Wayward Kings (Group 2) (Inactive)

Game Master AdamWarnock

A group of adventurers stumble upon a mad lord with dreams of being a king and a young druid that he wants to awaken an ancient artifact.


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Krol looks to the girl and gives a smile.
"He is a mighty beast and we all owe thanks to him for assisting in this fight." he stops then turns to the bar tender. "Excuse me, but may inquire as to who this "Yale" person these gentleman mentioned. Another common street thug who should be in irons I assume?"


Ava glances around and raises her hood up before people look for too long and then walks over to the prone thug, leering down at him and placing a foot on his neck.
"Don't get up. We aren't finished with skum like you." she says simply as she waits for anyone else to come over and deal with this thug before he attents to escape. She looks at the blood on her hand, crimson on the pale skin and looks down at him, giving him a toothy grin. "Move and I'll pull out your entrails."

after seeing her without her hood I'm sure a lot of the characters would like to ask who/what she is.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Luther channels Iomedae's healing power again after grabbing his holy symbol to everyone. He glows with gold as a wash of diving healing washes over everyone.
1d6 ⇒ 3


All three are in the negatives and stable they ain't going anywhere.

"Ye could say that. Yale's about as viscous as they come, though."

Talus turns to the two girls. "Ye two get everythin' locked up. We ain't havin' any customers tonight. Can the rest o' ye tie those three up an' make sure they ain't gonna die in me inn." He walks around the bar and pulls several mugs and bottles from the cabinets underneath. He fills the mugs with ale and brings them to the big long table in the middle of the room. He sets them down and goes back to get the bottles. The girls finish closing shutters and bolting the door. and start to clean the floor off as best they can.

"Don't worry 'bout scrubbin' it. Just get most o' it up. Sure ain't the first time we've had a bloody fight in here."

He motions to the mugs and bottles on the table, and says, "I dunno about ye, but I need a drink."


The fat thug's eyes flutter open. He looks like he's going to try and bolt for the door, but the Falucin's snarl roots him in the spot. He instead tries to play the tough guy.

Sense Motive DC 17:

Bluff: 1d20 + 5 ⇒ (12) + 5 = 17
The man is just about scared out of his wits.

"So, ye gonna kill me slow fer answers? Well, I ain't talking."


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
Ava "Eidolon" wrote:
after seeing her without her hood I'm sure a lot of the characters would like to ask who/what she is.

Unless I'm misunderstanding the the Skill Descriptions portion of the PRD, we can't use Knowledge skills untrained. :(

"'Less I'm mistaken, these lads as 'ave had 'nuff a' th'fisticuffs. I hope we h'ain't a-kilt any a'em. Krol and, uhh... Ava..." Fearghus trails off at Ava's unusual appearance, before giving himself a shake and continuing. "We'd'a better not a' kil't 'em, anyways, as that'd be a whole heap a' trouble ain't none of us need: murder's murder and earns a fella th'noose, but a brawl as this be 'nuthin t' th'Guard."


Kassen Battle Maps | RotRL Battle Maps

You can, but the most you can get is 10+INT modifier.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Sense Motive of the thug: 1d20 + 4 ⇒ (2) + 4 = 6

Knowledge (Planes) of Aava: 1d20 ⇒ 20


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Sense motive 1d20 + 7 ⇒ (18) + 7 = 25

Luther approaches the fat thug, looks into his eyes, sees the obvious weakness there and places his boot on him. "I didn't think you would talk. The inheritor and justicier has judged your soul and found it lacking. As you have nothing to say about your employer, anything you wish to say before your soul is commended to others."

Luther sings in a Celestial chant and raises his longsword.
"And shepherds we shall be,
For Thee, my Lord, for Thee.
Power hath descended forth from Thy hand,
That our feet may swiftly carry out Thy command.
So we shall flow a river forth to Thee
And teeming with souls shall it ever be.
In nomine Iomedae"

Think of the Boondock Saints when the boys give their speech over the bad guys.


