Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

Is torture evil?, by Muja

Full 8 hr crafting while traveling (RAW manipulation), by Diego Rossi

Pathfinder Module: Doom Comes to Dustpawn (PFRPG), by Mikaze

Vancian Spellcasting, by Dr. Calvin Murgunstrumm

Homosexuality in Golarion, by Mikaze

Any viable 9-tailed Kitsune build?, by strayshift

Something different: the Hedge Mage, by Byrdology

Little question on a druid wild shape, by Rafim

Dervish Dancer (maximize AC), by Emn1ty

1001 Spells (PFRPG), by Rite Publishing

Question on dex bonus for tower shield, by poundpuppy30

>>Ask *James Jacobs* ALL your Questions Here!<<, by watchmanx

Summoner DR Alignment question, by Vincent Takeda

The Incredible Adventures of Van Helsing, by feytharn

Who's your deity?, by Virgil Firecask

Online Campaigns

The Unsettled House Discussion, by Athalaric

Legacy of Fire Discussion, by Megan Robertson

Kingmaker PbP Discussion, by DM_Ego

Megan's Carrion Crown, by Megan Robertson

DM Jelani's Carrion Crown, by Tibideau Maroon LeClerc

Ego's Kingmaker PbP, by DM_Ego

All I wanna do is zoom, zoom, zoom, zoom and a boom boom, by Mylvwara Elberion

Shattered Star: Broken Dreams Discussion, by Calendir

Bristleback's Inn -- Rappan Athuk OOC Discussion, by Zeltor

Tales of Agartha: the Avalon Chronicles, by Midori Tsuyomi

Interest Check: Dwarf Fortress, by Tarantula

Dm Zyren's Heart of Runes, by Alana Wayworth

Ascension - Merchant's Guild Discussion, by Vayga Glitterblade

Lands of the Linnorm - Gameplay, by Anastasiya

First Steps Discussion, by Talathel Yalandlara

Paizo / Messageboards / Online Campaigns
RSS RSS RSS Facebook Twitter Email


We Who Are About To Die... (Inactive)
Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!



Search Thread
Search this Thread:
401 to 450 of 1,839 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Gnome Alchemist(Grenadier) 1
Chess wrote:
A drow crush is a very strange and complicated thing in juxtaposition to a regular crush. *amused*

Hate think what they would give their crush as presents o_O


Male Duergar Alchemist (Vivisectionist) 1

Is the snow considered difficult terrain? Slippery? Or can it be moved upon as easily as normal circumstances?


Round 1 Breakdown

The sleds are starting to get pretty tangled up.

New Numbing and ride/balance DCs posted on the map. Everyone's pretty jostled around.

Round two begins now.

Valk:
You didn't get a chance to act in round 1, so you get a +2 bonus to one roll of your choice during round 2

Joboo:
You didn't get a chance to act in round 1, so you get a +2 bonus to one roll of your choice during round 2

Zib:
Disable device successful.

Ryujin:
You are free of your manacles. Your sled is now covered in ice. It is now Difficult terrain. Balance check DCs go up by 4

Karlov:
Sorry, no dice on the sunder

Mel:
There is a large angry ape sheep next to you. It does not look friendly. There is a kangaroo on the other side.

Cedrica:
You didn't get a chance to act in round 1, so you get a +2 bonus to one roll of your choice during round 2. Your sled is now covered in ice. It is now Difficult terrain. Balance check DCs go up by 4

Samson:
You didn't get a chance to act in round 1, so you get a +2 bonus to one roll of your choice during round 2

Lorn:
Varniel threw a bomb at you. It misses but you need to make a Reflex save against the Splash damage. Your disable device check failed.


Male Meat Popsicle Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Zar'zan the Big wrote:
Is the snow considered difficult terrain? Slippery? Or can it be moved upon as easily as normal circumstances?

If you're off the sleds it is difficult terrain.


Male Duergar Alchemist (Vivisectionist) 1

Do we continue to get a free action perception on the key each round or do we need to search for it with a move action now?


Male Meat Popsicle Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Free action. It's not exactly hidden.

If you're on a Bridge the DC reduces to 5 from this point on.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3
Doomed Hero wrote:

Free action. It's not exactly hidden.

