Way of the Wicked Reversed, Be the Heroes of Talingarde (Gestalt)

Game Master parizzio

Based on the "Way of the Wicked" AP by Fire Mountain Games, heroes of Talingarde will find their homeland targeted by the sinister schemes of Cardinal Adrastus Thorne.


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I'll be tied up until much later tonight! Hope everyone is enjoying the start of their weekend. I will definitely have posts up before I go to bed, it'll just be a bit!


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Did you ever hear back from Thessan? If not, have you thought about what to do to replace him?


I have not heard from him.

I'll either replace him or leave you as a group of four.
I will leave that decision to the four of you.


Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV

I'd say let's go ahead with four. It'll probably make the posting rhythm more stable :)


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

I have no objections to trying it with 4 either. I'm really built mostly as a force multiplier right now but if need be I could switch my feats and gear to get a lot more damage output.

Silver Crusade

HP 33/33 AC 20 T 11 FF 19 Fort +8, Ref +7, Will +7, Perc +6, Init +1

Fiora is a two-weapon fighter with the static damage of smite evil. If we're hurting on anything it's not going to be damage.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

four is fine with me

Sovereign Court

Female Sylph Druid 1 (Sky Druid)

I may be willing to fill in for your lost Paladin. Looks like you could use a stealth buff, so a Divine Hunter / Slayer might be a good addition to the group so we can get some Rogue Skills into the mix.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Umm, I think we already voted unanimously to stay at four...
Sorry.


I finally made contact with Thessan. His family has gone through a terrible tragedy so please include him in your thoughts and prayers. When he is ready to return, I will work him back in.

That being said, I run this homebrew out of my home weekly with some friends. We are well ahead of the PbP (for obvious reasons) and all of the encounters I have been making are for a group of five.

To balance this out, please go back into your character sheets, maximize your hit points and increase each ability score by 1 if you chose the odd stats I gave. Please keep the "8" as it is.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

I believe Auric is fully updated.

Silver Crusade

HP 33/33 AC 20 T 11 FF 19 Fort +8, Ref +7, Will +7, Perc +6, Init +1

Sorry about my brief and infrequent posting, I've been working on putting up a fence this week so I've been either too busy or too exhausted to put much effort into my RP's.


Unfortunately, my grandmother passed away today. I'll be out of state in New York until Sunday, April 3rd. No need for condolences, she was almost 90 and lived a great and full life. For those who pray, please do so for my mother. I will still continue to make posts, but they won't be as frequent.

On a lighter note, Happy Easter, I hope you all enjoy the holiday weekend.


Almost finished with my drive to NY. I'll get some posts up tonight.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

Just out of curiosity, where in NY are you going?


Upstate. Amsterdam. It's about an hour away from Albany


I have returned from my brief trip sooner than I anticipated.

I'm ready to start posting again, but by the looks of it, the group is still discussing the list, and what their next move is!


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

I think we were going to report to the boss man.


I'm more concerned with the route. You could take the road or use the tunnel underneath the inn.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

We never did actually find the tunnel, and we broke the key in the lock. I think we're just walking above ground.


It would be much easier to find with the map you acquired. Though I did forget about breaking the key inside her door.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

While I do get the hint that the tunnel is more interesting, we would have to break down the door (which isn't the most Paladin-y thing to do).

I guess we probably should go ahead with that just so we can start killing stuff like proper murder hobos.


I had encounters planned for both, so it was really up to everyone what they wanted to do :)


My RL friends decided to show up and demand I run game tonight :P

I'll get a post up in about four hours. Hope everyone is having a good weekend


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

I will be on a trip again starting today with rather limited time to play on the internet. I'll be back online Sunday night. Bot me as needed.


Male Aasimar Fighter, ex-Monk, ex-Cleric | HP 28/28 | AC 17 TO 17 FF 13 (CSFD -2/+5) | F +8 R +5 W +5 | CMD 20 | Acid 5 Cold 5 Elec 5 | Init +3 | Perc +7 DV

I'm flying back home today - please don't expect anything from me on the next days, I'll be busy getting things round :) have fun during the while guys!


I'm replacing Allyo, I'll have this done as soon as possible.

In the meantime, if there are any changes you'd like to make to your characters feel free to do so now.


I finally got in touch with Allyo, and he has decided to withdraw from the campaign. My discussion with him did bring up a possible valid issue I may have been missing.

