We Be Goblins! (Inactive)

Game Master Lekku

Pre-generated Character options/descriptions.

~~  Scribbleface's Map  ~~   |   ~~  Marsh Map  ~~   |   ~~  Lotslegs’ Cave Map  ~~   |   ~~  The Shipwreck  ~~

Desnan Candle x2:
When lit, this foot-long wooden tube launches a flaming pyrotechnic “candle” every round for 4 rounds. Each projectile deals 1 point of nonlethal damage and 1 point of fire damage if it hits; on a critical hit, the target is also blinded for 1 round. The projectiles shed light as candles for 1 round and have a range increment of 5 feet. Attacking with a Desnan candle is a ranged touch attack and always has a –4 nonproficiency penalty.

Paper Candle x4:
This finger-sized explosive detonates noisily 1 round after lighting. Anyone in the same square as a paper candle when it explodes must make a DC 15 Fortitude save or be dazzled for 1d4 rounds.

Skyrocket:
When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving in a straight line with a fly speed of 90 for 1d6 rounds before loudly exploding in an burst of light and sound, dealing 2d6 points of fire damage in a 10-foot burst (DC 15 Reflex save for half ). If a skyrocket impacts a solid surface or a creature before reaching its maximum range, it detonates prematurely at the point of impact. Anyone who takes damage from the explosion is either blinded or deafened (a 50% chance of either) for 1 round.

~~   Chronicles:  Reta/Ma'Huuk   |   Chuffy/Herman   |   Poog/Shungur   |   Mogmurch/Selena   ~~


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Licktoad GM

There's not room enough under the door, but you could try opening it a bit, and sticking the mirror in that way, if so inclined.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta glares at the door ... or actually at the offending smell coming through it ... then she stalks around to either side of the cabin, looking for high-up-door-with-hard-airs (windows or portholes). If none are found by simply walking around on the deck, she goes and hangs over the ship's railing, checking for them on the ship's side.

Basically, either from the deck or on the sides of the ship, are there any windows or portholes into the room that holds the new Big Dog smell?


Licktoad GM

Reta scrambles around the mass of the boxy room, searching for an opening large enough to peek through. The back of the room ends at the front of the ship. A vine-choked gangplank with a mossy handrail descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud.

DC 12 Knowledge (nature):
Nature wrote:
The ball of mud on the bow is a actually a wasp nest. It appears to be attached to the gangplank via artificial means.

With the help of the dangling ropes, Reta manages to maneuver down the side of the forecastle, to a pair of windows. If there was ever glass in the sill, it has been lost to the wreck or the elements long ago. The openings would have been far too tiny to be travesersed by the longshanks that built this ship, but it's just big enough for a goblin to squeeze through. (Though Reta's head might cause difficulty.)

Have a peek? (Roll a Stealth Check):
This room is a blood-splattered chamber of horror. Dead rodents, snakes, and birds have been variously nailed, tied, and hung around the walls. At the far end of the room, a large cauldron bubbles over an iron stove set against the aft wall, its stovepipe chimney extending up through the ceiling. A bloody burlap sack sits on the floor next to the stove. The center of the room contains a long, rickety table surrounded by chairs that contain several grisly decorations—a whole family of skeletal goblins, their bones bleached white and bound together by reeds and twine.

In the corner sits a hulking, rheumy-eyed, lumbering cur bigger than most goblins. It doesn’t bother the large number of bones and other normally irresistible dog distractions in this room, suggesting at least some level of domestication.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Stealth: 1d20 + 11 ⇒ (5) + 11 = 16; eep

So just the big, big dog in the room?Any other creatures, threats, or worth-noticing-oddities?
Perception: 1d20 + 9 ⇒ (9) + 9 = 18


Licktoad GM
spoiler wrote:

This room is a blood-splattered chamber of horror. Dead rodents, snakes, and birds have been variously nailed, tied, and hung around the walls. At the far end of the room, a large cauldron bubbles over an iron stove set against the aft wall, its stovepipe chimney extending up through the ceiling. A bloody burlap sack sits on the floor next to the stove. The center of the room contains a long, rickety table surrounded by chairs that contain several grisly decorations—a whole family of skeletal goblins, their bones bleached white and bound together by reeds and twine.

