavel anything in the SRD is fair game. What rules were you talking about specifically?

Will you be resorting to performance combat?


Radavel wrote:
DM Doomed Hero wrote:


Radavel anything in the SRD is fair game. What rules were you talking about specifically?

Will you be resorting to performance combat?

No. Nothing so complex. I'm a GM of an older variety. Any system that is hardlined and written down can be "gamed", and I don't want that. I'll give out small bonuses for doing cool stuff based on the circumstances.

You know, circumstance bonuses...

Dark Archive

circumstance bonuses, that I can deal with hehehe


Ryujin Tatsu, Flowing Monk signing up to be a gladiator in the Crossroads Arena

Spoiler:

I decided to get a double-bladed kama but only going to use the temple sword for now to make things go a little smoother


Great character sheet layout, and clever use of Threatening Defender to get the most out of a bonus feat.

Other players, if you want to save yourself a lot of headache in future games, take a look at the Dice section of Ryujin's character sheet.

Ryujin, take a look at the combat stat block in my avatar. You'll probably want to add it to your dice section to copy and paste later.

Go ahead and report to Discussion and Gameplay.


Wow! That's amazing! Definitely adding that to my character sheet. Out of curiosity, under tripping, your trip with a temple sword is two higher than without it. Last time I checked, trip weapons don't add a +2 to trip attempts. Either way, I don't want to be on the other end of that character if I can help it! Look forward to seeing you in the arena!


Phew, that took longer than I thought. And I like that dice section too, I'll have to add that. Anyway, here is Melashara the Crone, ready to go.


Chessna'ra wrote:
Wow! That's amazing! Definitely adding that to my character sheet. Out of curiosity, under tripping, your trip with a temple sword is two higher than without it. Last time I checked, trip weapons don't add a +2 to trip attempts. Either way, I don't want to be on the other end of that character if I can help it! Look forward to seeing you in the arena!

Right you are, not sure why I had that in my head. Thanks!


Melashara the Crone wrote:
Phew, that took longer than I thought. And I like that dice section too, I'll have to add that. Anyway, here is Melashara the Crone, ready to go.

Melashara, can you lay out your skills in a vertical arrangement for me? It'll help when I need to look things up quickly.

Other than that everything looks great. Head over to the Discussion thread. make sure you read the notes in my profile.


DM Doomed Hero wrote:
Melashara the Crone wrote:
Phew, that took longer than I thought. And I like that dice section too, I'll have to add that. Anyway, here is Melashara the Crone, ready to go.

Melashara, can you lay out your skills in a vertical arrangement for me? It'll help when I need to look things up quickly.

Other than that everything looks great. Head over to the Discussion thread. make sure you read the notes in my profile.

Sure thing, I'll add the dice section too.


I like the gladiator training rule for earning weapon proficiencies, it looks like a great system for a game like this.


Glad you like it. Part of what I want to do with this game is test some of the fixes I've been thinking about in terms of combat options. I've felt weapon proficiencies have been mishandled since 2nd edition, and combat maneuvers since 3.0.

I'm hoping that since they're all available to everyone we'll see much more dynamic and interesting combat.


I've got a question. With what I read, it looks like a recurring module. Is that it, or is it an adventure path? I'm asking this because a lot of my usual character designs use skills outside of battle.


I thought I had updated a profile, but my computer must've crashed it out.

Nevertheless the kanga riding javelin thrower will get put together later on. If I don't make it for the first wave, then I'll swan in afterwards at some point.


Think of it like a serial. It will be a series of combat encounters teamed with or pitted against the other players. Every "match" will have a different set of challenges incorporated into the violence. Between matches there will be role-play opportunities to build your fanbase, acquire new gear, and other things.


Mark, you have a week. I hope that's enough time.


so no use for skill monkeys?


Heh - Senior moment. Looked at the wrong profile.... (this is Mark)

This one should be mostly there. I'm just going to swap out the Bluff trait for EWP Bolas and finish the gear.

I'm assuming that the Order of the Seal challenge ability will only work in melee combat, and not with Far Challenge?

Dark Archive

"Greetings, I am Severus. And this," pointing to his weapon, "is the coin by which I will buy my freedom."


Squawk, in a standard sense, no. There won't be too much call for knowledge checks, but active skills like disable device, swim, acro and stealth will be useful. Social skills will be useful for tricking or figuring out enemies, or for gaining crowd favor. This isn't just going to be a hack and slash, though that is a big piece of the pie.

Lorth Looks good. You're correct about the bull rush ability though. Only in melee. Your avatar cracks me up. All I picture is this... Go ahead and report to the game threads.

Severus mechanically, you're fine. thematically, it's important that you know that this is not a slave arena. all the gladiators are there of their own free will. Now, you might be a criminal (false imprisonment, or not) who's chosen to be a gladiator instead of being incarcerated. It's a small change, but important.


I believe my character Zgyjhu is ready for approval.
A camel riding Samurai. Couldn't afford a riding saddle but I can ride bareback if need be.


Did you create an Alias for Zgyjhu? I see his stats, but not a name header. Have you made an alias before?


Can I join please?


Tell me if I need to change anything.

Dark Archive

DM Doomed Hero wrote:


Severus mechanically, you're fine. thematically, it's important that you know that this is not a slave arena. all the gladiators are there of their own free will. Now, you might be a criminal (false imprisonment, or not) who's chosen to be a gladiator instead of being incarcerated. It's a small change, but important.

I understand. I'll just make Severus a fugitive from justice.

Dark Archive

Severus watches and studies his opponents and their fighting style, filing the information for ready reference. He notes that a great number favor a long-range approach to combat and would be hard-pressed if forced to fight hand-to-hand. Perhaps, they have some trick to offset such obvious weakness....

Amendment to history done. Should I now proceed to the game thread?


