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RPG Superstar 2015

We Who Are About To Die... (Inactive)

Game Master Doomed Hero

Gladiators Wanted! Come one, come all, risk your life for wealth, glory and the entertainment of the masses. Newcomers always welcome!


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(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)
Joboo wrote:
DM DH - Im knocked out? Both attacks did hit and I was hoping Id still get my Roll With It to possibly avoid one of them but I thought we all got to play to Negative our Con score?

We are conscious up to our Con mod +1 in negative HPs, not the con score. I thought the sane thing as you at first.


HP 78/78, AC 25/12/23, Saves 11/5/14

Chessna'ra - as I said before I'm not going to continue the debate.


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

Joboo, totally forgot about Roll With It. Yes, if that comes into play it has a good chance of negating one of the attacks by putting you out of range.

Zib, the only time your alignment will matter is in the unlikely event someone tries some form of Smite on you. Being a drunkard has absolutely nothing with one's opinions of governing authorities (which is the *real* crux of Law/Chaos). Pick the alignment you think best suits the character and mechanically, that's what you'll be.


Male Gnome Alchemist(Grenadier) 1

okay, I will make him lawfull good, but that doesn't mean pranks and bar fights are beneath him. He will be lawful in respect if law enforcement comes and to his own physical discipline/honor code. Other wise he is as close to neutral/chaotic a lawful guy can be :P


Male Duergar Alchemist (Vivisectionist) 1

As Zar'zan is pretty much out of combat, not initiative, would he be capable of taking ten on his balance checks to move?


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

Sure, no problem.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

Our ride DC is getting out of hand. I'd have to slow down to make those kind of DCs but will that work with a second creature not directly under our control? Is there anyway Lorn can use that ape to gain speed instead of losing speed to raise the DC instead of just having a higher Ride DC with no higher speed? If it's the latter Lorn will probably have to cut the rope.

edit: lowering speed only affects the DCs of the next, not the currend, round right?


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)

Could I attempt to move my weight around to try to keep the sleigh more stable?


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

If you're not concerned about directing where you'd like to go, you can both just hold on and let the Apes drag you where they want at whatever speed they'd like. At bare minimum yours has to try to keep up with the roped one.

The only thing you'd have to worry about is the sled flipping or being dragged in/through something. If you can manage to free the wreckage that will smooth things out a lot.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

oh I forgot about the wreckage! I was going to say that Lorn would try to kick the wreckage but his feet are still bound hehe. That will be my standard action then (I'll post in the gameplay thread)


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,

btw, is it just me or doesn anyone else find the campaign title to be a bit intimidating? Kind of dumb to sign up for this right? ;)


Male Duergar Alchemist (Vivisectionist) 1

Mel dropped the sword, right?

Would it be possible for Zar'zan to retrieve it?


Male Gnome Alchemist(Grenadier) 1

I just realized something, Muscle Wizard Add summon gnome to your spell list :P


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

Lorn, you might notice that every single character in this game is varying degrees of stupid or crazy.

Zar'Zan, I think she dropped it, yes. Even if she didn't mean to, we'll go ahead and rule that it bounced free of the sled somewhere around where the turn becomes straight again.

Round will update in 2 hours


Male Duergar Alchemist (Vivisectionist) 1
DM Doomed Hero wrote:

Lorn, you might notice that every single character in this game is varying degrees of stupid or crazy.

Zar'Zan, I think she dropped it, yes. Even if she didn't mean to, we'll go ahead and rule that it bounced free of the sled somewhere around where the turn becomes straight again.

Round will update in 2 hours

Hey now, Zar'zan resembles that comment.

And very well. I'll make a post really quickly. It might be a round or two till he makes it.

Edit: Huh, I forgot about the monkey beast. I suppose I'll run it as if Zar'zan didn't pick up on it. Hopefully his none threatening demeanor will prevent any hostile actions from the monkey beast.


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

Chess and Melyou're out of control, and that jostle into the wall made the recovery DC a little harder. Good luck.

Lorth and impressive set of rolls. You get +1 to one roll of your choice for the round.

