Ekkehardt |
I believe I made my wish very clear,
Here
and
Here as well.
I might have to stab-o-matic on my team to make my orders more clear.
Or leave them to die as I flee.
:) Evil is good like that.
Tolus Soulrender |
I don't know. Haven't looked in the mirror in a while. We're probably all looking a bit rugged.
Your Benevolent Dictator |
You've completed the introduction! Now you can finally begin to be awesome. :-) Also you're now Level 2.
Finally, here's the Campaign Song
Tolus Soulrender |
Yes. I'll try to get that done tonight.
Highlights:
I can now increase the number of targets of my healing powers for 1pp
I now know, in character, the number of hit points collective members have lost, allowing me to never over heal someone
I can now deal damage to a foe and gain healing in return, but it's a melee touch
And more power points, etc.
Next level though, we all get communal telepathy. It's gonna be awesome for party banter. :D
Ekkehardt |
+1 skill point Bluff, Intimidate, Religion, Stealth
+1 Bab, CMD, CMB
+4 Fort
+3 Reflex
+4 Will
Touch of Corruption (1d6, 4/day) (Su) You can inflict 1d6 damage, 4/day
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws.
Tolus Soulrender |
HP: 1d6 + 2 ⇒ (3) + 2 = 5
BaB +1
PP +4 for a total of 10
Class Abilities gained:
Soulthief's Touch
A soulthief vitalist of 2nd level who utilizes transfer wounds can choose to instead deal the amount of damage that transfer wounds would normally heal (1d6) plus the soulthief's class level to the target, healing himself a number of hit points equal to the damage dealt. A soulthief may not heal more hit points than the touched creature had prior to using this ability.
This ability may only be used on creatures with a Constitution score and may not be used against creatures in the soulthief's collective. A soulthief may use this ability on creatures with a total number of hit dice less than half his vitalist level, but he gains no healing from it.
Health Sense
Beginning at 2nd level, a vitalist may take a swift action to gauge the relative health level of collective members, determining the amount of damage, in hit points, that an ally has taken. In addition, the vitalist may make a Heal check as a standard action, with a DC of 15, to determine if any of the members of his collective are afflicted by a disease or poison.
Spirit of Many (Su)
A vitalist of 2nd level gains special abilities when manifesting powers with the Network descriptor. He can manifest these powers on any member of his collective, even if they are out of the power's range or would normally be immune to the power. Whenever a vitalist manifests a power with the Network descriptor targeting only members of his collective, the power loses the mind-affecting descriptor (if it had it) and bypasses any power resistance, although it still provokes an attack of opportunity to manifest as normal. Network powers manifest only on members of the collective never allow saving throws -- their saving throw entry becomes “None,” although if the power specifies a subsequent saving throw, subjects attempt those saves normally. The vitalist also adds the following augment to all powers with the Network descriptor:
Augment: For every additional power point you spend, you can choose an additional target, so long as the target is a member of your collective.
Talenvere Steelguard |
hp gain: 1d10 + 1 ⇒ (2) + 1 = 3 >.<
add Bravery- fighter gains a +1 bonus on Will saves against fear. This bonus increases by +1 for every four levels beyond 2nd.
bonus feat = weapon focus dagger
Evasion
Rogue Talent - Bleeding attack- A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage.
Special: Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.
BAB +1
Fort +1
Ref + 1
10 skills
(trained)Acrobatics +10, Diplomacy +4,Disable device +10,
Climb +6,Escape Artist +10 Profession Soldier +5,
Profession Sailor +5,Sense Motive +6,Sleight of hand+10,
Stealth, +10 Swim +6, Bluff + 4, Disguise +3
Tolus Soulrender |
I've technically had it since the beginning, but you said we were missing our familiars and such. :)
Rofocale Lusk |
Let's see:
HD: 1d12 ⇒ 9
+1 BaB
+1 Fort
+1 Ref
+1 Perception
+1 Intimidate
Paramortal I: The godling does not need to eat or drink. While the godling may partake if she desires, she suffers no penalties for lack of food or water, and does not suffer starvation or thirst. The godling ages only 1 year for every 2 years that pass.
Picking a Divine Trait is harder than picking a friggin Feat I swear it!
Your Benevolent Dictator |
Each of you gains Devil's Pact as a bonus Feat. Ignore the "Special" drawback - for now....
Also, if you don't already have it, gain Infernal as a bonus language. That's what the telepathic voice spoke.
Shinoko |
HP: 1d8 ⇒ 8
-Posted with Wayfinder
Shinoko |
HP+8
0-Level spell Arcane Mark
1-lvl Spell Corrosive touch
Skill point in: Acrobatics, Bluff, Know. Nobility, Perception, Stealth
Eidolon: Improved Damage, HP +5
-Posted with Wayfinder
Shinoko |
Combat Gear
alchemist's fire
Other Gear
fighting fan,
sling,
backpack,
bedroll,
belt pouch,
earplugs,
flint and steel,
silk rope (50 ft.),
skeleton key,
soap,
torch (10),
trail rations (5),
waterskin
Ekkehardt |
I will have gear posted in a bit, but I intend to keep the chain shirt, heavy steel shield, longsword and longbow.
I will add a two handed weapon and possibly some other items.
Most likely a falchion.
Tolus Soulrender |
Combat:
Quarter staff (for psicrystal) -
Sling -
Studded Leather armor 25
Mace, heavy 12
Other:
backpack,
bedroll,
blanket,
belt pouch,
earplugs,
flint and steel,
silk rope (50 ft.),
skeleton key,
soap,
torch (10),
trail rations (5),
waterskin
Cheap holy text
I have no idea how much that actually comes out to, but I'm pretty sure it's under 200.
Tolus Soulrender |
I guess this just isn't starting quite like I expected. That and it is a busy time for me. As soon as we get into a flow with the plot I think I'll do better.