In the corner sits a hulking, rheumy-eyed, lumbering cur bigger than most goblins. It doesn’t bother the large number of bones and other normally irresistible dog distractions in this room, suggesting at least some level of domestication.

Nothing alive...

Though the wood warps and creaks as Reta moves close to the porthole, the massive dog still seems unaware of her presence. She does notice that the hulking beast is much bigger than the other dogs they encountered, and it seems to be preoccupied with some bit of severely-gnawed bone.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

After spending a few seconds imagining creative ways of murderating and skinning the dumb-looking dog-thing, another idea hits. And Reta grins a wide, wicked grin before quietly retracing her steps back up onto the deck .. where she flags down Chuffy and the others.

Stealth (more sneaksies): 1d20 + 11 ⇒ (17) + 11 = 28

She points to the door and pitches her squeaky voice low, ”Big, dumb doggy through door.” She then points to where the gangway leads to the ground below the forecastle, then touches Chuffy’s crossbow. ”Chuffy and Moggy sneaks down to small high-up-door-with-hard-airs and shoot or ‘splode BigDumbDoggy. Reta and Poog will waits at the door for BigDumbDoggy to scream out, then we’s come in and stabs it.” She looks at the group, a smug smile showing her pride in the masterful tactical plan, ”Sounds good?”


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Poog shrugs. "No killing dog without us, Reta," he growls.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

"Okay!"


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

"...Fine" grumbles Mogmurch, still not entirely sure how easily he would be able to gain higher ground.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

"Come on Moggy! Let's do this!"

Moving over to the window, Chuffy takes careful aim, and lets loose with a crossbow bolt!

Surprise Round:

MW Light Crossbow: 1d20 + 5 ⇒ (15) + 5 = 20, for 1d6 + 1d6 ⇒ (4) + (1) = 5 damage.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet
Mogmurch Goblin wrote:
"...Fine" grumbles Mogmurch, still not entirely sure how easily he would be able to gain higher ground.

Oh, I was suggesting you two take position outside the window on the front-side of the ship, then ambush the dog from there (which should give you some protection because the wording of the description made it seem like the dog would have a hard time getting out through the window.)


Licktoad GM

Roll stealth checks, if you plan to ambush the dog an try to gain a surprise round.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Stealth, to get Reta in position at the door without being heard.
Stelath: 1d20 + 11 ⇒ (10) + 11 = 21


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Stealth: 1d20 + 16 ⇒ (6) + 16 = 22.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Stealth: 1d20 + 8 ⇒ (14) + 8 = 22

Poog does not fumble this time, and is about to loudly boast to Reta when he remembers to keep his mouth shut.


Licktoad GM

The mutt remains unaware as the goblins surround the galley, preparing to strike.

~~  Surprise round!  ~~
       Goblin Crew
       Cuddles


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Chuffy made his ambush attack roll HERE, and Reta is holding by the front door, ear pressed against it, waiting for it to cry out in pain. :D

So, Reta is Delaying until she hears he fall-out of Moggy/Chuffy's initial volley.


Licktoad GM

 
Yup. My bad.
 
 
The large dog whelps in pain as Chuffy's bolt pieces his flesh.

~~  Surprise round!  ~~
       Chuffy - Acted
       Goblin Crew
       ~~~~~
      Round 1
      Goblin Crew
       Cuddles -5


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Moggy springs his ambush, hurling his bomb at the enemy Fido hoping his device blows it sky high.

BOMBS AWAY: 1d20 + 6 ⇒ (4) + 6 = 10
BOOM BOOM: 1d6 + 2 ⇒ (4) + 2 = 6

I'm actually scared of dogs so this is fun!


Licktoad GM

Mogmurch's bomb bursts against the wall, leaving the massive beast startled, but aside from Chuffy's bolt, unscathed.

initiative:
 
 
 
~~  Surprise round!  ~~
       Chuffy - Acted
       Mogmurch - Acted
       Reta
       Poog


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

At the sound of the dog’s snarl, Reta throws the door open and steps in ... hissing at the hated dog!

MOVE to open door. 5’ step in (map updated).


Licktoad GM

Updated your position Mog. Assume windows on all sides.

Poog is up!


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

"Thank you, Reta!" says Poog, giggling, and zips past the goblin fighter.

