We Be Psychic Goblins! [Occult Adventures Playtest] (Inactive)

Game Master Shub-Niggurath's cousin Al

A regular We Be Goblins campaign, but with a twist! Instead of horrible little monsters, all the PCs are horrible little psychic monsters.

This is for the Occult Adventures playtest, located here.

The feedback thread is here.


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female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Crabbi laughs at the goblins attempting to ride the pig while dumping more of the assorted grub on the ground through his mouth.


Male Goblin Occultist 1 | HP 10/10 | Fort +4, Ref +3, Will +3 | AC 17, T 14, FF 14 | Init +3 | Perception +9

Croak makes a rude gesture towards Gretcha, the rag doll copying the motion from atop his head. "See! High princess not so high lying in mud! Want we should kiss your feet now?" He cackles.


Male Goblin Psychic 1 |hp 7/7 |Fort 0, Will 2, Ref 2 | AC 13, T 13, FF 11 | Init +2 | Perception +4(+6 for sounds)

Puffing himself up, Grubmunch jumps intothe pen and climbs up onto Squealy.

Ride: 1d20 + 6 ⇒ (3) + 6 = 9
Unsuccessfully
Reflex: 1d20 + 2 ⇒ (14) + 2 = 16


Sorry, guys. Life has consistently interfered with this, and there is no way that we could finish this module in 2 days. Consider this game gone.

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