Joboo, you've been getting a raw deal for a couple rounds. I apologize. Luck is with you at the moment though. The grenade scatter dice I rolled to see which direction your Roll With It took you sent you right onto the back of Varniel's sled, and Varniel's lack of posting has earned him the wrath of the Gods of Reliable Posting. Essentially, he doesn't know you're there at all and is just concentrating on controlling the sled. Have fun. The crowd liked your display of luck. +1 to a roll of your choice for the round.

Karlov and Lorn You're out of control. That being said, you're moving pretty fast. Karlov, the crowd loves you. Gain a +1 to a roll of your choice for the round.

Did i miss anything?


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Not that we had anything exciting going on this round, but we appear to have been missed


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

You're right, though like you said you pretty much just got where you wanted to go.

Right now you're in the most stable position on the field and no one's making it hard or exciting for you. What a bunch of slackers.


HP 17/18, AC 18/14/13 CMD 17, Fort +1, Ref +7, Will +0,
Doomed Hero wrote:

You're right, though like you said you pretty much just got where you wanted to go.

Right now you're in the most stable position on the field and no one's making it hard or exciting for you. What a bunch of slackers.

OOooooooh just you wait until I get my apes under control....

but I guess there's someone waiting ahead of them who'll get to them first >)


Male Gnome Alchemist(Grenadier) 1

Im curious, if i used my produce flame ability and huddled close to someone who has taken dex damage from the cold, would it take away the dex damage or at least make the dcs easier?


Male Drow Noble Dawnflower Dervish (Bard) 1

If Ryujin is travelling at 45' this round instead of 50', shouldn't he reach square AA 8 instead of Y 8? Also, Doesn't Joboo have to roll for roll with it? =p
I love these round updates! Muscle Wizard is fantastic in so many ways... And as far as being a slacker goes, Chess will start sending volleys of trouble Loric's way if he doesn't fall off his sled first.


HP 78/78, AC 25/12/23, Saves 11/5/14

I thought that Ryujin's sled had made it round the corner last round?

Surely Lorth can't be in the lead?


Male Drow Noble Dawnflower Dervish (Bard) 1

I tried to make a muscle wizard like post, and failed horribly. None of my rolls even went over 10. =[


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I always forget something...

Ryujin has now been moved to the right place on the map.

Zib, yeah, i'd give a +4 bonus against numbing for a significant heat source adjacent to someone. I'll let you pick a new bomb target if you'd like, since Loric's actually farther out than you thought.


Ninja 8
Stats:
Init +5, Perc +11 // HP = 53/53 // AC:20, T:16, F:15 // F +3, R +12, W +2 // CMB +8 / CMD +23 // Speed 30'
Chessna'ra wrote:

If Ryujin is travelling at 45' this round instead of 50', shouldn't he reach square AA 8 instead of Y 8? Also, Doesn't Joboo have to roll for roll with it? =p

I love these round updates! Muscle Wizard is fantastic in so many ways... And as far as being a slacker goes, Chess will start sending volleys of trouble Loric's way if he doesn't fall off his sled first.

Oops! Here you go! - Roll With It - 1d20 + 7 ⇒ (18) + 7 = 25


Male Drow Noble Dawnflower Dervish (Bard) 1
Doomed Hero wrote:

I always forget something...

Ryujin has now been moved to the right place on the map.

I could be wrong, but I think you moved them 10' further than they should have been, with diagonal movement and having had slowed down to 45' movement last round.


HP 78/78, AC 25/12/23, Saves 11/5/14

DM Doomed - can you re-inforce what the guidelines for attempting to influence the crowd are?

I see a few people are throwing a hopeful roll in as a swift action... which is something that I don't think is reasonable. To me attempting to garner crowd interest / support actively should require a sacrifice of some kind by the character - at least a move action if not standard action. Otherwise every single character is going to start throwing out rolls as it costs them nothing to do so.

Of course as you've done people have a chance to passively influence the crowd if the pull off a good maneuver / strike / etc.

I'm happy to go with whatever you explicitly state for active crowd influence - just want to get it clarified.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Correct. Fixed.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

in my post i specifically said I was going at 50' and that I needed to make a ride check because I missed my Fort save. I am slowing down to 45' this round, haven't posted this round yet.

*edited because I am unsure where I originally was now*


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

Lorth The crowned can be influenced in a number of ways. The most obvious is direct interaction/showboating. So far this hasn't come up much, It takes a move action and requires a good description of how the character is attempting to get the crowd's attention.

