We Be Goblins! (Inactive)

Game Master Lekku

Pre-generated Character options/descriptions.

~~  Scribbleface's Map  ~~   |   ~~  Marsh Map  ~~   |   ~~  Lotslegs’ Cave Map  ~~   |   ~~  The Shipwreck  ~~

Desnan Candle x2:
When lit, this foot-long wooden tube launches a flaming pyrotechnic “candle” every round for 4 rounds. Each projectile deals 1 point of nonlethal damage and 1 point of fire damage if it hits; on a critical hit, the target is also blinded for 1 round. The projectiles shed light as candles for 1 round and have a range increment of 5 feet. Attacking with a Desnan candle is a ranged touch attack and always has a –4 nonproficiency penalty.

Paper Candle x4:
This finger-sized explosive detonates noisily 1 round after lighting. Anyone in the same square as a paper candle when it explodes must make a DC 15 Fortitude save or be dazzled for 1d4 rounds.

Skyrocket:
When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving in a straight line with a fly speed of 90 for 1d6 rounds before loudly exploding in an burst of light and sound, dealing 2d6 points of fire damage in a 10-foot burst (DC 15 Reflex save for half ). If a skyrocket impacts a solid surface or a creature before reaching its maximum range, it detonates prematurely at the point of impact. Anyone who takes damage from the explosion is either blinded or deafened (a 50% chance of either) for 1 round.

~~   Chronicles:  Reta/Ma'Huuk   |   Chuffy/Herman   |   Poog/Shungur   |   Mogmurch/Selena   ~~


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Licktoad GM

A two-masted ship lies mired in the mud in this clearing, its rigging thick with moss and decorated with lanterns and wind chimes made from goblin skulls and bones. Strange writing is faintly visible along the ship’s prow, while the soggy, swampy “yard” that surrounds the wreck is encircled by a rickety wooden fence. A thin curl of smoke wafts up from a chimney that protrudes from an unusual box-like structure near the ship's bow.

Sorry, the adventure doesn't specify about the fence. Let's say it's 8ft high, with sporadic gaps one could peer through, if so inclined. DC 15 to climb.

Reta:
You hear the hollow thunking of bone chimes on the deck, and smell the smoke from the ship's chimney. Additionally, peering through the gate, you notice large roundish tracks in the mud yard, and a strange spell of some animal spoor.


Licktoad GM

Knowledge(Nature) DC 15:
The large round tracks in the mud seem to be the same as that of the horses that longshanks often ride.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

"Well, whoever live here no like poor Goblins...", Chuffy mutters to himself.

He keeps the crossbow at the ready, covering Reta as she explores the area.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

”.. and goblins not like whoever live here!” She responds, looking around.

Reta sniffs the air and points to what looks like it acts as a chimney on the ship. ”Smoke.” Then she squints at the “yard” around the ship, then points at some large, roundish tracks in the mud. ”Big animal?”

Anyone have ranks in Know (Nature)?

”So, how to sneakings in?” She begins pulling a rope at least partially made of dead moles from her corset, ”Goes over?” She points to the north side of the fence, where the large tree nearly hangs over it, but also grows out over the ship's deck. "Sneakings to tree, climb up in branches, and quiet-drop on bigboat?"


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Knowledge Nature: 1d20 + 6 ⇒ (12) + 6 = 18

Morgmurch hisses with distaste. "Horseys, they prance prance prance here with LONGSHANKS" he growls. Puffing out his chest at knowing something his goblin friends don't know he struts up and down the line, looking important.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy sniggers.

"Well, since Mogmurch know so much about horseys, does Mogmurch want to find and kill horsey?"


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

"You alll quiet!" hisses Poog, glaring at Chuffy and Mogmurch. "No sneaking when yelling. Reta, we go, kill longshanks annnnd horses, and take fireworks. Make the rope go up.


Licktoad GM

Mogmurch:
To be clear, you see only horse tracks here - no human. But if your want to let the statement ride for RP purposes, that works for me.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

@Draga

It was a response including pretty much what my Knowledge Nature spoiler told me. The implication is that longshanks ride horses, whether they did on this occasion or not.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta nods and sets to work, skirting stalking along the northern side of the rickety fence before choosing a spot for her climb over.