Fearghus:
You don't know much about what Ava is. You do know though, that she's not human.

"W-wait! Ye don't get it! Yale will kill you! He's a monster! I've seen him fight an ogre before. He killed it just like that!"

Sense Motive DC 15:

Bluff: 1d20 + 5 ⇒ (10) + 5 = 15

He is actually more afraid of Yale than of Luther about to bring a sword on his head.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Where will I find this Yale?"

Nevertheless, Luther will sheath is sword.

"Let's tie them up."

Luther binds the thug securely.


Male Human Ranger/1, Rogue/1

On untrained Knowledge, you can roll a d20 and add you Int, but the max you can try is a DC10 Knowledge check. Thus, if your Int is 12, you are +1, you can try DC10 checks and make them on a 9 or better. However, if it is a DC15 check, even on a roll of a 20, you could not make it untrained.

Still being HUGE for the moment, Durnak picks up the other 2 thugs. Where ya wants me ta put em. Someone gots some rope? Turning to Luther, I gonna be this big long?

Sense Motive: 1d20 + 2 ⇒ (6) + 2 = 8

NPC-Male-Baddie wrote:


"W-wait! Ye don't get it! Yale will kill you! He's a monster! I've seen him fight an ogre before. He killed it just like that!"

Durnak starts to laugh, which is more spit than laugh. Har har har, yer funny. Iffn he's as strong as y'all, thens I's guess'n da ogre musta been part goblin.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Sense Motive: 1d20 + 4 ⇒ (14) + 4 = 18

"Hur-hur, Durnak! Goblin is a' ogre... s'at make 'im a gobre?" Fearghus laughed coarsely at Durnak's joke.

"So, innkeep... seems t'me y'r a mite knowledgeable on this Yale between y'rself and the girl 'ere. An' it also seem t'me tha' as this be y'r inn y'r likely t'be in a spot with Yale... so if'n there's anythin' ye can tell us, it might be as we can take 'im out a'fore he can get t' ye. Leastaways, I'm thinkin' as it might be faster f'r ye to talk n' for this scum," asked Fearghus of the innkeeper while gesturing at the thug.


"A-a warehouse. An ol' warehouse behind the abandoned smithy!"

Shanks, the fat thug, is on the edge of panic.


f human monk 1 (drunken master)

Dolgana watches the boys rough up the street toughs, and helps herself to the ale. She smirks at the jokes about ogres.

After a bit, she saunters over, and takes a different tact.

We'll handle this "Yale" character. You tell us where to find him, and we'll do the rest. Unless you'd prefer come with us to meet this monster? I'm sure we can drag you along and let him know that you sent us.


Male Human Ranger/1, Rogue/1

See, I's tell'n ya. Dis is why I hates cities. All crime 'n 'ruption. But, iffn good folk gett'n hurt. I'll help ya stop da bad 'uns. Wit da hand a Iomedae, I'z a big'r 'n a ogre.


"That, I didn't know." Talus remarks.

"He's probably fibbin' about Yale killin' an ogre, but from what I heard he's still a right nasty piece o' work. If ye wanna know more, I can tell ye. I say take these..." Talus struggles for a moment to find a fitting word for them, "...bastards to the guardhouse down the road, first though. Yale's thugs shouldn't be out yet, but they will when the sun sets."

It's about mid afternoon right now. Winter's coming so the days are pretty short. You guys have about an hour and half of daylight left.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

"A warehouse behin' th'bandoned smithy, why, sounds t'me like a right proper 'venture to 'bark 'pon..." Fearghus mused to himself. "Innkeep, s'there a reason th'Guard don't take 'im out? Seems t'me like Yale could be a real danger to th'town!"

OK, off to bed!


"Mainly because some o' the worst criminals are in the guard. That damn fool Lord Redwall hires 'em to go looking for some damn fool sword."

Talus turns around to grab a mug to find that a couple have already been drained. He shrugs and takes one of the full mugs and takes a deep draw from it before speaking again.