He swings with his mighty dogslicer.

Dogslicer!: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
for: 1d4 ⇒ 2


Licktoad GM

Poog nicks the flesh of the mighty beast, who is caught completely off-guard by the stealthy goblins.
 
 
 

 
~~  Round 1!  ~~
       Mogmurch
       Reta
       Chuffy
       Poog

       Cuddles

Rolls:
Initiative, Cuddles: 1d20 + 2 ⇒ (2) + 2 = 4
Initiative, Reta: 1d20 + 3 ⇒ (19) + 3 = 22
Initiative, Chuffy: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative, Poog: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative, Mogmurch: 1d20 + 4 ⇒ (20) + 4 = 24


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

With a giggle, Chuffy fires another bolt at the dog!

MW Light Crossbow: 1d20 + 5 ⇒ (14) + 5 = 19, foor 1d6 + 1d6 ⇒ (6) + (6) = 12 damage.


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Dogslicer Again!: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
for: 1d4 ⇒ 4

Poog swings his dogslicer again! Doing nothing!


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Dogslicer Again!: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
for: 1d4 ⇒ 4

Poog swings his dogslicer again! Doing nothing! Critical miss! o.0


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

If at first you don't succeed....

BOOM BOOM: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta continues her hissing advance, a song coming to her lips as she lashes out with the Gorge of Glutton.

”Reta not afraid of mutt!
Reta stabs it in its gut!”

Move adjacent (map updated), and stab it (including Dog-Sniff-Hate bonuses)
+1 dogslicer: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
damage: 1d4 + 2 ⇒ (4) + 2 = 6


Licktoad GM

The giant dog squeals a final squeal as Chuffy skewers it again with a crossbow bolt! Bleeding out on the floor, the mutt's whimpers quiet, and (some of) you stand victorious in the ship's galley.

This room is a blood-splattered chamber of horror. Dead rodents, snakes, and birds have been variously nailed, tied, and hung around the walls. At the far end of the room, a large cauldron bubbles over an iron stove set against the aft wall, its stovepipe chimney extending up through the ceiling. A bloody burlap sack sits on the floor next to the stove. The center of the room contains a long, rickety table surrounded by chairs that contain several grisly decorations—a whole family of skeletal goblins, their bones bleached white and bound together by reeds and twine.

Chuffy killed the dog before Mog would have thrown his bomb, so no splash damage for Poog - this time.

GM stuff:
<2?: 1d4 ⇒ 3
Vs: 1d20 + 10 ⇒ (15) + 10 = 25
Vp: 1d20 + 3 ⇒ (14) + 3 = 17
LLs: 1d20 + 10 ⇒ (17) + 10 = 27
Vp: 1d20 + 3 ⇒ (11) + 3 = 14


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy's eyes widen as he sees the skeletal goblin family, and he shivers.

"Definitely mean nasty horrible people live here! Yes they do!"

He then gingerly moves over to investigate the bloody burlap sack...


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

After a few minutes of dead-dog-kicking (one of Reta's favorite pastimes), she climbs on the table to get nose-to-nasal-cavity with the largest of the goblin skeletons.

"Does Reta know you from somewheres?"

Quickly losing interest in the boring conversation, she begins rummaging around the rooms random crap, looking for fireworks, shinies, or anything else useful/entertaining.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Poog scratches an ear and moves about the mess. "Poog somewhat impressed with these longshanks..." He looks at the carnage. "Don't let bag eat Chuffy, Chuffy," he says, eyes blinking.


Licktoad GM

This room is used today by Vorka to prepare her meals, including her semi-monthly cannibal repasts. She apparently doesn’t always catch her ingredients from the Licktoad tribe, but those goblins are by far her favorite flavor, from the looks of the tribal decorations discarded from her victims. From the stories, Vorka is not normally a glutton—she can make a single goblin last for 2 to 3 weeks if she has to.

Unfortunately for poor Scribbleface, who after his exile returned to the wreck hoping to sneak in and steal some more fireworks, Vorka’s hunger was strong earlier this month. His left arm and heart are currently stewing in the cauldron, while the bloody burlap sack contains the rest of his body, including his uniquely branded face. Scribbleface's hideous fate should serve as yet further proof that writing words can, in the end, only bring you bad luck—or worse!

