Way of the Wicked (private) (Inactive)

Game Master Whack-a-Rogue


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Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

No other languages were taken cause he doesnt know any... he never paid attention to that? *lawls*

to make others feel better...

Test stabbies

dagger left: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
rapier right: 1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 10
dagger damage: 1d4 + 2 ⇒ (1) + 2 = 3
rapier damage: 1d6 + 2 ⇒ (2) + 2 = 4

'Heroic' Errol flynn leaping rope swing grab
acrobatics: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Heh, this is starting well.

Ranged thingy: 1d20 + 2 ⇒ (18) + 2 = 20
1d6 ⇒ 2

Boom! Healer strike!

Dark Archive

HP: 14/14

Okies, bare bone sheet is done.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Huh. Never heard of damnation Feats. Too bad Vitalists are so feat starved. Where can I find them?

Dark Archive

HP: 14/14

They're from Champions of Corruption, d20 has them here.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Those are kind of awesome. I wish I had room for them.


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

so as far as i can tell we have a psion something or rather, an anti paladin, a fightery rogue type, a evil kidtastic summoner, and Rysky's charector yes yes?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Indeed indeed. And rysky's looks rather martial as well by the stats.
Of note is the lack of a traditional full caster.

I'm a psionic healer. I'll be debuffing and healing your HP woes. I don't have good condition removal, however. It's one of my balancing weakness to temper the stoopid amount of HP I heal, especially at later levels.


Here's what I'm seeing at the moment.

Tolus: healing/debuffing
Shinoko: melee/possibly a little buff/control
Ekkehardt: melee
Talenvere: melee/(plus skills?)
Rysky: ?

Basically you're lacking Ranged DPR and casting. Shinoko's actually a Synthesist, so she'll be almost exclusively melee DPR. The fact that you're an extremely martial party won't be too much of an issue until midgame, but you'll still have to be careful. However, since Leadership (modified) is perfectly acceptable in WotW, you should be okay.

Modified Leadership Summary:
If taken, Leadership grants you a cohort as usual. You'll be able to choose from several previously-interacted-with NPCs or can create your own. I'll be responsible for the mechanics of the build, but your desires will heavily influence me.

Instead of followers, you'll get to create your own evil organization. Want to start an assassin's guild? No problem! Clandestine information network? Works for me! Want to control the black market? Piece of cake! You get the picture. Also, if multiple PCs take Leadership, they have the option of combining their organizations for an increased resource pool. Each week/month, you get a set amount of "minion actions" that can be used to earn money/gather information/purchase illegal substances/bully locals/etc. It has a lot of similarities to Ultimate Campaign.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I just found my level 7 feat! I'm a big fan of leadership used in that fashion. Can I create a fake church of that stupid good god all the cretins serve in order to infiltrate the actual church and corrode it's clergy?


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

I plan on when i get the chance to get a lot.... and i mean a lot of throwing implements.... like daggers and teh like.. not that the range on those is amazing


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Well, we should all have a ranged option. That's just good standard practice. I meant more of a dedicated ranged character. An archer or bolt ace or something.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

My plan is to focus on pain, intimidation, and leadership positions I hope!

Third level is going to be a tough call for me. I can remain a Standard Anti-Pally and scare even the fools without fear.

Or take The Lord of Darkness archtype for command shenanigans!

Oh the places we'll go.

And, Minions! Mahahahahahhaha!!!


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

Like we are going to listen to some failed paladin... Did you not say your bible verses properly is that why they kicked you from the fold.... :P


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

You mean there was an easier way to drop out of the Paladin Academy?

DAMMIT!!!!!!!!!!!!!!!!


@Tolus: That's an evil, evil idea ... ... I approve wholeheartedly. ;-) Shinoko plans to take control of her assassin's guild around the same time.

Re: ranged options - I vote slings. Lots and lots of slings. ;-)


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Sweet! We can hash out the details later. :)

Now I really want to get going!


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Yes! GIVE!!!!


Just waiting on Rysky. Everyone has my permission to yell at him. ;-)

Everyone:
Kidding of course.


Skills:
Acrobatics +6, Bluff +7, Climb +0, K. Nobility +6, Perception +5, Spellcraft +6, Stealth +8, Survival +3
Stats/Fused Stats:
HP: 18/18 (+10/10) (6 NL) | AC: 13/17 (+4 MA); T: 13/13 (+4 MA); FF: /11/13 (+4 MA); CMD: 9/14 | Fort: +2/1; Ref: +3/+3; Will: +6/+5 | Init: +2; Perc: +4
Spells:
Level One: 4/4 | Prestidigitation: 3/3 | Summon Monster 8/8

Oh Ill yell at him. I dont need permission. I've waited months to play this game!!! >:( Stupid germs and life stuff and such!