The second is by simply giving up your action for the round for a +2. This is thrown in as GM fiat to people who may have missed their turn because of real life stuff. It won't stack or last over multiple rounds. One round missed, I feel bad for you and want to give you a benefit to make up for it. More than that and you're just being unreliable.

Lastly, particularly impressive actions. You've gotten some benefit out of this one. You got it without needing to roll. The crowd just liked what you did. Muscle wizard threw in a small action toward the crowd at the end of an impressive action, but that wasn't the part that netted him the bonus. It was just an afterthought. If he'd rolled a massive swift action perform check after a mediocre action, the audience wouldn't have cared.

Does that clear things up a bit?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
Ryujin Tatsu wrote:
in my post i specifically said I was going at 50' and that I needed to make a ride check because I missed my Fort save. I am slowing down to 45' this round, haven't posted this round yet.

Sigh. Found that post. Fixed again. Done now. I had given you an extra 5 feet the first time though. didn't count a diagonal right.


Male Drow Noble Dawnflower Dervish (Bard) 1

In that case, wouldn't you be in square Z 8 then?
Doomed, I would also like to know the rules for attempting to influence the crowd. If you wouldn't mind letting us know the DC's either, that would be nice, just so I can judge if it would be worth the action from a turn to turn basis.
Edit: Ninja'd. I guess we're posting at the same time! *waves to doomed*


HP 78/78, AC 25/12/23, Saves 11/5/14

Doomed - clear for me, as that's how I understood it. Just wanted to get it stated explicitly for all so that there wasn't any grey area.


Male Human (HP 19/19, AC 13 CMD 18, Fort +5, Ref +5, Will +4,)
Chessna'ra wrote:
I tried to make a muscle wizard like post, and failed horribly. None of my rolls even went over 10. =[

"You are lacking magic!"


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

I think some people need to change their actions vs our sled since we hadn't been moved yet. Both Zib's and Chess's actions aren't possible


Male Drow Noble Dawnflower Dervish (Bard) 1
Ryujin Tatsu wrote:
I think some people need to change their actions vs our sled since we hadn't been moved yet. Both Zib's and Chess's actions aren't possible

Hmmm... I don't suppose we could have pulled that off as you moved by, huh? I need a new action in that case...


Male Gnome Alchemist(Grenadier) 1

I cant edit but my new bomb target is variel, I think i still hit despite the range penalty

Edit: nevermind no range penelty but i think our monkey will be hit


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Chess's is. The cannon has no range penalties. If Mel manages to speed up a little Loric will be inside vision range. Otherwise Chess will have to guess (50% miss chance)

Chess if you'd like to change your target though, go ahead.


Male Drow Noble Dawnflower Dervish (Bard) 1

I would change my target but I feel that would deviate from my intentions and give me a chance to re-roll my horrible rolls. If I miss because of a bad guess, then such is life. Besides, I'm due for a decent roll anyway about now.
1d100 ⇒ 57
Edit: a 57 means I aimed for the right square, correct?


Male Drow Noble Dawnflower Dervish (Bard) 1

By the way, Ryujin, what is your dex penalty at? I have you at -2 from memory but it isn't written down anywhere.


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,

Don't forget you being numbed which is -1 off a ranged roll (-2 to dex)

I missed my save this round. Check my post just now, its under status


Male Drow Noble Dawnflower Dervish (Bard) 1
Ryujin Tatsu wrote:

Don't forget you being numbed which is -1 off a ranged roll (-2 to dex)

I missed my save this round. Check my post just now, its under status

I included the -1 from numbing and -1 from dazzled in my roll, along with my +2 from a battle dance, leaving me with a +3 total.

Ryujin Tatsu wrote:


After jumping to sled 4 will try and steer to special square and drive along the wall giving Loric a chance to jump in (+1 crowd bonus this round)
Acrobatics 1d20 + 8 ⇒ (16) + 8 = 24
Fort Save 1d20 + 5 ⇒ (7) + 5 = 12
Drive Check 1d20 + 4 ⇒ (19) + 4 = 23

I thought you were already at -2, since you failed this check a couple rounds ago when the DC was ten, plus four since you'd recently been well iced.