"Most o' the time if ye leave the guard alone, they'll leave you alone. If they see a crime happen right in their faces, or if ye take someone that ye caught to 'em, they'll make a big show o' it and 'take care o' it' or whatever piece o' piss they're feedin' everybody now-a-days. If I had to guess, they'd probably kill 'em or lock 'em up an' let 'em starve."

He breathes another heavy sigh and drains the mug.

"Truth be told, I wanna leave this gods-forsaken town and head to High Pass, or even go all the way down to Iron Wall, but I can't afford passage for one, let alone three an' a cat."


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

"Ok, how about we visit the warehouse tomorrow. Anyone still injured?"


Male Human Ranger/1, Rogue/1

Yep, nuttin else ta do wit em. Can't leave em here. Can't let em go. Lets take em to da guard. We kin talk 'bout 'morrow over 'n ale after we's done.


"A 'fool' lord, hmm? Do you mean that he merely acts the fool or that he has a below average intelligence? The latter wouldn't surprise me as many human nobles seem marry close to home." he shakes his head as he says this. "I never understood marrying someone's cousin, must be a human thing. But anyway, what is this Lord Redwall like?"

Knowledge nobility (untrained) 1d20 + 1 ⇒ (9) + 1 = 10


Fearghus wrote:

Sense Motive of the thug: 1d20+4

Knowledge (Planes) of Aava: 1d20

Fearghus:

You don't recall any mention of this particular outsider, however the mark does remind you of something you may have glanced over and talked about in your past. The mark on her forehead, matching Krol can only mean that he is a summoner and Ava is most likely his Eidolon, but beyond that you have limited knowledge on what the in the mark means. Knowledge in the arcane would give you more information.

Ava looks to the group curiously and then walks over to stand by Krol's side, arms at the side in a ready position whilst her hand still drip with blood from the battle. Krol then points to a nearby basin behind the bar for her to wash herself up.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Fearghus looks around the inn, taking in the aftermath of the brawl - and especially the serving girls, to make sure they were unhurt. 'T'ain't wha I'd had in mind f'r comin' 'ere, but seems there's a reason f'r it after all. Bending down life heft one of the unconcious thugs, he hefted the thug over his shoulder.

"Durnak, I'll help bring 'em in t'th'Guard. Luther, ye want t'bring th' third one a' 'em?"


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Just then the door opens and a man dressed in garish colors with bright red hair and a oddly shaped hat with a long feather comes striding in. Whistling a merry tune he stops dead in his tracks as he sees the aftermath of the brawl. The smile on his face melts away leaving only a sad look, "I always miss the fun! I told her I needed to go!"

"They didn't catch up to me, did they?"

Genisen will scan the room to identify any danger while trying to appear aloof as he is taking in the aftermath of the fight

Bluff 1d20 + 6 ⇒ (1) + 6 = 7
Perception 1d20 + 4 ⇒ (4) + 4 = 8

Despite his attempt to appear aloof it is obvious that the man is tense and ready for battle looking to see who were the culprits. His gaze settles on the group. He says to you, "Ho now, you couldn't have waited a little longer for me to arrive?"


Male Human Ranger/1, Rogue/1

Notta probl'm Fearghus.

After wiping off his blade on one of the thugs shirts and fastening it back on his pack and making sure that the thug is securely bound, Durnak picks up the worthless human and slings him over his shoulder.

Let's get em to da guard. Be done wit dis scum.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Seeing the stranger with the peculiar hat come in, Fearghus addressed the newcomer, "An' good afternoon t'ye, too. T'ain't so much as we're after waiting, as these three," replied Fearghus, giving a short nod of his head to indicate the thugs, "couldn't let well 'nuff alone an' were after both'rin' the maids an' in need a' the learnin' a' manners."