If you're on a Bridge the DC reduces to 5 from this point on.

Even with that I still managed to fail :) (woo!)


Profile not in use

I think Joboo might be struggling for net while travelling, so if he hasn't weighed in by the time I make my post I'll proffer a potential post for him...


Male Meat Popsicle Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Works for me.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

To speed up the posting and I don't want to wait until it's my turn because I'm probably asleep by then I'll post my actions "early". However with movement on the map it's quite a risk to go "early". Gives others the possibility to cut you off etc. If they go first they don't know what you're going to do. Giving optional routes seems like too much hassle (for Doomed Hero).

Anyone taking this into account when they post/move?


Male Drow Noble Dawnflower Dervish (Bard) 1

My account on initiative is that everything in a round happens at the same time, and some people are just a split second faster in their reactions and movements, which helps them in the thick of battle.


Male Drow Noble Dawnflower Dervish (Bard) 1

Question for the DM. Is there a higher ride DC for turning? Also, do our checks increase depending on our action, or retroactively from a collision for example, or do they increase for the next round, or for the check you've already rolled?

Also, is this creature that's next to Mel going to get an attack of opportunity if she leaves right next to it, and if so, is there some kind of drive increase I could you to prevent that?


Male Drow Noble Dawnflower Dervish (Bard) 1

Also, is there any way of identifying or accounting for how dangerous these ape/sheep things are? Mel has a lot of knowledge last I checked. Would any of them help her? Just in general terms, could we figure out that "looks dangerous" equates to twice our HD, quadruple our HD, or even higher? I didn't give it much thought until there's one bearing down on my partner.

Please forgive my slew of questions.


Profile not in use

The answer to whether you know anything about the monkey-sheep will be a request for a Knowledge Roll (I'd suggest Nature). Given the way that Doomed has run it before, just put it here in discussion with the roll and he'll likely respond in a spoiler.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Lorth Blood-Seer wrote:
The answer to whether you know anything about the monkey-sheep will be a request for a Knowledge Roll (I'd suggest Nature). Given the way that Doomed has run it before, just put it here in discussion with the roll and he'll likely respond in a spoiler.

Sounds good to me:

Knowledge (Nature) 1d20 + 8 ⇒ (4) + 8 = 12

Yeah, I want to wait until Chess's questions are answered before I take a turn. If I try to cast Mage Armor and the sheep fizzles my spell, I'll be a bit annoyed. :-)


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Seems like "Could that thing even reach me up here / is it a melee threat?" should be pretty easy to discern.


Male Drow Noble Dawnflower Dervish (Bard) 1

I just realized that she could just take a 5 foot step forwards with out too much trouble. *is thoughtful*
Could I make a knowledge check untrained to size up my opponent? Guesstimate CR or HD to see if it's worth even bothering with the thing?
It'd really just be an intelligence check, which works for Chess as he's relatively brilliant.


Chessna'ra wrote:

I just realized that she could just take a 5 foot step forwards with out too much trouble. *is thoughtful*

Could I make a knowledge check untrained to size up my opponent? Guesstimate CR or HD to see if it's worth even bothering with the thing?
It'd really just be an intelligence check, which works for Chess as he's relatively brilliant.

Yeah, I'm planning on moving up 5ft, but I still have one on my left if I do that.


Male Drow Noble Dawnflower Dervish (Bard) 1

I guess that's another question. How do diagonals work? Are they 10ft of movement to move through?


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Normally for diagonal movement, the first one you take in a turn is 5, second diagonal is 10, and then it alternates for every additional diagonal. So you can generally take a diagonal 5' step.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Chessna'ra wrote:
My account on initiative is that everything in a round happens at the same time, and some people are just a split second faster in their reactions and movements, which helps them in the thick of battle.

That's not what I mean but illustrates it even better. It's about meta-gaming. Usually it doesn't matter since you're together in a party but now we're playing against eachother (mostly) so if you know what someone is doing a split second AFTER your action you have a big advantage. That wouldn't matter if everyone would take the roleplaying so far as to ignore knowledge of the future but it doesn't work that way (again: mostly).

Anyway: let's see what this round brings!