Climb: 1d20 ⇒ 6
Stealth: 1d20 + 11 ⇒ (7) + 11 = 18

Sigh ... this could be comical...

Climb: 1d20 ⇒ 3
Climb: 1d20 ⇒ 10
Climb: 1d20 ⇒ 6
Climb: 1d20 ⇒ 1
Climb: 1d20 ⇒ 12
Climb: 1d20 ⇒ 6
Climb: 1d20 ⇒ 6
Climb: 1d20 ⇒ 3
Climb: 1d20 ⇒ 2
Climb: 1d20 ⇒ 9
Climb: 1d20 ⇒ 14
Climb: 1d20 ⇒ 13
Climb: 1d20 ⇒ 16 FINALLY!

With comical, persistence, Reta will continue attempting the fence-climb until she finally scrabbles over.

Yep, that's 13 rounds (1 min. 18 sec.) of trying before she can figure out how to ... get over a small fence. :/


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Stealth: 1d20 + 16 ⇒ (10) + 16 = 26.
Climb: 1d20 + 3 ⇒ (15) + 3 = 18.

Although he starts by sniggering, after a while, Chuffy gets bored of watching Reta, and slithers up over the fence like a snake to see what is on the other side, blowing Reta a raspberry as he does so.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Afk for the next 32 odd hours, DMPC me as required. Having to drive up to help my sister change flats.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Yah, same for me, actually ... I'm at a conference.


Licktoad GM

Reta struggles to maneuver herself over the fence, while Chuffy effortlessly leaps up and pulls himself over in one smooth motion.

Is the group splitting up, or are Mogmurch and Poog also climbing?


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta (finally) hits the ground on the inside of the fence, hissing briefly at the insufferable Chuffy before tossing her mink-skin rope over to help the others climb in.

The rope over the top of the fence, held by Reta on her side, should provide Moggy and Poog "a wall to brace against", dropping the climb DC to 5 for them to come over.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

If its DC 5 then I think Moggy can pass it while taking 10


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

We're all climbing. Did Reta let down a rope? If so, DC 5 should be automatic, no?


Licktoad GM

As you settle yourselves in the thick mud under a scraggly tree, a sudden thwop thwop thwop sounds from the aft of the ship. A filthy, dark gray stallion rounds the corner, kicking mud and snorting wildly! Huddled under the shade of the foliage above, our heroes remain unseen by the enormous creature.

GM stuff:
Perception: 1d20 + 6 ⇒ (10) + 6 = 16
Initiative, Stomp: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative, Reta: 1d20 + 3 ⇒ (17) + 3 = 20
Initiative, Chuffy: 1d20 + 4 ⇒ (9) + 4 = 13
Initiative, Poog: 1d20 + 2 ⇒ (20) + 2 = 22
Initiative, Mogmurch: 1d20 + 4 ⇒ (11) + 4 = 15
Stealth, Poog: 1d20 + 8 ⇒ (11) + 8 = 19
Stealth, Mogmurch: 1d20 + 12 ⇒ (7) + 12 = 19


Licktoad GM

~~  Optional: Surprise round ~~

       Poog
       Reta
       Mogmurch
       Chuffy


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta hisses and gleefully draws Gorge of Glutton, licking the blade in eager anticipation of the horse-blood that will soon run from it.

Move forward and Draw horse-bane +1 dogslicer. (map updated; I'm trying to maintain cover while being in position to meat-shield should we need it)

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30

GET'EM, FELLAS!


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy giggles, waiting for the horse to get in range for a sneak attack...


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Mormurch sneaks forward, following suit of the rest of his allies, sneaking closer.

Stealth: 1d20 + 12 ⇒ (6) + 12 = 18


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy contemplates setting fire to the fence, whilst waiting for Poog to decide what to do...


Licktoad GM

BOT

Poog reaches out and touches Reta's shoulder as he whispers prayers to Zarongel.

Casts Guidance on Reta.
Stealth: 1d20 + 8 ⇒ (18) + 8 = 26


Licktoad GM

GM schtuffs:
Stomp Perception*: 1d20 + 6 ⇒ (13) + 6 = 19
*Note: I moved this roll to a separate post, and it changed the dice result (I think it was originally 8 or 9). Rather than retcon Stomp's actions, I'm sticking with the first result.