"An' speakin' a' which, ye got a name? I'm Fearghus. This 'ere's Durnak, an' Luther, an' Krol, an' his friend Ava." Fearghus hesitates slightly in describing Krol and Ava's relationship. Bluff to notice: 1d20 + 3 ⇒ (14) + 3 = 17

Seeing that Durnak was ready to go, he continued, "Now, if'n ye want, ye can set right down, and me an' Durnak 'ere'll be back 'n a bit - we're takin' these fine fella's in t' th' Guard, an'll be back in a bit if'n it's the tradin' a' stories y're after."


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17

Genisen notices the pause and assumes that it means they are more than friends and they are an item. "Too bad, but that just makes it a challenge"

With a slight bow Genisen says, "Genisen Larkova, man of many talents, of which one I shall show off now" Genisen calls for something to drink and when it comes drains half of it almost immediately. After a contented sigh he says, "Good luck with the guard. By the way, they have no sense of humor so be careful what you say."


Male Human Ranger/1, Rogue/1

The bearded, disheveled and clearly unwashed Durnak responds:
Bah, guards 'll be n'problm. We'll dump da thug dere 'n tell em what happened. W'll be back 'n a jiffy.

It is clear that Durnak wants to get these scum out of the tavern and out of his life as soon as possible.


Durnak Zweiblatt wrote:

The bearded, disheveled and clearly unwashed Durnak responds:

Bah, guards 'll be n'problm. We'll dump da thug dere 'n tell em what happened. W'll be back 'n a jiffy.

It is clear that Durnak wants to get these scum out of the tavern and out of his life as soon as possible.

"I could not agree more Durnak. Let us dump them at the guards and hopefully we get a reward. If not then I can guess we can settle for that these poor wreches leave this place alone and if their Boss comes looking for a fight, we will strike him down just as we did his men." he smiles and gives a wink to one of the serving girls.


Male Human Ranger/1, Rogue/1

Genisen, iffn ya wants to help us carry da third one, it'd be helpful. I's a bett'n Talus might have a free ale fer us aft'r we's done as well.


"After what ye did, I got more than ale fer ye." Talus gives a smile, then a great belly laugh. "I'm sure most o' ye have some mighty int'restin' tales. I look forward to hearin' 'em!"


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen smiles, "If it includes free ale I'm in!"

"Maybe the guard will not hold last week against me."

Genisen grabs the third one and is ready to follow the others.


f human monk 1 (drunken master)

I'll not have you 'menfolk' taking credit for the group. I'm coming along. I'd like to take a quick look at this warehouse as well. As the famed monk Giquonclo: said "If we are going to do a little housecleaning, we should first know what the house is like." Dolgana, by the way, if anyone cares to ask. She states, and grabs an available appendage of the nearest thug.


Male Human Ranger/1, Rogue/1

Durnak nods his head, keeping both hands on the thug over his shoulder. Nice t'meet ya Dolgana. Join us fer 'n ale when we's done wit dees cretins. I'll try ta keep da mage from spill'n yer dink dis time. Durnak shakes his head in sorrow at the though of such alcohol abuse.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

"Ha! An' well-met, indeed, Dolgana. Aye, an' le's be 'bout it so's we can get back f'r some ale!" Fearghus greeted the last apparent member of their party, before heading out the door with one thug over a shoulder.


Aasimar Init: +3 / Percep +20/Sense Motive +8/ Darkvision 60' CMD=18 Cleric 8 Hit Points: 51/51 AC26/ff25/t12 F+10/R+6/W +15 Channel 6/6

Actually touching and carrying the thugs seem beneath Luther, but he will tag along to explain things should any misunderstandings occur.

"I'll get the doors and make sure the guard understands the importance of locking these thugs up."

Luther holds open the door to the tavern and quickly leads the way to open the door to the guard post.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen will try and examine the ne'er-do-well he is carrying for an extra scratch.


Kassen Battle Maps | RotRL Battle Maps

GM Screen:
1d6 ⇒ 2
1d6 ⇒ 2
1d6 ⇒ 3

Genisen:
You find 4 GP, two daggers, a rapier, and a set of studded leather armor on him. You also find a potion of CLW[.

Anyone else seeing what the thugs have?