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Lorth Blood-Seer wrote:

DM Doomed - can you re-inforce what the guidelines for attempting to influence the crowd are?

I see a few people are throwing a hopeful roll in as a swift action... which is something that I don't think is reasonable. To me attempting to garner crowd interest / support actively should require a sacrifice of some kind by the character - at least a move action if not standard action. Otherwise every single character is going to start throwing out rolls as it costs them nothing to do so.

Of course as you've done people have a chance to passively influence the crowd if the pull off a good maneuver / strike / etc.

I'm happy to go with whatever you explicitly state for active crowd influence - just want to get it clarified.

It's particularly bogus given the fact that if that 3 was his cannon shot, it would have missed me. :/

DM DH I saw that some stuff got switched around, so I'm wondering what was and what wasn't actually targeting me. Was I hit by a bomb? Or a cannon shot? Or both?


HP 14/20, AC 17 T 17 FF 10, CMD 23, Fort +5, Ref +6, Will +5,
Chessna'ra wrote:


I included the -1 from numbing and -1 from dazzled in my roll, along with my +2 from a battle dance, leaving me with a +3 total.

Well in your attack you listed +5 and not +3 (and how exactly are you doing a battle dance in a sled where you aren't moving just holding on?)

Chessna'ra wrote:


(Move action to hold on)Acrobatics 1d20 + 12 ⇒ (7) + 12 = 19

Passive Perception Check1d20 + 4 ⇒ (4) + 4 = 8

Free action to maintain bardic performance

(swift action to woo the crowd)1d20 + 6 ⇒ (3) + 6 = 9

(Standard action to fire cannon at Loric)1d20 + 5 ⇒ (7) + 5 = 12

I missed that and I stand corrected. Thank you. With the missed Fort save this round I will be at -3

Ryujin Tatsu wrote:


Fort Save 1d20 + 5 ⇒ (7) + 5 = 12
Drive Check 1d20 + 4 ⇒ (19) + 4 = 23


(HP 16/16, AC 12 CMD 12, Fort +5, Ref +2, Will +5)

DM DH--PM incoming! :-)


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Doomed Hero wrote:

Chess's is. The cannon has no range penalties. If Mel manages to speed up a little Loric will be inside vision range. Otherwise Chess will have to guess (50% miss chance)

Chess if you'd like to change your target though, go ahead.

I thought total concealment means you can't see the guy at all, meaning you have to guess what square they are in, AND if you guess correctly, they STILL get a 50% miss chance. That's why I waited until lorth had regular concealment when I shot him earlier. How did chess know where I was? Last turn when I was closer, he was busy fighting, and now he can't see me and guesses the right square? Eesh.


Persistant Conditions: No ambient light, Uneven Floor (group 2 only) Current Map Loot Sheet

Loric, There's tracks leading back from your sled. You just passed everyone. They might not know exactly where you are but they have a good idea of where you were and where you were headed. He took his miss chance and got lucky, but he kept his bad rolls even though I gave him a chance to re-target. I applaud that.

If it were an arrow, I'd probably be less lenient because it's light and deals real damage, but this is a water balloon.

As for Battle Dance it's just bardsong. He can keep it up as a free action by doing nothing more than humming if he wants to.


Somewhere along the way there's been a rise in nitpicking and bickering.

I want it to stop.

I won't warn you, or call you out for doing it. You'll just be less likely to receive crowd favor and grey-area rulings might go against you.

It's that simple. If you have fun and help other people have fun, you will be rewarded in small ways. If you make my job harder, I'll hit you with a flaming sled.


Male Gnome Alchemist(Grenadier) 1

I can help with the flaming sled!!!(sorry had to)


HP 22/22, AC 17/11 T/16 FF, CMD 16, Fort +9, Ref +5, Will +6
Big Blue wrote:

Somewhere along the way there's been a rise in nitpicking and bickering.

I want it to stop.

I won't warn you, or call you out for doing it. You'll just be less likely to receive crowd favor and grey-area rulings might go against you.

It's that simple. If you have fun and help other people have fun, you will be rewarded in small ways. If you make my job harder, I'll hit you with a flaming sled.

wasnt bickering, just asking. im somewhat fuzzy on concealment rules, particularly the differences between 3.5 and PF.

being drenched by Chess just makes Loric's hatred increase that much more. :)

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