The creation of an all-paladin party seemed thematically fun and appropriate when I started this campaign but ultimately I feel that it's robbing your characters of your unique identities in regards to both mechanics and role play opportunities.

If you are completely satisfied with your character and their interactions, then I am equally satisfied. However, if any of you wish at this time, you may completely recreate your character.

I'd like to have this entire process done by the end of tomorrow, or at the very latest by the end of the weekend (it generally appears like the PbP forums are much less active on the weekends). Feel free to discuss intentions and ideas here!

I only ask that if someone does change their character, we break verisimilitude and pretend those changes existed all along.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Vincent is fine as is.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

I'm pretty happy with Auric as he is... He's designed to be part of a team of knights (kind of the leader, really), so the more we move away from that the more I might want to rework some things, but as long as we're still all Knights of Alerion, and pretty much everyone has a good option for melee or ranged combat I'm good. My diplomacy is +16 right now (sense motive too) and with flag bearer and performance I give everyone +2 hit/damage (plus I'll get some good buff spells as we go), so he's pretty good for what I planned for him to do. I fight one handed (sword and board) so my damage isn't great, but smite helps and I add to everyone else's...

Also, I have an RL friend who might be interested if we're looking for 1-2 more... He built a pally/oracle focused on healing and buffs for another game that fell through not long ago. He's out of town right now (and unreachable) so don't wait if you find a replacement you like, but I can ask if he's interested when he gets back (I'm pretty sure that's this weekend).


HP 30/30|Fort 6, Ref 3, Will 6|Init 1|Per 2|CMD 13|CMB 2

Hey fellows, seems I'm your new party member.

GM, I already made my concept to fit the Paladin constraint and I'm content to maintain it. As to your problem, I'd suggest in future that an all-paladin party is fine, but it might be better to allow paladins to be of any good alignment rather than just LG, adding to variety.


HP 30/30|Fort 6, Ref 3, Will 6|Init 1|Per 2|CMD 13|CMB 2

Sheet's all done.


Just curious if there was a mechanical reason behind Dammerich being your chosen deity. Mitra is pretty much the only deity really followed in Talingarde with exception to the evil cult of Asmodeus.

I'm simply going to place you into the group as if you had been there so we're not tying things up with 'who are you, where did you come from...'

Essentially, a small group of Knights of Alerion was sent up to report to Commander Havelyn at castle Balentyne. The group stopped in Aldencross for the night, a small town a mile southeast of Balentyne.

After the arrival, they heard new about a serious of strange and unfortunate circumstances occurring over the last month: random deaths, poisonings, friends plotting against eachother....

In the investigation, the group of Paladins ended up travelling to Balentyne to witness the end of a massacre. Bodies of dead guards litter the entire place and they were just a few moments too late, witnessing the death of the commander. Right now, they are in combat with the remaining villains.

If you're interested, I keep a roll20 map up for this group for positioning here.

I will replace Allyo Shan's token with yours, and place you on his initiative for this combat.

The fight is occurring on a causeway over a drawbridge.

You are about 35 feet away from the main combat, and another 30 feet away from an enemy caster that is lingering behind.

It is presently your turn as well :)


HP 30/30|Fort 6, Ref 3, Will 6|Init 1|Per 2|CMD 13|CMB 2

He's one of the harsher deities, and my character has minor rage problems.

Alright.


Le sigh. I'm sorry this group keeps getting stalled. Working on a replacement.


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

It's OK. Not your fault. we'll get the right mix eventually.


HP 30/30|Fort 6, Ref 3, Will 6|Init 1|Per 2|CMD 13|CMB 2

Dead game already?


HP 33/33 AC 23, T 12, FF 21, CMD 19 (22 vs. grapple, dirty trick), Fort +7, Ref +7, Will +6, Per +7, Init +3

Still here.


Aasimar, Bardadin 7 | HP 92/92 | AC 27 (t20, ff18) | CMD 27 | F +12; R +17; W +12 | perception (darkvision) +13, sense motive +17, initiative +10 | active effects: --

I have too many games to disappear... it may be too late for this one to recover though.


I don't intend on letting it die. Over the course of this week I've recruited two other people, each never posted. I'm on the hunt again and will fill our 4th soon.

However, I am considering ending the combat through role play instead of dice rolls once I get someone solid, as having two people disappear in the middle of the fight and be replaced is just...silly.

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