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

"Huh, well, looks as Genisen's a right good idear... seems like it'd be th' least we could do as civic-minded people is t' conf'scate anythin' else as might help 'em t'make trouble f'r anyone else..."

Perception (search thugs): 1d20 ⇒ 12


Kassen Battle Maps | RotRL Battle Maps

Fearghus finds 9 gp, four daggers, two rapiers, two clubs, two sets of studded leather, and two potions of CLW

Genisen also found a club, sorry I kinda blanked on that one.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3
DM-Salsa wrote:

Fearghus finds 9 gp, four daggers, two rapiers, two clubs, two sets of studded leather, and two potions of CLW

Genisen also found a club, sorry I kinda blanked on that one.

DM-Salsa:

Does what I find include Genisen's searching, or are our finds separate?


Kassen Battle Maps | RotRL Battle Maps

Separate.


Male Human Ranger/1, Rogue/1

Wow, dees cretins gots stuff.

I search my thug as well.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Genisen pockets the gold and the potion. When picking up the rapier he snorts with derision at the puny weapon.


Kassen Battle Maps | RotRL Battle Maps

I have a feeling that Genisen would get along well with two of my characters.

All told the three of you find three rapiers, three clubs, six daggers, three sets of studded leather, 13 gp and three potions of CLW. You have also received many odd looks as you pretty much have to strip the thugs to their skivvies in order to get the armor off.


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5
DM-Salsa wrote:
You have also received many odd looks as you pretty much have to strip the thugs to their skivvies in order to get the armor off.

Genisen will back look at them with a look of disgust and say "Hey! Don't judge until you spend a night with a group of Calistrian groupies! You'll have memories and keepsakes you never knew you wanted." Genisen scratches in a "should be" private area without much thought about it.


M Human Paladin 2; Init +2; Per +0; HP 24; AC 18, T 12, FF 16; F +5, R +2, W +3

Perception to see Genisen claim the thugs "loot": 1d20 ⇒ 4 Ha! Missed that by a mile.

After removing any possessions of note from the thugs, Fearghus turns to the innkeeper. "F'r y'r troubles, an' t'help get these two lasses out'a town t'someplace nice where they c'n find 'emselves husband's an' start fam'lies - but seem t'me tha' some a' this might be useful t' ye if'n y'r lookin' t'get out'a town. S'there anythin' in 'ticular you'd need?"

Seeing the odd looks he, Durnak, and Genisen were receiving for practically stripping the bodies, he continued, "Hey, them as had it ain't a'gonna need it any more, an' th'inkeep and these fine lasses could. As we say out in th' Iron Pines, 'tis not the wastin' f'r the wantin'. I hope t'ain't no trouble f'r me t'do such as tha', but 'tis th'right thin' t'do f'r such hosts as these. An' besides, I'm guessin' such as Yale got plenty more'n tha' if'n comes time to be after claimin' such f'r ourselves."

Looking slightly abashed at such as long-winded address, he mumbled "Well, they ain't gon'a need it anyways."


Male Human Ranger (Freebooter/Trapper) HP 22/25 AC 17 (18 with Shield) FF 14 T 13 CMD 16 Fort +4, Ref +5, Will +0 Init +5 Per +5

Slight of Hand: 1d20 + 2 ⇒ (14) + 2 = 16

Genisen looks at the loot Fearghus and Durnak found off their louts comapred to his. Lifting up his eyepatch from his left eye to get a better look he says, "Huh. Figures I pick the guy at random who must have gambled away all his loot. Oh well it would have just gotten me in trouble anyways." Genisen moved his eyepatch to the other eye since the left was getting sweaty.


Male Human Ranger/1, Rogue/1

Durnak pockets what he found and than tosses the thug over his shoulder again.

We should'a take em to da guards. Figure dis here Yale feller gonna be none t'happy we's whack'd his men. Best we be done wit em 'fore dark.

Durnak starts to head for the guard station assuming the others will follow.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

While walking next to Genisen: You's gonna keep whatcha takes from dat guy.

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