We Be Goblins

Game Master Zelit

Just a short play by post for my group. If I don't get enough of them to fill out the party I might recruit.



Just a fun and quick game


You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result.

Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.

That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!


So make your goblin or you can pick one of the "pregenerated" characters. Which I will fix. Because the numbers are off.


To roll your stats use 4d6 and drop the lowest arrange as you want.

To roll in text look at "how to format your text" below.

Stats: 4d6 ⇒ (6, 3, 2, 1) = 12
Stats: 4d6 ⇒ (3, 3, 2, 1) = 9
Stats: 4d6 ⇒ (1, 2, 6, 5) = 14
Stats: 4d6 ⇒ (3, 3, 6, 4) = 16
Stats: 4d6 ⇒ (6, 3, 3, 6) = 18
Stats: 4d6 ⇒ (3, 3, 3, 5) = 14


So my stats would be
11
8
13
13
15
11


Stats: 4d6 ⇒ (5, 5, 2, 6) = 18
Stats: 4d6 ⇒ (1, 6, 6, 4) = 17
Stats: 4d6 ⇒ (6, 1, 1, 1) = 9
Stats: 4d6 ⇒ (2, 2, 4, 5) = 13
Stats: 4d6 ⇒ (2, 6, 4, 2) = 14
Stats: 4d6 ⇒ (6, 3, 6, 3) = 18


Dan Crompwell wrote:

[dice=Stats]4d6

[dice=Stats]4d6
[dice=Stats]4d6
[dice=Stats]4d6
[dice=Stats]4d6
[dice=Stats]4d6

17,16,8,11,12,15.


Dan Crompwell wrote:
Dan Crompwell wrote:

[dice=Stats]4d6

[dice=Stats]4d6
[dice=Stats]4d6
[dice=Stats]4d6
[dice=Stats]4d6
[dice=Stats]4d6
17,16,8,11,12,15.

Change the seventeen to a sixteen and your all good

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