Lorth sat idly in the stands, jerkin smoothed and moustache immaculately tarred so as to prevent stray hairs from wandering. A contented look upon his portly face he watched the match as it unfolded.
Are you interested in a wager? asked Severus of the halfling.
Choose which of the present participants will win this little contest.
"I hear lots of chatter!" the blue ogre barked. "Sounds to me like a bunch of people saying "I want someone to hit me with a stick!" You lot, fight!"
Kicking half the pile of practice weapons toward the crowd of onlookers, the big ogre glared while the flying weapons caused people to duck and scramble.
As the practice weapons flew by, Ryujin just ignored them. He looked and saw that Jaboo had already grabbed a weapon. He slid over to Jaboo to knock him to the ground.
Fort +5 Ref +4 Will +5
Move to Jaboo and make a trip attempt
Going to put all my actions here for my turn
Trip Attempt 1d20 + 4 ⇒ (16) + 4 = 20
If Target is Prone: A prone attacker has a –4 penalty on melee attack rolls and takes a –4 penalty to AC against melee attacks
Vicious Stomp if Tripped - Unarmed Attack - AoO 1d20 + 2 ⇒ (17) + 2 = 19
Damage 1d6 + 2 ⇒ (1) + 2 = 3
Responding to Severus
Lorth's head swivelled at the base of his neck, hands not moving from their position atop his paunch. As he spoke the words came out almost clipped with precision "While the offer is flattering good sir, I do not gamble. I am Lorth... and you?"
As the bald man moved towards him...well glide would be a better description; Joboo got excited and had began to drool at the thought of crushing his skull with his club. When he came within reach the little gobbo unleashed the club that he had drawn back with both grimy hands.
Club Attack - 1d20 + 1 ⇒ (19) + 1 = 20
Damage - 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
HP = 10/10
AC = 15
Fort 1 - Reflex 6 - Will 0
Effects - Prone
As he felt the satisfying thud of the club hitting he also felt his world getting turned upside down as he feet went out from under him. Which was a slightly enjoyable sensation.
The big blue ogre watched the small robed man charge across the sands and kick at the already engaged orc. His eyeridge lifted in amused shock and he chuckled.
"Alright, this is turning into one hell of a clusterf&. The lot of you, knock it off."
Looking at the swirling melee that all but ignored him he yelled "I said STOP!"
Reaching into an enormous pocket Big Blue suddenly tossed a mellon-sized rock into the chaos and quickly plugged his ears.
Zib had enough time to vaguely register that it looked a lot like a thunderstone, only much, much bigger, before the sound and the blast knocked him reeling.
All around would be gladiators lay on the ground wide-eyed and dazed.
"What did you say big guy?" said Zib as he picked at his ringing ears. As his senses returned to him a look of excited curiosity sprang across his face"If you dont mind I would like the formula for such a enormous thunderstone, I may be able to add some quality's, such a flash of light or maybe adding a concussive blast. Adding fire couldn't hurt either...maybe if...' Zib continued with more ideas becoming increasingly complex, more to himself then anyone else...he soon became enveloped in his own little world.
Gwrrr'rrr managed to keep his footing, but only for a few seconds. Resignation set in as he realized he wouldn't get the chance to squish the latest arrival before...THUD
zzzzzzz zzzzzzzz zzzzzz
Fort: +5 Reflex: -5 Will: -3
Effects: fatigued, unconcious
Unfortunately the daze stopped me from oneshotting the new guy before my one round of ferocity ran out and my wounds sent me unconscious. Also fatigued for 4 rounds total.
The Orc dreamed of Halflings, medium-rare.
|Samson The Gray|
Looking at the half-orc, Big Blue glared. "So you stand there like a virgin on her wedding night when I throw sticks at you and tell you to defend yourself, but as soon as it's over you draw steel and start yelling? Oh yeah, you'll last a long time. I swear, you slags get dumber every season. Now put that blade away or I'll feed it to you."
|Samson The Gray|
"I'm here for sport, no need to get my self dirty before a REAL match, these fools give up all of their tricks now, I wish to keep mine."
The Half-Orc Samson revered the Ogre and thought best to not defy him. He then deftly sheathed his sword.
