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We Who Are About To Die... (Inactive)
Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!



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1,751 to 1,800 of 1,839 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Got it. For now I'll assume you two move to help Joboo this round.


joboo:
As a reminder, there's another of those circles that become knobs on the other side of the pit, about 5' lower down.

Also, now that you know what to look for you spot another one about ten feet below you. They seem to be staggered back and forth across the pit about every 5 feet.

why they become poles isn't immediately apparent, but feel free to ask questions, discuss it or make checks.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

seems pretty straight forward so far and looking forward to the next aspect of the puzzle.


Joboo:
If the buttons all make bars, they could let someone raise or lower the floor by grabbing the bars and walking (like a treadmill) but after a while the bar would be too high or too low to use. Also, the bar would get in the way of the floor if it tried to raise or lower past it.


Looks like a few folks are lagging, or aren't keeping track of their own rounds.

I'm going to go ahead and announce that Round 3 has started. Go ahead and post me some actions.

Remember to mark off your rounds on the map.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

oops


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

yah, sorry about that. I forgot about the map since I really didnt move.

<mental note: dont forget to update the map>


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

oh and oops again hehe

edit: just noticing there's caltrops under the hole Lorn just dropped through so here's an attack roll (assuming +4 them being vicious caltrops).
caltrops vs AC18: 1d20 + 4 ⇒ (11) + 4 = 15


Caltrop Shot at Lorn: 1d20 + 4 ⇒ (13) + 4 = 17

Caltrop Shot at Ryujin: 1d20 + 4 ⇒ (2) + 4 = 6


Lorn, please give me an Acro check for a 13 foot fall. If you can avoid 10' of falling damage we'll call it even. If not, 1d6 damage.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I don't fall I float: 1d20 + 9 ⇒ (12) + 9 = 21


I think we've waited long enough for other posters. We'll call this the start of round 4. Anyone have any questions or observations?


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Is it plain to see that we'll only need the poles for raising the platform to get out? Seems like maybe we should be pressing onward or well, downward actually.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

Well, it seems like the platforms raise or lower themselves based on people's weight. The poles probably just stop them from going past certain points.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

^Definitely! here's from my spoiler above -

DM Doomed Hero - "If the buttons all make bars, they could let someone raise or lower the floor by grabbing the bars and walking (like a treadmill) but after a while the bar would be too high or too low to use. Also, the bar would get in the way of the floor if it tried to raise or lower past it."


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

is everyone still here? been way too quiet this week...


I blame it on the holiday. People were busy and I can't post much over the weekend. Slowed things down a lot.

This seems like a good opportunity to ask people if this is still an enjoyable and challenging game. This encounter and the door street encounter seem like they have been more frustrating than fun for some people. I think the change in thematic appeoach may have made people feel like their characters are no longer appropriate.

Any one want to voice their thoughts?


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

all good here (except for the slow post rate)


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

Im having a great time. Like Lorn, I wish the post rate was higher.

But I could see where some players are feeling less optimal now that its not PVP. Perhaps through our training rebuilds would be allowed?


Profile not in use

I'm personally finding it hard to engage, which is probably partially due to high workload in RL.


Post rate is mostly my fault. I'm only really able to move the game along mon-thurs right now. That should end soon though. I moved recently and getting internet to my house has been a struggle worthy of song. Or maybe just a bad comedy.

Rebuilds are a really good idea, and there is a perfect opportunity for them coming up after this challenge.


Ok, moving on to round 4.

Duroja, you'll get a +2 on this round's action.

Karlov seems lost to us. Shame, I liked him.


Male Meat Popsicle Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'm liking that there's a bit more communication happening, by the way. Way to go guys.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

For various reasons, time to play is a big problem for me right now. I'm trying to keep up with my last few games that I'm involved with, but it's pretty rough.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'
Doomed Hero wrote:
I'm liking that there's a bit more communication happening, by the way. Way to go guys.

Yah there really wasnt much to discuss the first couple of rounds bu tnow theres alot going on.

@ Dm Doomed - Is it plain to see that we'll only need the poles for raising the platform to get out? Seems like maybe we should be pressing onward or well, downward actually.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Just wanted to say that I'm still interested in the game, but for this particular challenge there's not much I can do but stay up top and brace the clothes-rope.

No magic, no prehensile hair, pitiful strength, no disable device, and bad things happen when more people hop down there? Yep, I'm dead weight in this challenge. :-)


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

I dont think that will be the case when we try to get up out of here Mel.

If Im correct then we'll need all of us to simultaneaoulsy push on the rods to crank the floor up to the necessary height to get out. And even if you feel like dead weight another pair eyes making Perception checks could make a world of difference.