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Well, everybody OOC just has to do our best to try to remember that it's not about winning, it's about putting on a good show. IC it's about winning, but your foreknowledge is OOC.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

You're right. Good show (in casu: lots of crashes?) shouldn't be a problem I'm afraid. Lorn has +9 on Disable Device but that stupid bridge's still there!


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

I'm trying to figure out how 4 laps will even be possible. Playing this out in my head, it seems like it's going to be a pile of frozen bodies before lap 1 is complete. :)

I can't be the only one thinking about jumping off, picking up a teammate, and running the course...


Male Meat Popsicle Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Mel- You have no idea what they are, other than the fact that they look like male gorillas covered in wool with sheep's face's and ram's horns. They're large, powerful and ill-tempered. It doesn't look like they're trained to fight though. Don't do anything to make them think you're attacking them and they'll probably leave you be.

Chess- Turning is only harder if you're trying to turn tightly. Show me where you are trying to go on the map, and I'll let you know if it's harder than usual. Gwrrr's got diagonal's right. 5 then 10, alternating.

Lorn- Yeah, it is a bit of an issue, but we just have to trust each other.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,
GWRRR'RRR wrote:


I can't be the only one thinking about jumping off, picking up a teammate, and running the course...

You are not!


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Can't find the objective but didn't it say something about a sleigh? Alternatively I might ditch the monkeysheep and harness GWRRR'RRR instead.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Did the key vanish when the bridge was disconnected? And if so, can I try to grab it with my hair before it falls? I want to post my turn now since I already started, but could I possibly edit my move action to grabbing the key if you allow it? For now I'll assume I missed my chance and just "hold on" as my move action.

Turn coming up...


Male Elf Alchemist (Clone Master/Preservationist)

Curses. Running the course would've been easy if I'd packed the right extract. Question, does the fire from the bomb do anything to the sleds or does it not matter 'cause of the snow?

Monkey Knowledge Check:

1d20 + 8 ⇒ (9) + 8 = 17

Oh and Lorn you're right about the bomb, it's DC15 for half damage (so 3 fire)


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I think both sleigh 1 and 3 are trying to get too far (or did I miss higher ride DC's or did I count badly?)


Male Elf Alchemist (Clone Master/Preservationist)

So I posted, though I'm not sure about the action economy. I assumed a full-round action to attempt to prep the cannon and drop a bomb into it. If that's wrong I'll change my action but for now, I must be off to work.


Male Drow Noble Dawnflower Dervish (Bard) 1

I counted out the movement multiple times, I'm pretty sure 3 is where it's supposed to be.


Male Duergar Alchemist (Vivisectionist) 1

I will have my response up in a few hours hopefully. Just have some stuff I have to get done first. Plus some catching up to do...


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

DM: If Samson does not show up today, can I please have him try to disconnect the bridge?


Male Duergar Alchemist (Vivisectionist) 1
Varniel wrote:
So I posted, though I'm not sure about the action economy. I assumed a full-round action to attempt to prep the cannon and drop a bomb into it. If that's wrong I'll change my action but for now, I must be off to work.

What type of action were you taking the Mutagen as?


Male Gnome Alchemist(Grenadier) 1

To it out and drink a mutagen is a standard action, because this include teh grabbing part, accelerated drinker cant reduce the action to a move, this also applies to extracts and bombs, getting these and using them is a complete standard action all together. I know this cause it was addressed in a erreta by one of the developers, I would link it but i cant find it


Male Duergar Alchemist (Vivisectionist) 1

That's the point I was trying to make. Accelerated drinker specifically states potions too. While extracts and a mutagen might be similar there are some rather important differences.


To me, drinking is drinking. I don't really care what he's drinking, as long as it's a standard action to drink it normally, Accelerated Drinker reduces it to a move if he starts with it in hand (combine quick draw or a potion belt to pull things for free and you'll improve your action economy even more)

One of the things I hate most in any RPG is getting hung up on semantics.


Male Duergar Alchemist (Vivisectionist) 1

That's fine by me, I was looking into possibly picking it up. Its just its a bit more powerful when your source of usable items with it restores itself each day.