Samson was wearing a single steel breastplate, ornate and trimmed with gold, the rest of his attire was rather ragged, and didn't match much at all. Standing in the arena however, he stood with a sense of purpose, intensity in his eyes. His gray skin was rather dull, and not your typical bright green orc flesh.
Kids always want to be mysterious..." the ogre sighed.
"Ok, we're going to try this again. You lot, get over there, drag that orc out of the way and use this on him." he said, throwing a wand onto the unconcious orc.
"You." he said pointing to the robed figure who had jumped the orc earlier. "Since you're eager to fight, you get to. You and you," he said to a mustached halfling and a grizzled looking human that hadn't picked up a weapon yet, "Get out here and get to it."
so I didn't see any Init rolls, so I guess I'll just play it as it goes
Tomas is pushed by one of the guards into the arena. The dirt stained scholar picks up a a stick as big as his large bastard sword and readies his stance. He scans around the area to check if he knows anyone around. A glimmer of hope shines in his eyes as he feels lucky.
AC16, T11, FF15
Fort +2, Ref +4, Will +3
Effects: Archaeologist's Luck (disactivate after one round for Lingering Performance)
Free Action: Knowledge (Local) Roll: 1d20 + 7 ⇒ (2) + 7 = 9
Swift Action: Activate Achaeologist's Luck
Skip: Standard Action
Lorth stood in place, then took a few moments to smooth the creases from his jerkin before he offered a cursory bow of acknowledgement to the ogre. He then span in place on one heel and moved with purpose to the staging area of the arena.
Tens of seconds later Lorth moved onto the arena floor and picked up a greatclub before he stood where the ogre bade him to. When the time came for combat he took a momentary guard and took in his two opponents. Lorth padded warily forward and took a conservative stance to protect himself. He called out "Righto chaps, lets keep this clean"
Fort +4 Ref +5 Will +2
Effects: No armor (included in stats above), total defence action for +4 AC (making AC 19/19/15 until Round 2).
Actions: move action to J,16; standard to take total defence action
Chessna'ra was hit by the blast in mid-air, and the effect was rather surreal. The dark elf seemed as he had been struck by an explosion underwater, his body being driven by the force of the thunderous cacophony with added effect due to his weightlessness. Chess was blasted forward, his expression momentarily devoid of character and light before a life returned to his white orbs and ebony skin, and he landed on the ground with such grace and matter of fact attitude that it appeared as if he'd orchestrated the blast himself.
Interesting... The drow briefly pondered the battle and it's combatants as he took in his surroundings and observed the ogre, before setting off on his next task.
Chess strode over to the snoring orc, and placed a hand on the large brute's collar. The dark elf closed his eyes for a moment before pulling his hand up, and quite suprisingly, the orc as well. The towering snoring creature floated gently up and down in the drow's hand, which was already dragging him over to the edge of the arena, away from the fresh fight. The drow's other hand had deftly grabbed the wand on top of the creature and held it up to the light as he moved, trying to understand it's magic.
The dark elf winked at the Samson as he passed, a broad grin on his face for a fraction of a second, but then it was gone, replaced with a cool drow demeanor.
JOboo had stared with amazement at the monk's descending foot that came right for his head. He wondered idly if his skull would squish or crack.
But before his question could be answered a thunderous book shook the whole arena and Ryujin's foot disappeared. Joboo felt himself lift up off of the ground where he was already lying and then fall back down again before things went a little hazy.
"Ooh...whosa put bells in my head?..."
|Melashara the Crone|
Fort +5 Ref +2 Will +4
Ammo (x-bow): /
No action yetReflex Save 1d20 + 2 ⇒ (18) + 2 = 20
Melashara fell to the ground, scowling. She looked at the woman next to her, awaiting a response but unable to hear anything.
Zib sat up against the wall, somewhat disappointed that he could not test his bombs. He lost interest with the fight and turned to his vials as his mutated form returned to normal, mixing this and that together. He then started the process to create a new mutagen for the next inevitable fight. Anyone nearby would hear his nearly incoherent ramblings to himself as he worked.