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

I agree about the perception, which is why Im trying to look in the pit to see if I can see anything. But do you think at this point another perception check is worth more weight setting off the mechanism?

Maybe when a few of you descend to the next level Duroja and I can hop down.


Joboo wrote:


@ Dm Doomed - Is it plain to see that we'll only need the poles for raising the platform to get out? Seems like maybe we should be pressing onward or well, downward actually.

All will be clear shortly. Pressing downward would be a good idea.

In case people missed it- Round 4, go ahead and give me actions


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I've lost track, but I think I retried Disable Device as my round 4 action already. Or was that round 3?


That was round 3. Go ahead and try it again if you like.

(This is why it's important to put your x on the round tracker)


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

I know, I know :p


Ryujin, Mel, we're waiting on you two.


Ok, I'm going to announce the go-ahead to post for round 5.

Ryujin, I know I'm moving things along a little faster than normal (trying to speed up gameplay before the weekend hits) Go ahead and take two actions when you post.


Caltrop Shots-

Gwrr: 1d20 + 4 ⇒ (3) + 4 = 7 damage: 1d2 ⇒ 2

Joboo: 1d20 + 4 ⇒ (14) + 4 = 18 damage: 1d2 ⇒ 2

Lorn: 1d20 + 4 ⇒ (12) + 4 = 16 damage: 1d2 ⇒ 2

Ryujin: 1d20 + 4 ⇒ (16) + 4 = 20 damage: 1d2 ⇒ 1


joboo-

Spoiler:
there's definitely a trap of some kind. in fact, you're pretty sure that both idols are trapped. also, you notice indented squares in the walls (similar to the circles you found earlier)

Ryujin-

Spoiler:
you notice that the idols pick up the differences in light changes very significantly. (joboo doesn't because of his dark vision)

go ahead and post your observations.

everyone else, feel free to act on what they notice.


I'm going to be on vacation for the next 4 days. Ill be able to post intermittently from my phone.

I'm going to give it one more day and then move things forward another round. Talking is a free action (within reason), and you can discuss things at greater length here in OOC. Feel free to talk to each other and discuss plans of action.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

@ Dm Doomed Hero - what light sources are there currently in the lower level?


Profile not in use

Doomed Hero:
After a while spent thinking on it, I'm going to back out of the PbP. It's been fun while I was around (even while being vomited on ;) - and you've a decent group of folks to keep things rolling on.

Much appreciated and thanks for putting the game together and good luck with it moving forwards.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Too bad, I was hoping to you both you and Karlov back in action.
Sad end to the brave sir Lorth.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'

damn, that sucks Lorth but understandable. Looks like that leaves us with 5 players right?

Meleshara, Lorn, Gwrrr'rrr. Ryujin and Joboo.

still a good mix with a healthy evil lean...or not so healthy!


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

Yep, as a traditional party our only glaring weakness is a divine caster. Maybe my brother will join up again and convert Sir Loric to an evil priest instead of an anti paladin.


HP 29/29; CMD 21/17; AC 20/14/16 F:+6 R:+3 W:-3

I'm leaving for ~3 weeks as well...


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

Did someone call? It so happens I have some free time available to me. I'd love to come back into the action if yall will have me. Though I would request if possible, to have some kind of training battle or something so I can hit level 2 and catch up. :)


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6

oh, and i can retool him as a cleric and dip some antipaladin later or something, if a cleric is in high demand


I apologize for the lack of posting this week. I was on a trip and thought I'd have time in the evenings to update the game. That turned out to be a pipe dream.

Lorth, I'm sorry to see you go. We seem to be losing quite a few people lately.

Loric, I'm fine with you retraining. my concern is that a truly evil character may be unsuited to the "group challenge" focus the game currently has. Any thoughts on how you might address that issue?

Game update to happen on Monday. I'll be here for off and on for discussion issues though.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

*waves at "Sir" Loric*


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Warning: I'll be on vacation from august 1st - august 18 or so. I might be able to post in between, but not as often as now. If needed someone else can decide which actions Lorn will take.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Lorn the Barber wrote:
*waves at "Sir" Loric*

*extravagant bow*


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
DM Doomed Hero wrote:

I apologize for the lack of posting this week. I was on a trip and thought I'd have time in the evenings to update the game. That turned out to be a pipe dream.

Lorth, I'm sorry to see you go. We seem to be losing quite a few people lately.

Loric, I'm fine with you retraining. my concern is that a truly evil character may be unsuited to the "group challenge" focus the game currently has. Any thoughts on how you might address that issue?

Game update to happen on Monday. I'll be here for off and on for discussion issues though.

what if i make him a L/N inquisitor or cleric of asmodeus? he would be more of a team player then.

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