Stomp, the mighty equine, shakes his mane and returns to drinking water from the murky pool before him.


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Sorry, Poog was in the Swamp of Work...Stealthy Poog stealths.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Is the foliage we're hiding in a bush or a tree? Basically, can we use it or its branches to quietly (and with cover) climb up onto the deck of the ship?


Licktoad GM

The map shows it growing over the deck, so yes, you can attempt to climb it, big-head. DC 15


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Heh. I foresee goblins raining from the sky if we try climbing across ;-)


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta looks at the horse, then the ship, then the horse, then the ship.

”BAAAAH!” She points at the ship, ”We climbing onto boat sneakses-like. Find fireworks. Then choose if stompy is gonna die.”

She skulks through the brush to the base of the tree, then chomps down on the horse-killing dogslicer, holding it in her maw as she shimmies up the trunk and out over the branches. With little difficulty, she clears the side of the boat via the longer branches and drops quietly just inside the ship's starboard railing.

Taking 10 on Stealth for a 21
Climb, DC 15: 1d20 ⇒ 18

Then she fishes out her rope again and drops it over the side, holding it secure for the others to climb.

Once again, they can take 10 on the climb to hit the new Climb DC of 5.

"Fiiiiiirrrreewwwwooooorrrrrkkkksssss!" she hisses with hysterical glee, red eyes seeking any traps or threats ... as well as the right path to their explosive treasure.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Just to show that he is every bit the stealthy climber that Reta is...

Stealth: 1d20 + 16 ⇒ (10) + 16 = 26.
Climb: 1d20 + 3 ⇒ (15) + 3 = 18.

...Chuffy shimmies up the tree, barely disturbing a leaf, and then practically dances across the branches to drop noiselessly on the boat.

He then beckons the others over, grinning from ear to ear.

"See? Easy-peasy!"


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta punches Chuffy's ugly face ... lightly. But resumes holding the mink-rope for Moggy and Poog.

Flavor ... don't wanna actually PvP on Chuffy.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

As soon as Reta's back is turned, Chuffy pokes his tongue out at her.

No problem ;-)


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

Mormurch follows suit, sneaking his way up to the tree, making excellent use of the rope to easily make the climb.

Stealth: 1d20 + 12 ⇒ (12) + 12 = 24


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14

Poog nearly drops his lucky toad, his snacks, and his javelins. He grimaces silently.


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Licktoad GM

The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. A flight of steps up to the roof of the ship's main cabin, the entrance to which is blocked by a door decorated by a large number of rodent and bird skulls. A smoking stovepipe chimney extends up from the ship's highest point above.

Rising up from the aft deck and forecastle, two rickety wooden platforms — crow’s nests — sit on the masts, ten feet above the ship’s deck below. Each is linked by a pair of thick ropes, and additional ropes hang down from the platform on the stern-most mast to the deck.

The railing groans in protest as Poog climbs over, alerting two feral dogs chained up to each mast - deck—one a mangy hound with one blue eye on the forecastle, and one brown eye and the other a scruffy mongrel with
a crooked tail on the deck below. Ears perked, they erupt in low growls, teeth bared and slathering drool at the tasty goblin snacks that have appeared.

~~  Combat!  ~~
Goblin team is up!
Dogs

GM thingamajigs:
Passive Perception, Thing 1: 10 + 8 = 18
Passive Perception, Thing 2: 10 + 8 = 18

Initiative, Reta: 1d20 + 3 ⇒ (18) + 3 = 21
Initiative, Chuffy: 1d20 + 4 ⇒ (18) + 4 = 22
Initiative, Poog: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative, Mogmurch: 1d20 + 4 ⇒ (17) + 4 = 21
Initiative, Scabtongue: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative, Tickletooth: 1d20 + 2 ⇒ (11) + 2 = 13


Licktoad GM

Update: Both dogs appear quite feral and half-starved, chained to different masts via 20-foot-long rusty chains. The mangy hound is chained to the central mast on the upper deck, while the scruffy mongrel is chained to the aft mast below.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

I’ll assume all gobbos made it aboard.

Reta’s head snaps between the two mutts. The rope hits the deck … already forgotten. Reta’s eyes widen for a second before narrowing to hate-filled slits.