Spoiler:
I love you Rysky!! <3

Dark Archive

HP: 14/14

What?!?!

Spoiler:
Love you too :3


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

I don't yell. I keep a tab of slights that can be called to account at any time. ;)

Dark Archive

HP: 14/14

Character Sheet:

Race: Tiefling
Class: Mighty Godling
Trait: God Scorn: +1 to saves vs divine spells.

BaB: +1
>Mbab: +5
>Rbab: +3

Fortitude: +4
Reflex: +4
Will: +3

Perception: +7
Intimidate: +8

Lineage Domain: Chaos Domain (Demodand)
Faith-Stealing Strike (Su)

You can make a single melee attack using your highest base attack bonus against a creature capable of casting divine spells. If you damage the creature, it must succeed at a Will save (DC = 10 + 1/2 your cleric level + your Wisdom modifier) or be unable to cast any divine spells for 1 round. If you do not damage your target with the attack, this ability is expended with no effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Soulless Gaze (Damnation)
Otherworldly dread infuses your gaze.

Benefit(s): You can use the Intimidate skill to manipulate and terrify others.

One Damnation Feat: You gain a +2 bonus on Intimidate checks.

Two Damnation Feats: When you demoralize a creatures more than once using Intimidate, you can create stronger fear conditions rather than increasing the duration of the shaken condition.

Three Damnation Feats: You gain a +2 bonus on Intimidate checks (this stacks with the earlier benefits of this feat).

Four Damnation Feats: You can use Intimidate to demoralize opponents as a swift action.

Tiefling

Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Spell like Ability: Bear's Endurance 1/day


FREEBIE TIME!!!

Talenvere: You can gestalt your Fighter and Rogue levels.
Tolus: You gain the Warrior Priest feat. The concentration bonus applies to psionic/psi-like abilities as well.
Shinoko: You gain the Arcane Talent feat. The spell is prestidigitation.
Rofocale: You gain the Free Spirit feat.
Ekkehardt: You gain the Noble Scion (War) feat.

Let me know when you're 100% ready, and we'll get started. :-)


SHAMELESS ATTEMPT TO MAKE SURE EVERYONE STICKS AROUND FOR THE ENTIRE AP

I really don't want this game to die due to player loss, so here's some info about each Book. :-)

Book One - Talenvere will have an opportunity to enact his revenge
Book Two - Everyone will build and defend a dungeon crawl from adventurers
Book Three - Tolus will help destroy the Holy Order of St. Macarius (Mitra's most noble servants)
Book Four - Shinoko will get another chance to assassinate the King
Book Five - Ekkehardt will finally be able to seize power from the weakling who dares command Asmodeus' most loyal servants.
Book Six - Rofocale will relieve his endless boredom by helping run a kingdom

Dark Archive

HP: 14/14

ooo shiny...

Ready as far as I'm aware


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Ready to bring Fear of Him back to the land!

He he he he hahahahahahah...Mawhahahahahahahahahahahah!!!!

The sniveling swine can keep my seat warm until I seize it from his worthless corpse!!


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

HaHa! Fantastic! When do we start!


How about now? :-) Check Gameplay. Good luck!


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

woot, and i just found out the link to the gestalting... yay will have it all worked out soonish, but to the posting.


When everyone gets a chance, I'll need profile statblock spoilers as usual. HP/saves/Initiative/Perception/Sense Motive/Spell Slots/Power Points. You know the drill, but there's no rush. This intro sequence will most likely take a couple days IRL. :-)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Sorry for the low posting, the wife and I had a day off (with out children!) and had date day, the first in months! And I had to take some time for mental health, yay vacation time! And chores! Not so much the last, however...


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

No worries man. That stuff is way more important than this. Especially the date day. Not so much the chores. :P


Male Half elf Suel Human Cavalier
stats:
HP: 15/15 | AC: 18; T: 11; FF: 15(17); CMD: 16 | Fort: +6; Ref: +1; Will: +0 | Init: +1; Perc: +0

hehe *lawls at the diceroller* really ? really game? basically at a +11 to disable locks and you roll me a 3 and a 4? for shame! *chuckles*
At least i have daggers eh?

dd2: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
dd3: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
dd3: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
dd4 fc: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
shinleft: 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17
shinright: 1d20 + 2 ⇒ (20) + 2 = 22

*shrugs* so lets hope we can manage to get away with something eh?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Way to go, butter fingers. :P

No worries. We got this. Right?