Theos, looking at your character sheet, I see a few things I'd like you to address.

Your saves and skills are written out linearly, instead of vertically. I'd like you to change that, and bold the totals if you don't mind.

Your Courageous trait seems to be affecting your Reflex save instead of your Will save.

You don't seem to have any weapons listed anywhere, even your unarmed strike damage. You also seem to have no equipment of any kind.

When you address those issues, you'll be ready to join the game.


Severus Everything looks good. Go ahead and join the discussion thread. Make sure you read the notes in my Avatar and the information already covered in the discussion thread and the training fights so far.


Hello!

I have internet working again. :)

Are you still looking for characters to join in the fun?

*Bows*

DM Doomed Hero:
Also, a question. Are you familiar with the very first adventure path, Rise of the Rune Lords? If so, do you have access, or know of an on line copy of the Goblin's 'Dog Slicer' rules? My idea is for a Half Elf Ninja chick who uses an 'over-sized' but Dog Slicer modified Elven Curved blade. :) She doesn't carry the weapon at her belt or across her back, but sheathed in its scabbard across her shoulders as she saunters across the arena floor. Thoughs/Comments?


Meera So you're talking about a 2 handed dog-slicer. Two size categories increased from what it is now?. Basically a 1d10, 19-20 x2 martial weapon, is that right?


DM Doomed Hero Well...no...more like an Elven Curved Blade that is built for some one who is 'Large'. Hence higher damage, possible reach effects. Am definitely thinking of taking the 'Lunge' feat if the game is going to allow leveling. :)

"Large Elven Curved Blade: Dam;2D8, CritRange; 18–20/x2, Weight; 12lbs, Type: Slashing."

Also, would starting with a suit of "Elven Leaf Armor" be allowed. :)


Meera I'm afraid not. Leaf armor is always masterwork, so it would not be supplied by the arena. Once you earn enough to buy some, it would be available though.

As for the weapon, it would be Curve blade for a large creature, so it would not have reach. It would also apply a penalty to use because it's handle would be too big for you. It would also be exotic unless you're an elf (your sheet doesn't say yet).

Ways to fix these problems:

Be an elf, or take a Trait for proficiency in the weapon, or learn the hard way (see the "learning proficiencies" note in my avatar).

Pay a smith to make a new handle for you and rebalanced it a bit so it isn't unwieldy to you. I would allow that alteration (effectively negating the oversize penalty) for the price of making a masterwork component. (this is actually better than masterwork though because instead of granting a +1, it would be negating a -2).

I can see you being able to afford something like that in 2 or 3 matches, depending on how you place.


*Nods*

Am going to go with 'Half-Elf' so wielding the sword won't be a problem. Getting the thing up to the impressive size I want seems to be. ;)

Interesting. So straight out of the box I'm going to be pretty 'vanilla'. ;)

Initially I'm happy with the -2 .

As an aside though, I would kind of thought the whole 'Dog Slicer' thing would alleviate the weight/balance issue, since that's why the Goblin's did/do it. ;) Still, you're the boss, Boss. XD


I'm ready I think I've adresed all issues.


DM Doomed Hero wrote:
Did you create an Alias for Zgyjhu? I see his stats, but not a name header. Have you made an alias before?

I've not made one before actually. I'll try searching on how.

There I moved all of sheet to Zgyjhu's alias.


Meera, it's not so much a matter of the mechanical advantage of a 2d8 weapon with a big crit. That's fine as something exotic. It's where you're getting it from. Either you're going to need a Curveblade that's been upped one size (for a really big elf), or a dog-slicer that's been upped about 3 times (for the biggest goblin that ever gobbled). These are either absurdly rare, or they're custom-made. Since you don't have the cash for a custom weapon yet, it's got to be the rare route, which means you have to deal with the awkwardness of a weapon that is clearly not made for you. On the other hand it will give you a pretty cool gimmick in the ring. f that addresses everything, you're free to join the game threads.

Theos Looks great. Thanks. Go ahead and join the game threads. The first match will begin next Saturday, so until then just pay attention to the training fights to get a hang of the posting style and enjoy the RP. Ask any questions you need to in the discussion thread.


Starbuck_II wrote:
DM Doomed Hero wrote:
Did you create an Alias for Zgyjhu? I see his stats, but not a name header. Have you made an alias before?

I've not made one before actually. I'll try searching on how.

There I moved all of sheet to Zgyjhu's alias.

Now, you just need to post as that alias by using the drop-down menu under the text box (where you type when you're writing a new post)

It says Post As, from there you can select your new alias.

Under that is a spoiler box that says "how to format your text"

Click that to learn all the tricks of the trade to make your posts organized, dynamic and easy to read.

Welcome to the game.


would you consider Archaeologist's Luck as Bardic Performance in the instance of Performance-dependent spells, such as Allegro?


Squawk- "Archaeologist's luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance."

So, yes.


oh! Good! Because some DMs can be little-headed about that rule "not explicitly saying spells." Glad you're not one of them. 8D


DM Doomed Hero wrote:
Meera, it's not so much a matter of the mechanical advantage of a 2d8 weapon with a big crit. That's fine as something exotic. It's where you're getting it from. Either you're going to need a Curveblade that's been upped one size (for a really big elf), or a dog-slicer that's been upped about 3 times (for the biggest goblin that ever gobbled). These are either absurdly rare, or they're custom-made. Since you don't have the cash for a custom weapon yet, it's got to be the rare route, which means you have to deal with the awkwardness of a weapon that is clearly not made for you. On the other hand it will give you a pretty cool gimmick in the ring. f that addresses everything, you're free to join the game threads.

*Nods*

Cool, looks like I have something to work forwards to then. ;)

Looking forwards to it.

Much cheers to you and yours.

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