”Doggeeeeeesssss!” She stalks towards the one on the foredeck, drawing the magical dogslicer into her eager hand, every word is punctuated with a step toward her hated foe, ”Loud! Stinking! Barking! DOGGEESSS!”

Every step is quicker than the last, until she is scampering towards her foe, up the ladder, and dives around it … ending by plunging her blade into its side.

Move across the deck, up the ladder (I’m assuming that’s 2 squares of movement), then around the doggy (no AoO since it’s flat-footed; hasn’t acted yet). Then STABBITY! (including her bonuses for her Dog-Sniff-Hate feat)
+1 dogslicer: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
damage: 1d4 + 0 + 2 ⇒ (1) + 0 + 2 = 3


Licktoad GM

The mangy hound yelps as Reta's wicked blade does the bloody work of its namesake. 
  
 
 
 
 
~~  Round 1!  ~~
Reta
Chuffy
Poog
Mogmurch

Mangy hound -3
Scruffy mongrel


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Chuffy, giggling, shoots the dog closest to him with his new crossbow, before it has a chance to act.

MW Light Crossbow: 1d20 + 5 ⇒ (17) + 5 = 22, for 1d6 + 1d6 ⇒ (1) + (6) = 7 damage.


Licktoad GM

Sneak attack, right?

Only a whimper escapes the mongrel dog as Chuffy's bolt skewers the beast, pinning its neck against the mast. The creature writhes for the span of a few ragged breaths, before finally slumping, blood staining the weathered timber.

 
~~  Round 1  ~~
Reta
Chuffy
Poog
Mogmurch

Mangy hound -3
Scruffy mongrel


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Yep :-) The rogue has to earn his keep ;-)


Stats:
HP 10/10 AC 17/13/15 | F +3 R +2 W +4 | Init +2 Perc +6
Best race! Cleric of Zarongel!

Eager to shed the blood of a dog, Poog draws his trusty dogslicer and scampers to attack the other mangy cur!

Dogslicer!: 1d20 + 1 ⇒ (16) + 1 = 17
for: 1d4 ⇒ 3

Even though he could have burned or javelined the dog, Poog wants DOG BLOOD!


Licktoad GM

Snicker-snack! Poog's blade lashes out, and another dog is laid low. The air stills, but somewhere below are the snorts and stomps of that horrid horse, stamping in the mud.

GM'y biz'nee:
>1: 1d4 ⇒ 3

Good job! Where to, now? There are doors in the forecastle, and on the lower deck. There's also the rigging, or the gangplank leading back down to the muddy ground, and a very angry horse.


Siathorn Female Goblin | HP 15/15 | AC: 16 | TAC: 13 | Fort +3, Ref +3, Will +5 | Perc +7, Darkvision | SP 3/3 HP 1/1 RP 2/2

Ooo! More things we can climb?

Climb: 1d20 + 3 ⇒ (20) + 3 = 23.

Blowing a raspberry at Reta, Chuffy (quickly!) clambers up into the rigging like he was born to it, and has a look around.


HP 10/10 | AC 17 CMD 12 | Fort +5 Reflex +5 Will-+1 | Perception +3 Initiative +4 Goblin Alchemist 1

FFFF You all posted while I was sleeping :(. Its not all bad though, my bombs would have woken up all the longshanks and there goes our stealth!


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Reta spends another minute stabbing and kicking the pinned doggy corpse. Finally, her fury (temporarily) spent, she scampers up to the forecastle door. There, she presses her ear against it for a few seconds before sniffing at its base.

Listening and smelling at the door, as well as checking it for traps (And scenting for further dog-smells).
Perception: 1d20 + 9 ⇒ (1) + 9 = 10


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Too late for that to be sneakified?

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30


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Licktoad GM

Chuffy's curiosity is rewarded, as the crow's nests show signs of recent use. The central platform contains two vials of alchemist’s fire, a half-finished bottle of grog, and three Desnan candles. The stern platform contains a masterwork sling and a dozen sling stones.

Secret-y stuffs!:
Perception, Passive: 10 + 12 = 22

Reta leans low to the door, and hears the faint sound of boiling liquid. Her nose detects the smell of smoke, burned meat, and... DOG!
 
Big dog!


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

On the door, is the slit at the bottom of the door big enough to look under? Or slide Reta's small silver mirror under to see what's in there?

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