Way of the Wicked Reversed, Be the Heroes of Talingarde (Gestalt)

Game Master parizzio

Based on the "Way of the Wicked" AP by Fire Mountain Games, heroes of Talingarde will find their homeland targeted by the sinister schemes of Cardinal Adrastus Thorne.


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Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

look forward to it


HP 30/30|Fort 6, Ref 3, Will 6|Init 1|Per 2|CMD 13|CMB 2

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HP 30/30|Fort 6, Ref 3, Will 6|Init 1|Per 2|CMD 13|CMB 2

He seemed serious-minded when you met him; his voice was terce, he asked frequently the limits and rules he'd be operating under. The principles he was to uphold. Less so after your first battle with him, when he fought fukll of sound and fury. Your best estimate of him was of someone, quite young, working hard to balance the contradictions bestowed upon him and chosen.

Like so.

Robe flapping, he moves up, hands splayed forward. "Parzifal, help him!" A blue-feathered thrush moves forward and takes up a defensive position behind Vincent's neck. Muttering arcane words, he lifts his fingers and summons fire, lips curling back to reveal a broad grin.

Perception to spot any unseen enemies 1d20 + 2 ⇒ (5) + 2 = 7
Move to the square above the half-orc
Burning hands, should hit the two black-robes; DC 17 concentration check 1d20 + 7 ⇒ (11) + 7 = 18
DC 16 Reflex to halve 5d4 + 5 ⇒ (4, 3, 1, 3, 3) + 5 = 19 fire damage


GM:
2d20 ⇒ (12, 6) = 18

Of the two black robed figures, one quickly evades the entire burst of flames; the other, and closest to Obadiah catches the brunt of the blast: his mortal essence departs before he even has time to scream.

The figure furthest removed on the causeway slips away even more, all the way to the door of the gatehouse, retrieving a cylindrical tube from his pack.

Initiative proceeds to Auric


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Continuing to sing, Auric moves up to the closest villain and swings his longsword at the interloper...
Attack w/IC: 1d20 + 8 + 1 ⇒ (19) + 8 + 1 = 28, for: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11
confirmation: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20, for another: 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9


Auric:
I'm not sure if you knew you were flanking with Vincent or not. If you didn't add the +2 to your attack roll, then your attack crit. If you did, it did not. I've assigned damage as if it were a crit. If this is true, no need to reply to this!

Auric's mighty blow caught the plated man off guard, and certainly drew his attention. He turned angrily to Auric, preparing a counterstrike.

Greatsword: 1d20 + 10 ⇒ (18) + 10 = 28
Dmg: 2d6 + 5 + 6 ⇒ (5, 6) + 5 + 6 = 22

Meanwhile, the remaining twin launches a series of attacks on Vincent.

Daggers: 1d20 + 8 ⇒ (17) + 8 = 25
Dmg: 1d4 + 3d8 + 6 ⇒ (3) + (6, 3, 7) + 6 = 25if hit

Daggers: 1d20 + 8 ⇒ (2) + 8 = 10

Init: Fiora, Obed, Vincent


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent steps back 5' and lays on hands on himself as he is barely still conscious after that vicious blow.

healing: 1d6 + 2 ⇒ (3) + 2 = 5

HP 5/25

and he goes total defense for the round.

AC 27


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

GM:
I did not know i was flanking and had not added the +2.


HP 30/30|Fort 6, Ref 3, Will 6|Init 1|Per 2|CMD 13|CMB 2

With a sonorous chime, the thrush presses its head against Vincent's neck, and feels healing light flow through him. Raising his hands, Obadiah lets another burst of gold-flecked flame emananate forth from him.

Lay on Paws, heal for 1d6 + 2 ⇒ (2) + 2 = 4
Burning hands, should hit that black-robe
DC 16 Reflex to halve 5d4 + 5 ⇒ (4, 1, 1, 2, 2) + 5 = 15 fire damage


Sending a PM to Fiora today, I'll autopost for Fiora if I don't hear back

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