Zgyjhu looked at the pile of weapons and grabbed the club one. This way he figured he would use his shield.
The host certainly liked to make an entrance with the bombs and dazing everyone.
Zgyjhu found his starting place, gave a short bow to his competitors, "let the fight begin, I'm taking care of mustache first". Zgyjhu charges Lorth
Charge adds +2 hit, Power attack minus 1 hit
hit: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 6 ⇒ (3) + 6 = 9
round 1 summary
HP 13/13, AC 12, Touch 10, FF 10, CMD 17
Fort +4 Ref +2 Will +1
Effects: Charge -2 AC, no Armor (included in stats).
Actions: Charge Lothar
|Samson The Gray|
As Samson saw the other gladiators begin their fight, he thought he might try to figure out who he can trust. Samson proceeded to shuffle around the Drow 'Chess' "That one's a no brainer." he thought to himself.
Samson then stared to the large group of gladiators and entered a trance-like state. He was holding out a small rock with a strange symbol carved on it and began mumbling to himself in his native language when suddenly his eyes glazed over.
Move Action= From 12F to 11E
Free Action: Nothing
Standard Action: Detect Evil towards ZB 30ft Cone
Samson will continue to Detect Evil for 3 full rounds if uninterrupted.
"Gwrrr'rrr?" mumbled the Orc, confused by seeing Chessna'ra now healing him.
"Good fight dark one. Trick me good."
Gwrrr'rrr stood and dusted himself off, and started walking around collecting a large handful of clubs. When he had 8 of them tucked under his arm, he returned to Chessna'ra, and whispered, "now gwrrr'rrr ready for round 2. who we fight next?"
Fort +5 Ref +3 Will -3
AC 14 (without shield), armed with club
Fort +4, Ref +3, Will +0
Initiative 1d20 + 9 ⇒ (10) + 9 = 19
Aye! responded Severus to Big Blue's invitation.
Severus walked into the sands of the arena. I feel naked without my shield.
Severus assumed a defensive stance, which presented a narrow profile and hid his weapon from the sight of his opponent.
Severus will be taking total defense this round.
Despite Lorth's attempt at defense, the human's club wove through and landed a heavy blow against his side. Breath forced from his lungs Lorth staggered as he regained his balance.
Looking up at the human with a neutral expression the halfling turned from defense to attack. Legs planted in a wide stance in the sand, Lorth's greatclub arced in a wide upward swing aimed at Zgyjhu's midriff...
Fort +4 Ref +5 Will +2
Effects: No armor (included in stats above).
Actions: standard to strike back at Zgyjhu
Attack: 1d20 + 3 ⇒ (18) + 3 = 21 for 1d8 + 1 ⇒ (4) + 1 = 5
"Well my large friend, it seems as if the blue ogre is in charge. You could always ask him, but..." Chess's words dwindle off thoughtfully. "Right then. I'll see you in the arena, fight well, large one." The dark elf strides over to Big Blue and extends the wand out to him, his attention partially on the ogre and partially on the fight. There is no bravado or charm, nor any reverence or fear, just simple action.
Zgyjhu had made a dent in his foe, but his balance was off and Lorth's club swung a hit him right in the chin...
For a few seconds, Zgyjhu saw stars but he regained his composure.
"Good one friend, I never saw that coming. Without my armor I'm as armored as a fish out of water. Ho ho ho! Now it is my turn."
Zgyjhu winds up his swing 2 handed and strikes at Lothar defensively.
Round 2 Summary
HP 8/13, AC 13, Touch 13, FF 10, CMD 17
Fort +4 Ref +2 Will +1
Effects: No, Shield, no Armor (included in stats).
Actions: Strike Lothar, combat expertise (-1 hit, +1 AC)
attack: 1d20 + 4 ⇒ (17) + 4 = 21
1d6 + 6 ⇒ (6) + 6 = 12
"Well, it certainly has been an exciting day so far," the floating gnome said to his crystal. "So far we've seen some impressive tricks, and one expulsion. It looks like the victor of this latest fight has another fighter waiting for him. Our victor here is pretty banged up, he'll need luck and skill to deal with a fresh combatant. Let's see how he does."