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Way to RP that 8 wis and stand in the choke point, my lord. ;)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Am am powerful and pretty, not wise.

That is why I have you.

Besides, somebody has to be the meat shield!


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Indeed. This level of damage wouldn't be a problem (if it happened once or twice) at level 2. But at level 1 my abilities are extremely limited. :)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

I am starting to to see the error of putting everything into only Charisma and Strength. Oh well.

I'll start looking at plan B dude.

It's a theme for my characters to die.

In Tom's Skull and Shackles game he killed 4 of my characters, 2 in one session.

Original Vashti, bled out in the final battle of book one after killing the BBEG.

My Calstrian Priestess, ninjaed.

Clelest, an Angel Oracle of Life, full munchkin mode, dropped to negatives then Life Linked to death.

Cleric of war, crit with a longbow.

Our friend ran The Dragon's Demand and ended up with his first TPK running his first Pathfinder game! It was epic!

Died from breath weapon.

Heheheh....sniff, sniff, cries a little..


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

But I like the vibe we have going!

(but if what you roll has an AoE heal, I won't complain too hard)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Lets let triple trumpets get his kill before we worry about ruining the vibe.

I'm not dead yet! I feel fine! I feel Happy!


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

You know, this combat would be going a lot better if the dice would cooperate...


This is why planning is important. Don't forget that Talenvere's fabric has all sorts of useful things that haven't been touched yet. ;-)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Working on back up character now, Engela, Ekkehardt's significant other.


If Engela does become necessary, it may be a little while before I can fit her in. If you want to start in the prison, the same creation rules apply. The other option is to start at a safe house. In that case, you'd start at Level 2 with 250gp worth of equipment, and I'll PM you some info to include in your backstory.

Of course, Ekkehardt might still survive this. We'll just have to see what happens....


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

If we can get these guards taken care of I can save him. Still, our chances of getting out are dimming, I feel.


Talenvere's veil of useful items has loads of potential to the creative player.... ;-)

Deep Dark Secret about GM:
The gloves aren't fully off yet. If you work together and use your heads, I'll make sure you get out alive. Hard-mode Pathfinder doesn't start until Level 3-4, but this first encounter is one of the hardest of the AP - especially since you triggered the optional combat.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

Ahh, ok. Level 3-4 is totally better for me. :)

Now, time to get creative, folks! I say we use the lantern as a grenade.


HP: 13/13; 0 NL | AC: 12; T: 12; FF: 10; CMD: 10 | Fort: +4; Ref: +2; Will: +7 | Init: +3; Perc: +9
Powers:
PP: 10/10 | Conc: 8 | 1st (DC16): Collapse, Natural Healing, Biofeedback | 0th: Detect Psi, Hinder

This last trick is how I should have been playing all along. D'oh!


If anyone wants to do a character rebuild, I'll allow it now. However, I'd appreciate it if you keep your core concept relatively unchanged (eg. rebuilt Tolus should still be a badass healer, rebuilt Shinoko should still have a creepy bunny of some sort, etc).

Also, here's a bit more info about the workings of this AP. My bad for not explaining this before we started. Paizo APs tend to be rather railroady with clearly-defined objectives. RoW is a good example: follow path to Winter Portal, enter, follow new path to Pale Tower, enter, close Winter Portal, etc. WotW, on the other hand, expects a high level of player agency. While it's extremely railroady in that you'll be taking orders from an Evil Overlord (at least at first), the nitty-gritty details are entirely up to you. For instance, at the end of this Book, you'll be given orders that boil down to "go here and destroy X". How you go about this is your decision. The GM notes flesh out 5 possible strategies (none of which involve a frontal assault) and also include a mechanical way for me to calculate the effectiveness of any off-the-wall shenanigans you might come up with. I even have two full pages of town gossip (both true and false) in case someone wants to chat up the locals.

The path of a villain is a hard one, and for most of the campaign, a poorly-planned frontal assault will only get you killed. Intelligence-gathering, careful use of skills, and smart tactics are the way to go here. This AP is nice in that combat isn't the only way to solve problems. Careful use of social skills, knowledge of literary tropes, etc will also be rewarded.

Rebuild or not, you'll be fine. Just realize that the standard AP strategies won't always work here. Good luck, and have fun. :-)

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