Reta:
Reta, at the top of her game, hears a faint creaking of what seems to be two creatures, from the deck below and aft.


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Poog casts Detect Magic, and also taps Chuffy for Guidance.

"Zarongel keep Chuffy safe, Chuf," he says somberly.


Licktoad GM

Poog:
Poog feels the strange sensation indicating the presence of a magical aura somewhere in the vicinity of the shipwreck. Continue with the spell for a second round to know more?


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Draga:
Yes yes Poog want know more!


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Licktoad GM

Poog:
Poog recognizes the feel of three magic auras - one is evocation, and the other two are transmutation. [ooc]Feel free to share what you've learned with the others. You can keep what you've got, go for one more round of detect magic, or find out what's in the mystery box! Fabulous prizes could await you!

Reta:
The creaking continues, and Reta also hears the protest of rusty hinges - a door is opening outside on the aft deck!


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy squeaks when he sees what is left of Scribbleface.

"See! Writing bad for Goblin health!"

He then makes a tactical withdrawal out of the room.


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Draga:
Poog will continue to scan!

"Magic here...make-things-magic, like FIRE, and change-things-magic, like dogs into bugs..." Poog continues to sniff out the magic in the room, focusing intently, completely ignoring stupid Scribbleface.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta stops, tilting her head one way then the other.

”Reta hear somethings. Two.” She points one finger below them and one toward the back of the ship. ”There and there.”

After another few seconds of listening, her huge, red eyes squeeze to slits in the direction of the aft section. ”One in back is moving through rusty door.” She looks at the crew, her expression wary, ”Vorka?”


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

To be proactive...

Reta dashes forward, pushing the door quietly mostly-shut, but keeping the smallest crack to see what—if anything—approaches.

Stealth (to mostly-shut door quietly): 1d20 + 11 ⇒ (17) + 11 = 28
Perception (to keep an eye through the slit): 1d20 + 9 ⇒ (19) + 9 = 28


Licktoad GM

To be clear, are you waiting for Chuffy and Mogmurch, or are they attempting to hide on their own?

Chuffy and Mogmurch can attempt to hide or climb through the portholes, but I'll need a stealth check either way.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy's eyes grow wide at Reta's statement, and he quickly attempts to hide.

Stealth: 1d20 + 16 ⇒ (20) + 16 = 36.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Sneaky Sneaky

Stealth: 1d20 + 12 ⇒ (10) + 12 = 22


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Okay, I had an idea. If Reta notices that it IS Vorka coming, and he (she?) IS coming towards the room our goblins are in, I know exactly where Reta is going to hide. :D

So let us know. I want to be out in front of this if it's happening that way.


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Licktoad GM

Mogmurch and Chuffy duck down behind the bulk of the galley, just in time to hear a shrill, ear-piercing wail. "Tickletooth! Yous is killed! GrwaaaaAAAAAGGHHHHH!!!!!!!!" Ascending the ladder in a rage, the nightmare in flesh approaches - Vorka the Cannibal! With her is a giant frog, hopping along behind. Running to the other mast, she cries out again at the sight of the other slain dog. "Scabtongue! Nooooooo!!!!!! Who do this? Vorka eat their FACES while they breathe!" Heavy footsteps stomp along the roof of the galley, headed back down the ladder to the main deck.

Yeah, she's headed your way, to see if the other dog finished you off. She hasn't noticed any of you, yet.

Poog:

You're detecting two level 2 spells, and one level 1 spell, all coming from Vorka.

Kn(Arcana) DC 17:
Vorka is bathed in the aura of a Barkskin +2 spell.

Kn(Arcana) DC 16:
Vorka's hand emanates with a Produce Flame spell.

Kn(Arcana) DC 17:
Vorka's skin is under the effects of Spider Climb.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

"VORKA COMING!" Reta hisses as she dives into the bag containing all the Scribbleface bits. There (if she has time) she draws out and drinks one of the potions from the spider cave.

Stealth: 1d20 + 11 ⇒ (2) + 11 = 13; circumstance bonus for her clever (and gross) location?
Then drink the Potion of Bull's Strength, Duration 3 minutes (i think?)


Licktoad GM

Based on her location, it looks like you have a round or so before she arrives...

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