Male Gnome Alchemist(Grenadier) 1

Yeah I am going to say that the reason alchemist stuff is "faster" in that the action of grabbing and drinking, or mixing and throwing in the case of the bombs are done as a standard has something to do with the alchemist magic aura stuff...


Gwrr- Sure. Go ahead and make the rolls for him.

Gwrr and Ryujin- Because the course is difficult terrain it's going to be hard for you to move faster than the sleds. You'll be reduced to half movement and unable to Run.

Varniel:
- The creatures are definitely irritable and territorial. Think Silverback Gorrilla meets Big Horn Sheep. If they end up next to each other for too long, they'll probably start fighting, and if you threaten one they'll probably try to kill you.

The sleds won't catch fire with just a bomb, sorry.

Meleshara, you can try to catch it before it falls, sure. Give me a reflex save DC 15. Failure means the key is lost when the bridge disconnects.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
DM Doomed Hero wrote:

Gwrr- Sure. Go ahead and make the rolls for him.

Gwrr and Ryujin- Because the course is difficult terrain it's going to be hard for you to move faster than the sleds. You'll be reduced to half movement and unable to Run.

** spoiler omitted **

Meleshara, you can try to catch it before it falls, sure. Give me a reflex save DC 15. Failure means the key is lost when the bridge disconnects.

Reflex Save 1d20 + 2 ⇒ (7) + 2 = 9

Gah, failed. Dah well!


Male Drow Noble Dawnflower Dervish (Bard) 1

I don't suppose she could use that move action she was holding onto to give it a go or some such?


Male Duergar Alchemist (Vivisectionist) 1

DM Doomed does the sleigh look durable enough to hold a large creature?

What is considered a sharp turn?


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

If Samson can't make it:

rolls:
Fort save: 1d20 + 4 ⇒ (14) + 4 = 18 (DC6)
Take 10 on handle animal = 13 (DC10)
Notice key on bridge: 1d20 + 0 ⇒ (4) + 0 = 4
Disable devices on bridge: 1d20 - 3 ⇒ (9) - 3 = 6


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Is there a jumbotron that shows replays? Because if there is the attempt to grab the key should totally be on there, hehe.

I agree about semantics, but the problem with that ruling is that extracts are Alchemists' "spells". With a trait and a cheap potion belt an Alchemist can effectively cast two spells per turn, or cast a spell and throw a bomb. That is quite gamebreaking.

If there was a trait that allowed all arcane casters to cast a spell as a move action everyone would take it, you know?

I mean, let's say you have that trait and choose to drink two first level extracts as your turn. You could do this at level one (Again, SUPER powerful).

There is a discovery called combine extract that, if you took it, would let you essentially use a third level extract to gain the effects of two first level extracts. So I'd have to be higher level and spend a discovery just to get that effect, instead of being first level and taking a trait.

Let me end this by saying I don't really care either way. I'm having fun with this game and I'm certainly not trying to ruin anyone else's fun. Just showing the argument from a power-level perspective.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Chessna'ra wrote:
I don't suppose she could use that move action she was holding onto to give it a go or some such?

Sadly, I had to use my move action to step down before casting my spell, as Ryujin was all up in my grill.


Zar'zan- The sled is only 5 feet wide, so your balance checks would go way up. Also, your mass would increase a lot, upping the encumbrance on your monkeysheep.

Chess What? I'm afraid i'm not understanding your question.


Male Drow Noble Dawnflower Dervish (Bard) 1

A five foot step can be used. Actually, it's the only way that you wouldn't have provoked an AOO. So you still have a move action for the round, if you have something to do with it.


Male Gnome Alchemist(Grenadier) 1

I agree with mel, this would cost gold but a really good use of the trait is to actually make potions, most if not all the extracts can be made into a potion, so if taking the time and gold you could self buff up the wazoo without even using extracts :P Thats what I plan on doing, certain buffs i dont want to prepare as extracts I will make as potions

Edit: However I will go with whatever you say, It is a fun game and being able to use a bomb and a mutagen in the same turn at some pont will be quite nice :P

401 to 450 of 1,839 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post Discussion / WWAATD discussion thread. All Messageboards

Want to post a reply? Sign in.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.